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imagine a 2cp map with capture points above a death pit like Nepal: Sanctum
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# ? Jan 9, 2017 14:12 |
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# ? May 22, 2024 09:06 |
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I feel like Anubis is easily worst because of much it rewards defensive entrenching, and certain flankers just have no business on point B. And if you have that one DPS on your team who insists on going up alone then you're pretty much just down 5-6 and it's that much tougher to take the point.
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# ? Jan 9, 2017 14:12 |
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Doublestep posted:imagine a 2cp map with capture points above a death pit like Nepal: Sanctum There really needs to be more environmental kill options in CP maps, agreed.
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# ? Jan 9, 2017 14:48 |
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So what is the consensus on Oasis now that it has been out for a bit? I really like it and think they did a great job having a large map with lots of walkways that actually feel meaningful and aren't full of dead ends. It gives you good ways to flank and come disrupt an entrenched team from multiple directions.
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# ? Jan 9, 2017 14:59 |
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Ehud posted:There really needs to be more environmental kill options in CP maps, agreed. Has Blizzard given any reason they're mostly isolated to koth maps anyway?
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# ? Jan 9, 2017 14:59 |
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gnome7 posted:Also Bastion isn't evil. Bastion Units, as a whole, were defense turrets that got hacked by actually-evil super AIs bent on world domination. The specific Bastion Unit that you can play as in the game was one who woke up 10 years after the war, all hacking forgotten/gone from his systems. Did you miss the bit at the end where he overrode the attack code to go back to nature? Bastion wants peace, he's just stuck in a body built for war. Mei has a pre--match bark that says 'Bastion would make the perfect research assistant.' Therefore, Bastion is confirmed in-game as Evil.
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# ? Jan 9, 2017 15:02 |
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Ravenfood posted:Has Blizzard given any reason they're mostly isolated to koth maps anyway? Because they already made Lucio God-King Emperor of one game mode, he doesn't need to rule all the others as well.
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# ? Jan 9, 2017 15:16 |
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Pharah and Hog loving own on all KOTH maps too. Will never get tired of firing the conc rocket basically anywhere on ilios
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# ? Jan 9, 2017 15:45 |
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People seem to forget D.Va's got a knockback with her charge. Defending Lijiang Night Market's CP flanks is glorious.
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# ? Jan 9, 2017 16:03 |
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Kashuno posted:So what is the consensus on Oasis now that it has been out for a bit? I really like it and think they did a great job having a large map with lots of walkways that actually feel meaningful and aren't full of dead ends. It gives you good ways to flank and come disrupt an entrenched team from multiple directions. It is automatically great because it is a King of the Hill map, but it's also just a cool map and is very well thought out. I'm glad it's in the rotation.
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# ? Jan 9, 2017 16:06 |
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King of the Hill maps are the best https://www.youtube.com/watch?v=zTOIECLLZds
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# ? Jan 9, 2017 16:08 |
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Having finally played Oasis, I cannot stop hearing the Final Fantasy jingle in the background music. It's especially prevalent during character selection.
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# ? Jan 9, 2017 17:13 |
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Ehud posted:Why tho Aside from liking it aesthetically, I think the layout and different elements leave a lot of room for dynamic game play so each time is a completely different experience. Symmetra is one of my mains and that map works to her benefit a lot. It's actually never been clear to me why anyone on this thread thinks a certain map is "good" or "bad". I think they're all pretty neutral and it comes down to personal experience, character choice, and style of play. I HATE Lijiang, but I wouldn't say it sucks as a map, simply because I personally don't care for it.
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# ? Jan 9, 2017 18:09 |
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I think this will eventually settle down but my experience on Oasis has been nothing but long overtime games. Either the spawns are closer or people haven't figured out which flanks to camp - guessing the latter. Also the amount of people that don't know about/use the stairs to the top of the garden one is hilarious. I think I managed at least 1 minute of overtime by myself as lucio just chilling up there.
