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Dachshundofdoom posted:So I've been playing Deathstate lately, ... We've got a patch in beta that (among other changes) does some more work with bullet visibility when you turn on the high contrast setting. It's especially designed to increase the contrast of the bullets against the level backgrounds for colorblind players but it might just help general bullet visibility. I haven't noticed any glaring issues with the patch so far, e: And that's pushed up - you can opt into the beta now in Steam, by right clicking Deathstate -> Properties -> Betas Tab. superh fucked around with this message at 17:01 on Jan 7, 2017 |
# ? Jan 7, 2017 16:01 |
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# ? Jun 5, 2024 16:30 |
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John Lee posted:I think it's less a game-spanning design flaw and that the hardest difficulty levels are the 'flawed' part. The basic game is fine and then pushing the design to the extreme results in unbalanced stuff. I passed my everything on hardest phase when I realized a lot of high difficulty settings suck, but I'm totally with him on "I feel that is so crucial that making a game anyone can complete, on the most basic level, wastes the unique potential of games as a genre compared to all other forms of media. " He might be the type of player to gravitate toward high difficulties that necessarily limit you to a few strategies but there's nothing to suggest he's the kind of designer that would make 99% of that skill tree only for 1% of it to be useful. I think at one point he mentioned wanting combat to be very fast and deadly but I'm fine with that in a largely non combat focused game. Before freaking out that this is gonna be the Ketsui Ura of roguelikes let's remember most of it seems to be talking to people and looking at signs.
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# ? Jan 7, 2017 22:53 |
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It's a bit late to ask, but are there any roguelikes (like Sproggiwood) that still have some live Holidays/Xmas content?
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# ? Jan 7, 2017 22:53 |
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Elona+ had a present thing but I think it's over now (could probably mess with your system clock though...) I actually haven't checked what it is, hopefully it doesn't just spawn a nether dragon in my house
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# ? Jan 8, 2017 00:07 |
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I'm sad I missed out on the DMans Christmas codes in this thread. I didn't get the game until a few days ago.
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# ? Jan 8, 2017 00:54 |
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What happened to the Dmans stream yesterday? I thought it started at noon and then nothing for hours.LordSloth posted:It's a bit late to ask, but are there any roguelikes (like Sproggiwood) that still have some live Holidays/Xmas content?
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# ? Jan 8, 2017 01:01 |
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I've been hearing alloy about caves of qud. Has anyone here spent some time with it, and can tell me what I'll be getting into?
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# ? Jan 8, 2017 06:03 |
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Buy it. Qud is awesome See: https://forums.somethingawful.com/showthread.php?threadid=3803702&userid=150880#post468017359 Helical Nightmares fucked around with this message at 06:48 on Jan 8, 2017 |
# ? Jan 8, 2017 06:45 |
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HardKase posted:I've been hearing alloy about caves of qud. Has anyone here spent some time with it, and can tell me what I'll be getting into?
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# ? Jan 8, 2017 06:49 |
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The most inaccurate part of this picture is that mutants aren't able to get cybernetic enhancements.
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# ? Jan 8, 2017 07:24 |
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What is hearing alloy. Is that some whippersnapper term for mixed reviews?
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# ? Jan 8, 2017 08:05 |
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Unormal posted:What is hearing alloy. Is that some whippersnapper term for mixed reviews? it actually sounds like some poo poo i'd find in qud. weird metal that's really good at carrying noises through it.
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# ? Jan 8, 2017 08:06 |
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TooMuchAbstraction posted:The most inaccurate part of this picture is that mutants aren't able to get cybernetic enhancements. He's a true kin wearing the face of a mutant he sliced off. He's green uh because he's been in golgotha?
