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botany posted:Yep, my whole loving colony just got murdered when the family of deer I was hunting got pissed and decided to get revenge. God dammit. Is it possible to hunt with grenades? I've never tried it but I feel like I have to. Deer herd up so nicely.
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# ? Jan 12, 2017 20:57 |
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# ? May 22, 2024 16:05 |
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TipsyMcStagger posted:Is there a list of "Ideal Growing Temperature" for plants anywhere? About 10C I believe it is universal. Different plants respond differently to fertility boosts, rice is sensitive to it so it grows slow in crap soil and really well in hydroponics.
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# ? Jan 12, 2017 20:57 |
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TipsyMcStagger posted:Is there a list of "Ideal Growing Temperature" for plants anywhere? I'm of the opinion that growing anything but rice in hydroponics is a waste. They're the shortest crop to grow so when you inevitably get dicked over by the most active sun in the universe deciding it will solar flare again you don't lose any long-term crops. Rice also gets a big boost from the "soil" fertility.
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# ? Jan 12, 2017 21:01 |
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McGiggins posted:An excellent, and correct, guess. Pretty much the same for me. I wants me SkyUI. Slung Blade posted:poo poo man, I just have standing orders for "make until you have x" pants, button down shirts, dusters/parkas, and tuques/cowboy hats (weather dependant) from any kind of textile or leather available where x is twice the number of pawns in your colony. I have a similar setup, except because I'm using both the Medieval and Vegetable Garden mods, which both allow you to disassemble clothes, I have got "Do forever" orders for disassembling anything under 50% and anything with the deadman tag. Also, I've been using the Mad Rabbits of Caerbannog and, well, mad rabbits indeed Looks like meat's back on the menu boys
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# ? Jan 12, 2017 21:01 |
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Mister Adequate posted:Probably still gonna take a few tens of millions of years at minimum. Doh! And thanks Zhentar. I saw you made a better pathfinding mod, does that make the pawns run straight down instead of hugging walls like the vanilla?
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# ? Jan 12, 2017 21:10 |
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What mod is that building in the bottom right from in this picture?
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# ? Jan 12, 2017 21:16 |
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Lunethex posted:What mod is that building in the bottom right from in this picture? https://steamcommunity.com/sharedfiles/filedetails/?id=760088748
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# ? Jan 12, 2017 21:25 |
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TipsyMcStagger posted:I saw you made a better pathfinding mod, does that make the pawns run straight down instead of hugging walls like the vanilla? Yup! They should take pretty close to optimal paths (although right now they have a tendency to make a weird hook right at the end of their path). Performance should be about as good as Vanilla on average (some cases are significantly slower, many cases are significantly faster). Incidentally, it's on steam now: https://steamcommunity.com/sharedfiles/filedetails/?id=799834506
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# ? Jan 12, 2017 21:29 |
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Looks interesting. Are the nuke plants worth building? Can they be built under a mountain? Also what's the name for those coats? Fluffy something?
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# ? Jan 12, 2017 21:37 |
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Slung Blade posted:Looks interesting. Are the nuke plants worth building? Can they be built under a mountain? They generate 20000kw of power so they are pretty worth it. Expensive as gently caress though, costing something like 1000 steel, 300 plasteel, 250 uranium and 30 components. The plasteel wasn't a problem (poison ships seem to rain down on me ) but the components hurt. And yes, they can be built underground quote:Also what's the name for those coats? Fluffy something? Winter Cloaks, from the Medieval mod. Pretty much a remodeled parka.
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# ? Jan 12, 2017 21:49 |
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MadJackMcJack posted:They generate 20000kw of power so they are pretty worth it. Expensive as gently caress though, costing something like 1000 steel, 300 plasteel, 250 uranium and 30 components. The plasteel wasn't a problem (poison ships seem to rain down on me ) but the components hurt. And yes, they can be built underground Neat, thanks. Yeah steel and plasteel aren't usually problems for me either, while components are just slow even with two benches cranking them out, but holy poo poo uranium is hard to come by. loving traders almost never have it.
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# ? Jan 12, 2017 21:56 |
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Slung Blade posted:Yeah steel and plasteel aren't usually problems for me either, while components are just slow even with two benches cranking them out, but holy poo poo uranium is hard to come by I eventually end up resorting to Vegetable Garden's "uranium leaf" thing you can grow and smelt into uranium at absurdly horrible rates (like a 20x20 field will get you about 30 uranium after 4 months of growing)
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# ? Jan 12, 2017 22:12 |
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Zhentar posted:Incidentally, it's on steam now: https://steamcommunity.com/sharedfiles/filedetails/?id=799834506 Hey, I just wanted to say thanks for the work you do, and thank you also for throwing it up on Steam. I know I'm a lazy rear end in a top hat and just rely on Steam to update my nonsense, but I appreciate you adding your pathfinding mod to the mix.
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# ? Jan 12, 2017 22:16 |
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Slung Blade posted:Neat, thanks. I got lucky and had two nodes out in the open and a cargo pod drop with some in. Still only enough for one though.
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# ? Jan 12, 2017 22:28 |
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Is there a good way to air condition a barracks style building with just one cooler? I tried but it only affected the one room, and when I tried to put gaps in the walls for air flow it worked but it gave everyone the disturbed sleep debuff. Is there a vent somewhere I'm missing?
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# ? Jan 12, 2017 22:37 |
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Fork of Unknown Origins posted:Is there a good way to air condition a barracks style building with just one cooler? I tried but it only affected the one room, and when I tried to put gaps in the walls for air flow it worked but it gave everyone the disturbed sleep debuff. Is there a vent somewhere I'm missing? yes http://rimworldwiki.com/wiki/Vent it's under Temperature.
