Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
madjack
Dec 31, 2013
all of which are terrible ideas except maybe possibly the barghest

edit: i wasnt kidding when i said you should run nighthawk fleet btw

Adbot
ADBOT LOVES YOU

RhoA
Jul 20, 2014

Venom Snake posted:

We live in goku! Most of our time is spent making fits

Got to do something productive while you're mining or ratting your life away.

Venom Snake
Feb 19, 2014

by Nyc_Tattoo

madjack posted:

all of which are terrible ideas except maybe possibly the barghest

edit: i wasnt kidding when i said you should run nighthawk fleet btw

I never said we come up with good fits but yeah iv tried to convince the powers that be that nighthawks are good

Booley
Apr 25, 2010
I CAN BARELY MAKE IT A WEEK WITHOUT ACTING LIKE AN ASSHOLE
Grimey Drawer

Zephyrine posted:

Help me Flanders!

The fullmoon is upon me and I feel the need to fire missiles.

Help me make a Phoenix for anti capital and anti structure work that is superior to the Naglfar.

The budget would be around 3 billion for fittings.

You can't. You can outtank a naglfar, but with either cruise or torp you do less damage, with torps a moving capship or most poses will sigtank you, and you're easily out of range of things. This will take either cruise or torps with no fitting change, but torps only hit out to 55 so good luck? (javelin goes out to 80, but even less dps).

[Phoenix, Anti-Cap]

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
True Sansha Power Diagnostic System
Capital Implacable Compact Emergency Hull Energizer

Capital Shield Extender II
Capital Shield Extender II
Pithum C-Type Adaptive Invulnerability Field
Pithum C-Type Adaptive Invulnerability Field
Pith C-Type EM Ward Field
Pith X-Type Thermal Dissipation Field
Capital Shield Extender II

Siege Module II
XL Torpedo Launcher II, Guristas Scourge XL Torpedo
XL Torpedo Launcher II, Guristas Scourge XL Torpedo
XL Torpedo Launcher II, Guristas Scourge XL Torpedo
Heavy Gremlin Compact Energy Neutralizer

Capital Hydraulic Bay Thrusters I
Capital Core Defense Field Extender I
Capital Core Defense Field Extender I

Zephyrine
Jun 10, 2014

This is what meat is supposed to be like, dingus

Booley posted:

You can't. You can outtank a naglfar, but with either cruise or torp you do less damage, with torps a moving capship or most poses will sigtank you, and you're easily out of range of things. This will take either cruise or torps with no fitting change, but torps only hit out to 55 so good luck? (javelin goes out to 80, but even less dps).

[Phoenix, Anti-Cap]

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
True Sansha Power Diagnostic System
Capital Implacable Compact Emergency Hull Energizer

Capital Shield Extender II
Capital Shield Extender II
Pithum C-Type Adaptive Invulnerability Field
Pithum C-Type Adaptive Invulnerability Field
Pith C-Type EM Ward Field
Pith X-Type Thermal Dissipation Field
Capital Shield Extender II

Siege Module II
XL Torpedo Launcher II, Guristas Scourge XL Torpedo
XL Torpedo Launcher II, Guristas Scourge XL Torpedo
XL Torpedo Launcher II, Guristas Scourge XL Torpedo
Heavy Gremlin Compact Energy Neutralizer

Capital Hydraulic Bay Thrusters I
Capital Core Defense Field Extender I
Capital Core Defense Field Extender I

Doesn't a Naglfar with high damage T2 ammo have an ootimal of like 16 km and 19 with em ammo?

Also since the Phoenix already has such a large tank I wad thinking you could put a few mids towards application modules. I mean why go for a tank of 5 million or so ehp when you're the last target anyway? Might as well scale it down to the 2.5 range and still have a large tank.

Landsknecht
Oct 27, 2009
I hope this person is trolling, nobody can be so unfunny and dumb
https://zkillboard.com/kill/58712192/

the phoenix is good for something at least

rocket_Magnet
Apr 5, 2005

:unsmith:
On the subject of Lif fits I present this chap's fit
https://zkillboard.com/kill/59060501/

he just would not die

L0cke17
Nov 29, 2013

Venom Snake posted:

I never said we come up with good fits but yeah iv tried to convince the powers that be that nighthawks are good

Nighthawks are Drakes that are better in every way. Sadly in big fights they kinda suck because HML application is awful. And with hams they have no range. Better off with sleipnirs or vultures in most cases if you're gonna run a shield command ship doctrine.

madjack
Dec 31, 2013

L0cke17 posted:

Nighthawks are Drakes that are better in every way. Sadly in big fights they kinda suck because HML application is awful. And with hams they have no range. Better off with sleipnirs or vultures in most cases if you're gonna run a shield command ship doctrine.

this is was for holesquad specifically, which does a lot of brawling at 0 on holes, so rage kinetic hams + standard crash + one web = 800+ full dps application on an afterburning t3 (assuming command ships 5)

proteus fleets may be an issue..