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# ? Jan 8, 2017 08:16 |
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Kyzrati posted:You might be happy to know that optional easier modes are coming to Cogmind in the version after next. I notice you've managed to get pretty far before, but still only to the edge of where things start to get really interesting with alien artifacts Excellent! I rely too much on luck in my runs, so it'll be good to tone it down to my ability level. (Also waiting for the forces of Endless Legend and Death Road to Canada to give up on holding me captive so I can get back into roguelikes again.... .... Death Road to Canada has roguelike elements in its game structure but I don't consider it a roguelike as it lacks the roguelike gameplay. This puts it with Deathstate and FTL as another genre hybrid, which is good, but I'm sorry, I cannot put it next to Dungeonmans and Infra Arcana and say "yep these belong in the same category"...but I digress. They're all good games!) As a more serious question, though - what's the best way to get good at a roguelike? I know the first advice is to slow down, consider your options - as I so often don't do that and just speed along until I'm dead - but what else?
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# ? Jan 8, 2017 08:34 |
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Helical Nightmares posted:Buy it. Qud is awesome Amazing tiles also by goon Megane.
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# ? Jan 8, 2017 08:41 |
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StrixNebulosa posted:As a more serious question, though - what's the best way to get good at a roguelike? I know the first advice is to slow down, consider your options - as I so often don't do that and just speed along until I'm dead - but what else? Die a lot, figure out why you died each time, and stop doing the thing that makes you die that way. If you can do this enough times with consistency, you don't die anymore. I'm not good at doing that, mind.
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# ? Jan 8, 2017 10:00 |
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StrixNebulosa posted:As a more serious question, though - what's the best way to get good at a roguelike? I know the first advice is to slow down, consider your options - as I so often don't do that and just speed along until I'm dead - but what else? For a roguelike like DCSS I saw the biggest improvement when I watched every single death with the instant replay capabilities of the online servers (ttyrec) and footv. Watching yourself die really hammers home the key lesson in a way that you don't get from swearing and instantly rolling a new guy. I don't feel this method is suited to every roguelike, even putting aside how specific a tool ttyrec is and shelving the storage concerns of capturing or streaming it. For instance, I don't think it's get any better watching my own death's in FTL or say ADOM. Crawl, Spelunky, and Sproggiwood strike me as more transparent I suppose, though I could also throw in things like dungeonmans, but you have a lot more control over difficulty there.
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# ? Jan 8, 2017 10:28 |
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Turn off permadeath so you can figure out exactly what's killing you and how to not mostly die.
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# ? Jan 8, 2017 10:30 |
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Synthbuttrange posted:Turn off permadeath so you can figure out exactly what's killing you and how to not mostly die. This is for wimps, in every case. Universal roguelike advice: 1. Isolate threats. While some games have popcorn enemies vs. ones that can take you 1v1, a new player won't know which are which. a. One-tile corridors are (generally) your friends. 2. A consumable you don't spend or a skill that's always off cooldown is worthless. 3. Don't play after midnight. 4. Don't use auto-explore until you're comfortable. Instead, reveal new areas of the map cautiously and always know where and how you're going to retreat. 5. Have a foolproof way to retreat, or as close to it as possible. If the game your playing has controlled teleportation, it is almost invariably the most important utility skill you can acquire.
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# ? Jan 8, 2017 10:56 |
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More broadly the best way to get good is to die a shitload of times and every time you don't understand something, look it up on a wiki and ask lots of questions.
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# ? Jan 8, 2017 10:58 |
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So you're a wimp for figuring out stuff on your own, but looking it up on a wiki isnt? Okay what the hell ever
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# ? Jan 8, 2017 11:02 |
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Synthbuttrange posted:So you're a wimp for figuring out stuff on your own, but looking it up on a wiki isnt? Okay what the hell ever Turning off permadeath isn't related to figuring out stuff on your own. Also, if your game is trivial once you understand how it works, it just isn't a very good game to begin with.
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# ? Jan 8, 2017 12:36 |
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You're getting super weird about this poo poo
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# ? Jan 8, 2017 12:57 |
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Synthbuttrange posted:You're getting super weird about this poo poo No, not really.
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# ? Jan 8, 2017 13:00 |
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Tuxedo Catfish posted:No, not really. This post is wrong.