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# ? Jan 9, 2017 18:24 |
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stuxracer posted:I think this will eventually settle down but my experience on Oasis has been nothing but long overtime games. Either the spawns are closer or people haven't figured out which flanks to camp - guessing the latter. It's definitely the latter. I have games where I just walk around behind the enemy team by strolling through one of the many flank paths as roadhog and just start wiping out their healers quickly and painlessly.
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# ? Jan 9, 2017 18:26 |
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stuxracer posted:Also the amount of people that don't know about/use the stairs to the top of the garden one is hilarious. I think I managed at least 1 minute of overtime by myself as lucio just chilling up there. I was bored and did a 1 v 6 easy Lucios on Oasis as Roadhog and it was basically impossible because inevitably there would be one stray Lucio up there that I couldn't get down in time to actually capture the point.
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# ? Jan 9, 2017 18:31 |
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Kashuno posted:why is it whenever 2CP is brought up no one says Volskaya is the worst map? Volskaya has really cool flanking routes and the final point isn't quite as much of a pain in the rear end for attackers compared to Anubis B or Hanamura B. It's still bad but it might actually be slightly better than the worst payload maps while the other two are just abortions of game design.
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# ? Jan 9, 2017 19:23 |
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Tuxedo Catfish posted:Volskaya has really cool flanking routes and the final point isn't quite as much of a pain in the rear end for attackers compared to Anubis B or Hanamura B. Volskaya's first point as the same problem as Hanamura and Anubis, in that there's a massive loving chokepoint that forces like 80% of the cast to walk into a meat grinder, but I suppose it's at least really close to the attacking spawn and not a good 10 second job like the others.
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# ? Jan 9, 2017 19:39 |
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The big flanking route on the left in Volskaya A is relegated to only certain characters but the advantage it has over something like Hanamura's lovely little window to the left of the main gate is that it's far enough away from the main choke that if the defenders want to actively keep eyes on it they have to send someone all the way over there, which usually isn't worth it outside of cheeky opening-moment Meis looking to ice wall someone into the water, which means if you do opt to take the flank it's usually fairly clear and deposits you right beside the point. Compare this to Hanamura where everyone piled up by the choke can see anyone coming through the window or Eichenwalde where anybody can see someone going through the bakery roof, plus even once you're over it it doesn't pull the defenders as far out of position to collapse on you.
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# ? Jan 9, 2017 20:01 |
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I hate Volskaya B. Hanamura is worse designed but not as frustrating to attack.
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# ? Jan 9, 2017 20:07 |
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Volskaya is a great map because it is the one map I play ATTACK BASTION
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# ? Jan 9, 2017 20:09 |
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i literally can't tell the difference between most maps, because I am bad at this game
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# ? Jan 9, 2017 20:10 |
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deadwing posted:Volskaya is a great map because it is the one map I play ATTACK BASTION Same but torbjorn Volskaya is the easiest 2cp to snowball and is therefore OK by me
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# ? Jan 9, 2017 20:21 |
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Poque posted:i literally can't tell the difference between most maps, because I am bad at this game The only KOTH sub-map I can recognize by name is Well, for obvious reasons. Otherwise I just wait til I can look out the window from spawn to remember what map it is.
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# ? Jan 9, 2017 20:28 |
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Hargrimm posted:The only KOTH sub-map I can recognize by name is Well, for obvious reasons. Otherwise I just wait til I can look out the window from spawn to remember what map it is. same, I can't recognize Hanamura by name but if it was like "now traveling to that map where you always get lost in the room with all the UFOs" I'd know what was going on
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# ? Jan 9, 2017 20:32 |
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I think Volskaya results in some of the most intense battles. I've played several matches in which there is a nearly constant five minute battle that goes into OT on the last point. Hanamura is awful there's no redeeming that poo poo show. I don't really like Anubis but I don't hate it like Hana.
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# ? Jan 9, 2017 20:43 |
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nothing better than hopping in a game with a 4-prestige, 1000 SR Attack Bastion amirite
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# ? Jan 9, 2017 21:02 |
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Efexeye posted:nothing better than hopping in a game with a 4-prestige, 1000 SR Attack Bastion amirite Go Rein and make it your mission to keep him alive. Attack bastion is probably close to unbeatable at that rank.
