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NoNotTheMindProbe
Aug 9, 2010
pony porn was here

NewMars posted:

One of the things I wonder about is how the expansion with the Darklands/Khemri will do. I mean, the base game's main four forces (Human empire, dwarfs, undead, orcs) are all things people are broadly familiar with, which makes it a good introduction that will sell well and the lustria one will have elves, which anyone who is aware of fantasy will know about, but the last one has: Mongolian Mercenary All-Consuming Ogres, Madman Babylonian-Assyrian slavetaker industrialist Chaos Dwarves, Undead Egypt (with the ark of the covenant from Indiana Jones) and maybe a chaos expansion? It's difficult to think of a race there that would provide a good starter for people who don't know the lore or game in the same way the empire/dwarves do and the high elves might, is just what I see.

They could always add double-up faction as part of the base game in the other two releases. I.e: They could add a playable Imperial or Estalian colony in the new world or an additional Greenskin faction in the Darklands, or even another VC faction as Neferata.

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NewMars
Mar 10, 2013

NoNotTheMindProbe posted:

They could always add double-up faction as part of the base game in the other two releases. I.e: They could add a playable Imperial or Estalian colony in the new world or an additional Greenskin faction in the Darklands, or even another VC faction as Neferata.

The Darklands are absolutely crawling with greenskins. They're just as bad as the badlands if not worse. I wouldn't be surprised if they added more than one playable greenskin lord/faction based there, really.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Wood Elves are definitely the easiest campaign faction. The bonuses they get from the red tree and research are insane, specially against Beastmen. I had the impression Durthu could solo the Oak of Ages defense by that point with all the sacrificial grounds I had built all over Bretonnia and Norsca. It is definitely a faction you want to play with house-rules to keep battles more complex than just sending your forces to roll over the opposition.

Ammanas
Jul 17, 2005

Voltes V: "Laser swooooooooord!"

ZearothK posted:

Wood Elves are definitely the easiest campaign faction. The bonuses they get from the red tree and research are insane, specially against Beastmen. I had the impression Durthu could solo the Oak of Ages defense by that point with all the sacrificial grounds I had built all over Bretonnia and Norsca. It is definitely a faction you want to play with house-rules to keep battles more complex than just sending your forces to roll over the opposition.

Yeah I just finished a WE campaign on VH and it's by far the easiest race. The bonuses they get are nuts. By turn 110 I was camping the chaos wastes chasing down spawns. Some good, epic battles though! Really enjoyed and will probably start a new WE campaign. A front line of treekin + lore of life is beastly.

Living Image
Apr 24, 2010

HORSE'S ASS

Zyla posted:

personally I'm gonna buy it and i think its worth it, but i think for some reason that people will review it harshly. I'm just imagining reviews going 3/5 MORE OF THE SAME ZZZZ. I have a bad feeling about it. Especially if it revolves around the less popular races in the world.

I get that each race has been essentially 15 bux in every instance thus far save chaos but they halfassed them anyway.

It's just a prediction that could easily not come true. I'm just considering how whiny people are about the dlc costs as it is and extrapolating that to a full game's cost for what could be considered bundled dlc.

This is dumb as hell because HE/DE/Skaven are three of the most popular races and in no way 'lesser.' CA should definitely not concern themselves with the DLC whiners, because the only thing that would have satisfied them is the base game launching for $50 with every single race included, and also regular free updates adding even more stuff somehow.

shalcar
Oct 21, 2009

At my signal, DEAL WITH IT.
Taco Defender

Corrode posted:

This is dumb as hell because HE/DE/Skaven are three of the most popular races and in no way 'lesser.' CA should definitely not concern themselves with the DLC whiners, because the only thing that would have satisfied them is the base game launching for $50 with every single race included, and also regular free updates adding even more stuff somehow.

Source your TWC quotes.

Tiler Kiwi
Feb 26, 2011

Dandywalken posted:

Was it retconned out of existance though? I thought it was just meant to be a scheduled event, and wasnt meant to necessarily be a huge world changer. Hence Valten, etc kind of trailing off afterwards.

it was soft-retconned in a sort of "let's never talk about this again" kind of way. then at some point it was actually retconed. then end times retconned the _fuck_ out of it.

i did some dumb write up on the SoC campaign in the last thread: https://forums.somethingawful.com/showthread.php?threadid=3715334&pagenumber=13&perpage=40#post445032114

e: one detail I missed is that, at the very end, with the chaos team having been stomped via player results, GW tried one last gambit, by getting the players to vote on who they wanted to win Storm of Chaos. And players voted on the Orcs and Goblins. Who had been "defeated" a way long time ago. Hence Grimgor showing up and kicking iron man in the dick right before his grand victory and then everyone wandering off all embarassed.

