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Ryoga posted:It is literal and to the point. It is an orthodox translation. lol
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# ? Jan 7, 2017 23:44 |
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# ? May 17, 2024 18:09 |
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Ryoga posted:It is literal and to the point. It is an orthodox translation. Well done. Anyway, if it is on the level of G Gen Gen I'll be really pleased. G^3 wasn't perfect but frankly it was better than a lot of 'official' translations. It's not something I'd ever call great but it was perfectly acceptable considering the sheer amount of loving text in that game and MD's own relative quality.
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# ? Jan 7, 2017 23:50 |
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Brunom1 posted:Neither did Gargantia. Well at least with Gargantia the robot is a main character
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# ? Jan 8, 2017 01:03 |
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I forgot that the Xi Gundam has funnel missiles. That sounds so incredibly wasteful...just like a real military project! Also, how many times does Anaheim develop a Gundam without the federation or anyone else knowing? In my mind the conversations go like Federation guy: Anaheim are you developing a secret Gundam right now? Anaheim guy: no Federation guy: That's what you said the last five times but you really aren't this time? Anaheim guy: no Federation guy: Well okay....I guess we'll get back to oppressing spacenoids now.
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# ? Jan 8, 2017 02:48 |
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Samurai Sanders posted:I forgot that the Xi Gundam has funnel missiles. That sounds so incredibly wasteful...just like a real military project! If I recall properly Funnels have never been all that expensive to produce(look at Neo Zeon deploying dozens of Quebleys during ZZ), the main thing that kept the Federation from fully embracing Psycommu weapons was that Newtypes are both rare and incredibly unreliable(and Cyber Newtypes are expensive and even more unreliable) which lead to the Federation all but giving up on using them in their military after Hathaway's Flash
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# ? Jan 8, 2017 03:23 |
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Weirdly, there's a game where the protagonist uses a funnel system designed for oldtypes that seems to work fine, and then it never gets brought up or used anywhere else in the UC setting.
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# ? Jan 8, 2017 04:57 |
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INCOMs? Those are in a lot of places, but I wouldn't really call them funnels for oldtypes. Unless you're talking about something else in which case hell if I know.
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# ? Jan 8, 2017 04:58 |
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Endorph posted:Weirdly, there's a game where the protagonist uses a funnel system designed for oldtypes that seems to work fine, and then it never gets brought up or used anywhere else in the UC setting. INCOMs are wired which has a really significant drawback compared to true funnels. It massively limits their range and flexibility and also since they're computer-guided they're more predictable. Even in the OYW they actually had wire-guided missiles and the original newtype weapons also had wires for recovery and backup.
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# ? Jan 8, 2017 04:59 |
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Did they ever explain why cyber newtypes seemed so comparatively easy to make? No one ever really knows what the hell is up with newtypes but suddenly they can just create that effect in people?
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# ? Jan 8, 2017 05:43 |
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Making cyber newtypes is not the hard part it's keeping them from combusting and killing your own team or go insane or betray you because they found a person that actually cares for them on the enemy's side
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# ? Jan 8, 2017 05:52 |
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Samurai Sanders posted:Did they ever explain why cyber newtypes seemed so comparatively easy to make? No one ever really knows what the hell is up with newtypes but suddenly they can just create that effect in people? Cyber Newtypes are basically vaguely replicating Newtypes's most blunt and obvious features so they're easy to make as long as you don't mind them exploding in upon themselves in a month
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# ? Jan 8, 2017 05:55 |
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What I mean is, is it an application of some earlier research in gene therapy in general?
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# ? Jan 8, 2017 06:07 |
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Samurai Sanders posted:What I mean is, is it an application of some earlier research in gene therapy in general? It's never really addressed. It's apparently some kind of treatment or therapy but the specifics don't tend to get into. The closest we get is Zeta saying that both drugs and hypnosis are involve in the process.
