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discount cathouse
Mar 25, 2009

The wet nurse mini with the "Tableau of suffering pregnant women" is probably what he's alluding to. This isn't a wife game. Wifes like eurogames with universally appealing themes instead of gore- and pornfests.

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Sloober
Apr 1, 2011

I suggest googling it and looking at the images that pop up, that'll get the meaning across

Issaries
Sep 15, 2008

"At the end of the day
We are all human beings
My father once told me that
The world has no borders"


You have accidentally entered a mocking thread, instead of a real one.

Don't expect too much of the guys here.

Cinnamon Bear
Aug 29, 2016

by FactsAreUseless
We aren't the ones who lovingly sculpted miniatures of pregnant women being raped. And we're certainly not the ones defending the company that makes it.

Xelkelvos
Dec 19, 2012

adhuin posted:

You have accidentally entered a mocking thread, instead of a real one.

Don't expect too much of the guys here.

The mechanics are still largely poo poo and I've hardly seen much of a defense beyond "it's being fixed in 1.5"

mango sentinel
Jan 5, 2001

by sebmojo
I backed the KD for some add-on figures. KD is a cool game archetype and now that it's the biggest game Kickstarter, I hope the wave of copycats yield a game with less frustrating mechanics and less creepy flavor.

Issaries
Sep 15, 2008

"At the end of the day
We are all human beings
My father once told me that
The world has no borders"

Xelkelvos posted:

The mechanics are still largely poo poo and I've hardly seen much of a defense beyond "it's being fixed in 1.5"

That is true.

For me it is mostly an unique novelty game, that has nice figures that I can paint. It's is probably most expensive "board game" ever, with lot of questionable design decisions.

Luckily friend bought it and we collectively paint this stuff together, so I get to experience it free.

Issaries
Sep 15, 2008

"At the end of the day
We are all human beings
My father once told me that
The world has no borders"

mango sentinel posted:

I backed the KD for some add-on figures. KD is a cool game archetype and now that it's the biggest game Kickstarter, I hope the wave of copycats yield a game with less frustrating mechanics and less creepy flavor.

Yeah. I'd love a Glorantha-based clan managing game, a Forgotten Realms village simulator or something like that.

Or any world by Fantasy Flight Games that uses their sweet app-based dungeon mastering.

mango sentinel
Jan 5, 2001

by sebmojo

adhuin posted:

Yeah. I'd love a Glorantha-based clan managing game, a Forgotten Realms village simulator or something like that.

Or any world by Fantasy Flight Games that uses their sweet app-based dungeon mastering.

Adapting something like Fighting Fantasy/Lone Wolf into a tabletop game of this type would be great.

Just re listened to a podcast on King of Dragon pass and giving players agency within those events and still randomize a little in those outcomes would be great.

rkajdi
Sep 11, 2001

by LITERALLY AN ADMIN

mango sentinel posted:

Adapting something like Fighting Fantasy/Lone Wolf into a tabletop game of this type would be great.

Just re listened to a podcast on King of Dragon pass and giving players agency within those events and still randomize a little in those outcomes would be great.

There was a 90s kingdom management sim that was set in Glorantha. I don't think it was King of Dragon pass, but I do know it is available on GOG currently-- can't get there during the workday unfortunately.

EDIT: A couple of guys I know have been tossing around trying to use worker placement stuff in a BRP campaign. Only sad part is he's doing it in the Elder Scrolls universe instead of the much superior Glorantha. I'll report back how it ends up working, because something like that I think would make for a good game.

rkajdi fucked around with this message at 20:19 on Jan 3, 2017

mango sentinel
Jan 5, 2001

by sebmojo
Afaik King of Dragon pass is the only Glorantha pc game. Also the Elder Scrolls (Morrowind aside) makes Greyhawk look compelling.

rkajdi
Sep 11, 2001

by LITERALLY AN ADMIN

mango sentinel posted:

Afaik King of Dragon pass is the only Glorantha pc game. Also the Elder Scrolls (Morrowind aside) makes Greyhawk look compelling.

Maybe I'm misremembering the name then. It was a pretty decent game, but I also have a soft spot for late 80s and 90s PC retrogaming. Obviously, most of the audience for computer games now finds those systems sloppy messes.

I want to like what this guy is doing with Elder Scrolls, but as you say, everything I've seen is just horribly generic. Minus the whole thing of dragons using words of power for combat and the like. But just like Forgotten Realms or Dragon Age, the world seems popular for reasons that escape me. I guess people really do like that "ye olde renn faire" feeling that gets ripped apart a lot online. I know I personally can't stand it anymore.

