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SystemLogoff posted:
I love the way this looks.
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# ? Jan 14, 2017 22:08 |
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# ? Jun 11, 2024 18:12 |
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SystemLogoff posted:
This looks great! Love the pixel art. In other pixel art news, I have been producing a lot of, um... produce in the last few days
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# ? Jan 14, 2017 23:10 |
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WrathOfBlade posted:This looks great! Love the pixel art. I like this pixel art food. It looks delicious! Edit: Uh oh! TomR fucked around with this message at 23:37 on Jan 14, 2017 |
# ? Jan 14, 2017 23:34 |
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Loving everyone's progress! I decided to start again a couple days ago and rather than try to force Zuckerberg into everything i decided to make a hellish worker sim game! The meters work they're just not being fed values atm.
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# ? Jan 14, 2017 23:42 |
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okay okay OKAY I DIDN'T MEAN IT, GAME.
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# ? Jan 15, 2017 00:00 |
WrathOfBlade posted:This looks great! Love the pixel art. these are super impressive sprites
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# ? Jan 15, 2017 02:04 |
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This is lovely
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# ? Jan 15, 2017 04:16 |
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I made a tweet! https://twitter.com/TomRintjema/status/820480185363468288
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# ? Jan 15, 2017 04:59 |
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Got the beginnings of a title screen now. Coming together slowly but yeah this is gonna be a rush job!! https://twitter.com/bonerman_inc/status/820564777365684224
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# ? Jan 15, 2017 10:53 |
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this silly thing cracks me up
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# ? Jan 15, 2017 13:47 |
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Can't have a game without the Moon. https://twitter.com/TomRintjema/status/820640237978341376
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# ? Jan 15, 2017 15:35 |
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It's getting near to the time of the jam where everyone complains about the upload form. I've given up trying to improve it. I've made a bunch of grammar/spelling mistakes but I don't care I can't be bothered to carry on with this My game Panicking Manneken:
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# ? Jan 15, 2017 19:37 |
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Dont have time to properly check this, hopefully if we geta bit extra time tomorrow I can iron a few things out. Space FPS Station Merda - fight aliens, dispense trays, fight fires. https://alovelylad.itch.io/station-merda edit, if keyboard isn't working try a refresh. A LOVELY LAD fucked around with this message at 00:36 on Jan 16, 2017 |
# ? Jan 16, 2017 00:34 |
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The rules say to submit the game before the 16th, but the countdown on the site gives until the end of the 16th. Which is it?
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# ? Jan 16, 2017 01:18 |
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I've been going by the countdown. Please don't make it different. I don't want to release it with even less polish.
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# ? Jan 16, 2017 01:47 |
JonTerp has said to go by the countdown on the website, which is what we're doing.
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# ? Jan 16, 2017 01:50 |
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Hitlersaurus Christ posted:The rules say to submit the game before the 16th, but the countdown on the site gives until the end of the 16th. Which is it? https://twitter.com/awfuljams/status/820329639574966273
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# ? Jan 16, 2017 03:15 |
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PaniCATS is pretty much feature complete, now I just need to add as many levels as I can before the deadline. https://www.youtube.com/watch?v=iqVEnP0cNqU
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# ? Jan 16, 2017 09:47 |
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Some great stuff in this thread! I'm excited!
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# ? Jan 16, 2017 12:51 |
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Here is game. Test if you like! http://missingsentinelsoftware.com/game/depression-decreased-ability-feel-pleasure-suicidal-thoughts-ostriches
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# ? Jan 16, 2017 13:04 |
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Questions about submission and size limit: Can I submit both a 32- and a 64-bit build of the game? And if so, how is the 500mb size limit counted?
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# ? Jan 16, 2017 14:13 |
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high on life and meth posted:this silly thing cracks me up I'm really, really looking forward to playing your game
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# ? Jan 16, 2017 14:56 |
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mfcrocker posted:I'm really, really looking forward to playing your game <3 I'm almost done! Decided to add a couple of Tetromino shapes to see how that changes the feel of it, but I'm happy with what it already is. Also, since it's a p small game it's way more suited to be presented as a flash or HTML5 game, is that acceptable or?
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# ? Jan 16, 2017 15:43 |
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Judges probably want a build that's all zipped up, but you can put an HTML5 build up for everyone else to play.
