|
Is there a simple ini edit or SSE mod out for this? The lovely draw distance where poo poo just won't load in the distance is cramping my style.
|
# ? Jan 14, 2017 17:19 |
|
|
# ? May 14, 2024 13:11 |
|
Are there any good mods that make money management more of a thing? My usual game goes: get to whiterun and buy some gear upgrades. Do a couple quests and buy/upgrade the house. Do any random dungeon and have more money than ever needed again. I'm trying to play a more thieving based character, and it's entirely pointless because money's such a non-issue so quickly. I use realistic needs/frostfall so I have to pay for the occasional room and food, but beyond that I have no costs.
|
# ? Jan 14, 2017 23:14 |
|
I think "Trade and Barter" does that stuff: http://www.nexusmods.com/skyrim/mods/34612/ There was an older mod that was good for it too but its scripting was wonky and it started being dis-recommended. Can't remember the name though...
|
# ? Jan 14, 2017 23:23 |
|
Orcs and Ostriches posted:Are there any good mods that make money management more of a thing? You might want to look at Taxes of the Nine Holds. It has an MCM to change how much money you pay in taxes and the interval (ie you can set it to pay 1000 gold to Whiterun once a month). Failure to pay (or refuse to pay) your dues will result in a bounty.
|
# ? Jan 14, 2017 23:28 |
|
Orcs and Ostriches posted:Are there any good mods that make money management more of a thing? I recommend never going to a dungeon and just stealing and pickpocketing to keep your income more reasonable. Ordinator has some fun pickpocket skills.
|
# ? Jan 14, 2017 23:38 |
|
S.P.E.R.G. for SSE
|
# ? Jan 15, 2017 00:40 |
KakerMix posted:S.P.E.R.G. for SSE wait what is this suggesting that SPERG used the script extender only to implement the skill/perk growth and scaling rates and all of the rest was handled with the basic tools
|
|
# ? Jan 15, 2017 01:09 |
|
That would seem to be the case, yes. I'm as surprised as anyone and I've looked at its code.
|
# ? Jan 15, 2017 01:13 |
|
KakerMix posted:S.P.E.R.G. for SSE Downloaded before Nexus bans you and deletes it. Edit: So, uh, quick question. I'm starting the Wheels of Lull because Trainwiz is a cool dude who I liked but... um. So I'm in the first mine area just after the guy appears to tell you about the quest and... it looks unfinished as gently caress. Walls of blackness that block off other paths. An empty space beneath struts that goes nowhere. Did my download/install gently caress up or is it just an unfinished and lovely looking in the beginning? Rhjamiz fucked around with this message at 04:19 on Jan 15, 2017 |
# ? Jan 15, 2017 03:28 |
|
With SPERG out, however unbalanced, I guess it's time to play again. I suppose I could just not use perk points...
|
# ? Jan 15, 2017 04:28 |
|
How the gently caress did I live without Ars Metallica's "gain Smithing when mining and smelting" change.
|
# ? Jan 15, 2017 04:32 |
|
Rhjamiz posted:Downloaded before Nexus bans you and deletes it. I didn't convert that one, someone else did. The mine area? It's got some really dark areas and that's on purpose. The mine area is supposed to be a puzzle that you have to go through and deal with in a certain way. Thankfully you only have to go through it once.
|
# ? Jan 15, 2017 05:13 |
|
KakerMix posted:I didn't convert that one, someone else did. Dark as in opaque? As in a literal black wall blocking access to presumably dead-end tunnels?
|
# ? Jan 15, 2017 05:48 |
|
Rhjamiz posted:Dark as in opaque? As in a literal black wall blocking access to presumably dead-end tunnels? Maybe? I'll be honest I had to consult this walk-through because it's design is very unlike Skyrim.
|
# ? Jan 15, 2017 05:49 |
|
KakerMix posted:Maybe? I'll be honest I had to consult this walk-through because it's design is very unlike Skyrim. This is what I'm seeing: Seems like a mistake to me but then heck if I know.
|
# ? Jan 15, 2017 05:57 |
|
Yeah the mine has dead ends like that on purpose. Why he didn't just make them cave-ins like the rest of the game is a mystery.
|
# ? Jan 15, 2017 07:31 |
|
Is there some secret non-horrible hair mod or just retexture of vanilla hair for Skyrim SE?
|
# ? Jan 15, 2017 22:36 |
|
Sadly there's no vanilla retexture yet, otherwise I'd be using it.
|
# ? Jan 16, 2017 00:56 |
|
Are you unfortunate SSE souls just sticking out the base UI or some ancient version of SKYUI for the time being? Waiting for SKSE to get published and reintegrated into the modding scene has been my big holdup in jumping back into the new edition. It's also gonna feel really empty to return to Winterhold without the Immersive College of Winterhold mod.
|
# ? Jan 16, 2017 01:22 |
|
graynull posted:Are you unfortunate SSE souls just sticking out the base UI or some ancient version of SKYUI for the time being? Waiting for SKSE to get published and reintegrated into the modding scene has been my big holdup in jumping back into the new edition. It's also gonna feel really empty to return to Winterhold without the Immersive College of Winterhold mod.
|
# ? Jan 16, 2017 01:53 |
|
graynull posted:It's also gonna feel really empty to return to Winterhold without the Immersive College of Winterhold mod. So I'm looking at this mod, right, and it says it needs SKSE. I start looking into *why* it needs SKSE. Immersive College of Winterhold FAQ posted:Do I need the newest SKSE builds + ini tweaks? So now I'm wondering if it can be converted over to SSE because lmao at those sorts of limits in the new poo poo and there is no real reason *why* it would need SKSE otherwise.
