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Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


You did indeed miss a Primal Bonfire in the Rotten's room. It's also kind of important to find because it has another DLC entry behind it as far as I can remember.

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Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT
Yeah, every Great Soul boss has a Primal Bonfire behind it. If you're not looking out for it though, the Rotten's is probably the easiest to miss because the passageway is a bit hard to spot once the fog gate goes down.

Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!
Well after all that rubbing your face on the Fume Knight, the remaining main game bosses are going to uh

be a thing.

tiistai
Nov 1, 2012

Solo Melodica
Yeah, even besides the bonfire there is still just a little something you missed in the area. Might want to bring a torch.

Archenteron
Nov 3, 2006

:marc:
I think the reason the Brightbug didn't work is because you used a green blossom right beforehand and the game only permits one item buff on you at a time (and one resin buff)

frozentreasure
Nov 13, 2012

~
So you remember how the DLC in Dark Souls 1 was built with people who were at the endgame in mind and people who did the DLC first found every remaining boss, including Gwyn, to be a super chump? Anyway, I actually think if you had tried with just Macdizzle, you might have won; they were doing ridiculous damage, enough to take noticeable chunks off Fume's health bar in a three summon fight.

Now that you have ten faith and ten intelligence, you should go talk to the one man at the very beginning of Huntsman's Copse, too. He sells a nice item, though it's not as broken as it was in the base game.

Also, I know you guys aren't the most interested in jolly cooperation, but maybe try out getting summoned, if you can. If you use the small sign it will only be for a few minutes. It's pretty fun. When you're warping, check the borders around areas; orange means there are other players currently active there. At your current point in the game, your best shot would probably be the top floor bonfire of Drangleic Castle.

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade

Tarezax posted:

Yeah, every Great Soul boss has a Primal Bonfire behind it. If you're not looking out for it though, the Rotten's is probably the easiest to miss because the passageway is a bit hard to spot once the fog gate goes down.
Yeah, I certainly missed it my first time through and made sure to drop a message pointing it out every time since then.

DrTempest
Dec 11, 2011

It's not cute. It's all very serious.
Episode 83: Welcome to Shulva and Episode 84: The Laziest Boss now up!

I'll wait to post the last Fume Knight until we've caught up in it. I think it's between 87 and 88.

Either way, we start the next DLC!

tiistai
Nov 1, 2012

Solo Melodica
Yeah, you must have missed a torch somewhere or other. Maybe around the side path with the knight? I don't remember if you ever even killed him.

If you ever decide to try and finish the torch thing, here's where you should go to check if you've gotten them all: the ladder pit near the entrance to Black Gulch. You'll know.

DrTempest
Dec 11, 2011

It's not cute. It's all very serious.
Episode 85: Into DLC Zwei and Episode 86: This Episode Features a Drill now up!

Into Shulva we go.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS
Recently changed my forums username, but I'm going to keep calling myself Nietzschean in the videos for this LP out of habit.

frozentreasure
Nov 13, 2012

~
The Shulva knights' main hook is that they have an ungodly amount of poise. A single ultra greatsword swing ought to be enough to interrupt basically any normal enemy, but they just truck on through.

Shulva is a nice DLC, cohesive like the other DLCs, and in a way the rest of the game isn't by any means. Though it does feel more like a Zelda dungeon than a Dark Souls zone.

I wanted to record a handy dandy guide to reading Fume's attack patterns for you after the first death reel, Tempest, but my computer for some reason steadfastly refused to hit a constant frame rate when I did. So I'll just post the basics here, if I can remember them. These were for the second phase of the fight, since it seemed to be your bigger issue. If you can consistently get him to this phase you can be aware of your openings and not need to spend the time getting close to him for hits.

1. The only follow-up Fume has when his swing starts from his right side is an overhead smash.
2. When Fume swings from his left, if the first two have a relatively fast rhythm to them, the third will be the slightly delayed giant sweep.
3. If the first two are slower and staggered out, the third will be a stab forward.

