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They changed the controls for picking a transformation.
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# ? Jan 16, 2017 04:42 |
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# ? Jun 9, 2024 16:12 |
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Cipher Pol 9 posted:Well poo poo, I may wait for Risky too then. That's basically how it works - there are four transformations per "page", the pages cycle on the beat, there's a metronome upgrade that makes them cycle faster. It's not that bad, it's just not as fun as the Pirate's Curse system. The new game has a lot more backtracking and combing areas for collectibles, so it's more the volume of stop-and-start form switching that's the issue, I guess.
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# ? Jan 16, 2017 04:48 |
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I've been playing Harmony of Dissonance lately (thinking I'd run through all the handheld Castlevanias again after reading all the discussion in this thread) and while it has some interesting ideas, man is it a slog. It seems like they wanted to make a SOTN style game except with a whip-user as the main character. They gave the protagonist Alucard-like agility which makes him pretty fun to play. However past that it really falls apart - it's like they copied all the mechanics from SOTN but didn't build a good story progression around it. Every boss battle is like 'hey remember THIS GUY from SOTN?' and the levels are very cookie-cutter. Since you can dash very quickly in either direction you end up doing that a lot and I found myself just completely avoiding enemies because I was so mobile (especially after you get the double jump). Of course you would never level if you never killed anything so I imagine that would screw you up later. Sub-weapons having additional attacks based on fire/ice/what have you is also neat, but the game is not situational enough to drive you to use a specific one so I just ended up using whatever I had at the time, which takes all the value out of having all the choices. Also the game doesn't do a great job of guiding you - there is more backtracking than usual, I think, which is compounded by the levels being boring. Today I put it down and fired up Aria of Sorrow and of course it's way better. The graphics and UI look so much better you would think it was on a different system. You can only backdash, and you can't spam it nearly as much, so you don't end up trying to dash everywhere. The monster power up system is far more interesting and actually gives you a reason to kill everything you come across. And of course you're not a whip user so you get to use all sorts of interesting weapons like in SOTN, not to mention the monster-based abilities. I'd say it's pretty much uphill including and after Aria and it's hard to go wrong - DoS, PoR and OoE are all great games. I will say that OoE was different (and difficult) enough that I bounced off of it the first time I tried it, but I came back later and it was fine.
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# ? Jan 16, 2017 05:21 |
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I like HoD, but it's a flawed game. Ultimately I think the good points and bad points balance out enough that overall it's a good game, (it's not CotM) but it's a hard sell when Aria is right there. A guy on another site said it was dreamlike, and it really is. Aria moves you along at a brisk pace, so you always have an idea of where to go, Harmony wants you to wander all over and explore and it doesn't really make a lot of sense except in its own internal logic. Sometimes that's good (looking at the differences between the castles is fascinating, and it gives Harmony a unique feel), sometimes it's bad (you get lost very easily). It's more like Simon's Quest than the other Metroidvanias in some ways, which makes sense. I dunno. I like Harmony, but it was frustrating to play. But looking back on it, I think it was a neat game that's somewhat underappreciated. Probably could've benefited most from being more willing to step out of SotN's shadow and be it's own game, since that's when it shone the brightest.
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# ? Jan 16, 2017 07:27 |
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Honestly, the thing Harmony most needed was a little bit better direction on where exactly you were supposed to go next. So much of the game's length up until the very end is not making any real progress as you stumble around figuring out how the heck you get to wherever the game wants you to get which you also don't know via warping between the two castles. I still love the collect Dracula pieces bit and wish more games would have things like that in it (I.e., optional collectible permanent passives) and the staggering power of Juste Belmont.
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# ? Jan 16, 2017 07:43 |
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The fabulous power of Juste Belmont
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# ? Jan 16, 2017 07:55 |
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Thanks guys for making me go explore the Castlevania wiki and inadvertantly learn that Belnades and Fernandez are apparently the same clan, just somehow translated two different ways. It makes sense from looking at the katakana but Jesus that is weird.
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# ? Jan 16, 2017 08:05 |
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I really like the shantae games for its goofy personality on top of a solid enough game but i feel like the series isn't quite sure what it wants to be. Is it a megaman x platformer with backtracking through old stages knce you get powerups? Is it an open world metroidvania with some rpg/zelda stuff like heart pieces? Also half genie hero has the greatest dumb achievement ever for beating the final boss as a mouse.
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# ? Jan 16, 2017 20:21 |
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Sea Sponge Run posted:The fabulous power of Juste Belmont Harmony of Dissonance is allowed to exist purely because it created the universe's most beautiful person, Juste Belmont
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# ? Jan 16, 2017 20:24 |
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PaletteSwappedNinja posted:A lot of it is marketed at collectors or people who just enjoy the visual aspect of owning vinyl records - the label putting out these Castlevania records has a reputation for being a visuals-first kind of label - but there are also labels like Brave Wave that take the audio aspect very seriously and fully reconstruct the tunes and release them across all formats, not just vinyl. Not to mention club DJs using them for backing tracks and whatnot.