Roller Coast Guard
Aug 27, 2006

With this magnificent aircraft,
and my magnificent facial hair,
the British Empire will never fall!


L0cke17 posted:

Nighthawks are Drakes that are better in every way. Sadly in big fights they kinda suck because HML application is awful. And with hams they have no range. Better off with sleipnirs or vultures in most cases if you're gonna run a shield command ship doctrine.

If you run a command ship fleet is there any way for hostiles to tell which ship is actually dropping the command bubbles?

L0cke17
Nov 29, 2013

Roller Coast Guard posted:

If you run a command ship fleet is there any way for hostiles to tell which ship is actually dropping the command bubbles?

very careful watching, or ship scanners. But the real trick is that everyone runs a single link, even if its only t1. That way no matter who dies you keep some amount of boosts up.

madjack posted:

this is was for holesquad specifically, which does a lot of brawling at 0 on holes, so rage kinetic hams + standard crash + one web = 800+ full dps application on an afterburning t3 (assuming command ships 5)

proteus fleets may be an issue..

Thats fair. Makes sense. Also youd probably need a couple target painters.

madjack
Dec 31, 2013

L0cke17 posted:

Thats fair. Makes sense. Also youd probably need a couple target painters.

On everything except ab logi and t3ds, actually no. Even on them, just swap to faction ammo for ~100dps loss, and a couple of webs does the trick. Nighthawk application bonuses are nuts.

ullerrm
Dec 31, 2012

Oh, the network slogan is true -- "watch FOX and be damned for all eternity!"

L0cke17 posted:

Nighthawks are Drakes that are better in every way. Sadly in big fights they kinda suck because HML application is awful. And with hams they have no range. Better off with sleipnirs or vultures in most cases if you're gonna run a shield command ship doctrine.

Ironically, I'd rather fly a Drake in many cases. The Nighthawk is horribly CPU constrained; while it has decent bonuses and the application is great, getting everything you'd want on it is a hassle, and for HAMs I'd be tempted to fly a Claymore instead due to the higher speed and better slot layout.

Landsknecht
Oct 27, 2009
I hope this person is trolling, nobody can be so unfunny and dumb
someone here buy a caedes from me, best price guaranteed

Ullerm sounds like a guy who needs a caedes

RazNation
Aug 5, 2015

L0cke17 posted:

very careful watching, or ship scanners. But the real trick is that everyone runs a single link, even if its only t1. That way no matter who dies you keep some amount of boosts up.


Did CCP ever get rid of off-grid boosters?

I haven't played in over a year.

gwrtheyrn
Oct 21, 2010

AYYYE DEEEEE DUBBALYOO DA-NYAAAAAH!

RazNation posted:

Did CCP ever get rid of off-grid boosters?

I haven't played in over a year.

Yes, you have to be within some 60km of most boosting ships to get bonuses now.

Discussion Quorum
Dec 5, 2002
Armchair Philistine
Speaking of boosts, is it worth training command destroyers purely for booshing and killing stuff? I don't mind training some T1 boosting skills but no way am I training WC 5 or a bunch of T2 boosting stuff right now.

Landsknecht
Oct 27, 2009
I hope this person is trolling, nobody can be so unfunny and dumb

Discussion Quorum posted:

Speaking of boosts, is it worth training command destroyers purely for booshing and killing stuff? I don't mind training some T1 boosting skills but no way am I training WC 5 or a bunch of T2 boosting stuff right now.

command destroyers pwn

I'll make spots on station undocks and just boosh idiots off, it's amazing

L0cke17
Nov 29, 2013

Discussion Quorum posted:

Speaking of boosts, is it worth training command destroyers purely for booshing and killing stuff? I don't mind training some T1 boosting skills but no way am I training WC 5 or a bunch of T2 boosting stuff right now.

Theyre interesting. Certainly they can be fun and useful, but their dps is quite anemic, so theyre bad for solo. Small-gang theyre fine though. I had a ton of fun with 5 CD alts doing shenanigans in both big fleet stuff and smaller fleet concepts. Also even t1 links are insane, so I highly recommend training t1 skirmish links and t1 info links especially to run the lock range link and the speed link for small-gang fights.