Tiler Kiwi fucked around with this message at 10:16 on Dec 29, 2016

Ra Ra Rasputin
Apr 2, 2011
Skarsnik's campaign so far seems incredibly easy, sacking settlements for 10k a piece and turning the cheapest spammiest units in the roster into black orc tier units at even cheaper prices? yes please.

The most important thing I've to do for a Skarsnik campaign in my option is to recruit your goblin warbosses early so they can start hitting the exp levels needed to make the goblins threatening, a level 1 warboss and a level 5 warboss will have vastly different strength with the same army, exp is the most important thing to get lots of early.

Skarsnik himself seems on the strong side, he has the weapon strength of a regular lord but has 2 models so he essentially gets to attack 2 times as fast if I understand the game system correctly? can skarsnik 1vs1 the powerhouse lords?

peer
Jan 17, 2004

this is not what I wanted

Ra Ra Rasputin posted:


Skarsnik himself seems on the strong side, he has the weapon strength of a regular lord but has 2 models so he essentially gets to attack 2 times as fast if I understand the game system correctly?

I'm fairly sure they function as one model, mechanically. They don't attack separately

Carcer
Aug 7, 2010
Yeah he's essentially a single model with a weird hitbox.

Kainser
Apr 27, 2010

O'er the sea from the north
there sails a ship
With the people of Hel
at the helm stands Loki
After the wolf
do wild men follow

Fauxtool posted:

I dont mean playstyle. I mean big tits and terribly modeled faces attracting the creepiest players.

I'm still hoping for an Amazon dlc, screw you

Ra Ra Rasputin
Apr 2, 2011
Is it a bug that when your playing as a different greenskin faction that confederating Wurrzag gets increased savage orc upkeep on top of a trait called [HIDDEN]? I know there is a mod to fix his broken level 20 magic skill.

Gejnor
Mar 14, 2005

Fun Shoe
Okay, not exactly a game balance thing but holy loving poo poo the DX12 beta is such bullshit on a 1080.

Ive had a couple of massive battles (2 armies facing 2 other armies or more) where i go below 20 fps at times. I was wondering about this, it shouldn't happen, and so i did some benchmarks.

Turns out no matter what i do, as long as i play in the DX12 Beta mode, which is what i was currently doing, the game applies V-sync that caps me at 60 fps. No changes in the game settings nor turning of v-sync entirely in the nvidia settings changes this. The solution? go DX11 instead.

The results are quite insane. With AA using FXAA, Anisotropic filtering at 16x, Shadows at Extreme and everything else at Ultra, i got 110+ FPS in the benchmark. If i turn them off or just lower them its 120+ FPS, in other words going DX12 as a Nvidia user is goddamned pointless.

Ra Ra Rasputin posted:

Is it a bug that when your playing as a different greenskin faction that confederating Wurrzag gets increased savage orc upkeep on top of a trait called [HIDDEN]? I know there is a mod to fix his broken level 20 magic skill.

Honestly no idea, never did confederate with him, how high is the extra upkeep?

John Charity Spring
Nov 4, 2009

SCREEEEE

Gejnor posted:

Honestly no idea, never did confederate with him, how high is the extra upkeep?

It's around +30%, I think.

Ra Ra Rasputin
Apr 2, 2011
One last greenskin question, there are perks and retainers that increase gold gained from sacking settlements and looting settlements, what is the difference between sacking and looting?

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Ra Ra Rasputin posted:

One last greenskin question, there are perks and retainers that increase gold gained from sacking settlements and looting settlements, what is the difference between sacking and looting?

Sacking is when you click the "sack city" button and cause the enemy to retain control of the city with buildings damaged. Looting occurs when you hit a city you can occupy but choose the "Loot and Occupy" command instead of just "Occupy".

Gejnor
Mar 14, 2005

Fun Shoe

John Charity Spring posted:

It's around +30%, I think.

If i can figure out exactly what it is i think i can remove that.

Edit:
Uh okay yeah i can see what you mean, that HIDDEN trait seems like an oversight on CA's part.


