|
The System Mastery episode about the D&D movie made it sound unbearable.
|
# ? Jan 6, 2017 05:31 |
|
|
# ? May 15, 2024 02:59 |
|
Pope Guilty posted:The System Mastery episode about the D&D movie made it sound unbearable. It's got Jeremy Irons chewing the scenery, Marlon Wayans as a puckish rogue, and terrible, terrible CGI. It is a great movie.
|
# ? Jan 6, 2017 05:36 |
|
When asked why he did this film, Jeremy Irons replied, "Are you kidding? I'd just bought a castle, I had to pay for it somehow!"
|
# ? Jan 6, 2017 05:38 |
|
Marlon Wayans' character is named Snails. And for as bad as D&D is with minority representation two of the main cast are black.
|
# ? Jan 6, 2017 05:41 |
|
Speaking of minority representation Paizo lent their iconic Pathfinder characters to the Kingdom Death guys for use as characters in the new edition of KD. Including their three most prominent women. Wonderful.
|
# ? Jan 6, 2017 05:43 |
|
It definitely had the first depiction of a black woman with fake elf ears on TV before T'Pol from Enterprise
|
# ? Jan 6, 2017 05:44 |
|
Pope Guilty posted:The System Mastery episode about the D&D movie made it sound unbearable. It's not a good movie by any means. But that doesn't stop it from being pretty great. At least, that was my opinion the last time I watched it. Which was a while ago.
|
# ? Jan 6, 2017 06:40 |
|
New blogpost for my D&D clone "The Next Project" is up, basically a year-in-review kinda thing. I've already made a huge changelog of stuff that I've been fixing/tweaking since the Christmas break, so that'll probably constitute the next blog post, or maybe the one after that.
|
# ? Jan 6, 2017 07:59 |
|
Plutonis posted:It definitely had the first depiction of a black woman with fake elf ears on TV before T'Pol from Enterprise Jolene Blalock is white though????
|
# ? Jan 6, 2017 08:04 |
|
Arivia posted:Speaking of minority representation Paizo lent their iconic Pathfinder characters to the Kingdom Death guys for use as characters in the new edition of KD. Including their three most prominent women. Wonderful. That's an interesting mashup.
|
# ? Jan 6, 2017 08:11 |
|
Evil Mastermind posted:Caves of Qud is really well done, but I don't think I've ever had a character last more than 10 minutes in it. Qud is everything wrong with 90's RPGs resurrected in a computer game. I enjoy it anyways but it's the same kind of enjoyment I get out of reading about Pun-Pun or explaining the 3.5 grappling rules to an unwitting victim.
|
# ? Jan 6, 2017 13:12 |
|
I was 5 seconds into typing "the grappling rules aren't really that complicated", when I realized I've been playing 3.5 continuously for over a year now and have had lots of practice. It's me, I'm That Guy.
|
# ? Jan 6, 2017 13:16 |
|
gradenko_2000 posted:I was 5 seconds into typing "the grappling rules aren't really that complicated", when I realized I've been playing 3.5 continuously for over a year now and have had lots of practice. In Caves of Qud you can get your tongue rotted off by a disease. You are near-guaranteed to contract it in one of the main quest areas. When your tongue rots off, you can't speak properly, and merchants will take advantage of you by raising their prices sky-high. There's an in-game guide to cures for diseases, which is randomized each game. The only way to get it is to buy it from a merchant. The game tells you none of this up front. Tuxedo Catfish fucked around with this message at 13:23 on Jan 6, 2017 |
# ? Jan 6, 2017 13:20 |
|
Pope Guilty posted:The System Mastery episode about the D&D movie made it sound unbearable. It's one of the worst things I've ever seen
|
# ? Jan 6, 2017 13:24 |
|
Arivia posted:Speaking of minority representation Paizo lent their iconic Pathfinder characters to the Kingdom Death guys for use as characters in the new edition of KD. Including their three most prominent women. Wonderful. that's horrific, especially considering all the lip service paizo pays to diversity and respect for women
|
# ? Jan 6, 2017 13:28 |
|
Arivia posted:Speaking of minority representation Paizo lent their iconic Pathfinder characters to the Kingdom Death guys for use as characters in the new edition of KD. Including their three most prominent women. Wonderful. I'm assuming your "wonderful" is being said sarcastically, because good god I can't imagine how you might consider that a good thing.
|
# ? Jan 6, 2017 13:29 |
|
gradenko_2000 posted:I'm assuming your "wonderful" is being said sarcastically, because good god I can't imagine how you might consider that a good thing. I see you're new around these parts.
|
# ? Jan 6, 2017 13:35 |
|
gradenko_2000 posted:I was 5 seconds into typing "the grappling rules aren't really that complicated", when I realized I've been playing 3.5 continuously for over a year now and have had lots of practice.
|
# ? Jan 6, 2017 14:59 |
|
Yawgmoth posted:I've been playing 3.5 since its inception and I still have to have the SRD page up when I use them because they're such a pain in the rear end. I'm thinking back to our very first session where the very first combat action of the very first combat was "I grab the halfling" and everyone goes OK BREAK OUT THE FLOWCHART.
|
# ? Jan 6, 2017 15:04 |
|
I posted another game rec thread but I'm thinking about just making a big game rec thread instead of a monthly thing. Or is there one and I missed it?
