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Dongattack posted:Hmm, something is wrong with my game then cause i'm subscribed to several mods, but the game can't seem to see them. It is trying to connect to Steam to see which ones are subscribed to, if it cannot you will get that particular message, at least that is when i get that error.
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# ? Dec 27, 2016 23:04 |
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# ? Jun 9, 2024 18:17 |
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Hey, new thread title. I haven't played XCOM2 in months, there's an expansion coming? Quick googling hasn't revealed anything, what's the news?
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# ? Dec 27, 2016 23:06 |
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MadHat posted:It is trying to connect to Steam to see which ones are subscribed to, if it cannot you will get that particular message, at least that is when i get that error. I think it started downloading the mods now, i unsubscribed and resubscribed to a few and verified the game files.
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# ? Dec 27, 2016 23:08 |
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Cythereal posted:Video and thread. holy loving poo poo, that guy.
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# ? Dec 27, 2016 23:08 |
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Torrannor posted:Hey, new thread title. I haven't played XCOM2 in months, there's an expansion coming? Quick googling hasn't revealed anything, what's the news? No news, just goons.
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# ? Dec 27, 2016 23:15 |
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ZenVulgarity posted:Wait expansion pack? Did you watch the cinematic at the end of the final mission? It might be teasing a sequel but Firaxis always put some out at least one expansion per game, as was pointed out above.
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# ? Dec 28, 2016 00:10 |
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Is there a mod that removes the built in luck/unluck mechanic now? Back when last i played you would miss a shot/hack/whatever if you were doing well for X amount of time and vice versa for the enemy if you were having a hard time.
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# ? Dec 28, 2016 01:34 |
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Dongattack posted:Is there a mod that removes the built in luck/unluck mechanic now? Back when last i played you would miss a shot/hack/whatever if you were doing well for X amount of time and vice versa for the enemy if you were having a hard time. Those hidden modifiers have never worked against you, but easier difficulties do still give you bonuses to your own rolls if you've missed high-percentage shots or if a lot of your squad is dead.
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# ? Dec 28, 2016 01:40 |
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Mandatory Assembly posted:Did you watch the cinematic at the end of the final mission? It might be teasing a sequel but Firaxis always put some out at least one expansion per game, as was pointed out above. I assumed that was the tie-in to the next game. I would be surprised if Firaxis added an epilogue as an expansion pack; usually they just add new mechanics or something. Maybe the expansion pack will add an air game so the Long War team can make it miserable to play.
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# ? Dec 28, 2016 01:50 |
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Torrannor posted:Hey, new thread title. I haven't played XCOM2 in months, there's an expansion coming? Quick googling hasn't revealed anything, what's the news? Not much, just some leaked images.
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# ? Dec 28, 2016 10:32 |
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Waited to do the Viper King this go-around, moved all my guys into position, braced myself for the battle. Viper King shows up, first turn my psi-ops procs the execution, boom achievement unlocked fuckers. What's up now. Well, apparently I left something alive, somewhere, back in the first area. My guys hear movement, but unfortunately nobody can climb back up out of the Viper King area. The gently caress, XCom? That's pretty lovely. I saved with all my guys down there too! edit: so I actually had an earlier save in that level, right after the first ambush but before I dropped my guys into the Viper King area and the enemy is in the wall... maybe it didn't spawn during the ambush or something. Is there a console command I can do or do I have to reload an even earlier save? edit2: ok, I just carpet bombed the area that the noise was coming from and killed a neonate viper. I took a few months off after my first play through this summer and I feel like this game has gotten way buggier than it was. The avenger is all jacked up, it won't zoom out properly, the Make Weapons Available button disappears, the Make Utilities Available brings me back to the Avenger screen... not running any mods. Thems the breaks, I guess. zenguitarman fucked around with this message at 21:31 on Dec 28, 2016 |
# ? Dec 28, 2016 18:30 |
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Is there a mod that makes it so you can only do the specific hacking options if you have high enough hacking level and it always works then? Like say, let me pull some numbers out of my rear end here: Hacker has 69 in hacking skill: Taking control of a MEC has 0% chance to succeed. Hacker has 70 in hacking skill: Taking control of a MEC has 100% chance to succeed.
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# ? Dec 28, 2016 22:37 |
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Why would you want that?