The rest of his attacks are so telegraphed that you can get into a position to avoid them easily, so knowing these makes it easier to be prepared. If it stars from his right, you can move in, and if it starts from his left, you just have to pay attention to the timing of the first two.

NGDBSS
Dec 30, 2009






frozentreasure posted:

The Shulva knights' main hook is that they have an ungodly amount of poise. A single ultra greatsword swing ought to be enough to interrupt basically any normal enemy, but they just truck on through.
To expand on this, they can be staggered in a single 2HR2 if your weapon does at least ~55 poise damage at base. Most ultra greatswords only do 50 poise damage at base, so if you want to get around this you'll want to either move up to a great hammer or wear the Stone Ring (+30 poise damage per hit).

quote:

I wanted to record a handy dandy guide to reading Fume's attack patterns for you after the first death reel, Tempest, but my computer for some reason steadfastly refused to hit a constant frame rate when I did. So I'll just post the basics here, if I can remember them. These were for the second phase of the fight, since it seemed to be your bigger issue. If you can consistently get him to this phase you can be aware of your openings and not need to spend the time getting close to him for hits. [Decent advice]
My general feeling on the sword combos is that they're best avoided in the second phase, as otherwise you're likely to use up too much stamina or get hit. His real openings occur in circumstances where he isn't performing a combo, such as the slow sword sweep or any of his lunging attacks.

DrTempest
Dec 11, 2011

It's not cute. It's all very serious.
Episode 87: There's an Onion on Our Head and Episode 88: Gravity, Pt 2. - SHLVA RMX feat. Flo Rida are now up!

NGDBSS
Dec 30, 2009






Just so you know, there's a hidden bonfire you missed somewhere inside the temple. Otherwise, be sure to take some care as to where you drop - you can absolutely platform your way through Shulva, but your speed will determine how far you go and even if you roll. Some pitfalls are actually better taken by just running off rather than leaping.

Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!
This has been a string of perfect :darksouls: moments: the first plunge applause, the second plunge silence, the invasion inventory fumbling, the ring juggling falling death, the REVERSE HITBOX PORN, and so many more

frozentreasure
Nov 13, 2012

~
Now that you've met two of them in the DLC areas so far, and surely more since that last video, you likely have realised that DLC invaders aren't messing around. From really made them as player-like as they could. They're cheap, they're strong, they take forever to take down, and they love to gesture. They're the kind of player specifically out to gank you in the most unfair locations and taunt you for not being clairvoyant.

Speaking of unfair locations, that spike room is it. If you've finished exploring that area, consider that, on your first pass, to get to the bonfire in that room, you need to avoid the spike flooring, not get hit by the mage, quickly get by ghosts that you can barely do damage to, if any at all, then either kill Jester Thomas and get through to the Lair of the Imperfect bonfire, or know that there is a switch behind you as you run down, find the time to pull out a ranged weapon and hit it, then go back up to get up the ladder and across the jump to the bonfire room. Or you have to know that the ladder is there, and where the phylactery room is, so you can clear all the knights out, and then stumble around looking for the way to the bonfire.

If you have finished exploring that area by now, did you know you can hit a switch in that room to turn off the spike floors?

frozentreasure fucked around with this message at 14:18 on Jan 2, 2017

hanales
Nov 3, 2013

Fish Noise posted:

This has been a string of perfect :darksouls: moments: the first plunge applause, the second plunge silence, the invasion inventory fumbling, the ring juggling falling death, the REVERSE HITBOX PORN, and so many more

Yeah it's both hilarious and full of wtf moments as well.

I second putting on the stone ring. It's invaluable in that area.

Gothsheep
Apr 22, 2010
I'm actually pretty impressed by the way you handled Jester Thomas. The combo of not breaking the knights ghost form and running though to where he is, and then a Giant's Seed was something I never thought of. Jester Thomas can be a real pain in the rear end. He's also one of the few summons that can solo a boss. If you summon him for the fight with the snake lady in Earthen Peaks, he can just wreck her without you doing anything.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS
Due to troubles with DrTempest's computer, I'll be posting updates for the foreseeable future from my wonderfully not-melted Internet computing machine.

