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Psion posted:
No because it isn't the technicalities of the rules it's the cult of personality built up around the Nexus. The real way to get around this is to host off-site and prepare for the DMCA takedown requests sent in by a bunch of chumps that don't understand how those actually work. Like it is really easy to just do it, tell everyone to gently caress off and wait around till you become an institution within the community itself. The rules that the Nexus has is *not* the rules of the community, everyone just kind of goes along with it. Oceanbound posted:Most of the stuff works fine in SE if you just install it. Someone made a post in the Nexus page that tells you which options to avoid when installing. KakerMix posted:
KakerMix fucked around with this message at 19:36 on Jan 9, 2017 |
# ? Jan 9, 2017 19:28 |
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# ? May 30, 2024 14:19 |
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Someone rehosted my house mod on Betheseda.net while I wasn't paying attention but 1. I don't really care so long as he didn't try to monetize it and 2. It looks like he hosed up some stuff in the transition and lol good luck with that. I never got around to completely finishing and debugging the mod since I really burnt out after a while there and jumping back into Skyrim modding is basically a commitment in every sense of the word. Sorry if any of you were waiting on it. Two things to say though: 1. Rayek actually is working on a big update of the original mod and used a bunch of my ideas; it looks pretty good and is worth checking out. 2. I've spent enough time away that the itch is coming back, I'll probably wait till SKSE64 is out though since that poo poo is just way too useful on both sides of the modding coin.
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# ? Jan 9, 2017 19:47 |
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A problem I'm having is that when I load a new save after the qasmoke test cell for a new game I find that the notification text persists from loading mods. This means that when in the qasmoke cell I have a bunch of text in the upper-left corner telling me about all the mods loading, then after I load a new save I find that this text is still visible and even keeps loading for several more minutes. Does this mean that scripts from the qasmoke cell are then transferred into the new save, or is it only the text that persists? Basically I want to know if this will break my saves. It doesn't seem to happen with each and every load but it happens with most. I didn't notice this issue on an earlier install and modlist so I assume it's a mod-related issue. Anyone know the cause? I'm just asking now before I go ahead and tear apart my mod list trying to find the source. EDIT: Also, what's up with it when NPCs seem to strech out into infinity then go invisible? All this is on Oldrim.
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# ? Jan 9, 2017 20:04 |
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Guess what motherfuckers I've got EnaiSiaion's Dwemertech - Magic of the Dwarves properly converted over to SSE. I mean, it isn't crashing and the scripts and poo poo are firing so that's good right? I messaged EnaiSiaion the files as well so hopefully it's all good. https://drive.google.com/open?id=0B_c6m_c6szJHVlhZZFJVTHctbFU EDIT Also updated Pit Fighters and JKs Cities to use .bsa files because loose files are bad. KakerMix fucked around with this message at 02:19 on Jan 10, 2017 |
# ? Jan 9, 2017 22:02 |
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Cat Mattress posted:The updated URL scheme for that would be this but it doesn't seem to exist. I found there had been a reupload but it also doesn't exist anymore. I guess there was some sort of drama, the guy is banned. Try modpiracy, or backtranslate one of the translations, since there are a few. I tried modpiracy, and a couple of other people were asking for the updated version, but no luck. I looked through the comments on the old version, though, and it sounds like Immersive Weapons has some of the same stuff. I have Heavy Armory installed, but the description for Immersive Weapons says it doesn't conflict with any mods (aside from leveled lists). If the old version of WotTE doesn't work, should it be removed from the OP? Also, I know this is the Nexus we're talking about, but I find it odd that they'd remove a mod author's files if they get banned. Wouldn't that cause issues with NMM or MO in regards to checking for updates?
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# ? Jan 10, 2017 00:34 |
Does anyone know why loading from qasmoke works but loading from the main menu makes Skyrim CTD?
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# ? Jan 10, 2017 01:09 |
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Depending on what cell you're loading into, and more specifically what mods you've got, it could be hitting a Skyrim memory limit (or whatever) and crashing out. qasmoke is a really basic cell so it doesn't push anything hard. Skyrim is more stable in-game going from cell to cell than it is loading a cell from scratch, so this kinda thing can happen.
