Lime Tonics posted:So the worst kind of electricity exploded my water heater today. I would be mad , but thank god for sump pumps. Besides a small corner of the basement getting a little wet, only losses were a box of clothes and some carpet scraps. Here is the kicker, the loving water heater was from 1992 and went strong until today, it decided to go all stimpire on me. loving water heaters only last 15 years, so check yours. Boiley. Also bad news - every one you buy from here on out is only going to last half that long lol. You should consider replacing yours once for every third time CIG completely redoes one of their spaceships.
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# ? Jan 4, 2017 00:09 |
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# ? May 14, 2024 22:22 |
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Scruffpuff posted:Likely results of how CIG will market the above, vs. what it will actually be: Whoa, you're getting ahead of yourself there. Statement: - Trading – Be able to buy/sell commodities via kiosks and NPCs among the various landing zones. CIG Description - Get ready to be Space Trump as you leverage your keen space business sense to make sensible decisions on buying and selling commodities, using real rules of supply and demand to maximize profits and have a deep impact on how the economy functions. Expect your purchases and sales to have a real impact on the game world. Selling guns to a space station under siege can turn the tide of battle! Actual Implementation: - Trading is coming along nicely, and should be in the next patch update! Statement: - Piracy and Smuggling – Establish secure/non-secure areas. AI Security response to attacks. Add the ability to retrieve floating cargo from destroyed ships. Create buy/sell system for illicit cargo. CIG Description - Get ready to be Han Solo as you outfit your Constellation to do the Kessel Run in 12 parsecs. In space everyone will know your name as you swoop between asteroids, avoiding space turrets with your name on them, and terrorizing innocent B'Taks while you scoop up the goods from their debris. You'll have to think fast and find lawless stations to dump illicit cargo, but the rewards are all the greater for your bravery in facing down hostile AI ships all programmed with your unique 'Verse space social security number. All in a day's work, pirate. Actual Implementation: - Piracy is coming along nicely, and should be in the next patch update! As for smuggling, we've been smuggling on the in-office test servers for nearly 12 months! Statement: - Mercenary – Create Service Beacon System (for Combat Assist Contracts). Create AI distress scenarios. CIG Description - Don't go it alone! Bring beacons along that will allow you to call for assistance if stranded, under attack, or if you want to host and impromptu space party! But be careful, responding to a signal just might be a Vanduul trap, as you warp into what you think is a friendly assist and wind up surrounded by hostile forces! Will you fight or flee, pilot? Actual Implementation: - Being a mercenary is 90% implemented in the next patch update! More soon!
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# ? Jan 4, 2017 00:14 |
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AP posted:Returning to this "normal" thing, I only just noticed this today. what about this am i not seeing here?
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# ? Jan 4, 2017 00:28 |
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quote:Roberts Space Industries Corporation sent you $35,00 USD
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# ? Jan 4, 2017 00:31 |
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Daztek posted:
Excellent. That money represents 7 of Chris Roberts' visits to SuperCuts, so we're hitting him where it hurts.
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# ? Jan 4, 2017 00:36 |
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Lack of Gravitas posted:what about this am i not seeing here? P4-AR PAAR(p)
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# ? Jan 4, 2017 00:37 |
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Lack of Gravitas posted:what about this am i not seeing here? Instruction to press the left mouse button is on the right and the press right mouse button instruction is on the left. Somebody spent ages on that system, had a 50% chance of getting it right and still hosed up the easiest part.
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# ? Jan 4, 2017 00:38 |
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AP posted:Instruction to press the left mouse button is on the right and the press right mouse button instruction is on the left. Oh ok that's even weirder than my guess
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# ? Jan 4, 2017 00:40 |
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Fooma posted:P4-AR P4 Assault Rifle Ballistic Rifle
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# ? Jan 4, 2017 00:42 |
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AP posted:Instruction to press the left mouse button is on the right and the press right mouse button instruction is on the left. That one small screencap is a perfect microcosm of the entire Star Citizen project. Even the things that are impossible to do wrong are done wrong.
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# ? Jan 4, 2017 00:43 |
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Daztek posted:P4 Assault Rifle Ballistic Rifle My god what else is there: PAAR(p) P4 Assault Rifle Ballistic Rifle RMB LMB Anagram of Schedar is "Crashed" Lime green accent colors on dooky brown environment
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# ? Jan 4, 2017 00:48 |
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D_Smart posted:Nice try. I straight up don't read your stuff, but I concede. Your move.
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# ? Jan 4, 2017 00:50 |
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Tijuana Bibliophile posted:You know the dumb thing about Chris' immersion strategy is that while it aims to recreate "real life" visuals by adding more polygons, nature contains barely any polygons at all Star Citizen might be Chris's only chance to experience either immersion or fidelity.