Edit 2:

Ive now made a mod for this, making the upkeep normal and changing that odd "[Hidden]" Trait into something more understandable!
http://steamcommunity.com/sharedfiles/filedetails/?id=829088310

Gejnor fucked around with this message at 16:35 on Dec 29, 2016

Ra Ra Rasputin
Apr 2, 2011

Gejnor posted:

If i can figure out exactly what it is i think i can remove that.

Edit:
Uh okay yeah i can see what you mean, that HIDDEN trait seems like an oversight on CA's part.


Edit 2:

Ive now made a mod for this, making the upkeep normal and changing that odd "[Hidden]" Trait into something more understandable!
http://steamcommunity.com/sharedfiles/filedetails/?id=829088310

Wow, that was fast, your a cool dude.

I was surprised I didn't see someone mod that already when I checked this morning.

Gejnor
Mar 14, 2005

Fun Shoe

Ra Ra Rasputin posted:

Wow, that was fast, your a cool dude.

I was surprised I didn't see someone mod that already when I checked this morning.

Thanks, would've had it up even quicker but the warning symbols for recruitment bugged the hell out of me and that made me waste more time trying to find a way to remove it. Sadly nothing really came from that, it'll still give you a warning symbol and say +0% upkeep i.e no upkeep increase at all.

And heh, yeah no. Most modders want massive cheats and/or graphical updates to their stuff.

Ra Ra Rasputin
Apr 2, 2011
I downloaded both your bug fixes, thank you.

On yet another note, are there any mods that help the AI choose perks for their leaders? I feel like part of what holds back the AI in the campaign is you'll be rocking a min/maxed level 30 lord and every other AI will be hanging around level 7-15 with all points dumped into leadership during underway battles and 6+ points dumped into a single section without taking the good 1 pointer that unlocks the next section.

If I knew how the modding worked I'd do something that would guide the AI away from the filler perks until I could think of a way to make the filler into something useful and giving them some cookie cutter templates to dump their points into for a leadership focus or combat focus or mix.

How hard would it be to make a mod that basically gave the AI a random choice of 3 or so build templates to min/max their lords and heroes level to level and would it also be possible to level up AI lords to keep pace within 50% of your leaders levels? or is that time consuming and limited by the modding programs?

McGavin
Sep 18, 2012

While we're talking mods, would it be possible to make a mod so that vampiric corruption gives a bonus to diplomacy instead of a malus to public order?

Vampire Counts get such lovely diplomatic penalties that it would be neat if corrupting other provinces made their owners like you more (as more of the nobility are converted into vampires), instead of giving a penalty that the AI doesn't even care about due to its rampant cheating. It would also allow vampires to conduct diplomacy with their neighbours instead of hoping that someone nearby spawns with "vampiric influence".

Deified Data
Nov 3, 2015


Fun Shoe

ZearothK posted:

Wood Elves are definitely the easiest campaign faction. The bonuses they get from the red tree and research are insane, specially against Beastmen. I had the impression Durthu could solo the Oak of Ages defense by that point with all the sacrificial grounds I had built all over Bretonnia and Norsca. It is definitely a faction you want to play with house-rules to keep battles more complex than just sending your forces to roll over the opposition.

My house rules:
  • focus on trees and forest spirits
  • don't spam uber T1 units
  • ally with the other welf factions instead of destroying them and join all the wars they start

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
Have there been any warhammer tournaments yet? I'd like to see good people go at eachother over money.

Nanomashoes
Aug 18, 2012

Taking Kholek AND a Dragon Ogre Shaggoth seems like overkill... but feels so good.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Affi posted:

Have there been any warhammer tournaments yet? I'd like to see good people go at eachother over money.

We've had a couple goon tourneys, but they've been pretty small and the gulf between skilled and unskilled players is pretty big. I'd be for organizing more, but I'm hoping that there will be more robust multiplayer features in future updates. The nature of Warhammer is crying out for an avatar conquest mode like Shogun 2 and the dearth of items available to experiment with in custom battles seems like a weird omission.


Gejnor posted:

And heh, yeah no. Most modders want massive cheats and/or graphical updates to their stuff.