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# ? Jan 12, 2017 22:39 |
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Coolguye posted:yes I don't know why I didn't think to look under temperature more carefully. Thanks!
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# ? Jan 12, 2017 22:42 |
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np friend
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# ? Jan 12, 2017 22:51 |
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botany posted:Yep, my whole loving colony just got murdered when the family of deer I was hunting got pissed and decided to get revenge. God dammit. Go hunting with grenades
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# ? Jan 13, 2017 00:34 |
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botany posted:Yep, my whole loving colony just got murdered when the family of deer I was hunting got pissed and decided to get revenge. God dammit. Same but with Alpha Beavers instead. Shame as it was my most sucessful game so far, ironically a WIMMIN ONLY settlement that was starting to run like clockwork.
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# ? Jan 13, 2017 00:49 |
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Man luckily dogs can still get pregnant when they have 12% conciousness so luckily I don't have to execute this one and make it into meat
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# ? Jan 13, 2017 00:58 |
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What's the best mod that adds impassable walls you can shoot through? Prepare Carefully has opened my eyes to the parts of vanilla that are too skewed against the player. Like far-future spacemen who haven't invented the window. vvv Pardon the pun, I want to mod the game pretty surgically, I think the core concept is very good straw man fucked around with this message at 02:55 on Jan 13, 2017 |
# ? Jan 13, 2017 02:52 |
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Medieval Times does but it includes a lot more besides that (all of it is excellent though).
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# ? Jan 13, 2017 02:53 |
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Flesh Forge posted:Medieval Times does but it includes a lot more besides that (all of it is excellent though). If i do a medieval times installation, what other mods pair well with it without getting too easy/cheesy
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# ? Jan 13, 2017 03:14 |
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well there's these :bigtran: http://steamcommunity.com/sharedfiles/filedetails/?id=841017598
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# ? Jan 13, 2017 03:22 |
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If you really want horribly balance breaking mods, walls with shooting holes are called "embrasures".
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# ? Jan 13, 2017 04:49 |
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Don't those embrasures break the hostile AI pretty badly?
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# ? Jan 13, 2017 05:11 |
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straw man posted:What's the best mod that adds impassable walls you can shoot through? Prepare Carefully has opened my eyes to the parts of vanilla that are too skewed against the player. https://steamcommunity.com/sharedfiles/filedetails/?id=722085442 You need some Embrasures!
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# ? Jan 13, 2017 05:12 |
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Galaga Galaxian posted:Don't those embrasures break the hostile AI pretty badly? yes, that's why he mentioned it's horribly breaking
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# ? Jan 13, 2017 05:12 |
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Also what is the combat like in the medieval times mod?
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# ? Jan 13, 2017 05:18 |
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Galaga Galaxian posted:Don't those embrasures break the hostile AI pretty badly? Mostly just for animals, most humanoids seem to just treat them like sandbags
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# ? Jan 13, 2017 05:18 |
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ED's embrasures seem to work pretty well honestly, you get hit in them sometimes and they are so resource and time intensive that you need to put some considerable forethought into setting them up. Any raid or mechanoids with a decent degree of firepower(especially if you're using Rimfire where anti-materiel rifles, grenade launchers, and goddamn Carl Gustav recoilless rifles start popping up in heavy raids) will blow through them and you'll need to have fall back positions planned. Especially since bleeding is so nasty now, if you run small colonies you stand a chance against larger raids but you'll still have a lot of folks back at the hospital by the end.
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# ? Jan 13, 2017 05:20 |
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I feel like Rimworld is sorely lacking in My Little Pony representation. Is there perhaps a mod that adds herds of cute colourful My Little Ponies that you can hunt for their delicious meat and supple leather? Perhps with extra Joy for hunting?
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# ? Jan 13, 2017 06:04 |
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TipsyMcStagger posted:Also what is the combat like in the medieval times mod? I'm actually running medieval now with a primitive start and uh.. I'm a touch worried about actually using the majority of the weaponry in the game. Namely the melee stuff, melee is way too over lethal to make me want to do anything other then use ranged weapons. E: A squirrel scratched my colonist's finger and now he has ebola and the plague also swine flu from being infected. Also the doctor chopped off his left arm trying to bandage it. Leal fucked around with this message at 06:12 on Jan 13, 2017 |
# ? Jan 13, 2017 06:09 |
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Welp. randy just dropped a psychic mindrape ship right on my healroot patch.
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# ? Jan 13, 2017 06:11 |
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Thefluffy posted:Welp. randy just dropped a psychic mindrape ship right on my healroot patch. I had a ship piece come crashing through my roof. Didn't know that could happen.
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# ? Jan 13, 2017 06:32 |
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Coolguye posted:yes, that's why he mentioned it's horribly breaking tbh I wouldn't know, I've never built them (I do all melee dudes and those would only hurt me)
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# ? Jan 13, 2017 09:51 |
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Well here's what the mess looks like when 30 muffalo manhunter packs destroy your turrets and get injured in the process and bleed out.
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# ? Jan 13, 2017 10:28 |
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I love the smell of hemoglobin in the morning.
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# ? Jan 13, 2017 11:27 |
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# ? May 22, 2024 16:05 |
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The Cult mod is amazing and everyone should try it. E: Whats the oldest (counting actual age) colonist you have? I've got a pretty good entry. Carcer fucked around with this message at 12:37 on Jan 13, 2017 |
# ? Jan 13, 2017 12:11 |