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Bitter Beard posted:Previous to the Atlanta, my son is playing up an aircraft carrier and he's going to start with the Langley. What is a good cruiser I can play to support him and fend off planes and just play support cruiser for him? I'll switch to the Atlanta once he tiers up a few. Going to suggest German cruisers. Excellent range and nice concealability with solid hydro. Also maybe the Brits, although I hear the t5 grind is a bit draining, but it might be improved by having a solid CV player backing you up.
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# ? Dec 29, 2016 21:01 |
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# ? Jun 1, 2024 06:07 |
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RN CL line is absolute trash until tier 6. It's probably also the reason why the RN CL line is doing so exceptionally well in stats/winrate/damage. Everyone who grinds through it quickly gives up and the good players remain to play the higher tiers. They also require a bit of veterancy to play, because they are even squishier (like, RN paper armour is probably an insult to the durability of paper) than everything else and have a very unique playing style.
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# ? Dec 29, 2016 21:23 |
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I had success in the Emerald actually, and while I do think it's probably the weakest part of the line, I enjoyed it (although I enjoyed the tier 3 and 4 a bit more). All of them really are completely unforgiving, and any time you survive making a mistake you had better count your lucky stars. If you can play the islands well, the torpedo loadout on the Emerald in particular will do serious work for you. 4x4 15000 damage torpedoes with 6km range? At tier 5? With single-fire option? Hell yes.
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# ? Dec 29, 2016 21:38 |
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why would anyone like the caledon? that AP seems to be made out of superballs
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# ? Dec 29, 2016 21:48 |
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As far as I can tell, basically the skill tree was reorganised to make things easier for battleships and harder for everyone else, especially destroyers. In line with recent changes over the past few months.
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# ? Dec 29, 2016 22:11 |
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Jack_tripper posted:why would anyone like the caledon? that AP seems to be made out of superballs Some how averaged 32k per game in it. Having torps can do amazing things.
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# ? Dec 29, 2016 22:18 |
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Playing around with the Akizuki on the test server, and I just don't think HEAP is worth it for them. It's better against T8+ destroyers as you n longer have to worry about positioning, but losing all ability to set fires on battleships is a really lovely trade-off to make. edit: Note, this means it's probably not worth it for US destroyers either. Lord Koth fucked around with this message at 22:41 on Dec 29, 2016 |
# ? Dec 29, 2016 22:29 |
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Jack_tripper posted:if they insist on adding it why not have it become a rechargeable skill, like one use every 5 five minutes or something. having constant magic boat detection is just dumb as hell That, or like turning off AA, give DDs the ability to go 'radio silent' via a keypress at the cost of not being able to spot anything (or receive data from teammates) for their team while it's active.
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# ? Dec 29, 2016 23:47 |
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All of your opinions are irrelevant; the only question is, how do battleship maining pubbies feel about it?
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# ? Dec 29, 2016 23:53 |
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I dunno, how do you feel about it?
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# ? Dec 29, 2016 23:55 |
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no bones about it posted:I dunno, how do you feel about it? savage
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# ? Dec 29, 2016 23:57 |
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E Equals MC Hammer posted:savage
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# ? Dec 30, 2016 00:03 |
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Oh I just noticed this: if you roll the same ship on santa boxes you get the dubloons instead of the ship but you keep the captain. I was wondering why my reserve was suddenly full...
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# ? Dec 30, 2016 00:08 |
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To the dude who somehow does consistently well in the Crapneisenau: what mods do you run on the ship and what's your captain like?
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# ? Dec 30, 2016 00:52 |
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Here's how you do well in the Gneis. Don't broadside (your rear turret doesn't exist), sail strait towards the nearest BB, torp them.
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# ? Dec 30, 2016 01:05 |
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no bones about it posted:I dunno, how do you feel about it?
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# ? Dec 30, 2016 01:05 |
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OSad posted:To the dude who somehow does consistently well in the Crapneisenau: what mods do you run on the ship and what's your captain like? It's really what E Equals MC Hammer says. Just sail towards the enemy and shoot/torp it. The guns, while not exceptional or accurate at long ranges, give you something to do while waiting to charge in and gently caress things up. It's all about knowing WHEN it's time to go in.
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# ? Dec 30, 2016 01:09 |
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Basically for people facing the german BBs with torps here is what it comes down to. "I have to sail at this BB or I will get broadsided trying to get away" Then at a certain distance "gently caress I am going to get torped, I better turn away even though it is too late" So they eat a couple citadels AND your torps.