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# ? Jan 16, 2017 22:38 |
MarsDragon posted:I like HoD, but it's a flawed game. Ultimately I think the good points and bad points balance out enough that overall it's a good game, (it's not CotM) but it's a hard sell when Aria is right there. CotM is better. I will fight you. HoD is the game where everything is neon, a third of the bosses are Legion variants and a third are A Normal Enemy, But Big. Plus insane shop requirements for no reason and like 5 Big Armor Things.
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# ? Jan 17, 2017 00:13 |
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Mighty Dicktron posted:Harmony of Dissonance is allowed to exist purely because it created the universe's most beautiful person,
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# ? Jan 17, 2017 00:32 |
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An excellent porn name, that's for certain.
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# ? Jan 17, 2017 00:39 |
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Discendo Vox posted:CotM is better. I will fight you. HoD is the game where everything is neon, a third of the bosses are Legion variants and a third are A Normal Enemy, But Big. Plus insane shop requirements for no reason and like 5 Big Armor Things. 1. Neon was good after CotM was loving impossible to see on a GBA. At least HoD was playable on the hardware it was made for. 2. There's only two Legion bosses and they're both rad as hell, even if they're pretty easy. 3. Yeah, the rest of the bosses are uninspired. Maxim is easily the best boss fight in the game. 4. At least HoD has a shop. CotM just had grinding for drops, most of which were boring-rear end poo poo like Leather Armor. HoD had weird neat things like the Infinite Boots. 5. Yeah and they're all cool, unlike CotM's endless ______ Armors. Not to mention the drat Zombie Dragons. CotM is an interesting game with good points and I'll defend it, but it's not as good as HoD.
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# ? Jan 17, 2017 00:41 |
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Harmony of Dissonance is big and forgettable enough that I feel more motivated to replay it than most Metroidvanias. Honestly the only one on GBA/DS I dislike is Portrait of Ruin, and I'll admit it's really not that bad.
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# ? Jan 17, 2017 02:02 |
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HoD tries to replicate Rondo of Blood/SotN's sprites on the GBA's limited hardware, and the result is ugly as sin. It's the one game in the series that I find genuinely unappealing to look at. Giving you two different buttons for dashing right or left was a cool idea, though. Would have been more useful if the slide wasn't so overpowered, but still.
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# ? Jan 17, 2017 02:12 |
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Slain is on sale for 7 bucks today. Did it end up being good, or no?
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# ? Jan 17, 2017 02:37 |
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Better, yes. Good... eh.
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# ? Jan 17, 2017 02:38 |
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It's decent. Nothing amazing but it's fun and the art and soundtrack are pretty rad.
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# ? Jan 17, 2017 02:49 |
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I think I only beat Cotm on an emulator because I could actually loving see what was going on.
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# ? Jan 17, 2017 03:16 |
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Fargin Icehole posted:I think I only beat Cotm on an emulator because I could actually loving see what was going on. First time I did it, I did it on an OG GBA. I still don't know how I did it. I know I couldn't do it nowadays, that's for sure.
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# ? Jan 17, 2017 03:19 |
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All this discussion let me realize that Half Genie Hero is probably a reference/crib to Half-Minute Hero, so there's that at least when's Bloodstained coming out again?
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# ? Jan 17, 2017 04:30 |
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Half-Genie Hero was an excuse for the Ranma-fanboy to put a ˝ in the title. Bloodstained is aiming for release in the first half of 2018.
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# ? Jan 17, 2017 04:47 |
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Ran across some newish NES Romhacks I figured this thread would be interested in. Noted NES Metroidvania "Metroid" has what is basically a completely new game built on Metroid. It's pretty ugly and the beginning of the game is really poorly laid out, but it adds a map + minimap and a bunch of new powerups for you to find and use. I give it about a six out of ten. But a high six. As a feat of technical ability it's amazing. The other is a hack of Super Pitfall that happened to fall on its 30th Anniversary. This is much better done, great redone graphics, slightly tweaked map and a glorious save system. There's still a couple of things that persist from the original like the terrible hit detection on moving platforms, but otherwise there's a lot of improvements on the original buggy game. I give this one an eight out of ten. Again, the technical ability that went into polishing up and making it pretty is just astounding. Definitely I would recommend giving both a try if only to see what the NES can do with some modern know-how.
