|
SaltPig posted:Inquisitions character creator was really good and it was pretty easy to make characters that looks as good or better then the default. I just wish they would release it early. It takes forever, then you realize the lighting was poo poo and have to start over. I wish it (and all character creator games) had had a speaking animation test. Plenty of times I've had to restart because the lips/mouth that I thought looked pretty good on the static model looked terrible in motion. Lips that look like Shepard got stung by a bee and is allergic, a mouth like Jamie Foxx's character Wanda, overbites like something out of a Groening cartoon...
|
# ? Jan 4, 2017 22:53 |
|
|
# ? May 16, 2024 01:31 |
|
Also Inq was terrible for Qunari because all their hair was terrible. And they didn't get any cool light armor looks which sucked for my mage.
|
# ? Jan 4, 2017 22:55 |
|
Zore posted:Also Inq was terrible for Qunari because all their hair was terrible. Between lightning powers and that yellow quilt-type armour, my Solas did a pretty good Shocker cosplay.
|
# ? Jan 4, 2017 22:57 |
|
Lobok posted:I wish it (and all character creator games) had had a speaking animation test. Plenty of times I've had to restart because the lips/mouth that I thought looked pretty good on the static model looked terrible in motion. Lips that look like Shepard got stung by a bee and is allergic, a mouth like Jamie Foxx's character Wanda, overbites like something out of a Groening cartoon... They had this in Dragon Age Origins. It has not been seen since in a bioware game. Yeah, the game where your character is silent outside of combat barks had a mouth test as you chose their voice. Arc Hammer fucked around with this message at 23:08 on Jan 4, 2017 |
# ? Jan 4, 2017 22:58 |
|
I think DAI had it too, but I'm not firing it up again to check
|
# ? Jan 4, 2017 23:00 |
|
Arcsquad12 posted:They had this in Dragon Age Origins. It has not been seen since. Never played that one but I remember seeing it some other game... maybe... once...? Voice testing is more common.
|
# ? Jan 4, 2017 23:01 |
|
DancingShade posted:You could fast travel to the main hall but had to manually go through another loading screen through a door. JawKnee posted:I think DAI had it too, but I'm not firing it up again to check
|
# ? Jan 4, 2017 23:05 |
|
Codependent Poster posted:The best Bioware faces were models that they scanned into the game. The faces created with their engine all look bad compared to those. Seems like they're not using any models for Andromeda? Doesn't seem to me, anyway, which probably explains why the Ryders look so blah to begin with. They said every preset is gonna be scanned off face models. So 4-6 or so for each of the Ryders.
|
# ? Jan 4, 2017 23:08 |
|
Hopefully they bring face codes back, I was baffled when DAI didn't have them.
|
# ? Jan 4, 2017 23:34 |
|
Veotax posted:Hopefully they bring face codes back, I was baffled when DAI didn't have them. It makes sense, why add any interesting or unique tidbit into an otherwise lifeless game?
|
# ? Jan 5, 2017 00:16 |
|
It'd need to be a more complex system (like a qr code), because there were more sliders and they had finer divisions.
|
# ? Jan 5, 2017 00:30 |
|
SaltPig posted:Inquisitions character creator was really good and it was pretty easy to make characters that looks as good or better then the default. I just wish they would release it early. It takes forever, then you realize the lighting was poo poo and have to start over. I'm not sure it qualifies as a Bioware game if you don't have the experience of spending a half hour creating your character, only to go through an unskippable opening sequence before doing a spit take and starting over because your character is actually hideous.
|
# ? Jan 5, 2017 00:33 |
|
Did Fallout 4 have face codes? Or like, a face file that could be spread around the internet and downloaded? it had A LOT of slider states. And yeah, holy poo poo who was the genius at Bioware who thought that lighting was okay in character creation for Inquisition? Personally, I'm looking forward to more dramatic slow walking in Andromeda. That is always great, and really makes me enjoy what I'm doing.
|
# ? Jan 5, 2017 00:37 |
|
Drifter posted:Did Fallout 4 have face codes? Or like, a face file that could be spread around the internet and downloaded? it had A LOT of slider states. Nope. Skyrim & Fallout 3/NV had this using mods, FO4 & SkyrimSE probably will soon after they get the script extender working.
|
# ? Jan 5, 2017 00:41 |
|
Drifter posted:And yeah, holy poo poo who was the genius at Bioware who thought that lighting was okay in character creation for Inquisition? Don't worry, there's the Black Emporium DLC that lets you change your appearance later on (and inexplicably uses the same loving lighting).
|
# ? Jan 5, 2017 00:43 |
|
Lobok posted:I wish it (and all character creator games) had had a speaking animation test. Plenty of times I've had to restart because the lips/mouth that I thought looked pretty good on the static model looked terrible in motion. Lips that look like Shepard got stung by a bee and is allergic, a mouth like Jamie Foxx's character Wanda, overbites like something out of a Groening cartoon...
|
# ? Jan 5, 2017 00:54 |
|
Torrannor posted:gently caress you, Bioware. There's no reason that we have to wait 2 days before getting this game, too! I can understand releasing it in North America first and then in Europe the next day, because fail US gamers would otherwise cry like little bitches when Europeans inevitably finish the game before them. But tacking on an extra day? Why?? The most blessed regions will never have this turd released there.