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# ? Jan 9, 2017 21:18 |
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Hargrimm posted:The only KOTH sub-map I can recognize by name is Well, for obvious reasons. Otherwise I just wait til I can look out the window from spawn to remember what map it is. there's also now both lijiang tower: garden (the outdoor one with the bridges and moat) and oasis: gardens (the one with the flowers and hookahs)
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# ? Jan 9, 2017 22:31 |
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I'll come out and say it, I actually like Volskaya. Not in a "this turd sandwich is marginally less disgusting" way but I legit like it as a map, both points, attack and defense. It's the best of the 2CP maps and it's leagues above Eichenwalde in my book.
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# ? Jan 9, 2017 23:56 |
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PersonalGenius posted:It's actually never been clear to me why anyone on this thread thinks a certain map is "good" or "bad". I think they're all pretty neutral and it comes down to personal experience, character choice, and style of play. You can like certain maps while acknowledging they're flawed. Like Hanamura/Anubis are recognizable as bad because of the choke. Even if you play a character suited for that map, you can see that it clearly disadvantages characters like McCree.
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# ? Jan 10, 2017 01:19 |
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Route 66 is one of my favorite payload maps. Though I'm probably biased because of that sweet guitar riff.
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# ? Jan 10, 2017 01:26 |
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I've had to go back to playing Comp matches because my QP rating is apparently high enough to keep pairing me against 3.5k+ Solder76/Mcrees. This game just isn't fun with laser pointer classes.
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# ? Jan 10, 2017 01:31 |
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i like playing attack torbjorn because sometimes it makes people angry
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# ? Jan 10, 2017 02:12 |
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Kai Tave posted:I'll come out and say it, I actually like Volskaya. Not in a "this turd sandwich is marginally less disgusting" way but I legit like it as a map, both points, attack and defense. It's the best of the 2CP maps and it's leagues above Eichenwalde in my book. are you ok with endless zombie respawn stalling
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# ? Jan 10, 2017 02:30 |
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Doorknob Slobber posted:i like playing attack torbjorn because sometimes it makes people angry Really? Unbelievable.
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# ? Jan 10, 2017 03:28 |
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ApplesandOranges posted:You can like certain maps while acknowledging they're flawed. Like Hanamura/Anubis are recognizable as bad because of the choke. Even if you play a character suited for that map, you can see that it clearly disadvantages characters like McCree. I don't see that as the map being flawed. I see it as being designed intentionally to be challenging for characters that usually have a power advantage. That's balance.
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# ? Jan 10, 2017 04:09 |
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Doorknob Slobber posted:i like playing attack torbjorn because sometimes it makes people angry Perhaps we are more alike than we are different.
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# ? Jan 10, 2017 04:18 |
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I used to do this a lot. Torb was my main back in Season 1. Season 3 is really fuckin' weird for me. I think my mains are liable to wind up Zenyatta and Genji. Maybe my incorrectly played Mercy. I am just generally making GBS threads the bed with everyone else except Hanzo and Widow and it takes.... trust... to get a team to let me to play them.
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# ? Jan 10, 2017 05:25 |
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# ? May 22, 2024 09:06 |
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IronicDongz posted:but like, why do you like it though For point A, I like it because it has the aforementioned flank route which is actually useful at providing the flankers in question cover on their approach and pulls the defenders away from the choke more than other 2CP maps like Hanamura, or even hybrid maps like Eichenwalde. For point B I feel like I've had more actually interesting fights on Volskaya than I have on Anubis or Hanamura, and that while it suffers from the same element of last minute defender lemming death marches to try and endlessly stall my personal experience is that it doesn't feel as pronounced. Maybe it's purely anecdotal but while the defenders can push back and cling on by their fingernails if the fight turns into a tug of war I've rarely had a game on Volskaya where the attackers soundly kicked the defenders' rear end where the defenders came back and fended off that push through meatgrinder attrition the same way I've seen entire minutes of brawling on the point occur on Hanamura B where one of the defender spawn doors literally overlooks the point and lets you dump stallers straight onto it..
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# ? Jan 10, 2017 06:48 |