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A Neurotic Corncob posted:the claim of them releasing "one or two levels" instead of the full SQ42 has been part of The Agent's checklist for a long long time. Since at least July IIRC. This would be another major score for him. I said the same thing though. I'm not going to go search now, but I'm 100% positive that I said they can release a few levels as a teaser.
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# ? Jan 3, 2017 19:29 |
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# ? May 16, 2024 17:02 |
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ManofManyAliases posted:What's bullshit is that you promised me ground vehicles in the last long mile of 2016 and I still can't get around your lovely map-editor of a game. I'm also over 2 hours so Steam won't give me my money back. You played Derek's game longer than there is content in CIG's game. Joke's on you.
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# ? Jan 3, 2017 19:30 |
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ManofManyAliases posted:What's bullshit is that you promised me ground vehicles in the last long mile of 2016 and I still can't get around your lovely map-editor of a game. I'm also over 2 hours so Steam won't give me my money back. Ahhh, the fallback on the "your game sux so SC must be great" defence. Yet another technical hurdle passed in your shillquest MoMA.
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# ? Jan 3, 2017 19:30 |
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ManofManyAliases posted:Yeah, I think they can and it won't really spoil much. You "think" they can release a level, or few. You don't sound very confident in a 2017 SQ42 release.
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# ? Jan 3, 2017 19:34 |
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ManofManyAliases posted:No, it was (plus, I try to be fair). But I needed to see first-hand why it was so lovely I can't simply go on and discount the rantings of a narcissist lunatic without first understanding a little about where he comes from.
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# ? Jan 3, 2017 19:35 |
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Oh wait you were talking about Derek. Nevermind. I thought you meant someone else.
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# ? Jan 3, 2017 19:36 |
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I had a PB&J for lunch!
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# ? Jan 3, 2017 19:37 |
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ripptide posted:Ahhh, the fallback on the "your game sux so SC must be great" defence. Yet another technical hurdle passed in your shillquest MoMA. poo poo, I ran that one back before Derek was a mod, and it's entirely irrelevant to the SQ42 shaped hole in the universe. They simply stopped talking about it and concentrated on their hobby 'Quake'. You know, the thing that wasn't a priority before they really needed to show somebody something before the end of the year. They still haven't actually locked down anything on the lists that we've been making, and their tracker is suffering from opacity because they don't really want anyone knowing how long they're gonna have to wait for their immersion chariot to be flyable. Four year hype trains are hard. Six year hype trains tend towards the ironic. Decade long hype trains are the preserve of fools.
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# ? Jan 3, 2017 19:38 |
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ManofManyAliases posted:Go re-read my posts, slowly this time. I've claimed that SQ42 would be released in 2017 for some time now. sorry 4 the doxx And to preempt inevitable snide remark, yes this took me all night I mean you're kind of right I guess.
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# ? Jan 3, 2017 19:39 |
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ManofManyAliases posted:I said the same thing though. I'm not going to go search now, but I'm 100% positive that I said they can release a few levels as a teaser. Maybe you and The Agent share some of the same sources then! Good to know there are so many valid insiders to choose from itt.
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# ? Jan 3, 2017 19:39 |
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https://forums.robertsspaceindustries.com/discussion/366277/lumberyard-1000-players I loving love these BONUS very efficient indeed
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# ? Jan 3, 2017 19:41 |
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Still you've left yourself plenty of room to be satisfied with whatever's released, good for you I guess
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# ? Jan 3, 2017 19:43 |
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Daztek posted:
Star Citizen - Large Ships Will Have Multiple Internal Instances Active
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# ? Jan 3, 2017 19:45 |
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I've always enjoyed this angle. Nobody before Chris Roberts simply thought of the "what about more polygons" approach. That's what makes him such a visionary. It reminds me of the Hollywood trope (more evidence that Chris thinks movies are real life) where a room full of scientists and highly specialized professionals are working on a problem around the clock, and the uneducated hick makes some off-the-wall suggestion that turns out to be the right answer, it was just too simple for the "educated" minds to consider.
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# ? Jan 3, 2017 19:48 |
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Scruffpuff posted:I've always enjoyed this angle. Nobody before Chris Roberts simply thought of the "what about more polygons" approach. That's what makes him such a visionary.
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# ? Jan 3, 2017 19:50 |
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Tijuana Bibliophile posted:sorry 4 the doxx I totally agree that CIG has a lot more up their sleeves that they aren't yet revealing.
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# ? Jan 3, 2017 19:50 |
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spacetoaster posted:Ok, does it have to be Disco? I know Ben isn't going to do it. Is there anybody else that'd be in a position to know all the good stuff, but be screwed enough to be willing to dish? Sandi will try to make a cash grab for it. To help offset the lawyer's fees she'll be paying to defend her from the civil lawsuit when it all caves.
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# ? Jan 3, 2017 19:51 |
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Scruffpuff posted:I've always enjoyed this angle. Nobody before Chris Roberts simply thought of the "what about more polygons" approach. That's what makes him such a visionary. You know the dumb thing about Chris' immersion strategy is that while it aims to recreate "real life" visuals by adding more polygons, nature contains barely any polygons at all That's the dumb thing.
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# ? Jan 3, 2017 19:52 |
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D_Smart posted:wait! Ben ate the cat who ate MoMA's notes? get in the belly.