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# ? Jan 16, 2017 15:46 |
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Yeah fair enough. I'm calling it done so I can make the entry and the builds and poo poo.
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# ? Jan 16, 2017 16:52 |
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I'm done, I had to cut non-public domain music and voiced lines in the final scene. Mihaizetta did an amazing job though, and I'm hopping to make a post-game patch with the cut content added. Download: [Windows] / [Mac / Linux]
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# ? Jan 16, 2017 17:50 |
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SystemLogoff posted:
Looks incredible, wish I could have helped out (or even with the team I had signed up for ).
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# ? Jan 16, 2017 18:09 |
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I'm done w Yo! Let's UP! HTML5 is too broken to fix and so is the Windows build, so Flash and Mac versions are all I can properly offer.
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# ? Jan 16, 2017 18:52 |
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high on life and meth posted:I'm done w Yo! Let's UP! I love it, the music is great too!
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# ? Jan 16, 2017 18:58 |
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# ? Jan 16, 2017 19:39 |
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I've been making a Train Game for the last month or so for a different jam. I'm to the Juice phase, and I'm procrastinating. At present, I like your image better than my game
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# ? Jan 16, 2017 20:16 |
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Just added a few finishing touches to the game and I've sucessfully broken my wall of shame streak! Good job deadline was today as I only uploaded to itch and didnt actually submit anything https://alovelylad.itch.io/station-merda Play it and recoil. EDIT: For the judges, will they be running HTML games via localhost? I'll probably get all sorts of loading errors if the game is run by file protocol. A LOVELY LAD fucked around with this message at 22:02 on Jan 16, 2017 |
# ? Jan 16, 2017 21:22 |
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kukrunkarmaskin posted:Questions about submission and size limit: if you can't fit both only submit one build, since it all counts toward the 500mb size limit. Why package both? it's a jam game, not like you have so many assets you need 64 bit support.
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# ? Jan 16, 2017 21:50 |
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Oh, I just had some weird compatibility issues going on with the Visual C++ redists or something, but everything seems to work well now so I'll just be submitting a 32-bit build.
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# ? Jan 16, 2017 22:05 |
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Overminty posted:I love it, the music is great too! aw thanks, glad you like it! I had fun w it
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# ? Jan 17, 2017 00:48 |
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Final build http://missingsentinelsoftware.com/game/depression-decreased-ability-feel-pleasure-suicidal-thoughts-ostriches
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# ? Jan 17, 2017 00:55 |
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Current build feedback welcome still time to make changes right team????? Edit: Complete! https://aidanwaite.itch.io/boss-900 awesomeolion fucked around with this message at 05:37 on Jan 17, 2017 |
# ? Jan 17, 2017 03:08 |
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Alien Alchemy is submitted. Dropbox or itch.io options for download. The idea is that you tend bar for aliens but you don't know the language so it's hard and there's a time limit and oh noooooo...it would be a nightmare I think if it was real life. I found out (like an hour ago) that I forgot to think about how my game would run on other computers and that my slightly beefy computer was managing spawning an explosion sprite10 times per frame every frame forever MUCH better than other computers I tested it on. Anyways, if anyone plays this before the deadline and wants to let me know it worked, that'd be appreciated greatly, otherwise I'm looking forward to playing all these games tomorrow.
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# ? Jan 17, 2017 03:08 |
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Me and you both.
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# ? Jan 17, 2017 03:34 |
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# ? Jun 11, 2024 18:12 |
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loving finally! Fructidor: Juciy Fruities is done and submitted. My first video game actually! I've spent way over 100 hours these past two weeks on making this drat thing, I've barely slept for 3 days and I feel like I'm losing my mind. Called sick into work, cancelled plans with my girlfriend, the works. Happy with the result though! If any non-judges want to play (and assuming the game actually works), you can find it here: https://www.dropbox.com/s/tiyod8lil0bm81a/Fructidor.zip?dl=0 I was going to implement online high scores but had to cut it, so I'mma do this slightly differently. If you manage to complete the game (I think this is possible!), you will learn a SECRET PASSWORD. The first 3 people to PM me said password will win a prize! I'll buy you any game on steam under €10. Good luck!
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# ? Jan 17, 2017 04:27 |