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A Bag of Milk posted:There are two sections that cannot be replayed, so if you don't get all the collectibles there on the first go you won't be able to 100% your first playthrough. It's kind of apparent which sequences these are, especially if you're looking out for them. I think combat upgrades are the least important. I wouldn't prioritize them unless you feel like the combat is tedious or something. Best abilities to go for would be Ultra Spirit Magnet and Triple Jump. The Definitive Edition changed it so that you can now properly backtrack to those sections, AFAIK. I'm pretty sure there's nothing missable anymore.
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# ? Jan 5, 2017 02:25 |
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# ? May 30, 2024 01:05 |
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Definitive Ori is indeed gloriously free of any and all missables. Except for achievements along the lines of "beat the game without dying". It's a fantastic game for if you just want to jump in and not worry about loving anything up in the long term. For original Ori, you want to be thorough about exploring and collecting in: - Ginso Tree - Misty Woods sequence - The icy area just before reaching Forlorn Ruins (everything left of the vertical route leading back out to the rest of the world) - Forlorn Ruins itself ... and finally, do any rest-of-world collecting you plan to do before entering Mt. Horu, because Point Of No Return. Vil fucked around with this message at 03:06 on Jan 5, 2017 |
# ? Jan 5, 2017 02:59 |
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StrixNebulosa posted:Seconding the request for info for The Witcher 3. Some of this got answered, but for everyone else... Simulating the save means you'll have a conversation a few hours into the game that fill in the decisions you would've made in Witcher 1 and 2. If you never played them it likely won't mean much, but it affects a few conversations and ways people respond to you around the world. Exceptions I know about : - One of the options means you have a tattoo you received while drunk in a previous game. - Siding with Roche vs. Iorveth is the Witcher 2's big decision. If you side with Iorveth and release Saskia from the curse, you get Witch Hunter enemies in the game because the world turned hostile to the Sorceress's Guild. - Say you spared Letho, because it opens up a huge and really fun quest line. The alternative quest is super forgettable. Other random notes: - There is a HUGE amount of stuff to do, and most of it is the game's version of random events. The only ones you should seek out are Places of Power and Persons in Distress, as they give you skill points and new merchants respectively. Some of the hidden treasures contain recipes, but it's often random. Don't feel obligated to sail all over Skellige fishing for treasure. - You can loot Monster Nests for rare monster drops, which are vital for some of the higher level potions you can make. - Crafted items, especially witcher gear, are way stronger than anything you can find/buy. You should rarely have to spend money on anything other than crafting/socketing/repairing, which is good because money will feel tight at first. - Inventory-increasing items in this game are saddlebags for Roach, and you probably don't need to buy them. Wait until you find better ones in a chest, and just drop gear you aren't using. Figure out the items with the best cost-to-weight ratio for selling back to vendors, and dump the rest. Similarly, you probably don't need to pick up all the food and junk you see. Crafting/alchemy materials, however, you should always take. - Gwent is awesome, buy all the cards. - Yennifer > Triss
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# ? Jan 5, 2017 03:00 |
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Luminaflare posted:Any tips for Steins Gate or Pokemon Sun/Moon? HMs, Item Finder, and Bicycle are dead, and replaced with Ride Pokemon that you can call whenever you need. There are multiple Fly-to spots in each area, though you may need to zoom in on the area to differentiate between them. While looking at your dudes' stats, you can press Y and see it's IV (I believe) and EV distribution. Using Honey no longer makes hordes appear. It does seem like it attracts those rarer "5% chance of appearing" types though. Z-crystals are infinite use and you can hand them out to whoever you'd like to hold them. They still only work one time while battling though. Giving that Munchlax/Snorlax and Amulet Coin AND doing Happy Hour will stack to net you 4x prize money. Make sure your Pikachu learns Volt Tackle before you evolve it into kickin' rad surfin' Raichu. You can buy both the Skull and Cover Fossil from the guy in the rock shop. Don't let him fool you with his "one per customer" tricks. QR Reader will take any ol QR code, I've found. No guarantees on which if any pokedex entries it unlocks. Scanning any 10 codes will let you do an Island Scan which, depending on the island you use it on and the day of the week, plops a rare pokemon down on the island. This is an easy way to get foreign starters, and if your timing is right you can nab a Totodile on the very first island. You can access Poke Pelago after you get Ride Charizard from the 3rd captain you fight. This is where the timer-based stuff lives. Between this and Festival Plaza (which replaces PPS or whatever it was called) you can grind out all kinds of stat increases, levels, happiness, and hard to find items. I'm sure there's stuff I'm forgetting, but hopefully this helps.
