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quote:Initial tech implemented for Import and Export via Spirit Bank.(access via the Spirit Bank button in the inventory) quote:Added a Grave Digging Skill tree. Doggir fucked around with this message at 14:50 on Dec 22, 2016 |
# ? Dec 22, 2016 14:30 |
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# ? May 14, 2024 08:44 |
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Wanna cook some brisket now
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# ? Dec 22, 2016 17:25 |
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YESSSS EDIT: Wait uhhhh you can instantly and seamlessly remove things from your character after mining it? Ummmmm..... So here's the patch notes highlights: - Beneficial Harvest working on all nodes, really honestly seriously this time. - Stuff randomly spawns in trade chests around the map - Philosopher's Stone recipe lets you test crafting by transmuting stuff I guess? - Added brisket recipe to let you meat up without 12 wood - More vessel crafting iteration - Grave Digging added to harvesting tree - Subtrees accessible from main skill tree menu - Ranger fixes Also import/export 30.5 Days fucked around with this message at 00:19 on Dec 23, 2016 |
# ? Dec 23, 2016 00:07 |
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Also reports from the snap test are they broke group invite & aren't going to fix it before the weekend test.
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# ? Dec 23, 2016 00:23 |
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https://www.youtube.com/watch?v=Zo8DhbQw_O4
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# ? Dec 23, 2016 05:45 |
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https://www.youtube.com/watch?v=9kqiWEapcLM
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# ? Dec 23, 2016 06:10 |
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https://youtu.be/OpZJLjrb4vU So if we are possessing dead bodies is erp in this game going to be necrophilia; asking for a friend.
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# ? Dec 23, 2016 19:58 |
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BTW, a dev mentioned on the forums that the inventory rewrite should be ready around the beginning of january.
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# ? Dec 23, 2016 20:39 |
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https://www.youtube.com/watch?v=nEQD2Utliis&t=4175s
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# ? Dec 24, 2016 19:49 |
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I may play this one day long in the future when it's done.
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# ? Dec 24, 2016 21:46 |
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hey welcome to the show! posted:I may play this one day long in the future when it's done. Game development nevers dies, they just go free to play... Anyways, back on topic: https://www.youtube.com/watch?v=-oRY7bxl1WY
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# ? Dec 24, 2016 22:02 |
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Capntastic posted:Game development nevers dies, they just go free to play... Never stop being you.
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# ? Dec 24, 2016 23:38 |
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http://crowfall.com/en/news/first-look-templar-powers-ui/ Templar looks kinda fun
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# ? Dec 30, 2016 00:15 |
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i paid like a thousand where the gently caress is my completed mmo
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# ? Dec 31, 2016 03:37 |
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Uhhhhh sooo uhhh. Dev Q&A came out a couple days ago, and in it one of the developers said they had chosen not to spend any money on a QA Lead, which was one of their stretch goals that they met. When asked about it, they said that they ran an experiment where they stopped announcing new stretch goals during the kickstarter and funding didn't slow down when there wasn't an active one, so therefore the stretch goals didn't drive any backing & therefore they didn't feel the need to actually spend kickstarter money fulfilling any of them. That's uhhh.. that sure is something.
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# ? Jan 5, 2017 00:16 |
30.5 Days posted:Uhhhhh sooo uhhh. Dev Q&A came out a couple days ago, and in it one of the developers said they had chosen not to spend any money on a QA Lead, which was one of their stretch goals that they met. When asked about it, they said that they ran an experiment where they stopped announcing new stretch goals during the kickstarter and funding didn't slow down when there wasn't an active one, so therefore the stretch goals didn't drive any backing & therefore they didn't feel the need to actually spend kickstarter money fulfilling any of them. lol.
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# ? Jan 5, 2017 00:21 |
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30.5 Days posted:Uhhhhh sooo uhhh. Dev Q&A came out a couple days ago, and in it one of the developers said they had chosen not to spend any money on a QA Lead, which was one of their stretch goals that they met. When asked about it, they said that they ran an experiment where they stopped announcing new stretch goals during the kickstarter and funding didn't slow down when there wasn't an active one, so therefore the stretch goals didn't drive any backing & therefore they didn't feel the need to actually spend kickstarter money fulfilling any of them. imagine i posted the ok hand emoji
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# ? Jan 5, 2017 00:57 |
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They very specifically said they are going to hire a QA lead for sure, they sure as hell said nothing about not fulfilling stretch goals.
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# ? Jan 5, 2017 02:29 |
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it turns out stretch goals are not legally binding
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# ? Jan 5, 2017 02:55 |
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malhavok posted:They very specifically said they are going to hire a QA lead for sure, they sure as hell said nothing about not fulfilling stretch goals. quote:Excellent question, Caenth. Right after this stretch goal, we ran a test because we wanted to know how much incremental funding are these stretch goals were driving. We stopped announcing new stretch goals, to gauge the impact on daily pledge levels. I didn't say they weren't going to fulfill it, I said they weren't going to spend kickstarter money fulfilling them, which is, yeah, true, and strange. I mean, yeah, like most game companies, they will eventually hire a QA lead, and provided the game does well enough, eventually fulfill all the goals. I'm not sure that really blunts the impact of "we decided not to spend stretch goal money on fulfilling the stretch goals, we'll do it when we make enough money from investors or sales". What a weird thing.