To that end, marvel as we continue to explore Shulva, fall off of cliffs, and hit walls.



Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!
I have been waiting for those boots to happen for quite a while

Fish Noise posted:

After defeating both rat bosses, check Shalquoir's inventory.

NGDBSS
Dec 30, 2009






The Cave of the Dead is another of those areas intended to be run co-op, like the Iron Passage. (That's the whole point of the various monuments lining the entrance.) Out of all of them it's probably the most tolerable one; in particular the boss at its end is drat hard but exciting nonetheless.

As for Flynn's Ring, its effect does not vary based on what weapon you're using for the most part. (There are three weapons in the game with no physical damage at all.) Instead it increases your AR based on how low your maximum equip load is, capping at +50 for <60 in that. Hence changing out your armor won't do anything, but using certain items like the Second Dragon Ring will.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS
Eventful update cycle today! Bunch of bosses down. :)





hanales
Nov 3, 2013
You guys are doing a great job of making someone (me) who has played this game extensively shout at my screen when you miss something. Well done I'm really enjoying it.

e: vvv yeah that right there!

hanales fucked around with this message at 16:18 on Jan 7, 2017

tiistai
Nov 1, 2012

Solo Melodica
I can't believe you found like 5 messages talking about illusions and bonfire, all right next to each other, and then proceed to look for the illusory wall everywhere except that spot lol

e: Oh drat Sinh looks really annoying to fight with NPC phantoms
e2: or not

tiistai fucked around with this message at 16:42 on Jan 7, 2017

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT
Just so you know, most of the boss soul weapons come from another vendor. You've met them, but haven't found their new location. They're in the little canyon village area in Tseldora.

Gothsheep
Apr 22, 2010

tiistai posted:

I can't believe you found like 5 messages talking about illusions and bonfire, all right next to each other, and then proceed to look for the illusory wall everywhere except that spot lol


Yeah, you guys have an uncanny knack for missing bonfires. It's almost impressive. There have been a few times I have been like, "Wait, just turn around and...No, not that way..No, gah!" and then like 2 hours later you come back and finally find it and go, "Well that would have been useful to find way back before."

e: If you think the bosses are too easy, you could always try fighting one without summoning multiple phantoms? :v:

Gothsheep fucked around with this message at 04:45 on Jan 8, 2017

Shifty gimbal
Dec 28, 2008

Hey you... I got something to tell ya
Biscuit Hider

Gothsheep posted:

e: If you think the bosses are too easy, you could always try fighting one without summoning multiple phantoms? :v:

If they really did the Fume Knight as mentioned at the beginning of #91 (but provided no proof for since it doesn't happen in that Fume Knight extravaganza video), then all bosses will mostly feel pretty easy from here on out. Fume Knight is really where the game forces the player to learn how to play: you can't simply equip the largest possible stick and crush the challenge right out of him like you can with many of the other bosses. Despite Dr.Tempest not beating the Fume Knight in that video in the last update, he's clearly got the first part of the fight down and is almost done with the second. With the Fume Knight dead, it's safe to assume that he's gotten good enough to not really get blocked for long by most of the remaining bosses.
(Also, most of the other bosses aren't as resilient against characters that are rather higher leveled than expected)

That said, summoning NPCs: So long as they aren't summoning other players to beat the bosses for them, it's not all that upsetting. The NPCs barely do anything for damage and are only useful for distraction. The boss gets a good deal most health in exchange. Seems fair enough.


e: Also, soon R.I.P. Nietzschean's analog sticks, drat. Maybe you should bring the R-stick sensitivity up because you're smashing the hell out of that thing.