|
# ? Jan 16, 2017 02:02 |
|
KakerMix posted:So I'm looking at this mod, right, and it says it needs SKSE. I start looking into *why* it needs SKSE. Try to convert it and test it out, and report back imo. Sandbox your save though for obvious reasons.
|
# ? Jan 16, 2017 03:03 |
|
DACK FAYDEN posted:SkyUI 2.2, recommended earlier in the thread (the last version before SKSE integration, although it has a big ugly error box that SKSE isn't found every time you open an inventory) It's kind of a pain in the rear end but this guide allowed me to remove that warning with no issues: https://www.reddit.com/r/skyrimmods/comments/5awtkm/guide_quick_and_dirty_way_to_remove_skse_warning/
|
# ? Jan 16, 2017 16:10 |
|
Smoking_Dragon posted:It's kind of a pain in the rear end but this guide allowed me to remove that warning with no issues: https://www.reddit.com/r/skyrimmods/comments/5awtkm/guide_quick_and_dirty_way_to_remove_skse_warning/ Or you could just use a version with the warning already removed. Edit: Sorry I haven't been around much. Got a bunch of new games off the winter steam sale and humble monthly.
|
# ? Jan 16, 2017 17:07 |
|
So I've been playing Clockwork lately, and it is quite good. Definitely one of the better house mods. However, the Living Quarters is a goddamn graphical mess for whatever reason. For some reason one of the pillars tends to disappear, and randomly the area is covered in a speckled green fog. Also if you stand at a certain corner, everything beyond it de-renders.
|
# ? Jan 16, 2017 17:15 |
|
Rhjamiz posted:So I've been playing Clockwork lately, and it is quite good. Definitely one of the better house mods. You've got some serious issues in your game because I never had any issues at all with Clockwork.
|
# ? Jan 16, 2017 18:04 |
|
Anyone using Vivid Weathers notice that it rains like 75% of the time? It's not confirmation bias either where I only notice the weather when it rains, I've actively been hoping for other weather patterns to see how they're handled by my ENB and it's almost always pouring or drizzling.
|
# ? Jan 16, 2017 18:31 |
|
KakerMix posted:You've got some serious issues in your game because I never had any issues at all with Clockwork. Well that is concerning. I'll have to poke around I suppose.
|
# ? Jan 16, 2017 18:38 |
|
Agents are GO! posted:Or you could just use a version with the warning already removed. This is an improvement. Thank you!
|
# ? Jan 16, 2017 19:38 |
|
So is it basically SkyUI without the mod menu?
|
# ? Jan 16, 2017 19:40 |
Deified Data posted:So is it basically SkyUI without the mod menu? ye
|
|
# ? Jan 16, 2017 22:28 |
|
Deified Data posted:So is it basically SkyUI without the mod menu? doesn't have fancy favourites, and there's some other stuff missing I think but it's a solid replacement menu.
|
# ? Jan 16, 2017 23:36 |
|
It's also missing hud timers for conjures/buffs/debuffs which really sucks playing as a melee conjuration warrior. I've put down the game until skse comes out.
|
# ? Jan 16, 2017 23:49 |
|
Agents are GO! posted:Or you could just use a version with the warning already removed. Sure, if you want to do it the easy and efficient way!
|
# ? Jan 17, 2017 01:17 |
|
I caved and installed the special edition last night which means I'm probably going to lose the next month of my life to Skyrim. Whoops/huzzah? Last I played I was running around 100 or so mods, so for a change of pace I'd like to keep my list pretty short this time. A lack of SKSE helps out in that regard. Below is my currently installed list and my wish list. If anyone has opinions about the "would like to install" section or if you know of a good mod that has already been ported to SSE, let me know? So far I've only compiled this short list, I've yet to dive into the Nexus to see if any of these exist yet. Already installed Unofficial patch SPERG Sky UI 2.2 Would like to install (I've forgotten the names of most of these, so these are just keywords) Realistic archery sounds Fire effects HD Some armor pack (?) Dynamic containers (ie. the one that makes non-interactive containers interactive) Magic balancing mod Immersive Hud Run/Vampire bugfix Inquisitive soul gems
|
# ? Jan 17, 2017 18:54 |
|
Wearable Lanterns SSE
|
# ? Jan 18, 2017 05:57 |
|
Deified Data posted:Anyone using Vivid Weathers notice that it rains like 75% of the time? It's not confirmation bias either where I only notice the weather when it rains, I've actively been hoping for other weather patterns to see how they're handled by my ENB and it's almost always pouring or drizzling.
|
# ? Jan 18, 2017 09:31 |
|
Does anyone have any opinions on JK's Skyrim? I have kept my install purely graphics/interface/QoL/sound etc, and I am considering deviating from that for JK's Skyrim because the screenshots look nice and it is very popular. Does it mesh well and not feel out of place? I fear it will push me off the cliff of getting open cities and having to make compatibility patches for my whole load order too 😅
|
# ? Jan 18, 2017 09:48 |
|
bloodclot posted:Which region are you in? If I recall correctly, it rains much more frequently in Falkreath. It's mostly been in Whiterun and the surroundings.
|
# ? Jan 18, 2017 17:31 |
|
|
# ? May 14, 2024 13:11 |
|
BurritoJustice posted:Does anyone have any opinions on JK's Skyrim? I have kept my install purely graphics/interface/QoL/sound etc, and I am considering deviating from that for JK's Skyrim because the screenshots look nice and it is very popular. Does it mesh well and not feel out of place? I used them back in Oldrim, loved the little details they added. Never had any compatibility issues or missing geometry, etc. Together with Populated Cities Towns Villages Legendary Edition it felt like you were in an actual city instead of an abandoned movie set.
|
# ? Jan 18, 2017 17:38 |