Landsknecht
Oct 27, 2009
I hope this person is trolling, nobody can be so unfunny and dumb

L0cke17 posted:

Theyre interesting. Certainly they can be fun and useful, but their dps is quite anemic, so theyre bad for solo. Small-gang theyre fine though. I had a ton of fun with 5 CD alts doing shenanigans in both big fleet stuff and smaller fleet concepts. Also even t1 links are insane, so I highly recommend training t1 skirmish links and t1 info links especially to run the lock range link and the speed link for small-gang fights.

uh they're prettymuch as powerful at facefuck range as a dictor, so you're getting a lot out of them

boosh mechanics are either stupidly good (if you can use them), or they'll make your own gang hate you when you somehow boosh them off their target

Carth Dookie
Jan 28, 2013

Discussion Quorum posted:

Speaking of boosts, is it worth training command destroyers purely for booshing and killing stuff? I don't mind training some T1 boosting skills but no way am I training WC 5 or a bunch of T2 boosting stuff right now.

Chain booshing station gaming dickheads into a bubble death maw will never, ever stop being funny.

Not much chop solo, but in gangs they are gold.

L0cke17
Nov 29, 2013

Landsknecht posted:

uh they're prettymuch as powerful at facefuck range as a dictor, so you're getting a lot out of them

boosh mechanics are either stupidly good (if you can use them), or they'll make your own gang hate you when you somehow boosh them off their target

I should have qualified that as their dps is anemic with long-range weapon platforms. Nearly every small-gang I've done recently has been fast kiting nonsense, not brawling though, so take that as you will.

gwrtheyrn
Oct 21, 2010

AYYYE DEEEEE DUBBALYOO DA-NYAAAAAH!
It doesn't even take that much to train t2 links. Maybe don't train all the way to the mindlink if you don't want to

Booley
Apr 25, 2010
I CAN BARELY MAKE IT A WEEK WITHOUT ACTING LIKE AN ASSHOLE
Grimey Drawer

Zephyrine posted:

Doesn't a Naglfar with high damage T2 ammo have an ootimal of like 16 km and 19 with em ammo?

Also since the Phoenix already has such a large tank I wad thinking you could put a few mids towards application modules. I mean why go for a tank of 5 million or so ehp when you're the last target anyway? Might as well scale it down to the 2.5 range and still have a large tank.

The naglfar has this thing called barrage that puts it at 41+70 range (so still doing 4250 dps at about 110km), and doesn't have an awkward 100% cutoff right in the middle of useful range.

Sure, you could scale the tank down for application, but that hurts your ability to do the one thing you're good at, eating doomsdays in a big brawl. You apply OK to most supers already, it's dreads/carriers that you can't natively apply well to, and your application to them doesn't matter since in most decent size fights the target will die while your missiles are in flight, so you apply nothing.

dialhforhero
Apr 3, 2008
Am I 🧑‍🏫 out of touch🤔? No🧐, it's the children👶 who are wrong🤷🏼‍♂️
The concept of the Phoenix being bad was created by and for the Jita elite in order to make titanium carbide manufacturing less competitive. This smear campaign against the Phoenix being bad are a result of irresponsible decision of a few player organizations to run with a false and unsubstantiated report. Sad! This is fake news, it's a smear campaign by the corrupt to control your decisions to benefit the Eve economic elite and you shouldn't listen to it. It's bad. The Phoenix is very, very good, believe me.

ullerrm
Dec 31, 2012

Oh, the network slogan is true -- "watch FOX and be damned for all eternity!"

RazNation posted:

Did CCP ever get rid of off-grid boosters?

I haven't played in over a year.

Yep. They're now AOE modules that affect everyone within a certain radius (adjustable by certain mods, rigs, and ship bonuses). This is really nice for several reasons:

1) Death to off-grid boosters

2) Don't have to worry about wing command, fleet command, etc. and assigned boosters -- it just works

3) You can have multiple redundant boosts and it'll always pick the strongest one. So you can do silly things like "okay, sleipnir fleet, everyone who can fit a link fits a link" and have 100+ boosters in fleet.

4) It affects yourself, so you can fly BCs/BSes/CDs and solo with your own links. I've gotten a bunch of fights where I've broken out the surprise self-boosting and zipped up in speed / tackle range / etc.

They also changed how link modules work -- instead of having three different armor links, you now have a single armor link with three different scripts. This means you can do a little bit of link-changing on the fly in combat if needed.

