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GoneRampant posted:Any tips for Neverwinter Nights 2? In particular, what's a good class/build for someone going to 3.5 after having only played 5e? First of all, if you've only played 5E on paper, you owe it to yourself to dig up a 3/3.5 sourcebook and read it. Those were the golden years of D&D. As for NWN2, spellcasters are the best; you can rest at almost anytime, so you can blow your entire load of spells on each combat, rest, repeat. In particular, you should avoid using Stoneskin and Greater Stoneskin unless you're playing at the top difficulty level; these spells make the game so easy it's almost no fun. Monks are also very good; they get huge AC bonuses, hit hard, and are immune to almost all status effects. The only class to avoid is Rogue, because many enemies are immune to crits, and traps are laughably weak. Also, unless they fixed it in a patch, the Dwarven Defender's main ability does nothing.
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# ? Jan 9, 2017 17:42 |
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# ? May 25, 2024 09:41 |
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What about NWN1? Same thing, what should I know going in blind, and does anything from the plot surface later in NWN2 or are the two completely unrelated?
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# ? Jan 9, 2017 18:23 |
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Aside from I think a couple of call backs and cameos there's no plot link between the two.
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# ? Jan 9, 2017 18:30 |
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My main recommendation for NWN2 is to plan to play the Mask of the Betrayer expansion as well. 20+th level DND combat has its quirks and there are some unique mechanics in the game that turned some people off (and can be easily fixed through the console) but it was an amazing story in a unique and compelling world with some of the best writing of any RPG. It's largely written by Chris Avellone and I think it's the second best RPG writing out there to Planescape. It's much better than the base game in my opinion (and shorter, no hours and hours of slaughtering orcs) but there is enough of a story link that you probably can't skip all of NWN2.
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# ? Jan 9, 2017 18:38 |
Pierzak posted:What about NWN1? Same thing, what should I know going in blind, and does anything from the plot surface later in NWN2 or are the two completely unrelated? If you really want to play through NWN1, though - a lot of the same applies, thieves suck and warriors have limited usefulness. Also keep in mind you can only ever have one companion and their AI is really dumb so better not rely on that too much.
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# ? Jan 9, 2017 18:48 |
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Surprisingly there doesn't seem to be anything on Bravely Second yet. Anything to know? Some super OP class combos to try out?
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# ? Jan 9, 2017 18:53 |
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Pierzak posted:What about NWN1? Same thing, what should I know going in blind, and does anything from the plot surface later in NWN2 or are the two completely unrelated? The two are mostly unrelated aside from some cameos and whatnot. Also the main campaign of NWN1 is not very good, although I am saying that as someone who has played through it like four times for some reason. If it starts feeling too dry, the two expansions Shadows of Undrentide & Hordes of the Underdark form their own (better) story with a new protagonist so you can jump there with a level 1 character as well. Hordes of the Underdark in particular is to NWN1 what Mask of The Betrayer is to NWN2, the epic-level expansion that's somehow way better than the stuff before it. But aside from that, for the original campaign I'd probably recommend playing an arcane caster like a Wizard. First of all you can't directly control the one henchman you get, and their AI is extremely lousy in that role. Second of all your character never reaches epic levels so their power never really falls off. Third of all there's a million locked doors and containers and if you don't have the Knock spell to unlock them with, you almost have to take the Rogue henchman with you. Clerics are also somehow even more overpowered in NWN1 than in the sequel if memory serves. And bind henchman orders (follow, stop, attack, etc.) to your hotbars to have an easier time ordering them around.
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# ? Jan 9, 2017 18:53 |
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Pierzak posted:What about NWN1? Same thing, what should I know going in blind, and does anything from the plot surface later in NWN2 or are the two completely unrelated? Pretty much the same; spellcasters are awesome, but everyone is good except for rogues. The main quest is boring, hold your nose and plow through it. Yes, Aribeth is horribly written nerdbait.