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# ? Jan 5, 2017 03:59 |
Anything for The Swindle?
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# ? Jan 5, 2017 06:20 |
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PhyrexianLibrarian posted:A great post Hey, thanks! This is exactly the kind of thing I was looking for - I admit I did go and get a mod to fix the weight system so I can just stick everything into my backpack forever.
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# ? Jan 5, 2017 09:25 |
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Count Chocula posted:Anything for The Swindle? It's been a while, so take this with a grain of salt:
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# ? Jan 5, 2017 09:59 |
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Thanks for the tips on Steins Gate and Pokemon.
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# ? Jan 5, 2017 14:42 |
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PhyrexianLibrarian posted:- Yennifer > Triss The most important advice. (Witcher 3) You can also respec for not very much money at all, so don't stress about your build. Some are definitely better than others but all have merits. Don't neglect your potions/oils/bombs. You need only one strong alcohol to restock all of them, and that one alcohol gets burned just the same if you're replenishing one potion or restocking every consumable in your inventory.
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# ? Jan 5, 2017 17:04 |
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I know it's kind of new, but anything I need to be aware of before going in to Shadow Tactics: Blades of the Shogun? Not really looking for advice on the tactics themselves (I'll figure that out as I go), more the kind of stuff where mechanics may be poorly communicated or glitches/bugs I need to be aware of in advance. I hear it's like the old Commandos games, so I'm looking forward to playing it.
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# ? Jan 5, 2017 17:17 |
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Zaodai posted:I know it's kind of new, but anything I need to be aware of before going in to Shadow Tactics: Blades of the Shogun? Shadow Tactics is really great and has an extremely clear UI and good tutorial, please enjoy playing this excellent game. My tips are very minor things. - Play with the sound on - the characters' voice clips actually change from level to level and it contributes a lot to their characterization. - Mugen can carry two corpses at once since he's the buffest samurai. - Unless you're going for a special level challenge, there's no downside to killing everyone. - Y is the hotkey for nonlethal punching. - If a peasant sees you, he'll go get a guard, but unless the guard sees you, no reinforcements will be spawned. - Hold down D (or whatever hotkey you've set him to) to tell Kuma to return to Takuma.
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# ? Jan 5, 2017 17:46 |
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Mount & Blade: WFaS? I've played Warband before, just want to know what might be different enough to point out
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# ? Jan 6, 2017 23:25 |
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Count Chocula posted:Anything for The Swindle? In addition to earlier post , re: the PS4 version : You have to hold the button to keep hacking, including when it asks you to input other buttons. Use the D-pad rather than the stick for hacking things to avoid accidental mispresses, mostly notable on things that blow up. Ghost bonus requirements seem to be 100% of the money and no alarms. Breaking things/guards/usingbombs doesn't affect this?
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# ? Jan 6, 2017 23:55 |
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TheHoosier posted:Mount & Blade: WFaS? I've played Warband before, just want to know what might be different enough to point out You can get blacksmiths to make you unique weapons, and some of the unique firearms are retardedly good. They cost a ton of medieval dollary-doos though.
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# ? Jan 7, 2017 00:01 |
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Centipeed posted:Thanks. Deleted the first. Here's also a bunch of title errors in the game list that caught my eye since I don't think the contributor account can edit them. - "Command and Conquer: Tiberium Sun" = Command & Conquer: Tiberian Sun - "Divine Divinity 1" = Divine Divinity (There's only one Divine Divinity game) - "Forumwars" = Forumwarz - "Harvest Moon: Island Of Happiness" = Harvest Moon DS: Island of Happiness There's a fair amount of capitalization stuff too but most of it is pretty minor. The more noticeable ones were probably "Dark souls 2", "Lone survivor" and "The witness".
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# ? Jan 7, 2017 00:10 |
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From like two days ago, but hey:PJOmega posted:Monster Hunter: Generations MHG's main issue is the extreme amount of gathering quests and the fact that all the starting weapons suck. A lot. For reference, the first thing I did with the game was fight Mr. Maccao with a friend of mine and it took us thirty minutes to kill the fucker. Get or buy the Bone version of whatever weapon you like and focus on building an even better weapon ASAP. Weapons made with Arzuros parts, Bone weapons, and anything that inflicts Poison are excellent weapons to start with. Upgrade your weapons when you find something that looks cool or will give you a big increase in your attack rating. Make the BuJaBuJaBu armor set as soon as you can. Use a Bulldrome Cap (This is the one labeled for gunners, which Blademasters can still wear for some reason), Jaggi Mail, Bulldrome Braces, Jaggi Faulds, Bulldrome Greaves, and put 4x Attack gems in it, and bam you get the Attack Up (L) armor skill for a bunch more damage. I used it until about 5*, and it will easily last you through the entire Village content if you want.