On the downside, they also significantly reduced how many links you can run at a time -- most booster boats are only running two links now. And they made the Command Processor a rig instead of a module, so you can't increase the number of links without significantly compromising your tank.

gwrtheyrn
Oct 21, 2010

AYYYE DEEEEE DUBBALYOO DA-NYAAAAAH!

ullerrm posted:

On the downside, they also significantly reduced how many links you can run at a time -- most booster boats are only running two links now. And they made the Command Processor a rig instead of a module, so you can't increase the number of links without significantly compromising your tank.
One upside to this change is it's now possible to fit 2 bursts onto a command destroyer. Before, the command processor would skullfuck the CD's cpu, but now it's 'only' a rig slot

Klyith
Aug 3, 2007

GBS Pledge Week

ullerrm posted:

Yep. They're now AOE modules that affect everyone within a certain radius (adjustable by certain mods, rigs, and ship bonuses). This is really nice for several reasons:
Everyone in your fleet, or everyone everyone?


quote:

On the downside, they also significantly reduced how many links you can run at a time -- most booster boats are only running two links now. And they made the Command Processor a rig instead of a module, so you can't increase the number of links without significantly compromising your tank.
OTOH it finally puts shield and armor commend on the same footing.

Rhymenoserous
May 23, 2008

L0cke17 posted:

Theyre interesting. Certainly they can be fun and useful, but their dps is quite anemic, so theyre bad for solo. Small-gang theyre fine though. I had a ton of fun with 5 CD alts doing shenanigans in both big fleet stuff and smaller fleet concepts. Also even t1 links are insane, so I highly recommend training t1 skirmish links and t1 info links especially to run the lock range link and the speed link for small-gang fights.

A 30 man blops gang was successfully dunking on a horde 150 man fleet one night until our logi got booshed off. They have a place in any fleet engagement that isn't solo really.

ullerrm
Dec 31, 2012

Oh, the network slogan is true -- "watch FOX and be damned for all eternity!"

Klyith posted:

Everyone in your fleet, or everyone everyone?

Everyone in your fleet.

Except for the new Titan "spatial phenomena generators" which affect everyone. These were the replacement for the Titan fleet bonuses, and create aoe wormhole-like effects.

Ynglaur
Oct 9, 2013

The Malta Conference, anyone?

Booley posted:

The naglfar has this thing called barrage that puts it at 41+70 range (so still doing 4250 dps at about 110km), and doesn't have an awkward 100% cutoff right in the middle of useful range.

Sure, you could scale the tank down for application, but that hurts your ability to do the one thing you're good at, eating doomsdays in a big brawl. You apply OK to most supers already, it's dreads/carriers that you can't natively apply well to, and your application to them doesn't matter since in most decent size fights the target will die while your missiles are in flight, so you apply nothing.

It's almost as if, in large engagements, Phoenixes should just target a different primary than everyone else.

Booley
Apr 25, 2010
I CAN BARELY MAKE IT A WEEK WITHOUT ACTING LIKE AN ASSHOLE
Grimey Drawer

Ynglaur posted:

It's almost as if, in large engagements, Phoenixes should just target a different primary than everyone else.

Good luck with that. It'd be optimal - but it's probably not going to happen. If you were able to sufficiently organize a bunch of phoenixes, you could use them to alpha through a different set of targets from the rest of the dreads - phoenixes have significantly higher alpha than any other dread, and unlike say an arty nag you don't have to worry about tracking.

ullerrm
Dec 31, 2012

Oh, the network slogan is true -- "watch FOX and be damned for all eternity!"

Booley posted:

Good luck with that. It'd be optimal - but it's probably not going to happen. If you were able to sufficiently organize a bunch of phoenixes, you could use them to alpha through a different set of targets from the rest of the dreads - phoenixes have significantly higher alpha than any other dread, and unlike say an arty nag you don't have to worry about tracking.

To be fair, Phoenixes are much more viable against other caps now that TPs have diminished effect against sieged/triaged caps instead of no effect. One unbonused TP should get you full damage against moving armor caps.

The real pain is the delayed application -- and thats why the standard goon fit pre-rebalance had two missile velocity rigs.

Viva Miriya
Jan 9, 2007

Booley posted:

Good luck with that. It'd be optimal - but it's probably not going to happen. If you were able to sufficiently organize a bunch of phoenixes, you could use them to alpha through a different set of targets from the rest of the dreads - phoenixes have significantly higher alpha than any other dread, and unlike say an arty nag you don't have to worry about tracking.

hey do you want a new avatar so we don't have to look at this weird rear end one you have

Zephyrine
Jun 10, 2014

This is what meat is supposed to be like, dingus

Booley posted:

The naglfar has this thing called barrage that puts it at 41+70 range (so still doing 4250 dps at about 110km), and doesn't have an awkward 100% cutoff right in the middle of useful range.