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# ? Dec 29, 2016 03:59 |
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Yeah, swingy rolls are the whole point of XCOM
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# ? Dec 29, 2016 04:22 |
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I was getting double faceless on every mission for a month, and when it came to the retaliation mission I was afraid I was going to get triple faceless or something. Just 2 faceless. The second faceless activated as I killed the last enemy on the map (as usual) but I couldn't kill him on my turn. No big deal what's a single faceless going to do anyways? Then I see "Promotion earned" and that seemed really weird because I had no overwatches or reaction fire ready so how am I possibly going to kill the faceless on the alien turn and earn a promotion before my turn starts? Well, he killed my ranger at full health. 14 health. Killed in one turn by a single faceless. Then a soldier panicked and actually hit a shot. That's how I got a promotion at the start of the on the alien turn. "Cover doesn't matter for the last faceless" but standing on top of a dingy hut with propane tanks underneath and having the faceless melee crit from across a rooftop and then knock the structure you are standing on down and cause double explosions for 20~25 damage. That will kill you. Moral of the story: tediously scan the interior of every tiny hut for single-tile white propane tanks cause they explode -- individually.
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# ? Dec 29, 2016 11:46 |
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Yeah there are mods to increase hacking score every time you hack, or you can be lazy like me and just add a couple 0's in the weapons/soldier stats ini files to increase their hacking score. Speaking of which the hacking bonuses are weird in their variance. Some are blatantly broken like make everyone go back into concealment/refresh everyone's action points, some are nice like more loot and control enemies. But other like reduce enemy will/increase dodge aren't worth it. Not once did I feel like I needed that to survive an encounter and most of the time my specialist was better off doing anything else.
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# ? Dec 29, 2016 11:49 |
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Before I spend ages hunting it down does anyone have a link to the post for the first game about how to get the maximum satellites up by the end of month one?
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# ? Dec 29, 2016 15:16 |
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Besides go for engineers as the first reward and hope for a lucky council mission, is there anything else you can really do?
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# ? Dec 29, 2016 15:26 |
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Hunt11 posted:Besides go for engineers as the first reward and hope for a lucky council mission, is there anything else you can really do? Not really but it had certain time limits it told you had to be hit to pull it off.
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# ? Dec 29, 2016 15:38 |
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Coolguye posted:you have full control over your squad in the fusion core for the avenger mission, it's just that there's an awful lot of enemy mans for a mission with that map and that time limit I actually had to restart on that mission my first time through, it's rough.
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# ? Dec 29, 2016 16:07 |
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RBA Starblade posted:I actually had to restart on that mission my first time through, it's rough. Same. Starting on Commander and using the tutorial and that mission became a meat grinder real fast.
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# ? Dec 29, 2016 16:30 |
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EmmyOk posted:Before I spend ages hunting it down does anyone have a link to the post for the first game about how to get the maximum satellites up by the end of month one? Had it bookmarked. I'll repost for those without archives: misguided rage posted:1) Do the first mission From what I remember this is pretty much optimal for the base game; in EW I found it necessary to divert some resources away from the satellite game and towards mech production, else you quickly get outgunned.
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# ? Dec 29, 2016 16:51 |
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You could also enable the Second Wave option that randomizes abduction rewards, and reload until you get six engineers. Unless you're playing on Impossible, it's not necessary to launch four satellites in month one. Save yourself the headache.
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# ? Dec 29, 2016 18:16 |
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I've been playing for a few days with a number of mods installed - gotcha, Arnold voices, numeric health display and true concealment. These were all working fine a couple nights ago but suddenly all the mods seem inactive except true concealment. I'm not getting flanking previews and my Arnold voice soldiers are not talking and I have the old yellow square health bars back. So then I go to reload and it says I need to activate the necessary mods. Then I go and unsubscribe and re subscribe to each mod. The game now loads but only true concealment seems to be working. Any ideas?
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# ? Dec 29, 2016 18:24 |
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EmmyOk posted:Before I spend ages hunting it down does anyone have a link to the post for the first game about how to get the maximum satellites up by the end of month one? Already answered, but in more detail: http://www.ufopaedia.org/index.php/Satellite_Rush_(EU2012)
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# ? Dec 29, 2016 18:26 |
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just bought this game, any recommended mods for a first-time experience or is it best to go in vanilla
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# ? Dec 29, 2016 23:36 |
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Tollymain posted:just bought this game, any recommended mods for a first-time experience or is it best to go in vanilla I'd take Stop Wasting My Time, Numeric Health Display, Evac All, EU Aim Rolls and Collateral Demolition. All but the last two are QoL mods - EU Aim Rolls fixes a rare issue where enemies would 100% crit you out of cover and ColDemo makes a useless skill useful.