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# ? Jan 7, 2017 00:41 |
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Kanfy posted:Here's also a bunch of title errors in the game list that caught my eye since I don't think the contributor account can edit them. This is great - thanks. I fixed the capitalisation errors as well. These days whenever I'm adding tips I use Wikipedia to check the correct title, but I think all of those titles were added before I started doing this.
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# ? Jan 7, 2017 14:30 |
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Centipeed posted:This is great - thanks. I fixed the capitalisation errors as well. Cool. And yeah, the majority of the remaining stuff are things like "Of" instead of "of" (as in "Breath Of Fire") so nothing major. There's also a few titles that have weird compound words (Crypt of the NecroDancer, MadWorld, EverQuest 2) that don't have the second word capitalized and a couple are lacking an apostrophe ("Kings Bounty: Armored Princess" = King's Bounty: Armored Princess) or a hyphen ("La Mulana" = La-Mulana) but I dunno how you want to get about that stuff.
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# ? Jan 7, 2017 15:24 |
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Does anyone have any advice for Shin Megami Tensei: Soul Hackers? (The 3DS remake) I haven't seen anything in the wiki for either version.
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# ? Jan 8, 2017 03:40 |
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TheHoosier posted:Mount & Blade: WFaS? I've played Warband before, just want to know what might be different enough to point out I don't know if it's still true but the last time I played I encountered this bit: The 'Hand Grenades' are incredibly powerful, but they are consumed upon use and your stacks don't refill after battle if you use them. If a companion uses them, however, they do.
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# ? Jan 8, 2017 09:05 |
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Eldred posted:The most important advice. (Witcher 3) Completely wrong, though.
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# ? Jan 8, 2017 09:37 |
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Serious question, for future reference. If we're trying to pare down wiki advice to the essentials: Here's a Witcher 3 guide I wrote. What would be considered essential / appropriate for the wiki?
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# ? Jan 8, 2017 10:31 |
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Xander77 posted:What would be considered essential / appropriate for the wiki? Personally, I'd say not the stuff about mods, bosses, combat (except possibly the 'you don't have to aim the crossbow' tip, I hadn't realized that), or crafting (except perhaps the advice about high level crafting ingredients to hang on to). These are things I expect to learn in-game, or if I seek out mods. But most of the Skills and Odds and Ends sections are useful
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# ? Jan 8, 2017 11:00 |
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Oh dear me posted:except possibly the 'you don't have to aim the crossbow' tip For the love of god, this. It wasn't a problem for me since I actually read tutorial messages, but I can't tell you how many people I watched streaming the game that spent like 20 minutes trying to shoot the drat griffon in first person.
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# ? Jan 8, 2017 12:35 |
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Anything for Wasteland 2? DC edition.
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# ? Jan 8, 2017 21:01 |
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Mordja posted:Anything for Wasteland 2? DC edition. I remember writing a bunch of words about it. The advice for the original seems to largely hold true as well. I guess I could specify that the "give everyone Tinkerer for +1 AP while wearing light armor" -part means that heavy armor can be pretty safely ignored. And have at least one real smart party member if you want to cover most non-combat skills, you can get a 10 Intelligence companion (Rose) pretty early in the game as well but they're also permanently missable depending on what you choose. From way back when, here's what my party ended up like skill-wise when all was said and done: Kanfy posted:I think my party/skill composition ended up being like I did write one more tip but I guess it never made it onto the page so here it is again: - After leveling up, it is often useful to save up your skill points instead of using them right away unless you need to increase a weapon skill or want to reach a specific perk. This way, if you end up facing a skill check you can't quite beat, you can use the saved skill points to increase the specific skill that you need. Kanfy fucked around with this message at 21:40 on Jan 8, 2017 |
# ? Jan 8, 2017 21:38 |
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Any tips for Neverwinter Nights 2? In particular, what's a good class/build for someone going to 3.5 after having only played 5e?
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# ? Jan 9, 2017 00:09 |
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GoneRampant posted:Any tips for Neverwinter Nights 2? In particular, what's a good class/build for someone going to 3.5 after having only played 5e? Can't really go wrong with a combat Cleric in NWN2, they're a real strong class and the only other Cleric you get joins real late and is probably the most boring character to boot. Also there's an AI mod that makes the rather bad companion/enemy AI at least a little better and more customizable.