Sure, you could scale the tank down for application, but that hurts your ability to do the one thing you're good at, eating doomsdays in a big brawl. You apply OK to most supers already, it's dreads/carriers that you can't natively apply well to, and your application to them doesn't matter since in most decent size fights the target will die while your missiles are in flight, so you apply nothing.

I did some testing if Pyfa with a Phoenix and two application mods.

[Phoenix, Phoenix]

Capital Emergency Hull Energizer II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Missile Guidance Computer II
Missile Guidance Computer II
Capital Shield Extender II
Capital Shield Extender II
Pith X-Type EM Ward Field
Pithum B-Type Adaptive Invulnerability Field
Pithum B-Type Adaptive Invulnerability Field

Siege Module II
CONCORD XL Torpedo Launcher
CONCORD XL Torpedo Launcher
CONCORD XL Torpedo Launcher
Cynosural Field Generator I

Capital Hydraulic Bay Thrusters I
Capital Hydraulic Bay Thrusters I
Capital Core Defense Field Extender I

DPS (pure specific damage mind you)
Range
explosion radius
explosion speed

Rage:
11178 dps
55km
6000m
62 m/s

Faction
10247 dps
66km
3567m
73 m/s

Javelin:
8384 dps
99 km
3567m
73 m/s

Change to range scripts

Faction
10247 dps
88km
4987m
55 m/s


Javelin
8384 dps
132km
4987km
55 m/s

Other than that I could fit 4 bcs due to having 2 extenders instead of 3 and the tank is still 2.5 million ehp unheated. With two bay thrusters. Fittings ~2.8 billion

You can exchange range for increased tank and reduced cost by changing a bay rig to a shield rig and meta down the invulns.

I disagree that the Phoenix is meant to soak doomsdays because as long as there is anything but a Phoenix on grid. No one will fire on it

I'm fairly certain Flanders could make an even better fit.

RazNation
Aug 5, 2015
Well, I guess that took care of getting a non-probable booster boat into system then.

Is the link that exploding star shell effect I see on the videos now?

I might just re-sub now........well, after they release the reactor citadel. :shepspends:

cybertier
May 2, 2013
I might have a chance to get some (~8) Skill Extractor from an old Account, which I thought I might use to set up PI Skills on the 3 characters on my main account.

Knowing nothing about PI I started googling PI and wormholes but that resulted in rather conflicting information. Some say I should only produce P1/P2 and straight sell that. Some say creating a chain with the available Planets to create P1 -> P2 -> P3 -> P4 is best. Some say that just importing and creating higher end stuff would be best. Also there were hybrid mentioned, like importing some and creating some yourself.

Does anyone have experience with running PI on 3 characters and low-ish amounts of work involved?

Jazzzzz
May 16, 2002

Viva Miriya posted:

hey do you want a new avatar so we don't have to look at this weird rear end one you have

that didn't work out very well :smith:

VideoGames
Aug 18, 2003
Who is pony avataring people? :mad:

Adbot
ADBOT LOVES YOU

working mom
Jul 8, 2015

cybertier posted:

I might have a chance to get some (~8) Skill Extractor from an old Account, which I thought I might use to set up PI Skills on the 3 characters on my main account.

Knowing nothing about PI I started googling PI and wormholes but that resulted in rather conflicting information. Some say I should only produce P1/P2 and straight sell that. Some say creating a chain with the available Planets to create P1 -> P2 -> P3 -> P4 is best. Some say that just importing and creating higher end stuff would be best. Also there were hybrid mentioned, like importing some and creating some yourself.

Does anyone have experience with running PI on 3 characters and low-ish amounts of work involved?

First off, it a lot of setup but can be worth it if you like semi-passive income once its done.

Unless you have a large amount of startup funds, I don't recommend doing factory planets as they can take a lot of money to run and the touch time is quite short, but if you do decide to go down that route you need the upgrades level to 5.

As for extraction, I prefer just getting P1s as you don't have to swap heads around when you have imbalances and it still makes good money even after shipping costs, but if you are willing to do a bit of extra work or are shipping it yourself P2s are good too.

To figure out builds without spending isk to make sure everything fits use - http://evegadgets.com/#/pi

  • Locked thread