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# ? Jan 9, 2017 19:00 |
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Kanfy posted:Third of all there's a million locked doors and containers and if you don't have the Knock spell to unlock them with, you almost have to take the Rogue henchman with you. If you're playing a Wizard then you can take the Fairy as your familiar, they can unlock doors and disarm traps. They also get defensive bonuses since they're so tiny, making them effective tanks, and they can backstab.
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# ? Jan 9, 2017 20:30 |
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Nate RFB posted:Surprisingly there doesn't seem to be anything on Bravely Second yet. Anything to know? Some super OP class combos to try out? - You can get all the jobs from the sidequests later, so pick whichever you want at first. - The Spellcraft ability from the Wizard class can be used with any spellcasting ability, so try out different combos and enjoy how cool Spellcraft is!
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# ? Jan 9, 2017 21:03 |
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Anything helpful to know for War for (or Fall of) Cybertron? It SEEMS like a pretty straightforward series but I figured I'd ask. Also how does Devastation compare to this? I hear that it's good if you like the cartoon but the movies exist so I'm skeptical.
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# ? Jan 9, 2017 21:33 |
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juliuspringle posted:Anything helpful to know for War for (or Fall of) Cybertron? It SEEMS like a pretty straightforward series but I figured I'd ask. Also how does Devastation compare to this? I hear that it's good if you like the cartoon but the movies exist so I'm skeptical. I liked Devastation. I get that you're skeptical if the whole "you'll like it if you liked the cartoon" was ever used in defence of the movies simply because the movies and characters share names but no, if you liked the cartoon then Devastation really will feel like a long-lost episode of the show. Overall the game feels kinda budget, and there are some weird choices peppered throughout, but ultimately the real core mechanics of it being a beat-em-up are fun and polished. The combat was always a treat. If you're okay with button sequence combos and you like the G1 Transformers then it's worth checking out. Just don't pay much for it.
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# ? Jan 9, 2017 21:41 |
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juliuspringle posted:Anything helpful to know for War for (or Fall of) Cybertron? It SEEMS like a pretty straightforward series but I figured I'd ask. Also how does Devastation compare to this? I hear that it's good if you like the cartoon but the movies exist so I'm skeptical. They don't really compare at all? The Cybertron games are I can't remember how long but let's just say 10 hour play and forget games. They're totally amazing, absolute blast highly recommended, but I'd probably never play one again. Like the new Wolfenstein game again? Absolutely loved it, recommend it to everyone, will probably never pick it up again. Devastation (which I haven't played, but) is a Platinum game. So you can play the (10?) hours and that's great. Then there's another 10 hours of unlocking stuff. Then another 60+ hours of really figuring out how the scoring system works and learning the higher-order mechanics and difficulties if you choose to stay with it. It's a whole different level of stuff to unlock and strategy to learn. Really all three games seem to be 100% must buys if you're into the series and don't worry about tips for Devastation until you beat your first run, just play the thing. Do it. But the first two games are all veneer while Devastation has real mechanics lurking under the hood.
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# ? Jan 9, 2017 22:38 |
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Panic! at Nabisco posted:What path did you do in SMT IV? If your answer is "law" or "chaos," I'd recommend replaying SMT IV on the neutral path, because that's canon in Apocalypse and it sort of assumes you know what happens in it. I was pretty far down Neutral, if I remember right. Thanks for the tips!
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# ? Jan 10, 2017 00:37 |
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juliuspringle posted:Anything helpful to know for War for (or Fall of) Cybertron? It SEEMS like a pretty straightforward series but I figured I'd ask. Also how does Devastation compare to this? I hear that it's good if you like the cartoon but the movies exist so I'm skeptical. If you like the original cartoon and/or Platinum games, you'll like Devestation. Especially if you get it on sale. It is a little barebones compared to some of the bigger Platinum titles, but that's more in length of story than it is gameplay, the combat system is still super solid.