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# ? Dec 29, 2016 23:42 |
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Don't take SWMT your first time through. Radio chatter is super important for the atmosphere.
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# ? Dec 31, 2016 18:13 |
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Unless something is outright not working properly in the vanilla game, I'd advocate playing through once with *no* mods, simply so you can better appreciate them once you go wild with 'em.
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# ? Dec 31, 2016 18:28 |
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How playable is XCOM iOS on an iPhone SE(same size as iPhone 5). Specially, is the screen size an issue? It's only $3, atm.
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# ? Dec 31, 2016 21:29 |
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Rinkles posted:How playable is XCOM iOS on an iPhone SE(same size as iPhone 5). Specially, is the screen size an issue? I played it on my iPhone 5s. The only big issue gameplay-wise was aiming my heavy's rockets on the z-axis (hard to aim at specific points in the air). It eats up a lot of battery too but there were no slowdown issues or anything, so pretty good overall.
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# ? Dec 31, 2016 21:32 |
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After struggling to enjoy this game (too fast paced and difficult for me) a combination of Long War mods, slow advent, and Ironman has finally made it feel like a normal (easy) game with normal (easy) progression BUT permadeath to balance it out. Even playing on Beginner, I was just constantly stuff that completely overwhelmed my squad. I know it makes me a lamer but I enjoy the game more now.
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# ? Dec 31, 2016 21:38 |
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Ironman > high difficulty as far as experiencing the game properly, because the whole point is dice rolls can't be undone, so you play accordingly. Much of the game's mechanics become meaningless if you can just save load out your mistakes. But legend difficulty levels of unforgiving isn't for everyone for sure.
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# ? Dec 31, 2016 21:46 |
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When you flail around in concealment, do packs react to you dashing? I read somewhere that they have a chance to "hear it" and start looking in your direction, but never been able to confirm it personally.
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# ? Dec 31, 2016 22:13 |
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That's what I thought but somebody described how the game paths pods towards a line between your squad and the objective regardless of concealment so that might be it. You're sprinting to the objective, the enemy shuffles towards a similar direction.
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# ? Dec 31, 2016 23:07 |
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dyzzy posted:That's what I thought but somebody described how the game paths pods towards a line between your squad and the objective regardless of concealment so that might be it. You're sprinting to the objective, the enemy shuffles towards a similar direction. It may be a bit of a problem for concealment, but it's a hell of a lot better than checking a million cruise ship closets for aquatoids.
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# ? Dec 31, 2016 23:12 |
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Zomborgon posted:It may be a bit of a problem for concealment, but it's a hell of a lot better than checking a million cruise ship closets for aquatoids. Another veteran of the war. Brother, I ever meet you in a port someplace, I'll buy you a drink and we can talk about the old days.
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# ? Dec 31, 2016 23:35 |
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Zomborgon posted:It may be a bit of a problem for concealment, but it's a hell of a lot better than checking a million cruise ship closets for aquatoids. Only a problem if the game has decided you have to kill everything on the map. Anyway, line of play is indeed a thing, if you manage to get close to the objective whilst in concealment, all pods will be pulled towards the smaller line of play (measured from centre of squad to the objective). The thing about this line of play is the area pods can operate in shrinks as the line of play does, forcing them towards your location. If you do a great job of sneaking to the objective, all you'll get for your troubles is all the pods beelining for your position for an unwinnable firefight.
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# ? Dec 31, 2016 23:37 |
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Maluco Marinero posted:Ironman > high difficulty as far as experiencing the game properly, because the whole point is dice rolls can't be undone, so you play accordingly. Much of the game's mechanics become meaningless if you can just save load out your mistakes. But legend difficulty levels of unforgiving isn't for everyone for sure. My issue with Ironman is that the game is just so drat buggy that I just don't trust the game to hold up its own side of the bargain.
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# ? Jan 1, 2017 00:29 |
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# ? Jun 9, 2024 18:17 |
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Eh, I've never had a save be lost to all time using ironman, I've had one or two crashes which reloaded just fine but otherwise things have been fine. I do keep backups of ironman saves just in case, but I only use them if there's no other way to recover. Of course, keeping backups of Ironman saves may seem contra the intent, but it's just to remove the option to save load in game, I have no reason to want to cheat ironman, it's just a way to take saveload off the table whilst in game. If you have willpower it's not like you can't unofficially play ironman anyway.
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# ? Jan 1, 2017 04:00 |