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# ? Jan 10, 2017 01:36 |
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So my main goal in getting Skyrim modded was so I tackle the expansions and clear them off my backlog. Are there any mods that add to or improve aspects for Dawnguard/Dragonborn? I remember someone saying that Dragonborn was frustrating because the map's not helpful or something along those lines.
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# ? Jan 10, 2017 01:58 |
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For those of you that use Ordinator did you find it balanced more towards earning more perk points than the norm via some other perk mod or was it just fine with the one perk per level arrangement? How diverse can your build be before you're spread too thin?
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# ? Jan 10, 2017 02:05 |
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Deified Data posted:For those of you that use Ordinator did you find it balanced more towards earning more perk points than the norm via some other perk mod or was it just fine with the one perk per level arrangement? How diverse can your build be before you're spread too thin? Iirc every single skill tree in ordinator has a combat focused perk line. So I've been fine with my one perk point per level as an Alteration/one handed mage, illusion only mage, and a pickpocket. Only issue ive had is my melee only dude when i face necromancers, but that's a base game issue since enemies have infinite mana to backpeddle while you are slowed with no stamina. But boy when i get in there with my sword and board...
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# ? Jan 10, 2017 02:31 |
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I'm finally relenting and playing Skyrim for realzies this time, even with the tediousness of organizing mods. I'm craving old-school RPG action, even if I weep for my harddrive space. I'm having a hankering for an archer thief this time. Any mods I should consider? For whatever reason, I love sneaking through castles and pilfering whatever I can find that isn't nailed down to fence off. e: I'm gonna go with this guide for basic graphics/modding because I'm a big dumb dumb who wants no-muss no-fuss with his game. : http://www.nexusmods.com/skyrim/mods/76373/ Teriyaki Koinku fucked around with this message at 03:00 on Jan 10, 2017 |
# ? Jan 10, 2017 02:49 |
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Max Wilco posted:So my main goal in getting Skyrim modded was so I tackle the expansions and clear them off my backlog. Are there any mods that add to or improve aspects for Dawnguard/Dragonborn? I remember someone saying that Dragonborn was frustrating because the map's not helpful or something along those lines. Dragonborn's worldspace is small enough you don't really need the map either way, but I use a Quality Worldmap or whatever because it's great. Very useful Dawnguard mods include disabling stupid vampire attacks in cities (because they're stupid) and then not playing it until you're really bored.
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# ? Jan 10, 2017 02:56 |
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Converted Inconsequential NPCs this time. SSE File EDIT And the 'enhancment' module that allows these NPCs to use armor from Immersive Armors and Winter is Coming. KakerMix fucked around with this message at 04:24 on Jan 10, 2017 |
# ? Jan 10, 2017 03:37 |
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KakerMix posted:Converted Inconsequential NPCs this time. I'm loving your conversions - cool selections for mods to port over. Just wanted to say thanks!
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# ? Jan 10, 2017 04:47 |
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So I've finally got Skyrim modded how I like it, but now the game is crashing my graphics card. I'm in that temple outside of Dawnstar, and I play for a few minutes, only for the screen to go black and my monitor loses the signal, forcing me to restart the computer. Is there a way to toggle ENB on-and-off or does it have to be uninstalled? I think that might be the cause, because it seems like it would be the most resource intensive, but it might be something else. I've also got the Hi-Res DLC and the unofficial patch for it, as well as the Hi-Res DLC Optimization and the Noble Skyrim texture mod. EDIT: I think I might have figured out the problem. I reinstalled the Hi-Res DLC Optimization, and used the lower setting (the higher settings use more VRAM). So far, I haven't had any crashing issues, but I'll have to play some more and see if I run into the issue again. Max Wilco fucked around with this message at 10:15 on Jan 10, 2017 |
# ? Jan 10, 2017 09:59 |
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Max Wilco posted:So I've finally got Skyrim modded how I like it, but now the game is crashing my graphics card. I'm in that temple outside of Dawnstar, and I play for a few minutes, only for the screen to go black and my monitor loses the signal, forcing me to restart the computer. Shift + F12 to toggle the graphics portion, shift + F10 to open the ingame menu with all the options. If your monitor is anything other than 1080p the menu is going to have weird mouse movement separate from the game cursor.