I know nothing about modding but I've been toying with the idea of creating an overhaul mod focusing on bug fixes and incorporating the more popular changes in the workshop. Stuff like axing the public order and attrition cheats the AI has, bringing the old and new Lords back in line with each other, redoing skill trees for agents, and other tweaks to make the game more playable and open for weirder strategies on the campaign map. I know the Steel Faith Overhaul gets a lot of praise, and I'd be down for trying something like that. Plus a big project like that would be a good item for my résumé while I'm between jobs.

Carnalfex
Jul 18, 2007

Triskelli posted:

I know nothing about modding but I've been toying with the idea of creating an overhaul mod focusing on bug fixes and incorporating the more popular changes in the workshop. Stuff like axing the public order and attrition cheats the AI has, bringing the old and new Lords back in line with each other, redoing skill trees for agents, and other tweaks to make the game more playable and open for weirder strategies on the campaign map. I know the Steel Faith Overhaul gets a lot of praise, and I'd be down for trying something like that. Plus a big project like that would be a good item for my résumé while I'm between jobs.

Unless there is a really pressing reason to combine them into one mod, steam allows you to make mod compilations that allow subscribers all the luxury of a one stop shop click and you have it all experience while still affording people the option to pick and choose bits. By having several smaller mods you make compatibility and potentially troubleshooting more simple, too.

Not that big overhauls are bad, but having the pie come in slices has a lot of advantages.

Gejnor
Mar 14, 2005

Fun Shoe

Carnalfex posted:

Unless there is a really pressing reason to combine them into one mod, steam allows you to make mod compilations that allow subscribers all the luxury of a one stop shop click and you have it all experience while still affording people the option to pick and choose bits. By having several smaller mods you make compatibility and potentially troubleshooting more simple, too.

Not that big overhauls are bad, but having the pie come in slices has a lot of advantages.

Thats why i prefer making smaller mods too, my "Green Iz Best!" overhaul was more of a way to erase all the minor little annoyances i feel with the main greenskins faction as a whole and make them more fun when compared to the newer DLC's and their linups and potential for mid and lategame.

I feel im also not exactly reworking them from the ground up like other overhaul mods do, its just a finetuning to them.

Gejnor fucked around with this message at 01:31 on Dec 30, 2016

blindwoozie
Mar 1, 2008

Really appreciate your mods Gejnor. Green Iz Best is how you do an 'overhaul' imo. Keep on doing you.

Gejnor
Mar 14, 2005

Fun Shoe
Thank you :)


McGavin posted:

While we're talking mods, would it be possible to make a mod so that vampiric corruption gives a bonus to diplomacy instead of a malus to public order?

Vampire Counts get such lovely diplomatic penalties that it would be neat if corrupting other provinces made their owners like you more (as more of the nobility are converted into vampires), instead of giving a penalty that the AI doesn't even care about due to its rampant cheating. It would also allow vampires to conduct diplomacy with their neighbours instead of hoping that someone nearby spawns with "vampiric influence".

It.. miiight be possible? it would be really hard to get right though, like very veeery hard to balance.

A much easier way would be to simply bump up the +10 Diplomacy bonus you get via tech to say... +30? Keep it in the realm of the WE techbonuses basically.

Besides, theres a mod out there that removes the AI's happiness bonuses, making vampyric corruption fully viable in a "trigger rebellions" sort of way.

You can also add in that fun immunity towards attrition that Wood Elves get and give that to VC, instead of the weird +20% attrition
resistance.

Gejnor fucked around with this message at 01:59 on Dec 30, 2016

McGavin
Sep 18, 2012

Gejnor posted:

It.. miiight be possible? it would be really hard to get right though, like very veeery hard to balance.

A much easier way would be to simply bump up the +10 Diplomacy bonus you get via tech to say... +30? Keep it in the realm of the WE techbonuses basically.

You can also add in that fun immunity towards attrition that Wood Elves get and give that to VC, instead of the weird +20% attrition resistance.

I'll look into it some more then, thanks! It's for single player so who cares about balance, but since corruption maxes out at around 90% in provinces outside of Sylvannia and most factions have a -30 to -40 malus for vampires, you could set it to 1 point of diplomacy bonus for every 2 points of corruption and eventually wind up with a total bonus of +5 to +15 with your neighbours while everyone else hates your guts.