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# ? Jan 8, 2017 06:21 |
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We don't know the exact processes, but whatever it is, it's extremely painful, mentally scarring, and is basically torture. And may or may not include dangerous and invasive surgery. So it's not like just anyone can get it slapped on them without a 90% chance of them dying or becoming vegetables before the whole laundry list of normal cyber newtype survivor problems arise.
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# ? Jan 8, 2017 06:21 |
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Samurai Sanders posted:I forgot that the Xi Gundam has funnel missiles. That sounds so incredibly wasteful...just like a real military project! The wonders of having a monopoly, I suppose. This is what lead to the Federation's in-house SNRI being propped up as the main developer of Gundams in Late UC works. Not that they're any better about it.
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# ? Jan 9, 2017 03:54 |
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Man I am actuallly having a bit more troubling getting sr points in moon dwellers than other srw games. I'm on episode 21 an it's actually giving me a decent amount of trouble.
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# ? Jan 9, 2017 04:31 |
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I'm sure most of you guys are long done with it, but I just finished GB3 today. Well, half of it anyway. I am not happy that they got lazy and/or greedy in this one. Previous games had a long campaign in which you started with HG parts and upgraded to MG about halfway through. In this one, you beat the game with only HG parts and then get the message "NOW YOU CAN REPLAY THE GAME AND EARN MG PARTS THIS TIME." The DLC missions may be the missing half of the campaign, in which case booo to Bamco, kind of, for making me pay twice as much for the same amount of content we had in GB1 and 2.
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# ? Jan 9, 2017 04:45 |
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It's kinda telling when it comes to Cyber Newtypes that the most stable and competent one we see is Iron Mask, and when you're talking about someone who thought using drones to commit global genocide is a good idea, you know a concept needs to be shelved
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# ? Jan 9, 2017 09:21 |
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Honestly the most stable and competent cyber newtype is probably Gyunei Guss. The only thing he had issues with was an inferiority complex against Char.
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# ? Jan 9, 2017 09:57 |
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Hokuto posted:Honestly the most stable and competent cyber newtype is probably Gyunei Guss. The only thing he had issues with was an inferiority complex against Char.
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# ? Jan 9, 2017 10:03 |
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Gates Capra was pretty stable until the...feedback from Rosamia? Gyunei definitely the most stable, Quess activated an inferiority complex against Char but that got solved by Char just talking to him.
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# ? Jan 9, 2017 15:30 |
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Full Frontal was... mostly okay in that his worldview was pretty hosed up and nihilistic but he went about things in a sane and understated manner.
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# ? Jan 9, 2017 15:33 |
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The main guy from IBO is a kind of Cyber Newtype. He's... good to his friends, at least.
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# ? Jan 9, 2017 22:41 |
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Always willing to lend them a hand.
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# ? Jan 10, 2017 17:57 |
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I actually kinda can't wait to see Mika in an SRW. His spirit loadout would be entirely offense focused and it'd be great.
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# ? Jan 10, 2017 18:00 |
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Nah. He'll have Focus and/Flash at the minimum, he's dodgy as poo poo.
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# ? Jan 10, 2017 18:01 |
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I wonder if there is an interesting way to translate Mika's increasing dehumanization and reliance on Barbatos into SRW gameplay mechanics.
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# ? Jan 10, 2017 18:08 |
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Raxivace posted:I wonder if there is an interesting way to translate Mika's increasing dehumanization and reliance on Barbatos into SRW gameplay mechanics. The most logical thing would be that Barbatos Full Power has a usage limit like old-school Raideen or SRX but they've shied away from that kind of mechanic for a long time.
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# ? Jan 10, 2017 18:37 |
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ImpAtom posted:Nah. He'll have Focus and/Flash at the minimum, he's dodgy as poo poo. I'll admit, I've only seen through the end of S1. Waiting on S2 to finish before I power through that. But I do remember Mika being very "win through extreme offense and aggression". Like the snowfield fight or his general dislike for the blade because of it not meshing up with his aggressive barrel-through-and-smash preferences.