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# ? Jan 10, 2017 10:22 |
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I was an idiot who kept a bunch of unused playback game recordings numbering in the dozens of gigs on his HDD, so guess who has two thumbs and is ready to mod? This guy.
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# ? Jan 10, 2017 15:04 |
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lol at the Imperious racial traits mod, some of these bonuses are absurd and cartoonish but I love it. Orcs can create a shockwave that knocks enemies off their feet once every combat encounter. Also lol at the Nords getting damage bonuses against a race of your choice - weaponized racism.
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# ? Jan 10, 2017 15:43 |
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Deified Data posted:lol at the Imperious racial traits mod, some of these bonuses are absurd and cartoonish but I love it. Orcs can create a shockwave that knocks enemies off their feet once every combat encounter. gently caress yeah cannibal Bosmer without doing Namira's quest.
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# ? Jan 10, 2017 15:47 |
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Not only that, but you can disable the Green Pact, and play as a Bosmer apostate! (As seen in the book "Why We Farm".)
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# ? Jan 10, 2017 16:11 |
I have been using SPERG forever, how are the other overhauls in the OP in comparison?
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# ? Jan 10, 2017 16:55 |
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gmq posted:I have been using SPERG forever, how are the other overhauls in the OP in comparison? I've switched to Ordinator and I enjoy it quite a lot. Not as much qol as SPERG but I like the various builds you can try
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# ? Jan 10, 2017 17:43 |
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Ordinator is missing Best Friend so its trash imo. More seriously it has some cool bits but I don't like it as much as SPERG. The SPERG/Ordinator patch gives you most of the good bits which is cool
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# ? Jan 10, 2017 17:46 |
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The biggest difference between SPERG and Ordinator for me is that SPERG rewards you for branching out into different perk trees while Ordinator is all about making you decide on a specific build early on and sticking with it. Say you've been playing mostly with swords but you find a really cool mace you want to use. With SPERG you can switch and have no problems but with Ordinator all those perks you took to make your swords more powerful don't do jack for a mace. Same way with Frost/Fire/Lightning spells, you have to pick one and stick with it.
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# ? Jan 10, 2017 18:05 |
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Zore posted:Ordinator is missing Best Friend so its trash imo.
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# ? Jan 10, 2017 18:18 |
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I literally start every SPERG playthrough with player.advskill spechcraft 100000 which bumps you to 41 speech and lets you get Best Friend immediately because playing Skyrim without my animal bro just feels wrong now.
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# ? Jan 10, 2017 18:21 |
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CFox posted:The biggest difference between SPERG and Ordinator for me is that SPERG rewards you for branching out into different perk trees while Ordinator is all about making you decide on a specific build early on and sticking with it. Say you've been playing mostly with swords but you find a really cool mace you want to use. With SPERG you can switch and have no problems but with Ordinator all those perks you took to make your swords more powerful don't do jack for a mace. Same way with Frost/Fire/Lightning spells, you have to pick one and stick with it. Ordinator does have a built-in respec function for perk points at least. And as for the SPERG Best Friend it's true that Ordinator doesn't have that but Imperious Racial Traits (by the same author) owns hard because I am a Bosmer that's running around with a saber cat that I tamed right before it attacked me using my racial special ability I earned for hunting animals pointed out to me by my bird bro. Also, cannibalism.
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# ? Jan 10, 2017 19:00 |
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KakerMix posted:Ordinator does have a built-in respec function for perk points at least. And as for the SPERG Best Friend it's true that Ordinator doesn't have that but Imperious Racial Traits (by the same author) owns hard because I am a Bosmer that's running around with a saber cat that I tamed right before it attacked me using my racial special ability I earned for hunting animals pointed out to me by my bird bro. Also, cannibalism. I love all of his mods but I love Imperious so much. The Dunmer having literal KILL KILL KILL voices in their heads is my favorite part.