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# ? Jan 9, 2017 00:29 |
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NWN2 favors casters, but only after like 10th level and only by nature of its spell list. You'll honestly get good mileage out of anything that isn't Paladin or Monk (because you need to split stats too hard and NWN is preset point-buy style), but Rogue also falls off hard because of how many undead enemies you fight--they're immune to critical hits, and therefore the precision-type damage from your sneak attacks. oh also don't play bard 3e bard sucks, and don't subclass dragon disciple because it was before the rule was edited so they get no new spells at all instead of 70% spell progression
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# ? Jan 9, 2017 00:30 |
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The White Dragon posted:NWN2 favors casters, but only after like 10th level and only by nature of its spell list. You'll honestly get good mileage out of anything that isn't Paladin or Monk (because you need to split stats too hard and NWN is preset point-buy style), but Rogue also falls off hard because of how many undead enemies you fight--they're immune to critical hits, and therefore the precision-type damage from your sneak attacks. Once you get through to MotB you can get a prestige Rogue class that can sneak attack things that can't normally be sneak attacked, but until then it's pretty suffering, yeah. You fight so many freaking undead at the end.
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# ? Jan 9, 2017 01:21 |
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Anyone have any advice for Moon Hunters? I've done a few runs with different characters but nothing seems to change in any meaningful way and I have no idea what I'm supposed to be doing. Should I stick with one character or does it matter at all?
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# ? Jan 9, 2017 02:00 |
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Anything before starting SMT IV: Apocalypse? I've played most of the way through SMT IV and a handful of other SMT games, but anything would be useful.
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# ? Jan 9, 2017 03:43 |
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I'm a little ways into The Swapper, and it seems like there's branching paths? I only have enough mcguffins to unlock one of two doors. Not too worried about missing things with all the teleporters around, but there's nothing on the wiki.
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# ? Jan 9, 2017 07:54 |
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PRL412 posted:I'm a little ways into The Swapper, and it seems like there's branching paths? I only have enough mcguffins to unlock one of two doors.
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# ? Jan 9, 2017 08:02 |
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Doctor Spaceman posted:You can get everything eventually. Thanks!
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# ? Jan 9, 2017 08:33 |
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Regulation Size posted:Anything before starting SMT IV: Apocalypse? I've played most of the way through SMT IV and a handful of other SMT games, but anything would be useful. Buildwise, I went with a caster MC and it worked out swimmingly. Just don't neglect your agility, going first is nice.
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# ? Jan 9, 2017 09:43 |
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GoneRampant posted:Any tips for Neverwinter Nights 2? In particular, what's a good class/build for someone going to 3.5 after having only played 5e? The multi-class system is insanely easy to break once you understand it. The biggest issue is that you'll want to install a lot of mods to make it easier for the class combinations to work well with the UI, mostly ease of use for spellcasting and the whole "convert X priest spell to the X heal spell" feature. You'll also want to decide on evil vs. good pretty quick because you have to make some irreversible choices in act 2 that reverberate through the rest of the game (very obvious though). There are alot of diplomacy/Bluff/intimation checks in the game too so you really need to pick one and go all in on it for story mode. If you don't have any familiarity with 2ed games like Baldur's Gate it's going to be rough, but the NWN2 wiki is really good at explaining how things work without spoiling the game. Huge note: There are still some insane bugs in the game, like literally game breaking bugs that consume essential quest items, so I suggest you always create a new save file each time you save so there's always a timeline you can go back to once you realize what happened.
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# ? Jan 9, 2017 10:42 |
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NWN2 kind of assumes you're playing as a frontline warrior, both because the game tends to put you at the front if a conversation ends in combat and enemies like to gang up on you, and for story reasons. Minor spoiler, you eventually get a very special longsword.
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# ? Jan 9, 2017 11:05 |
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You can also get away with playing a sorcerer or cleric, because the sorcerer companion is both insufferable and mutually exclusive with the best companion, and the cleric companion joins extremely late and is very . Just...avoid rogue or you'll have a bad time.
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# ? Jan 9, 2017 11:07 |
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# ? May 30, 2024 01:05 |
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Mordja posted:Anything for Wasteland 2? DC edition. Don't trust the percentage chances. If you have a 98% chance to succeed in something, that estimate is made using only the most basic factors, which is like, what skill the lock is, say, and what skill your lockpicking ability is. But in reality, a slew of other things come into play; your encumbrance, any injuries, I think I read somewhere that elevation even plays a part in data that is never visible. So anyway, be prepared to fail a 95% chance thing like eleven times in a row...but most importantly, accept that when something has a 50% chance to succeed, you're almost certainly not going to succeed. Also: Don't bother with bladed weapons. They're no better than blunt weapons but at least those have armor penetration.
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# ? Jan 9, 2017 14:09 |