The_Angry_Turtle
Aug 2, 2007

BLARGH
Season of Revelation campaign is driving me insane. Every single battle is on the same map with the enemy force parked behind some trees in the center of the field. There are no spaces for vanguard deployment so every time I just have to try and bait them to come out from their nice little camp which really messes up my archer heavy army. Please, I just want to play on another map. Any other map.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

KazigluBey posted:

Strongly disagree. While ET was a shitfest Settra The Imperishable comes out of it like a total loving badass and even though he has a fade-to-black ending it's by no means indicated that he died, instead he declared eternal vendetta against the Chaos Gods for ever daring to suggest he work for them and was last seen single-highhandedly slaying greater daemons left and right.



So, that picture is basically Settra as Byron's Mannfred, yes?

Also, the talk about the Storm of Chaos on the last page reminds me of the similar Eye of Terror campaign 40K ran. Instead of the Empire, the world of Cadia was supposed to be overrun. Unlike Storm of Chaos, however, Chaos Space Marines are actually somewhat popular in 40K, and they handily won the campaign against Imperial forces. So GW had to start ranking matches from other specialist games to maintain the status quo. So Battlefleet Gothic matches were recorded so that they could instill a stalemate where Abaddon's army had conquered three quarters of Cadia, but the Imperial Navy had arrived and blockaded the system to prevent further forces making it through the Cadian Gate.

The most important thing to note, however, is that the Orks, once again lumped in with Chaos, rebelled against GW's intentions, and started attacking absolutely everybody in a "Green Kroosade" that caused a ridiculous amount of damage to anyone not playing Orks.

Rygar201
Jan 26, 2011
I AM A TERRIBLE PIECE OF SHIT.

Please Condescend to me like this again.

Oh yeah condescend to me ALL DAY condescend daddy.


Abbadon manages to be even lamer than Archaon too. He was moderately interesting in the first Horus Heresy book. That's about it.

Ammanas
Jul 17, 2005

Voltes V: "Laser swooooooooord!"

The_Angry_Turtle posted:

Season of Revelation campaign is driving me insane. Every single battle is on the same map with the enemy force parked behind some trees in the center of the field. There are no spaces for vanguard deployment so every time I just have to try and bait them to come out from their nice little camp which really messes up my archer heavy army. Please, I just want to play on another map. Any other map.

Leave athel Loren dude. I agree about the one note maps. The mini-campaigns for TWW have seriously sucked. Bring back whoever did Hannibal at the Gates and more importantly Caesar in Gaul.

Atillas offshoot campaigns were bad too. Maybe CA had lost that touch.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Arcsquad12 posted:

The most important thing to note, however, is that the Orks, once again lumped in with Chaos, rebelled against GW's intentions, and started attacking absolutely everybody in a "Green Kroosade" that caused a ridiculous amount of damage to anyone not playing Orks.

It's even funnier because Ork ships in BFG just aren't actually very good.

Ammanas
Jul 17, 2005

Voltes V: "Laser swooooooooord!"
So uh in the lore do chaos warriors and forsaken and poo poo not eat food? Cuz who grows crops and stuff for these huge armies if they're destroying everything

The hell is the chaos endgame? Nothingness isn't very chaotic

Dezztroy
Dec 28, 2012

Ammanas posted:

So uh in the lore do chaos warriors and forsaken and poo poo not eat food? Cuz who grows crops and stuff for these huge armies if they're destroying everything

I think that proper chaos warriors and chosen etc. are simply powered by chaos god magic or whatever. Marauders need to eat though, and I assume they just get all the food they need by raiding.

Necroskowitz
Jan 20, 2011

Ammanas posted:

The hell is the chaos endgame? Nothingness isn't very chaotic

Opening up portals to Hell everywhere until the entire world gets pulled into Hell and physics and reality have no meaning leaving only endless, formless Chaos.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
Chaos helmets look like a wiffle ball painted brown and I doubt they can see for poo poo with all those wonky eye holes.

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The_Angry_Turtle
Aug 2, 2007

BLARGH

Ammanas posted:

Leave athel Loren dude. I agree about the one note maps. The mini-campaigns for TWW have seriously sucked. Bring back whoever did Hannibal at the Gates and more importantly Caesar in Gaul.

Atillas offshoot campaigns were bad too. Maybe CA had lost that touch.

Weirdest part is that its the same map layout even when I'm the one being attacked. The aggressor is in the most defensible location on the map holding position until at least half my forces are within range of their archers. How? Why? Shouldn't I be the one in the good spot or at least shouldn't the guy attacking be the one charging? These questions need answering.

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