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# ? Jan 4, 2017 00:51 |
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lol at anyone who spent 1 hour playing Star Marine when they could have been playing Overwatch
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# ? Jan 4, 2017 00:57 |
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AP posted:Instruction to press the left mouse button is on the right and the press right mouse button instruction is on the left. oh good i thought that was just regular run-of-the-mill CIG Fooma posted:My god what else is there: i spent five minutes staring intently at that picture to see whatever it was and by the end of it i was seeing shadowy figures moving around on the white panel Lack of Gravitas fucked around with this message at 01:00 on Jan 4, 2017 |
# ? Jan 4, 2017 00:57 |
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Sillybones posted:I straight up don't read your stuff, but I concede. Your move. If you make him pull this blog over he's gonna block you so hard
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# ? Jan 4, 2017 00:58 |
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Codependent Poster posted:lol at anyone who spent 1 hour playing Star Marine when they could have been playing Overwatch wouldn't you want to play your $2000 video game and try really hard to enjoy it?
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# ? Jan 4, 2017 01:00 |
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ZenMaster posted:He had another good meltdown about 5 min ago and said goons were trying to make him look bad and he was just getting drunk with his friends... They'd just call it "CitCon".
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# ? Jan 4, 2017 01:04 |
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ManofManyAliases posted:No, it was (plus, I try to be fair). But I needed to see first-hand why it was so lovely I can't simply go on and discount the rantings of a narcissist lunatic without first understanding a little about where he comes from. but enough about star citizen
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# ? Jan 4, 2017 01:56 |
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someone decided to give the email address I was using for leaks out there's a billion new things quote:Why don't you Stop these Attacks,Personal or Otherwise,on Development,something You Haven't Ever Done? Complete and False Speculation by someone,You,shows your Perversity. I am SURE You are not a Real Person, simple of an Alternate Form of The Other. quote:fucker of fags quote:KOS: [my SC handle]
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# ? Jan 4, 2017 01:59 |
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# ? Jan 4, 2017 02:00 |
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TheAgent posted:someone decided to give the email address I was using for leaks out What a welcoming and open community.
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# ? Jan 4, 2017 02:02 |
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MoMA, answer the loving questions. You might actually learn something about this project and, dare I say, yourself?
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# ? Jan 4, 2017 02:05 |
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quote:Good luck now fucker.
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# ? Jan 4, 2017 02:05 |
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TheAgent posted:someone decided to give the email address I was using for leaks out not a cult or a toxic community
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# ? Jan 4, 2017 02:05 |
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TheAgent posted:someone decided to give the email address I was using for leaks out Please tell us more.
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# ? Jan 4, 2017 02:07 |
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it's gonna take me awhile to sort through all this poo poo lol
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# ? Jan 4, 2017 02:08 |
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Dementropy posted:What a welcoming and open community. It is breathtaking knowing the consequence of space piracy and how open it is in the verse.
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# ? Jan 4, 2017 02:08 |
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Codependent Poster posted:not a cult It's actually quite an achievement when you stop to think about it. Other communities take ages to reach this level of toxicity, and that's with the game being, well, you know, playable. These asshats are 5 years (and counting) ahead of the curve!
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# ? Jan 4, 2017 02:09 |
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https://twitter.com/DaDakota/status/813992893597831168
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# ? Jan 4, 2017 02:09 |
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I should point out the "[my SC handle]" was literally written like that lol
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# ? Jan 4, 2017 02:11 |
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TheAgent posted:it's gonna take me awhile to sort through all this poo poo lol When you are finished playing SC could you tell us more about the emails you are getting though?