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# ? Jan 10, 2017 19:04 |
Imperious has given my kahkit punch cat the ability to leap about thirty feet while sneaking, it is wonderful. My next ability is unlocked one i get another 70k gold
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# ? Jan 10, 2017 19:40 |
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Soonmot posted:Imperious has given my kahkit punch cat the ability to leap about thirty feet while sneaking, it is wonderful. My next ability is unlocked one i get another 70k gold Sadly, it's fairly useless by the time you get it. The leap is awesome though.
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# ? Jan 10, 2017 19:59 |
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So hopefully not a stupid question but if there's some documentation on this I'd be appreciative. I'm switching computers and have to transfer my Skyrim from one machine to another. is there a way to export my Mod Organizer build and the files within from one machine to another? Or should I just copy the whole folder, install on the new machine, overwrite all the settings, install SKSE and Skyrim, link it up and call it good?
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# ? Jan 10, 2017 20:23 |
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You can copy the whole Mod Organizer folder over, I'm pretty sure.
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# ? Jan 10, 2017 20:26 |
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Malek posted:So hopefully not a stupid question but if there's some documentation on this I'd be appreciative. This works just fine. I use Mod Organizer in Dropbox to sync my entire modded Skyrim across multiple PC's and it works great.
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# ? Jan 10, 2017 20:31 |
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I like ordinator more than sperg because it alters the actual active combat more. Sperg is a lot of "Y does X% more damage" which is okay but doesn't change gameplay like timed shield blocks or war dancing
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# ? Jan 11, 2017 08:21 |
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But yeah all mods should include the ability for animal friends
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# ? Jan 11, 2017 08:22 |
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Ordinator has a perk that lets you tame a companion animal. I like rolling with a little bunny or snow fox.
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# ? Jan 11, 2017 09:21 |
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Lazy_Liberal posted:Ordinator has a perk that lets you tame a companion animal. I like rolling with a little bunny or snow fox. Yeah, but they can't go through doors. Or scale. You have to abandon them all the time. It really bugs me there aren't more good animal companion mods really. Every time I do a reinstall I look for one and its always just a glut of reskinned dogs, a bear/sabertooth or nothing. There's a huge 'Tame the Beasts of Skyrim' that's interesting but incredibly unstable and barely functional. I would love to be able to get a Chaurus pet for instance (I once modded SPERG to change the dog into a Chaurus but it was glitchy since I don't have that much practical modding experience). Or an Ash Hopper, or something. Maybe even just a mod to make Dawnguard's armored Trolls not total poo poo!
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# ? Jan 11, 2017 10:15 |
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Zore posted:Yeah, but they can't go through doors. Or scale. You have to abandon them all the time. You can get Phenderix's Magic whatever, SSE or Oldrim, allows you to summon any creature indefinitely, they show up as conjuration spells. I'd advice against the guys ~Magic World~ as it's a giant eyesore outside of Markarth and is just an all around bloated shitshow.
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# ? Jan 11, 2017 10:23 |
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Just noticed there's an entire bard/skald perk tree within speechcraft in Ordinator. That's like an entire self-contained RP conceit right there. I was forced to make the move to Ordinator from SPERG because of SSE, otherwise I probably would have installed SPERG again because that's what I know, but now that I've gotten more used to Ordinator I think I prefer it.
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# ? Jan 11, 2017 18:20 |
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# ? May 30, 2024 14:19 |
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Deified Data posted:Just noticed there's an entire bard/skald perk tree within speechcraft in Ordinator. That's like an entire self-contained RP conceit right there. I've started using the Sperg-Ordinator combined since I liked Ordinator's variety of perks and builds but missed things like armor skill-ups and auto-perks. So far it's working out real nice.
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# ? Jan 11, 2017 22:18 |