Litler
Mar 15, 2013
This thread is a little less glowing than I was hoping - I put this off last year due to the price, and only just getting into board gaming. Instead I picked up Mage Knight & Descnt, which I really like. I've currently pledged for this KS and now I'm not so sure; for the critics within the thread, what would you recommend instead, and would you recommend it over what I have already? The Berserk aesthetic + monster hunter vibe really does it for me.

Litler fucked around with this message at 01:55 on Jan 4, 2017

Chill la Chill
Jul 2, 2007

Don't lose your gay


adhuin posted:

Yeah. I'd love a Glorantha-based clan managing game, a Forgotten Realms village simulator or something like that.

Or any world by Fantasy Flight Games that uses their sweet app-based dungeon mastering.

Like rogue one? Build your own terrorist rebel cell like Jeddha and defend against imperial agents and soldiers! :swoon:

Wazzu
Feb 28, 2008

Are you sure I'm winning the Rumble? That does'nt seem right.....

Litler posted:

This thread is a little less glowing than I was hoping - I put this off last year due to the price, and only just getting into board gaming. Instead I picked up Mage Knight & Descnt, which I really like. I've currently pledged for this KS and now I'm not so sure; for the critics within the thread, what would you recommend instead, and would you recommend it over what I have already? The Berserk aesthetic + monster hunter vibe really does it for me.

Depends what you want to get out of it! I've heard some people recommend the newish dungeon crawler from flying frog, but what do you want:

Dungeon Crawler
Gear Crafter
Narrative Campaign
Co-op gameplay with friends

Despite everything the thread is saying, you can really sum up the game as "Ameritrash as hell". Flashy components, good production values, randomness occurs, but these elements allow it to have a story impact on you as a player. I love Euros, but they don't tell a story. Stabbing a lion to death by your final blow cutting off his nuts, then using those same nuts in congunction with some lion femur to make an axe, then killing the gently caress out of people with your awesome ball axe can feel cool. Or, you can think that sounds lame, childish, and repulsive at the same time.

Wazzu fucked around with this message at 08:20 on Jan 4, 2017

Kai Tave
Jul 2, 2012
Fallen Rib

Wazzu posted:

Despite everything the thread is saying, you can really sum up the game as "Ameritrash as hell". Flashy components, good production values, randomness occurs, but these elements allow it to have a story impact on you as a player. I love Euros, but they don't tell a story.

The "Ameritrash/Euro" divide as broken down by Ameritrash games having flashy components and lolrandom outcomes and Eurogames being about pushing brown wooden cubes around on a spreadsheet hasn't really been true for a number of years now. There are games out there that boast exceptional production values as well as solid rules that aren't predicated on random "gotcha" events to give it spice.

If your criteria is "I want a Monster Hunters/Dark Souls/Berserk boardgame mashup about settlement building and fighting lions made of disembodied hands with ~body horror~ and tits and I won't tolerate anything less" then you probably aren't going to find anything else shy of maybe the actual Dark Souls board game which also doesn't seem super great. Depending on how willing you are to relax your criteria there are other options out there. If you want a co-op game with an ongoing narrative I can't recommend Pandemic Legacy highly enough. If you want a dungeon-crawler Descent recently released an app-based "dungeon master" that turns it into a pure co-op game and is supposed to make it a much better play experience. Imperial Assault gives you the same thing in Star Wars flavor. You might still be able to get in on the Gloomhaven preorder which is an enormous sprawling dungeoncrawler with legacy-esque persistent elements, RPG elements, and a card-based combat system, it costs $99 if you can get in on the pre-release deal and it also comes with minis to boot. FFG just released an Arkham Horror LCG which is campaign-based with experience and leveling up, it's purely co-op and plays up to four.

Harkano
Jun 5, 2005

adhuin posted:

Yeah. I'd love a Glorantha-based clan managing game, a Forgotten Realms village simulator or something like that.

Or any world by Fantasy Flight Games that uses their sweet app-based dungeon mastering.

Ooh, what FFG games have app based DMs? Sounds awesome.

Litler
Mar 15, 2013

Wazzu posted:

Depends what you want to get out of it! I've heard some people recommend the newish dungeon crawler from flying frog, but what do you want:

Dungeon Crawler
Gear Crafter
Narrative Campaign
Co-op gameplay with friends

Despite everything the thread is saying, you can really sum up the game as "Ameritrash as hell". Flashy components, good production values, randomness occurs, but these elements allow it to have a story impact on you as a player. I love Euros, but they don't tell a story. Stabbing a lion to death by your final blow cutting off his nuts, then using those same nuts in congunction with some lion femur to make an axe, then killing the gently caress out of people with your awesome ball axe can feel cool. Or, you can think that sounds lame, childish, and repulsive at the same time.

Basically all of the above if possible! Thanks everyone for the responses, I watched a couple more (some scathing) video reviews and whilst I should really probably wait until after the 1.5 revision comes out to see if it reduces some of the BS randomness, I'll stay in.