Shifty gimbal fucked around with this message at 09:16 on Jan 8, 2017

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT
Abbess Feeva is mostly there to teach you that lightning doesn't do poo poo against Sinh. If you watch the video again, you'll see that her lightning spears do an amazing 9 damage per hit.

frozentreasure
Nov 13, 2012

~
It was the third time they pushed buttons right next to the wall and then moved on before finding the bonfire that got me.

Playing the DLC before finishing the main game sure creates some curious scenarios, too.

Gothsheep
Apr 22, 2010

Gimbal lock posted:



That said, summoning NPCs: So long as they aren't summoning other players to beat the bosses for them, it's not all that upsetting. The NPCs barely do anything for damage and are only useful for distraction. The boss gets a good deal most health in exchange. Seems fair enough.


Their damage isn't much, but their health is really high, and having 2 NPCs tank 2/3ds or more of the attacks for you really changes most fights. Those two bosses in the Sunken King DLC are actually really challenging when you don't have 2 other people distracting them.

I'm not saying don't use the phantoms. By all means, play the game however it's fun for you, but maybe don't talk about how easy-paesy those bosses were when you don't even attempt a single run of them without a pair of phantoms to back you up.

frozentreasure
Nov 13, 2012

~

Gothsheep posted:

but maybe don't talk about how easy-paesy those bosses were when you don't even attempt a single run of them without a pair of phantoms to back you up.

Well they did attempt Elana without phantoms a couple of times; and got combo'd multiple times. The real reason Elana and Sinh don't seem as hard as Fume is because Elana is deliberately weak (don't read until you beat the main game) just like all the children of Dark or Manus or whatever the official title is, Sinh is designed to hit several times for less damage rather than once for almost your entire health bar, Sinh is a very big target who cannot attack to cover almost his entire body with every attack like Fume does, instead usually just swiping at things in front of him, neither of them are being healed or switching aggro at random, and Fume has much, much higher defences. Also that was a very fortunate Sinh pattern. A win is a win is a win, though. Now we can go on to something new again. Like the rest of Brume Tower, before it slips their minds.

Even though bosses seem easy enough to taunt the game about it now, if I had to guess, without summons, they'll probably still die at least once to many of the remaining non-DLC ones, especially Vendrick if they fight him immediately, Velstadt if he gets a chance to shoot his dark hail, and Ancient Dragon if they initiate the fight, which would probably keep this LP going for another four months.

You can't cut Sinh's tail off, nor can you cut any boss' tail off. That's part of the reason every boss drops a soul.

Oh, and I have to mention this because I just remembered that you've been doing it for two games now: press Y when equipping things. It changes the display to show your character's stats, including total attack value of each weapon, total defence ratings against the various damage types, and so on. Did that in the first game, too, so you could actually see what, for example, the wolf ring would do. Makes it a lot easier to see exactly how effective a piece of gear with a specific effect will be.

Gothsheep
Apr 22, 2010

frozentreasure posted:

Well they did attempt Elana without phantoms a couple of times; and got combo'd multiple times. The real reason Elana and Sinh don't seem as hard as Fume is because Elana is deliberately weak (don't read until you beat the main game) just like all the children of Dark or Manus or whatever the official title is, Sinh is designed to hit several times for less damage rather than once for almost your entire health bar, Sinh is a very big target who cannot attack to cover almost his entire body with every attack like Fume does, instead usually just swiping at things in front of him, neither of them are being healed or switching aggro at random, and Fume has much, much higher defences. Also that was a very fortunate Sinh pattern. A win is a win is a win, though. Now we can go on to something new again. Like the rest of Brume Tower, before it slips their minds.


Yeah, Elana is actually a very tough fight. She's the only boss in the game for me, that I was unable to beat solo, including Fume Knight. (Though I found her way more frustrating and way less fun than Fume Knight so I gave up earlier). When you don't have screening phantoms, the big guy she summons is very aggressive and gives you no room to breathe, while she loves lobbing those delayed blast fireballs behind you every time you're looking at him instead. Sinh I thought was a really fun fight because he's stupidly mobile despite how big he is, so you're constantly switching between evading his toxic blasts and running in to get what hits you can before he takes to the air again. It was a fun and hectic fight that gives you a huge amount of space and then forces you to use all of it, running around to different areas as the one you're in fills up with toxic clouds.