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# ? Dec 30, 2016 01:12 |
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I'd honestly rather trade the torps for some other quirky thing like sonar or something. This barrel-towards-the-enemy strategy only really works when your flanks are safe and you know you won't get slapped by something that'll really hurt in the side, which is usually when you're hounding down BB's who are isolated from the rest of the game or you've already won said game. I can have okay results on this ship, it just feels like it has this knife-torping playstyle that I've never gotten used to, so it's awkward to pilot. That being said, my winrate on the ship is 50% so it's already more than I can say for my performance in the Bayern.
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# ? Dec 30, 2016 01:22 |
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Use premium repair and damage control and whenever there's a straggler go gently caress him up. Unlike what everyone things, the guns hit and hit hard and reload quite fast, so abuse cruisers to isolate BBs, then eat them. If you're top tier, play very aggressively. If you're not top tier, wait for the right time: you can go head on against a BB one or even two tiers higher and win if you catch them off guard.
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# ? Dec 30, 2016 01:30 |
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Shockingly I tested the Radio Position Magical Locator skill and, shockingly, its just as dumb as I thought it was. Sailing towards a cap, see a spotted Atago sailing in front of it at 8km. Suddenly, indicator shifts as he starts angling away, now I know he had a DD slighty in front of him and to his right, hard to starboard and 16 shiratsuyu torps go harmlessly past. Thanks wargaming, you're loving retarded by the way. They may as well delete two brothers while they're at it, since the map's gimmick is toast
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# ? Dec 30, 2016 01:35 |
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Nearly beat the enemy team on base XP too. I've seen bad days of boting, but today botes were atrocious. I could have single handedly stopped the Great Famine of 1845. El Disco posted:Oh I just noticed this: if you roll the same ship on santa boxes you get the dubloons instead of the ship but you keep the captain. I was wondering why my reserve was suddenly full... And the port slot! Woohoo! Iceshade fucked around with this message at 01:50 on Dec 30, 2016 |
# ? Dec 30, 2016 01:45 |
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Hazdoc posted:Shockingly I tested the Radio Position Magical Locator skill and, shockingly, its just as dumb as I thought it was. Sailing towards a cap, see a spotted Atago sailing in front of it at 8km. Suddenly, indicator shifts as he starts angling away, now I know he had a DD slighty in front of him and to his right, hard to starboard and 16 shiratsuyu torps go harmlessly past. Is the PTR stage a point where they still make extensive changes or is everything pretty much rubber stamped and they are just checking for showstoppers among hardware configs?
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# ? Dec 30, 2016 02:14 |
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Hazdoc posted:Shockingly I tested the Radio Position Magical Locator skill and, shockingly, its just as dumb as I thought it was. Sailing towards a cap, see a spotted Atago sailing in front of it at 8km. Suddenly, indicator shifts as he starts angling away, now I know he had a DD slighty in front of him and to his right, hard to starboard and 16 shiratsuyu torps go harmlessly past. This is going to become a mandatory skill for everyone except DDs, isn't it?
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# ? Dec 30, 2016 02:21 |
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It is actually decent to take if you want to be an anti-DD DD and contest caps. This indirectly also benefits battleships as DDs are encouraged to kill each other even more. However, the skill should not go live. It is absolutely horrible for everyone concerned. Edit: v The double plane skill has the planes patrolling in countervailing directions from what I've seen thus far, so two quadrants of your ship are covered from torpedoes and destroyers! dioxazine fucked around with this message at 02:30 on Dec 30, 2016 |
# ? Dec 30, 2016 02:26 |
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Blindeye posted:This is going to become a mandatory skill for everyone except DDs, isn't it? No, it's actually best applied on DDs. But this skill disproportionately AFFECTS DDs, as they are the ones most likely to be spotted by this skill while concealed. BBs may not always want it, especially germans who already have god sonars and don't give half a gently caress about ambushes anyways, but CAs and DDs with the skill (particularly RUS/US variants) will have the new ability of knowing precisely where that pesky IJN DD has gone off to and chase it down until it dies or runs back to its fleet. This skill has virtually no effect on BBs, but a massive chilling effect on DDs, and a smaller but still noticeable effect on CAs. This will be the straw that breaks the camel's back, basically. This skill also destroys the idea of an ambush, makes flanking maneuvers less impactful or surprising, and makes the legendary Solo Warrior comeback a figment of your imagination. And it breaks a few maps too (Two Brothers, anyone?) Oh and they added that 2 plane skill at Rank 1, so on top of the magic radar, you now have two scout planes lighting everything within 6km of you up and double the torpedo coverage from the plane spotting. Because why not? Hazdoc fucked around with this message at 02:29 on Dec 30, 2016 |
# ? Dec 30, 2016 02:27 |
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This radio detection thing is going to almost completely remove one of the biggest threats to my Atago.