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# ? Jan 8, 2017 13:18 |
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Nippashish posted:This post is wrong. I will definitely take your advice on what is weird, guy who came to the roguelike thread for the first time to back that other guy up in an internet fight.
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# ? Jan 8, 2017 13:20 |
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Tuxedo Catfish posted:I will definitely take your advice on what is weird, guy who came to the roguelike thread for the first time to back that other guy up in an internet fight. Couldn't it just be coincedence? I don't think there's a secret synthbuttrange cabal out there.
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# ? Jan 8, 2017 13:30 |
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Turtlicious posted:Couldn't it just be coincedence? I don't think there's a secret synthbuttrange cabal out there. Sure. Anyways, if cracking the game open in Wizard mode is the best way to get the game knowledge you need to win it legit, go for it. I just think it's completely bizarre to play the game like that, because permadeath is what makes all the challenges and consequences in a roguelike make sense. Even as a learning tool I feel like you'd be buying familiarity at the cost of bad habits.
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# ? Jan 8, 2017 13:35 |
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Tuxedo Catfish posted:No, not really.
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# ? Jan 8, 2017 13:44 |
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If the game has an option to turn off permadeath and that's how you enjoy the game, then go ahead and do it. I only dislike the people who turn off the permadeath and try to pass off their victory as a legitimate one for bragging.
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# ? Jan 8, 2017 14:01 |
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how did you get good at roguelikes before wikis and easy access to other people who know more than you about them though?
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# ? Jan 8, 2017 16:00 |
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All current wins at roguelikes were made possible off the coattails of legit winners, is where this discussion is going.
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# ? Jan 8, 2017 16:30 |
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Scalding Coffee posted:All current wins at roguelikes were made possible off the coattails of legit winners, is where this discussion is going. We, the 1%, are the win makers.
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# ? Jan 8, 2017 16:32 |
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I'd say a huge dividing line between whether save-scumming/permadeath helps/hinders learning is based on the game design.
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# ? Jan 8, 2017 16:41 |
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baram. posted:how did you get good at roguelikes before wikis and easy access to other people who know more than you about them though? By playing in wizard mode for a while before attempting a scoring run. Or reading the source code. Or having a lot of free time and persistence.
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# ? Jan 8, 2017 16:55 |
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baram. posted:how did you get good at roguelikes before wikis and easy access to other people who know more than you about them though? A lot of the time you didn't get a hold of a roguelike without also being the kind of person with access to like Usenet or BBSes, where you could talk to people plenty. Early shareware/commercial roguelikes, which didn't require access to networks of some sort to get a hold of, would often offer pretty good documentation or even strategy guides - though they'd usually reduce the coverage for endgame concepts/enemies.
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# ? Jan 8, 2017 17:06 |
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ToxicFrog posted:Or having a lot of free time and persistence. This is the main barrier for me nowadays. I don't have anything like the kind of time I did when I was a student, or even in my 20s. So while I totally get the idea behind permadeath, I've only got a few hours a week to play, so disabling permadeath means that I might see mid to late game content in some games, rather than perpetually seeing the same content once a week. It might not be playing according to the vision of the creator and trivialises a lot of mechanics, but trial and error basically means I'd rarely see more of the game than the start due to the time investment a lot of roguelikes require.
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# ? Jan 8, 2017 17:31 |
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Wasn't there some guy who took over a decade to beat NetHack unspoilered and without using wizard mode / other cheats? So yeah, if that's your idea of a fun time, knock yourself out.
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# ? Jan 8, 2017 17:57 |
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TooMuchAbstraction posted:Wasn't there some guy who took over a decade to beat NetHack unspoilered and without using wizard mode / other cheats? Yeah that's the thing. Solving Nethack and Rogue was a communal exercise to begin with.
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# ? Jan 8, 2017 18:00 |
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# ? Jun 5, 2024 16:30 |
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I bet that victory felt really good though. Possibly followed by a couple of days of weird depression and "well, now what?"
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# ? Jan 8, 2017 19:52 |