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# ? Jan 5, 2017 04:32 |
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The logic there doesn't make sense. "So the real answer is: this stretch goal didn't actually create any additional money, it just created an additional promise (cost). There is no "money in the bank" to cover that cost, because the stretch goal didn't actually produce any additional funding." If you say you need X dollars to make a game, than anything over X is additional. So even if the stretch goal didn't directly increase funding, you have more funding than you initially said was required. It doesn't really matter where the money came from, you still have more of it.
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# ? Jan 5, 2017 06:04 |
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Crowdfunding is going to account for 30% of their total budget? This is a $30 million dollar game? Where the gently caress is that money going? I'm not 100% versed on what this game is, but I can't imagine justifying half of the development costs of something like Wildstar which is entirely content driven and had quite a bit of it at release.
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# ? Jan 5, 2017 06:30 |
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Alexander DeLarge posted:Crowdfunding is going to account for 30% of their total budget? This is a $30 million dollar game? Where the gently caress is that money going? I'm not 100% versed on what this game is, but I can't imagine justifying half of the development costs of something like Wildstar which is entirely content driven and had quite a bit of it at release. Salaries are gonna be salaries no matter what. If Artcraft's team is half the size of Wildstar's and everything else scales the same-ish, it makes sense. Of course, Wildstar had a ton of advertisement and poo poo since it was trying to go after that WoW dollar. So, truly, no one can say.
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# ? Jan 5, 2017 07:00 |
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Alexander DeLarge posted:Crowdfunding is going to account for 30% of their total budget? This is a $30 million dollar game? Where the gently caress is that money going? I'm not 100% versed on what this game is, but I can't imagine justifying half of the development costs of something like Wildstar which is entirely content driven and had quite a bit of it at release. They haven't raised 10m from crowd funding, that number includes private investment they've already secured, crowd funding only accounts for a little over 2m of that
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# ? Jan 5, 2017 07:21 |
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Also the 30% number referred specifically to the 300k they've raised with their weird indiegogo IPO poo poo- they are legally permitted to raise up to 1m with this sort of thing
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# ? Jan 5, 2017 07:24 |
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Capntastic posted:Salaries are gonna be salaries no matter what. If Artcraft's team is half the size of Wildstar's and everything else scales the same-ish, it makes sense. Of course, Wildstar had a ton of advertisement and poo poo since it was trying to go after that WoW dollar. So, truly, no one can say. Did a bit of research, I had no idea Artcraft's team was so big. drat.
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# ? Jan 5, 2017 07:27 |
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They are real MMO game developers with experience, vc backers, etc, which is probably why they felt so comfortable saying "eh gently caress the Kickstarter".
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# ? Jan 5, 2017 07:29 |
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Alexander DeLarge posted:Did a bit of research, I had no idea Artcraft's team was so big. drat. They're making solid progress though so I'm only slightly annoyed by their weird fiddling around with investment schemes and cavalier attitude towards getting a QA lead.
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# ? Jan 5, 2017 07:53 |
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It's not as though any MMO has ever released with fundamental mechanical problems, I wouldn't worry about it.
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# ? Jan 5, 2017 09:29 |
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I've been backing two games through kickstarter. This one and CU. Neither give me a very positive vibe. This one has been delivering some really nice in-game footage and details about ingame mechanics, but their transparency isn't all too great and doesn't give me a lot of confidence. CU is the opposite. I practically know everything about all the people working on the game all to the color of socks they are wearing and we get showered with lore, artwork, .... but I have yet to learn exactly how the gameplay will exactly be like.
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# ? Jan 5, 2017 10:15 |
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Blazing Zero posted:imagine i posted the ok hand emoji
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# ? Jan 5, 2017 10:53 |
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Someone post the handoticon so everyone can be in on the joke!!
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# ? Jan 5, 2017 17:06 |
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There needs to just be a "neat" emoji that conveys both my lack of excitement, but also my lack of disapproval at what is happening at this point. Like...the most neutral emoji ever but maybe nudged 1% into the "well that's interesting" category. I don't know what that looks like but... Neat.
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# ? Jan 5, 2017 17:28 |
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Evernoob posted:I've been backing two games through kickstarter. This one and CU.
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# ? Jan 5, 2017 17:34 |
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Kimsemus posted:There needs to just be a "neat" emoji that conveys both my lack of excitement, but also my lack of disapproval at what is happening at this point. I use words to express myself Words like "spiffy"
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# ? Jan 5, 2017 17:51 |
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Alexander DeLarge posted:Crowdfunding is going to account for 30% of their total budget? This is a $30 million dollar game? Where the gently caress is that money going? I'm not 100% versed on what this game is, but I can't imagine justifying half of the development costs of something like Wildstar which is entirely content driven and had quite a bit of it at release. Didn't WoW cost twice that before release day? Crowfall is pretty ambitious, I think making a game like this with a seven digit budget would be impossible
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# ? Jan 5, 2017 18:02 |
Capntastic posted:Someone post the handoticon so everyone can be in on the joke!!
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# ? Jan 5, 2017 18:11 |
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Capntastic posted:They're making solid progress though so I'm only slightly annoyed by their weird fiddling around with investment schemes and cavalier attitude towards getting a QA lead. The real question is how does this effect my crowfall stock?
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# ? Jan 5, 2017 18:40 |
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Same
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# ? Jan 5, 2017 20:26 |
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# ? May 14, 2024 08:44 |
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forge posted:The real question is how does this effect my crowfall stock? New preferred investors: increased valuation and you pay taxes on a video game. Then video game bombs and you have to itemize your deductions so you can write off a video game.
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# ? Jan 5, 2017 20:35 |