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# ? Dec 30, 2016 02:35 |
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Montana drivers are the loving worst. They refuse to go anywhere, they sit at the back and snipe, and then when they're left alone and die they moan about how they had no choice because a Montana can't beat any tier 10 1v1, nevermind the fact that if both of the gutless wonders had followed my NC and our Benson in we would have taken both the Yamato and the Zao and the Bismarck, because it's a team game and not a jousting tournament.
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# ? Dec 30, 2016 02:53 |
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Already working hard on getting all my games on the Hatsuharu so I can get the Shiratsuyu, maybe run a couple of poipocalypse divisions, and then retire from my DD career until they decide to do something about the detection skill, if they ever do anything about it at all. They seem fairly content with it if anything.
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# ? Dec 30, 2016 03:28 |
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MikeC posted:Is the PTR stage a point where they still make extensive changes or is everything pretty much rubber stamped and they are just checking for showstoppers among hardware configs? fwiw I browsed the forums and just about every thread or comment about it was a complaint so if enough of a stink is raised it might not see release. hell there was enough bitching in beta that they ended up giving away a free ship that they didn't want to
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# ? Dec 30, 2016 04:02 |
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That ship (The Murmansk) wasn't free. It was like $2 at humble bundle for a code.
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# ? Dec 30, 2016 04:19 |
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Durendal posted:That ship (The Murmansk) wasn't free. It was like $2 at humble bundle for a code. right, but it wasnt intended to be permanent. If I remember right, it was supposed to be like a rental or something, but everyone was like gently caress that, that wasnt clear, so WG just gave everyone one who payed the dollar for the bundle.
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# ? Dec 30, 2016 04:23 |
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Torbo posted:right, but it wasnt intended to be permanent. If I remember right, it was supposed to be like a rental or something, but everyone was like gently caress that, that wasnt clear, so WG just gave everyone one who payed the dollar for the bundle. No, it was always meant to be permanent, the rental "It's for beta only" line is what WG NA tried to spin after WG HQ sent them a please explain notice, but it didn't fly, and everyone got to keep their Murmansk. WG NA management then pinned the blame on the CM and sacked him, even though they clearly approved it, because a CM doesn't have that kind of authority.
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# ? Dec 30, 2016 04:25 |
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Torbo posted:right, but it wasnt intended to be permanent. If I remember right, it was supposed to be like a rental or something, but everyone was like gently caress that, that wasnt clear, so WG just gave everyone one who payed the dollar for the bundle. Except the CM at the time said it would be permanent? They went back on their word which caused an uproar. I think that whole debacle lead to NA having a decent team, or at least let them know we wouldn't put up with their bullshit and get butt hosed over and over again like EU. Durendal fucked around with this message at 04:32 on Dec 30, 2016 |
# ? Dec 30, 2016 04:28 |
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Gotcha. I guess i misunderstood a little bit.
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# ? Dec 30, 2016 04:36 |
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Another thing is that they nearly destroyed every bit of goodwill of the community at a very critical time. The game was in real danger of being stillborn on NA.
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# ? Dec 30, 2016 04:43 |
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So apparently they snuck in another BB buff. The new Fire Prevention skill means that super structure hits can only start one fire at a time.
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# ? Dec 30, 2016 05:28 |
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Xae posted:So apparently they snuck in another BB buff. AAAAAAAAAAAAAAAAAAAAAAAAAAAA
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# ? Dec 30, 2016 05:59 |
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even in that specific situation, why do 3-4 ships need more of an advantage on some poor half-dead guy
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# ? Dec 30, 2016 06:16 |
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# ? Jun 1, 2024 06:07 |
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Jack_tripper posted:even in that specific situation, why do 3-4 ships need more of an advantage on some poor half-dead guy they don't wargaming is trying to fix a problem that doesn't exist, and in turn, is creating a MASSIVE problem
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# ? Dec 30, 2016 06:22 |