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# ? Jan 3, 2017 19:53 |
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He's talking bullshit about the infrastructure. Clustering and Swarming are completely different technologies, so he's just invoking 'der cloud' there. Clustering is balancing, swarming is capacity management. Back in the early days, you could spunk UDP at things. Then people started loving with the stream for competitive advantage, so everything moved to transactions, and for a limited amount of traffic, all was good. The problem they have scaling up the number of clients in any single volume of space is the updates required between the client and server; weirdly, even today, automagic scaling is something that keeps people busy for loving weeks - if you're interested, Netflix literally publishes everything they produce on scaling out video delivery. Eve Online is pretty much the game for this, mainly due to it's 'single shard' claim, and they literally built out new ways to do things, from a memory only database to the largest collection of SSDs gathered together; it's not a new problem.
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# ? Jan 3, 2017 19:55 |
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# ? Jan 3, 2017 20:16 |
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ManofManyAliases posted:Are we calling that a confession of superficiality? Ok. Yes. So what do you think about it?
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# ? Jan 3, 2017 20:16 |
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Hav posted:He's talking bullshit about the infrastructure. Clustering and Swarming are completely different technologies, so he's just invoking 'der cloud' there. Clustering is balancing, swarming is capacity management. I see this a lot. To lesser minds, it often seems more intuitive to interpret a limited number of observations as a linear progression, while reality is singularitous. Thus, while Star Citizen's number of simultaneous players might seem to only increase thusly: Players(time): The law of singularism ensures the following development: Players(time): Don't be bothered if you can't understand it all immediately, it's a lot to take in
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# ? Jan 3, 2017 20:16 |
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ManofManyAliases posted:Honestly - no one gives a gently caress. At least have the audacity to monetize ads if you're going to peddle your absolute poo poo forum/blog/rants of a lunatic to others. oooh glass houses
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# ? Jan 3, 2017 20:18 |
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Hav posted:He's talking bullshit about the infrastructure. Clustering and Swarming are completely different technologies, so he's just invoking 'der cloud' there. Clustering is balancing, swarming is capacity management. Right... right, yes, fidelity. Yep I understand these words. Yep 64 bit that'll be there too. And procedurally generated. Basically what you're saying is that there will be procedurally generated rendering in the cloud, and all the polygons are 64 bit voxels, just with a Lumberyard frontend to handle the client-server communication. Fuckin... sign me right the gently caress up.
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# ? Jan 3, 2017 20:21 |
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Beer4TheBeerGod posted:Yes. So what do you think about it?
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# ? Jan 3, 2017 20:21 |
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Tijuana Bibliophile posted:I see this a lot. To lesser minds, it often seems more intuitive to interpret a limited number of observations as a linear progression, while reality is singularitous. Wow, the Power of the Machines... Crobblers is truly a visionary.
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# ? Jan 3, 2017 20:23 |
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Where is that from?
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# ? Jan 3, 2017 20:23 |
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Gradis posted:oooh glass houses I don't have a blog.
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# ? Jan 3, 2017 20:24 |
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ManofManyAliases posted:I needed to see first-hand why it was so lovely I can't simply go on and discount the rantings of a narcissist lunatic without first understanding a little about where he comes from. How many hours have you put into Star Marine so far?
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# ? Jan 3, 2017 20:25 |
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I like the new hostile Moma, who won't answer any questions.
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# ? Jan 3, 2017 20:26 |
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Scruffpuff posted:I've always enjoyed this angle. Nobody before Chris Roberts simply thought of the "what about more polygons" approach. That's what makes him such a visionary. Tijuana Bibliophile posted:You know the dumb thing about Chris' immersion strategy is that while it aims to recreate "real life" visuals by adding more polygons, nature contains barely any polygons at all
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# ? Jan 3, 2017 20:27 |
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AP posted:How many hours have you put into Star Marine so far? Loading or playing?
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# ? Jan 3, 2017 20:28 |
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XK posted:I totally agree that CIG has a lot more up their sleeves that they aren't yet revealing. Especially Ben.
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# ? Jan 3, 2017 20:29 |
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ManofManyAliases posted:Go re-read my posts, slowly this time. I've claimed that SQ42 would be released in 2017 for some time now.
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# ? Jan 3, 2017 20:30 |
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AP posted:How many hours have you put into Star Marine so far? During break, at least 20. Before Break? At least 40 = )
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# ? Jan 3, 2017 20:31 |
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Daztek posted:https://forums.robertsspaceindustries.com/discussion/366277/lumberyard-1000-players
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# ? Jan 3, 2017 20:31 |
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spacetoaster posted:Ok, does it have to be Disco? I know Ben isn't going to do it. Is there anybody else that'd be in a position to know all the good stuff, but be screwed enough to be willing to dish?
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# ? Jan 3, 2017 20:31 |
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ManofManyAliases posted:During break, at least 20. Before Break? At least 40 = ) I know you are trying to justify the insane amount of money you spent to yourself but seriously, why not play a good shooter instead?
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# ? Jan 3, 2017 20:33 |
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# ? May 16, 2024 17:02 |
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ManofManyAliases posted:During break, at least 20. Before Break? At least 40 = ) I hope it's been worth the wait.
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# ? Jan 3, 2017 20:34 |