I will certainly check out Gloomhaven, that sounds right up my alley.

Also - which Flying Frog game were you recommending, Forbidden Fortress?

Litler fucked around with this message at 12:16 on Jan 4, 2017

Gendail
May 23, 2006
I'm pretty sure he was referring to Shadows of Brimstone. It's a great Western/Cthulhu based dungeon crawler.

Here's the Boardgame Geek page for it

Issaries
Sep 15, 2008

"At the end of the day
We are all human beings
My father once told me that
The world has no borders"

Harkano posted:

Ooh, what FFG games have app based DMs? Sounds awesome.

Mansions of Madness 2nd edition is fully co-op with app telling where to spawn monster/loot and what events happen. It has lot less tiny cards as result.

X-com boardgame has also app, but I haven't played that one yet.

PrinnySquadron
Dec 8, 2009

Descent has one too.

Issaries
Sep 15, 2008

"At the end of the day
We are all human beings
My father once told me that
The world has no borders"

PrinnySquadron posted:

Descent has one too.

I think that one is just optional.

Does it have new scenarios/content compared to the book versions?

Phi230
Feb 2, 2016

by Fluffdaddy
Rolling a die to get intestinal prolapse sold me on this weird game

Everything I see makes this look like if Heavy Metal was made into a game


Is the weird fetish poo poo actually pervasive throughout the game because if so thats kind of a dealbreaker. Ars Cardboard and Polygon didnt say anything about it.

Phi230 fucked around with this message at 18:43 on Jan 4, 2017

Caros
May 14, 2008

Phi230 posted:

Rolling a die to get intestinal prolapse sold me on this weird game

Everything I see makes this look like if Heavy Metal was made into a game


Is the weird fetish poo poo actually pervasive throughout the game because if so thats kind of a dealbreaker. Ars Cardboard and Polygon didnt say anything about it.

Not really. There are a very small number of questionable events and a bunch of hosed up sculpts that you don't have to include.

The game has some stupid fetish poo poo, but it's great sin is being at best an alright game.

Phi230
Feb 2, 2016

by Fluffdaddy
You think 1.5 would be an improvement?

Caros
May 14, 2008

Phi230 posted:

You think 1.5 would be an improvement?

:iiam:

Claytor
Dec 5, 2011
A week and a half ago, my group's KDM campaign died in flames (as in, we set fire to the character sheets). It turns out that a decision we made in our first session led to the creation of the Bone Witch, an unstoppable force of nature who shows up every three fights to force all characters to roll a d10 and then murders or blinds anyone who rolls a 1-4. Each character who rolls a die this way spends an endeavor. The bonus we took which created the Bone Witch? +1 Endeavor for each settlement phase.

So in the first session, a binary choice set us up for a net loss of one endeavor every three years (+1 Endeavor per settlement phase, -4 Endeavors every third settlement phase if all characters survive the prior hunt) and blinded a total of four characters across two Bone Witch appearances, with the potential to blind or kill all other survivors in subsequent visits. How do you stop her? If every character compelled to talk to the Bone Witch rolls a 5 or better, she goes away.

The Bone Witch can also turn up in the late game, through another choice, in a way which suggests the designer considers this character's appearance to be a beneficial event because you get a secret fighting art if a character rolls a 10.

LordAba
Oct 22, 2012

by FactsAreUseless

Claytor posted:

The Bone Witch can also turn up in the late game, through another choice, in a way which suggests the designer considers this character's appearance to be a beneficial event because you get a secret fighting art if a character rolls a 10.

It's almost like that twilight sword event. Dude hands your most bad rear end fighter a lovely sword (seriously, it is terrible at low levels). You have to take the dude into combat and get good at using said sword or else the twilight knight will come back, kill the wielder, and hand the sword off to someone else. If you do get good enough at using the sword the wielder will just walk off anyways.

Terrible Opinions
Oct 18, 2013



It is the Kaizo hack of XCOM.

dr_ether
May 31, 2013

Claytor posted:

A week and a half ago, my group's KDM campaign died in flames (as in, we set fire to the character sheets). It turns out that a decision we made in our first session led to the creation of the Bone Witch, an unstoppable force of nature who shows up every three fights to force all characters to roll a d10 and then murders or blinds anyone who rolls a 1-4. Each character who rolls a die this way spends an endeavor. The bonus we took which created the Bone Witch? +1 Endeavor for each settlement phase.

So in the first session, a binary choice set us up for a net loss of one endeavor every three years (+1 Endeavor per settlement phase, -4 Endeavors every third settlement phase if all characters survive the prior hunt) and blinded a total of four characters across two Bone Witch appearances, with the potential to blind or kill all other survivors in subsequent visits. How do you stop her? If every character compelled to talk to the Bone Witch rolls a 5 or better, she goes away.