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# ? Jan 4, 2017 02:33 |
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Hav posted:He's talking bullshit about the infrastructure. Clustering and Swarming are completely different technologies, so he's just invoking 'der cloud' there. Clustering is balancing, swarming is capacity management. A fact I haven't seen brought up with regards to CIGs plan for infinite scaling using AWS, is that while new servers can be spun up to increase player connections, the database does not scale at all. As soon as you clone a database for a new instance it gets out of sync, and you can't just merge all the new information together in later on. All clients must be communicating to a single database. This is probably the reason why Lumberhard specifically states that it's not suitable for anything persistant across instances (such as an MMO) I'm not sure how most MMO's handle it; I'm guessing it's probably a combination of sharding servers, having a hard cap on the number of simultanious connections (so definitely not "infinite scaling"), and being really careful about what each client is writing back to the database (so no millions of NPCs doing things that update tables constantly for no reason)
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# ? Jan 4, 2017 02:46 |
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Nicholas posted:A fact I haven't seen brought up with regards to CIGs plan for infinite scaling using AWS, is that while new servers can be spun up to increase player connections, the database does not scale at all. As soon as you clone a database for a new instance it gets out of sync, and you can't just merge all the new information together in later on. All clients must be communicating to a single database. This is probably the reason why Lumberhard specifically states that it's not suitable for anything persistant across instances (such as an MMO) Frontier did an interesting talk at AWS re:Invent 2015 about how they use AWS for Elite: Dangerous: https://www.youtube.com/watch?v=EvJPyjmfdz0
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# ? Jan 4, 2017 02:49 |
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Nicholas posted:A fact I haven't seen brought up with regards to CIGs plan for infinite scaling using AWS, is that while new servers can be spun up to increase player connections, the database does not scale at all. As soon as you clone a database for a new instance it gets out of sync, and you can't just merge all the new information together in later on. All clients must be communicating to a single database. This is probably the reason why Lumberhard specifically states that it's not suitable for anything persistant across instances (such as an MMO) It's a fascinating problem, and if you look around you can find game developers who have written great pieces on the work they're doing to address these problems. It's definitely a war won an inch at a time rather than by huge leaps in technology. It's one of the main reasons Blizzard is so reticent to do something seemingly simple like adding a character slot, or making bigger player inventories. The cascade effect of even the tiniest change on the entire system is astounding. There is literally no way to reconcile the desire to create a groundbreaking space game that will supposedly be better than everything else ever made, and the expectation that they can make it all run on a generic cloud provider instead of a dedicated platform built from the ground up to address the very specific challenges Star Citizen brings to the table. The sperm cell reaching the egg is the last time in history that Chris Roberts' DNA outperformed his competitors.
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# ? Jan 4, 2017 02:53 |
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Scruffpuff posted:
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# ? Jan 4, 2017 02:59 |
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Nicholas posted:A fact I haven't seen brought up with regards to CIGs plan for infinite scaling using AWS, is that while new servers can be spun up to increase player connections, the database does not scale at all. As soon as you clone a database for a new instance it gets out of sync, and you can't just merge all the new information together in later on. All clients must be communicating to a single database. This is probably the reason why Lumberhard specifically states that it's not suitable for anything persistant across instances (such as an MMO) In EVE Online they added Time Dilation (TiDi). If thousands of people wound up on the same server the game clock would slow down to keep everything running smoothly. It was like lag, but not lag, because lag used to affect people unevenly. Before TiDi sometimes a group would jump onto a grid and be stuck paralyzed on a black screen for several minutes, while their opponents who had already loaded the grid would be free to move around and shoot. TiDi could be agonizingly slow, but at least it was fair for everyone in a given system. Once the server got down to 10% or so of normal speed anyone trying to enter the system would get "traffic controlled" and be unable to enter. That let thousands of players participate in a battle together. The best part was that normally several "star systems" share each server. If you planned a huge battle you could tell them the day before and they would put that system on it's own server for the day. But if plans went awry and a big battle happened without warning, then several nearly empty systems that happened to be on the same server that day could end up TiDi'd for no apparent reason. A flight that would normally take 1 minute could take 10 minutes, and the only escape is to reach a gate and jump out of the system. I'm not sure if there is any other MMO that lets literally thousands of people be in the same 'room' together having a brawl. It's kinda EVE's big thing.
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# ? Jan 4, 2017 03:04 |
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# ? Jan 4, 2017 03:05 |
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Nicholas posted:A fact I haven't seen brought up with regards to CIGs plan for infinite scaling using AWS, is that while new servers can be spun up to increase player connections, the database does not scale at all. As soon as you clone a database for a new instance it gets out of sync, and you can't just merge all the new information together in later on. All clients must be communicating to a single database. This is probably the reason why Lumberhard specifically states that it's not suitable for anything persistant across instances (such as an MMO) The NPC/PC ratio is aimed to be 9:1. So 900 NPC with no AI will not burden any server.
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# ? Jan 4, 2017 03:07 |
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# ? May 14, 2024 22:22 |
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Mu77ley posted:Frontier did an interesting talk at AWS re:Invent 2015 about how they use AWS for Elite: Dangerous: Great video. I'm scanning through it and it seems to confirm what I was trying to say. The databases don't scale with the game servers, and they are using a complex variety of storage solutions to maintain a consistant game state. Scruffpuff posted:There is literally no way to reconcile the desire to create a groundbreaking space game that will supposedly be better than everything else ever made, and the expectation that they can make it all run on a generic cloud provider instead of a dedicated platform built from the ground up to address the very specific challenges Star Citizen brings to the table. Exactly. There's nothing inherently wrong with trying to use AWS to manage an MMO (as the frontier video Mu77ley posted shows) but it's crazy that people think switching to some free engine and network middleware is the ground breaking solution to a "never been attempted before" universe simulation. It's really a step backwards in terms of engineering a solution to the problem. Nicholas fucked around with this message at 03:51 on Jan 4, 2017 |
# ? Jan 4, 2017 03:19 |