|
# ? Jan 6, 2017 15:21 |
|
Ferrinus posted:Also if you can now do 25% of a level 20 monster's health bar you can instantly do 100% of a level 5 or 10 or whatever monster's health bar and that matters a lot when level 10 monsters are things like "elite city guard". except you don't do that in 4e because if you're more than a few levels over the enemy then they can't hit you and you're either spending 5-10 minutes on a pointless fight you can't lose or you use the level x city guards and you're back to doing 25% damage. and maybe i'm weird but "bigger numbers" isn't a huge draw to me if it doesn't matter, i'd much prefer smaller more meaningful numbers
|
# ? Jan 6, 2017 16:15 |
|
Elfgames posted:except you don't do that in 4e because if you're more than a few levels over the enemy then they can't hit you and you're either spending 5-10 minutes on a pointless fight you can't lose or you use the level x city guards and you're back to doing 25% damage. Yeah, either all fights should be around your level or if they are so far below you that you could one-shot them you might as well forgo combat and resolve without rolling, since the outcome has already been decided.
|
# ? Jan 6, 2017 16:17 |
|
Serf posted:Yeah, either all fights should be around your level or if they are so far below you that you could one-shot them you might as well forgo combat and resolve without rolling, since the outcome has already been decided. When I DM Pathfinder I like to use enemies the players had fought before, but where difficult at the time, and use those enemies as fodder for a bigger bad guy/s. I think it can be fun to see that your character has increased in power, and the carthartic release from destroying enemies you once had trouble with. Lastly, the world feels more alive by giving the illusion that there are more/less powerful creatures out there and everything isn't always exactly hard enough for your group.
|
# ? Jan 6, 2017 17:45 |
|
Huckabee Sting posted:When I DM Pathfinder I like to use enemies the players had fought before, but where difficult at the time, and use those enemies as fodder for a bigger bad guy/s.
|
# ? Jan 6, 2017 18:17 |
|
Huckabee Sting posted:When I DM Pathfinder I like to use enemies the players had fought before, but where difficult at the time, and use those enemies as fodder for a bigger bad guy/s. When I do this, I make those old creatures into mook/minions what have you. One hit and they go down, but they will still put a hurting on you if they gang up. But as I've run more games, I find that controlling so many creatures can really bog things down, and so unless it is a special moment like a big boss fight where they would be present, I mostly let the players roll to deal with non-threatening enemies or just ignore them entirely.
|
# ? Jan 6, 2017 18:18 |
|
Am I alone in feeling all anime trpgs are disappointing?
|
# ? Jan 6, 2017 18:47 |
|
Covok posted:Am I alone in feeling all anime trpgs are disappointing? Yes.
|
# ? Jan 6, 2017 18:48 |
|
Covok posted:Am I alone in feeling all anime no
|
# ? Jan 6, 2017 18:50 |
|
Covok posted:Am I alone in feeling all anime trpgs are disappointing? Is Ryuutama an anime trpg and if so yes.
|
# ? Jan 6, 2017 18:51 |
|
Ryuutama, TBZ, Shinobigami and Golden Sky Stories all own bones. Anima's pretty bad, for what that's worth.
|
# ? Jan 6, 2017 19:00 |
|
I kind of want to find some folks to play Valor with but the game looks sort of abandoned.
|
# ? Jan 6, 2017 19:01 |
|
grassy gnoll posted:Ryuutama, TBZ, Shinobigami and Golden Sky Stories all own bones. I'll give you those, somewhat. Never played Ryuutama or Shinobigami but those do seem good. By Anima do you mean Anima or Anima: Beyond Fantasy? Still, most seem pretty disappointing and even those listed don't make me feel like I'm playing an anime. Tuxedo Catfish posted:I kind of want to find some folks to play Valor with but the game looks sort of abandoned. I do think it is abandoned. Also, that one just seems like an okay tactical combat game. Outside the aesthetic, don't know if it is really "anime."
|
# ? Jan 6, 2017 19:17 |
|
Covok posted:I'll give you those, somewhat. Never played Ryuutama or Shinobigami but those do seem good. By Anima do you mean Anima or Anima: Beyond Fantasy? what does 'playing an anime' mean to you though, it's not like anime is a genre
|
# ? Jan 6, 2017 19:22 |
|
To be fair to TBZ, it's intended to be Kabuki Theater style and it actually does that rather well. People just think of it as 'anime game' because of some of the artwork and because it's Japanese. When I think of an anime game, honestly I think of Maid.
|
# ? Jan 6, 2017 19:26 |
|
In order to be an anime game, it has to have anime/manga style art, and also has to explicitly tell you that it is an anime game. The Japanese printings of D&D for instance are not anime games because they only fulfill one of these clauses.
|
# ? Jan 6, 2017 19:26 |
|
remusclaw posted:In order to be an anime game, it has to have anime/manga style art, and also has to explicitly tell you that it is an anime game. The Japanese printings of D&D for instance are not anime games because they only fulfill one of these clauses. Hm, so Chuubo doesn't count, then.
|
# ? Jan 6, 2017 19:28 |
|
Rand Brittain posted:Hm, so Chuubo doesn't count, then. No one's perfect
|
# ? Jan 6, 2017 19:29 |
|
I think the second clause is likely more important than the first, but people have argued to me that Miyazaki movies aren't really anime because they are good, so gently caress if I know. Maybe another clause is that they have to be bad to be anime.
|
# ? Jan 6, 2017 19:33 |
|
So Anima and BESM then, those are the anime games.
|
# ? Jan 6, 2017 19:35 |
|
|
# ? May 15, 2024 02:59 |
|
The problem is that since TFOS was so early in the lineup of anime games it set so high a bar no one can really reach it and thus all fail miserably.
|
# ? Jan 6, 2017 19:37 |