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# ? Jan 10, 2017 18:40 |
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ACES CURE PLANES posted:I actually kinda can't wait to see Mika in an SRW. His spirit loadout would be entirely offense focused and it'd be great.
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# ? Jan 10, 2017 18:41 |
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Endorph posted:wouldn't that just be kallen Is it? I don't think I've ever used a geass unit. Well shame on me, then.
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# ? Jan 10, 2017 18:43 |
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ACES CURE PLANES posted:I'll admit, I've only seen through the end of S1. Waiting on S2 to finish before I power through that. But I do remember Mika being very "win through extreme offense and aggression". He takes some hits but he's also basically dodging the poo poo out of things at high speed. It's still extreme offense but that is something Focus helps with. ImpAtom fucked around with this message at 18:53 on Jan 10, 2017 |
# ? Jan 10, 2017 18:48 |
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ImpAtom posted:The most logical thing would be that Barbatos Full Power has a usage limit like old-school Raideen or SRX but they've shied away from that kind of mechanic for a long time.
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# ? Jan 10, 2017 18:54 |
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ACES CURE PLANES posted:Is it? I don't think I've ever used a geass unit. Well shame on me, then. Strike Invincible Yell Valor Fury Soul also even if you hate geass suzaku is a good unit with cool animations, shame on you Endorph fucked around with this message at 19:10 on Jan 10, 2017 |
# ? Jan 10, 2017 19:07 |
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Kallen is hilariously OP and Suzaku and Lelouch are both incredibly solid units, if just because Lelouch has all sorts of goofy mechanics and an insane MAPW.
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# ? Jan 10, 2017 19:47 |
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Z2 was also a cakewalk, so you could use pretty much anyone you wanted. I think if I was making a loadout for Mika it'd be like Focus Strike Sure-Hit Gain Soul Love Logicblade fucked around with this message at 19:52 on Jan 10, 2017 |
# ? Jan 10, 2017 19:49 |
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Endorph posted:iirc her spirit list in z2/z2.2 is She had Guard and Guts (both of which were super cheap) over Yell and Fury. It's basically your standard Super Pilot, Real Robot thing but unlike someone like Gai from Nadesico Guren is actually good and works with Kallen's spirit set.
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# ? Jan 10, 2017 21:38 |
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ImpAtom posted:The most logical thing would be that Barbatos Full Power has a usage limit like old-school Raideen or SRX but they've shied away from that kind of mechanic for a long time. poo poo, Z2.1 was almost 6 years ago. They didn't do it in any of the 3DS ones?
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# ? Jan 10, 2017 21:41 |
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Caphi posted:poo poo, Z2.1 was almost 6 years ago. They didn't do it in any of the 3DS ones? I meant more of a game-long one since every time he uses Barbatos at full power he gets a bit more crippled. SRW, understandably, has backed off from the "you lose a character forever" stuff.
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# ? Jan 10, 2017 21:52 |
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# ? May 17, 2024 18:09 |
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Oh. Depends on how IBO goes. Overloading Barbatos doesn't seem like a thing they'll let you do at will, only for plot reasons, until they pull a "Mika's mastered the Barbatos' system!" out of their rear end like they did to unlock Unicorn Mode early. Also, even if they did, penalizing him as a pilot for it seems dumb since it only affects him outside the machine. If anything his combat should improve since he's sinking more of his identity into Barbatos. But again the long-term consequences aren't clear in the show yet. What I'd realistically expect is more like a "use/don't use Full Barbatos X times by Chapter Y = 1 ending point". Or maybe a thing about voluntarily deploying Barbatos in specific missions like a tweak on J Zeorymer. And on the subject of turn limits I forgot about Genion GAI in Z3.1, but that's not surprising because gently caress Genion GAI.
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# ? Jan 10, 2017 21:58 |