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# ? Jan 10, 2017 01:06 |
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Gynovore posted:As for NWN2, spellcasters are the best; you can rest at almost anytime, so you can blow your entire load of spells on each combat, rest, repeat. But if you do this in the last area, you're going to get loving murdered because it's the one place in the entire game that rolls for ambush-while-resting Gynovore posted:Yes, Aribeth is horribly written nerdbait. Y'know, I never really got that? That part right before the final boss, I was always like "... uhh why is this crazy chick comin on to my character" Fur20 fucked around with this message at 13:14 on Jan 10, 2017 |
# ? Jan 10, 2017 13:12 |
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The White Dragon posted:But if you do this in the last area, you're going to get loving murdered because it's the one place in the entire game that rolls for ambush-while-resting wasnt sure if you were talking about nwn1 or nwn2 lol
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# ? Jan 11, 2017 00:59 |
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Anything for Renowned Explorers? I keep getting clobbered by the big monkey on the second expedition (I've learnt not to use Devious on that encounter, BTW). I've tried Anna/Dolores/Hattice or Anna/Jean Piet/Hattice
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# ? Jan 11, 2017 10:11 |
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Fat Samurai posted:Anything for Renowned Explorers? I keep getting clobbered by the big monkey on the second expedition (I've learnt not to use Devious on that encounter, BTW). I've tried Anna/Dolores/Hattice or Anna/Jean Piet/Hattice Emotion management is important in general, and if memory serves, that fight's no exception. You want to get the ape out of Confident as a high priority, ideally by hitting him with a friendly move that Excites/Impresses. Beyond that, the fight is mostly a matter of minimizing incoming damage by killing the monkeys before they can hit you and keeping him away from your squishier party members: a combination of impassible/rough terrain and body blocking with the other two should stop him from reaching Hattice on the rounds that she attacks him, and the aggro system should prevent him from going after her when she moves forward to deal with the monkeys. Speaking of Hattice, you'd be well served be swapping her out for Harry: he does the glass cannon role better in combat, and Rogue will do more for you than Quick Thinking on the expeditions that you'll want to take with Anna as captain.
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# ? Jan 11, 2017 10:57 |
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Anything for Hyper Light Drifter that's not on the wiki?
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# ? Jan 12, 2017 05:21 |
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Nah, wiki's got most of it. A lot of the game is better experienced, once you know how to look for secrets and which sword moves are best.
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# ? Jan 12, 2017 09:03 |
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Someone posted in this thread ages ago mentioned a way to abuse leveling in FFXV by taking on Demons with your car or something. Anyone know what that method was?
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# ? Jan 12, 2017 14:31 |
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Neddy Seagoon posted:Someone posted in this thread ages ago mentioned a way to abuse leveling in FFXV by taking on Demons with your car or something. Anyone know what that method was? They might have been talking about creating death cast spells to take on tough monsters. You'll probably regret grinding out levels though when it makes the main story too easy. The better way to do it is to create expericast spells with rare coins or debased coins anyway. Maxed out that will give you ~20,000 XP per cast for 5 casts, more than enough to send your level through the roof.
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# ? Jan 12, 2017 17:37 |
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Eldred posted:They might have been talking about creating death cast spells to take on tough monsters. You'll probably regret grinding out levels though when it makes the main story too easy. And with the correct food buffs and sleeping at an expensive place, you can get ludicrous amounts of XP!
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# ? Jan 12, 2017 20:07 |
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XCOM 2 is 12bux on humble monthly, what should I know? I played the previous game, and kinda sucked at it
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# ? Jan 12, 2017 20:24 |
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texting my ex posted:XCOM 2 is 12bux on humble monthly, what should I know? I played the previous game, and kinda sucked at it
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# ? Jan 12, 2017 20:50 |
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texting my ex posted:XCOM 2 is 12bux on humble monthly, what should I know? I played the previous game, and kinda sucked at it
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# ? Jan 12, 2017 21:36 |
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texting my ex posted:XCOM 2 is 12bux on humble monthly, what should I know? I played the previous game, and kinda sucked at it Some of the early high powered weapons only work underwater. Don't bring a hydro-jet cannon or torpedo launcher to a terror mission. They can be fired as reaction shots though. So if you do screw up, there is some chance at victory.