The DLC bosses are easily the hardest bosses in the game, though. Save one or two optional ones in the main game.

NGDBSS
Dec 30, 2009






I find that two things help with Elana, though they're not strictly necessary. First, a lot of aggression, since the longer the fight goes the more time she has to summon the dead. (Usually it's a bunch of human-sized skeletons, though, instead of one large guy with a big hammer.) Second, having massive dark resistance nullifies most of her damage (even the "fireballs"). As for Sinh, it's possible to avoid the durability damage if you just hit his head or neck. It's possible to bait out his lunge attack and counterattack him for a relatively safe if tepid boss battle.

frozentreasure
Nov 13, 2012

~
I haven't played Dark Souls III, so I hope this stays true when I go through it, but something I just realised that I really love: you still have never taken down an OG dragon entirely on your own terms. They're always either undead, drakes, mutated, or have been severely crippled by a third party beforehand (Gough and Yorgh), just to make it even. But the one time you found a true stone dragon, they gave zero mind to anything you did to them.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS

Gimbal lock posted:

If they really did the Fume Knight as mentioned at the beginning of #91 (but provided no proof for since it doesn't happen in that Fume Knight extravaganza video),

That is entirely my bad. I fumbled with the video numbers. Here's the second one, in which we finally emerge victorious with the help of a sunbro. Sorry about that!

Addamere fucked around with this message at 13:47 on Jan 10, 2017

hanales
Nov 3, 2013

Addamere posted:

That is entirely my bad. I fumbled with the video numbers. Here's the second one, in which we finally emerge victorious with the help of a sunbro. Sorry about that!



I haven't watched the entire LP so I don't know if you've reached that area to get it, but the sunbro is using a twin blade class item.

NGDBSS
Dec 30, 2009






hanales posted:

I haven't watched the entire LP so I don't know if you've reached that area to get it, but the sunbro is using a twin blade class item.
It's the Red Iron Twinblade (or as the community likes to call it, the "Red Iron Winblade"), which isn't quite accessible yet but which will shortly be so.

Good to see that you've downed the Fume Knight, at least. There's still one more standard boss in the Old Iron King DLC, but you can't access them yet without some story progression in the base game. In any case, the idea with him is that the second phase is generally easier by virtue of him exclusively using his namesake slow UGS. There's actually a lore-based way to force him into it off the bat, but you haven't seen the relevant bits yet. (Just check out the Fume Knight's equipment for some hints there.) So in that phase he's got four attacks:

NGDBSS posted:

-A (relatively) quick multi-hit combo. Dodge away from this.
-A telegraphed point-blank AoE. Dodge or run away from this, including the dark fireballs that it releases after the initial burst.
-A slow fiery sweep of his sword. Learn how to dodge under this to his left, then smack him in the rear end once (or twice with a really fast weapon).
-A charging stab. Learn how to dodge towards him (effectively ducking under the sword), then smack him in the face once.
The other thing is that to encourage the last attack and to discourage the first, you generally want to maintain at least medium distance. Using this sort of strategy to just counter everything he does by rote will actually make him relatively easy; this fight is one of the few I've managed to take down without sustaining any damage. (I was elated enough there to take a screenshot, but my weapon of choice is NG+/ascetic-only.)

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS


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hanales
Nov 3, 2013
The reason there are 2 NPCs at the beginning of that zone is it is designed to be co-oped. Even if you don't have the DLC you can put your sign down in a non-DLC place that matches that initial room and be summoned into the DLC.

This is one of my favorite bosses, because the characters are designed off a tryhard gank squad. (Havel, bleed build, rapier spam plus greatbow sniping). Get out your buckler and parry the world.

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