|
# ? Jan 5, 2017 01:27 |
|
nerdz posted:I somehow made a blonde char with blue eyes on inquisition when I though it was actually black hair and black eyes. That was some lovely lighting on char creation. Why would you be surprised at a blonde Char? It's pretty much been the default since 1979.
|
# ? Jan 5, 2017 01:52 |
|
Torrannor posted:gently caress you, Bioware. There's no reason that we have to wait 2 days before getting this game, too! I can understand releasing it in North America first and then in Europe the next day, because fail US gamers would otherwise cry like little bitches when Europeans inevitably finish the game before them. But tacking on an extra day? Why?? Europe cucked again.
|
# ? Jan 5, 2017 01:59 |
|
Mass Effect part of the keynote is starting. https://blogs.nvidia.com/blog/2017/01/04/live-nvidia-ces-2017-keynote/ edit: that...was brief. marshmallow creep fucked around with this message at 04:00 on Jan 5, 2017 |
# ? Jan 5, 2017 03:55 |
|
My phone's autocorrect wants to change Mass Effect Andromeda to Mass Effect Nastiness.
|
# ? Jan 5, 2017 04:02 |
|
yeah I wasn't counting but that felt like... a minute of footage? meh.
|
# ? Jan 5, 2017 04:03 |
|
Apparently the new Mass Effect will have menus.
|
# ? Jan 5, 2017 04:04 |
|
TotalHell posted:Apparently the new Mass Effect will have menus. and Peebee.
|
# ? Jan 5, 2017 04:05 |
|
I enjoyed seeing the CEO of Nvidia nerd out about element zero.
|
# ? Jan 5, 2017 04:09 |
|
Apparently you can change your profile on the fly, something like titles in a Tales game. https://www.youtube.com/watch?v=IsdYjQgcFHA
|
# ? Jan 5, 2017 04:28 |
|
TotalHell posted:Apparently the new Mass Effect will have menus. Okay, sounds good, I'm interested... inflatable fish posted:and Peebee. And just like that, the magic is gone.
|
# ? Jan 5, 2017 04:30 |
The Tempest is a ridiculously ugly ship.
|
|
# ? Jan 5, 2017 04:32 |
|
Compared to the Normandy I think it's an OG Enterprise versus Next Generation thing, for me. It's different because it has to be, but I don't feel strongly about it.
|
# ? Jan 5, 2017 04:35 |
|
I like that they were playing as "Defaultprofile Ryder."
|
# ? Jan 5, 2017 04:51 |
|
So swapping between the six classes on the fly looks a little weird. I wonder how that works. I was under the impression that you could just pick from a list of powers. Is it more like a jobs system from a Final Fantasy game? Where you have to level up the classes to unlock more powers? That sounds like something really hard to balance between overpowered or spread too thin.
|
# ? Jan 5, 2017 04:52 |
|
Milky Moor posted:The Tempest is a ridiculously ugly ship. This. The Normandy was so pretty and smooth. Well at least combat looks decent, I'm digging those side dashes and jet pack jumps
|
# ? Jan 5, 2017 04:54 |
|
Geostomp posted:So swapping between the six classes on the fly looks a little weird. I wonder how that works. I was under the impression that you could just pick from a list of powers. From what I saw, you have your basic Combat / Tech / Biotic categories for skills, and you can learn anything you want and equip up to 3 different abilities. Classes from ME are now called Profiles, which grant various buffs to stuff, like Soldier boosts weapon damage, while Engineer boosts tech damage. You can rank up Profiles, and skills have branching options just like ME3.
|
# ? Jan 5, 2017 04:57 |
|
Geostomp posted:So swapping between the six classes on the fly looks a little weird. I wonder how that works. I was under the impression that you could just pick from a list of powers. You level up the powers to unlock the classes. Classes, or "profiles," just give you a bonus to the kinds of powers you are already leveling up. If you level up the tech attack and defense abilities, you unlock the Engineer class and can choose it to enhance a loadout with those abilities, but you can also buy Biotic Charge and slot it in, but it won't get boosted because it's not tech.
|
# ? Jan 5, 2017 05:00 |
|
Geostomp posted:That sounds like something really hard to balance between overpowered or spread too thin. It looks like you get 3 active skills and a profile passive skill at once (pretty much like ME3MP, no surprises there) so that should help with balance a bit.
|
# ? Jan 5, 2017 05:13 |
|
How do I stop myself from seeing and hearing "Peepee" Please.
|
# ? Jan 5, 2017 05:40 |
|
Start calling her Peanut Butter.
|
# ? Jan 5, 2017 05:49 |
|
Bongo Bill posted:Start calling her Peanut Butter.
|
# ? Jan 5, 2017 06:06 |
|
Get outta cryo-sleep, there'll be no more nappin'. 'Cause you've flown to galaxy where anything can happen.
|
# ? Jan 5, 2017 06:41 |
|
|
# ? May 16, 2024 01:31 |
|
BrianWilly posted:How do I stop myself from seeing and hearing "Peepee" You don't. You just have to...let it out.
|
# ? Jan 5, 2017 06:59 |