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# ? Jan 12, 2017 21:48 |
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Dr. Arbitrary posted:Some of the early high powered weapons only work underwater. Don't bring a hydro-jet cannon or torpedo launcher to a terror mission.
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# ? Jan 12, 2017 22:01 |
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texting my ex posted:XCOM 2 is 12bux on humble monthly, what should I know? I played the previous game, and kinda sucked at it Don't panic on the dark event timer, you have more time than you think.
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# ? Jan 12, 2017 23:05 |
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texting my ex posted:XCOM 2 is 12bux on humble monthly, what should I know? I played the previous game, and kinda sucked at it Regarding timers. There is no Turn 0.
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# ? Jan 12, 2017 23:50 |
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Tylana posted:Regarding timers. There is no Turn 0. And if Extraction is an objective and the timer is still running, not getting out is still a fail, even if every enemy on the map is dead. Unless that has been patched out.
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# ? Jan 12, 2017 23:56 |
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Zaodai posted:And if Extraction is an objective and the timer is still running, not getting out is still a fail, even if every enemy on the map is dead. Unless that has been patched out. That is still the case. In such missions, the enemy air forces are approaching and your transport can only hang around for so long (and in one spot, possibly due to a hole in the point defense grid or something). However, if the extraction point gets destroyed (like a rooftop with most grenades), then a secondary pickup point will appear. This can be Very Bad.
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# ? Jan 13, 2017 01:32 |
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Any tips for Romancing SaGa 3? I beat the android remake of RS2 but I had to use a guide because holy crap the NPCs get bad at telling you available quests shortly after the beginning of that game. I chose Harid and the NPCs seem to be slightly better at giving me quests but I have no idea how to make money to upgrade equipment/buy spells
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# ? Jan 13, 2017 02:43 |
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Is there an agreed upon list of W1-2 save settings for Witcher 3 that give the "best" game experience or rather which 2 sets of permutations complete the most unique and diverse game experiences upon multiple play-throughs?
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# ? Jan 13, 2017 03:11 |
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Zomborgon posted:That is still the case. In such missions, the enemy air forces are approaching and your transport can only hang around for so long (and in one spot, possibly due to a hole in the point defense grid or something). Something to note is that mission triggers which require getting to a particular tile and interacting with it (pushing a button, hacking a console, etc) do not cost a turn. This includes Extraction (basically any action with a green-coloured icon), so you are quite able to sprint like mad for an objective or the extraction point rather than having to creep over to it with a spare turn in the bank to burn.
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# ? Jan 13, 2017 03:25 |
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pentyne posted:Is there an agreed upon list of W1-2 save settings for Witcher 3 that give the "best" game experience or rather which 2 sets of permutations complete the most unique and diverse game experiences upon multiple play-throughs? You definitely want to spare Letho.
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# ? Jan 13, 2017 03:40 |
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al-azad posted:You definitely want to spare Letho. That's the only big one I can think of too. Even then it's not "big", it just lets you do a cool quest in Witcher 3 that you'd miss out on otherwise.
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# ? Jan 13, 2017 03:58 |
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Neddy Seagoon posted:Something to note is that mission triggers which require getting to a particular tile and interacting with it (pushing a button, hacking a console, etc) do not cost a turn. This includes Extraction (basically any action with a green-coloured icon), so you are quite able to sprint like mad for an objective or the extraction point rather than having to creep over to it with a spare turn in the bank to burn. See, I tried that yesterday, but for some reason I got no option to hack something on my last turn despite having the rookie standing right on top of the green spot. Maybe it was the last move on the turn or something? Dunno, I'd have to recheck, and that was on Ironman. drat rookies.
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# ? Jan 13, 2017 04:00 |
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# ? May 25, 2024 09:41 |
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Leaving the map doesn't require an available action. Picking up stuff and planting stuff doesn't CONSUME an action, but requires the character to still have one available.
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# ? Jan 13, 2017 07:10 |