The Bone Witch can also turn up in the late game, through another choice, in a way which suggests the designer considers this character's appearance to be a beneficial event because you get a secret fighting art if a character rolls a 10.

If you read the event properly all INSANE returning survivors must endeavour. All other returning survivors may choose to or not. You've played it in hard mode.

Edit: Looking around there is a lot of issues with how it is written.

So my interpretation has always been this. During the settlement phase when you check the timeline and trigger events you go through the Bone Witch event as follows.

1) Non-deaf returning survivors get +3 insanity. (and thus this is all that happens to them)
2) INSANE returning survivors (so as the event triggers) have to endeavour (so before you get a chance to dish out the endeavours from them to use on other things).
3) Other survivors may endeavour here if they wish.

Otherwise, given having 3+ insanity means a survivor is insane, it makes no sense for the first step, since it should have just stated returning survivors gain +3 insanity and must endeavour with the Bone Witch.

dr_ether fucked around with this message at 05:11 on Jan 5, 2017

Cinnamon Bear
Aug 29, 2016

by FactsAreUseless
I'm really excited by the newest expansion. My dining room was really missing something, and I really think a spider bee woman with giant breasts and a massive dick coming out of her stomach, with some bees wearing big honeycomb codpieces is exactly the kind of conversation starter that will tie the room together.

Claytor
Dec 5, 2011

dr_ether posted:

Otherwise, given having 3+ insanity means a survivor is insane, it makes no sense for the first step, since it should have just stated returning survivors gain +3 insanity and must endeavour with the Bone Witch.

I guess we didn't get far enough in the game to unlock the innovation which allows us to read paragraphs out of order.

Claytor fucked around with this message at 15:03 on Jan 5, 2017

ChrisAsmadi
Apr 19, 2007
:D

LordAba posted:

It's almost like that twilight sword event. Dude hands your most bad rear end fighter a lovely sword (seriously, it is terrible at low levels). You have to take the dude into combat and get good at using said sword or else the twilight knight will come back, kill the wielder, and hand the sword off to someone else. If you do get good enough at using the sword the wielder will just walk off anyways.

That whole mechanic was such bollocks.

dr_ether
May 31, 2013

Claytor posted:

I guess we didn't get far enough in the game to unlock the innovation which allows us to read paragraphs out of order.

The 3 sentences to me are separate clauses to how survivors pass through the logic gate the event creates.

golden bubble
Jun 3, 2011

yospos

dr_ether posted:

The 3 sentences to me are separate clauses to how survivors pass through the logic gate the event creates.

In many board games, effects occur in exactly the order they are written. So if a sentence is written after another sentence, it's effects also occur afterwards as if it were code for a computer. This makes it easier to create clear and precise rules, as opposed to the joys of "natural language". I believe that MtG pioneered this innovation, but it is pretty common nowadays for good reason.

Xelkelvos
Dec 19, 2012

golden bubble posted:

In many board games, effects occur in exactly the order they are written. So if a sentence is written after another sentence, it's effects also occur afterwards as if it were code for a computer. This makes it easier to create clear and precise rules, as opposed to the joys of "natural language". I believe that MtG pioneered this innovation, but it is pretty common nowadays for good reason.

If there's actually any contention on this part, I'd like to see the text in question myself because goofy wordings exist and I'm sure other people would probably pipe in if they also got a chance to see what's actually being debated over.

Det_no
Oct 24, 2003
There's nothing to confuse. dr_ether is getting confused for no reason and Claytor's group was too retarded to deal with an event you see coming from a mile away.

Arivia
Mar 17, 2011
Hey, let's not use ableist language to defend your lovely rape demons game. Everyone who isn't busy jerking off is pretty honest about the game being badly designed in a lot of ways. That's the problem.

Issaries
Sep 15, 2008

"At the end of the day
We are all human beings
My father once told me that
The world has no borders"

So by sacrificing 4 mooks, you can get permanently +1 endeavour? Sounds like an interesting strategy for experienced players.

Otherwise it is a pretty nasty surprise for newbies.

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Caros
May 14, 2008

adhuin posted:

So by sacrificing 4 mooks, you can get permanently +1 endeavour? Sounds like an interesting strategy for experienced players.

Otherwise it is a pretty nasty surprise for newbies.

Not really. Because of the way it is worded every returning survivor who can go insane, does go insane. Then they are forced to endeavor as per the above image (losing you four endevors which outweighs the one you get) and statistically this will basically reoccur every one or three turns for the rest of the gave (all survivors have to roll 5+ for her to not reoccur). You can manage it by sending out deaf survivors or survivors who have some resistance to the insanity that she'd grant, but it is a really lovely event.

Looking at it, it was probably intended as dr_ether said, but is so poorly written that it always triggers.

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