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# ? Jan 18, 2017 03:14 |
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The people who paid an eye-watering USD 2000 as pledges for the Bloodstained kickstarter have now received their e-mail updates for the first step in forging their weapons. Apparently the way it works is that you first pick out a set of options for what your weapon will be like before you later get down to actually designing the look.quote:1. Animation & weapon type Info courtesy of NeoGAF, as the emails were only sent out to Runic Forging tier backers. Edit: ALso as long as we're the subject they also made a post on the official fan forums about how they're going to improve the (currently WIP) village because apparently there were complaints about how it looked? quote:Hi everyone! It's been a while since we shared the new environment and I've been going back and forth with the team on the topic matter. Thank you for the all feedback as always. Source: http://bloodstainedfanforums.com/thread/2170/update-48-village-castle?page=7 Pureauthor fucked around with this message at 06:05 on Jan 25, 2017 |
# ? Jan 25, 2017 06:00 |
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For some reason, I wanted to try one of the 3D Castlevanias. While I do appreciate the 2D ones- with a special note to SotN's catacombs and crypt areas, fuckin' love them for some reason- I must ask if there ever was a good 3D Castlevania. Besides Lords of Shadow, assuming it is indeed poo poo.
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# ? Jan 25, 2017 07:38 |
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widespread posted:For some reason, I wanted to try one of the 3D Castlevanias. While I do appreciate the 2D ones- with a special note to SotN's catacombs and crypt areas, fuckin' love them for some reason- I must ask if there ever was a good 3D Castlevania. Lords of Shadow is the best of the bunch by far. But it is pretty much in the God of War gameplay style mold, so if you dig GoW you'll probably dig it, if not probably not. Personally I dig it, and God of War. I hear part 2 was bad though. You might find Lament of Innocence okay too, possibly. I wasn't big on it myself.
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# ? Jan 25, 2017 07:46 |
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Lords of Shadow is the best 3D Castlevania but that isn't a noble prize.
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# ? Jan 25, 2017 07:48 |
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Counteropinion Curse of Darkness whips rear end play that one.
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# ? Jan 25, 2017 07:49 |
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I'll say Curse of Darkness has rad music, listen to that even if you don't end up playing it
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# ? Jan 25, 2017 07:51 |
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Heavy Metal posted:Lords of Shadow is the best of the bunch by far. But it is pretty much in the God of War gameplay style mold, so if you dig GoW you'll probably dig it, if not probably not. Personally I dig it, and God of War. I hear part 2 was bad though. I was a Gamecube teen so I didn't really have PS2 goodies. But Lament of Innocence might be what I was aimin' for in terms of 3D Castlevania where I explore and loot a castle in 3D, with possible RPG elements. Mr. Maltose posted:Counteropinion Curse of Darkness whips rear end play that one. ,Or that. I get the feeling I can't really go wrong with any 3D game.
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# ? Jan 25, 2017 07:53 |
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widespread posted:I was a Gamecube teen so I didn't really have PS2 goodies. But Lament of Innocence might be what I was aimin' for in terms of 3D Castlevania where I explore and loot a castle in 3D, with possible RPG elements. Start with Castlevania 64, play em all and report your findings I say! Now that's a quest.
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# ? Jan 25, 2017 07:54 |
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Castlevania 64 would definitely be going wrong in this case.
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# ? Jan 25, 2017 07:54 |
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That cancelled Dreamcast Castlevania would've been the best.
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# ? Jan 25, 2017 07:57 |
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Heavy Metal posted:Start with Castlevania 64, play em all and report your findings I say! Now that's a quest. Wasn't Castlevania 64 the 3D one that tried to emulate the pre-Metroidvania ones
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# ? Jan 25, 2017 08:01 |
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It's just your usual nutty subpar game of the time. It's very 3D, lot of open areas, some platforming with traps like Tomb Raider/Mario 64 (only not nearly as good) etc.
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# ? Jan 25, 2017 08:06 |
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widespread posted:I was a Gamecube teen so I didn't really have PS2 goodies. But Lament of Innocence might be what I was aimin' for in terms of 3D Castlevania where I explore and loot a castle in 3D, with possible RPG elements. Of those two, Curse of Darkness is probably the one to go for - it's a more SOTN-like game with a greater focus on RPG elements and crafting and so on, whereas Lament of Innocence is a combat-focused game and is mostly very linear.
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# ? Jan 25, 2017 08:12 |
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Heavy Metal posted:That cancelled Dreamcast Castlevania would've been the best. It's a shame we never got a Legends Rebirth followup to Adventure Rebirth at least
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# ? Jan 25, 2017 08:12 |
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I like Lament of Innocence a lot, but it's more of a proto/knockoff-Devil May Cry action game. Curse of Darkness is a lot more RPG-like, though I don't like the big areas a lot. Lament has an improved version of the Harmony subweapon system, which is neat. Curse has the Innocent Devils, which are...okay, but I don't recall them being super amazing outside a few puzzle areas. On the other hand, Curse has a sidequest about sitting in chairs. I think they're both decent games, but a lot of people don't agree.
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# ? Jan 25, 2017 08:31 |
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# ? Jun 9, 2024 16:12 |
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Lament and Curse have their problems but they're the only 3D Castlevanias that are even worth looking at apart from the first Lord of Shadow, with is basically just God of War with European folklore instead of Greek myths.
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# ? Jan 25, 2017 10:35 |