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Bongo Bill
Jan 17, 2012

They changed the controls for picking a transformation.

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PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.

Cipher Pol 9 posted:

Well poo poo, I may wait for Risky too then.

More transformations? "As clunky as you might expect" makes me afraid that there's now more than 3 dance cycles to wait through until you reach the one you need, which would be horrendous. Surely they could just have her dance while that button opens a wheel from you to pick from? I guess I should look up gameplay videos rather than just complaining. That is a shame though.

That's basically how it works - there are four transformations per "page", the pages cycle on the beat, there's a metronome upgrade that makes them cycle faster. It's not that bad, it's just not as fun as the Pirate's Curse system.

The new game has a lot more backtracking and combing areas for collectibles, so it's more the volume of stop-and-start form switching that's the issue, I guess.

hannibal
Jul 27, 2001

[img-planes]
I've been playing Harmony of Dissonance lately (thinking I'd run through all the handheld Castlevanias again after reading all the discussion in this thread) and while it has some interesting ideas, man is it a slog. It seems like they wanted to make a SOTN style game except with a whip-user as the main character. They gave the protagonist Alucard-like agility which makes him pretty fun to play. However past that it really falls apart - it's like they copied all the mechanics from SOTN but didn't build a good story progression around it. Every boss battle is like 'hey remember THIS GUY from SOTN?' and the levels are very cookie-cutter. Since you can dash very quickly in either direction you end up doing that a lot and I found myself just completely avoiding enemies because I was so mobile (especially after you get the double jump). Of course you would never level if you never killed anything so I imagine that would screw you up later. Sub-weapons having additional attacks based on fire/ice/what have you is also neat, but the game is not situational enough to drive you to use a specific one so I just ended up using whatever I had at the time, which takes all the value out of having all the choices. Also the game doesn't do a great job of guiding you - there is more backtracking than usual, I think, which is compounded by the levels being boring.

Today I put it down and fired up Aria of Sorrow and of course it's way better. The graphics and UI look so much better you would think it was on a different system. You can only backdash, and you can't spam it nearly as much, so you don't end up trying to dash everywhere. The monster power up system is far more interesting and actually gives you a reason to kill everything you come across. And of course you're not a whip user so you get to use all sorts of interesting weapons like in SOTN, not to mention the monster-based abilities.

I'd say it's pretty much uphill including and after Aria and it's hard to go wrong - DoS, PoR and OoE are all great games. I will say that OoE was different (and difficult) enough that I bounced off of it the first time I tried it, but I came back later and it was fine.

MarsDragon
Apr 27, 2010

"You've all learned something very important here: there are things in this world you just can't change!"
I like HoD, but it's a flawed game. Ultimately I think the good points and bad points balance out enough that overall it's a good game, (it's not CotM) but it's a hard sell when Aria is right there.

A guy on another site said it was dreamlike, and it really is. Aria moves you along at a brisk pace, so you always have an idea of where to go, Harmony wants you to wander all over and explore and it doesn't really make a lot of sense except in its own internal logic. Sometimes that's good (looking at the differences between the castles is fascinating, and it gives Harmony a unique feel), sometimes it's bad (you get lost very easily). It's more like Simon's Quest than the other Metroidvanias in some ways, which makes sense.

I dunno. I like Harmony, but it was frustrating to play. But looking back on it, I think it was a neat game that's somewhat underappreciated. Probably could've benefited most from being more willing to step out of SotN's shadow and be it's own game, since that's when it shone the brightest.

Barudak
May 7, 2007

Honestly, the thing Harmony most needed was a little bit better direction on where exactly you were supposed to go next. So much of the game's length up until the very end is not making any real progress as you stumble around figuring out how the heck you get to wherever the game wants you to get which you also don't know via warping between the two castles.

I still love the collect Dracula pieces bit and wish more games would have things like that in it (I.e., optional collectible permanent passives) and the staggering power of Juste Belmont.

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world


The fabulous power of Juste Belmont

Cipher Pol 9
Oct 9, 2006


Thanks guys for making me go explore the Castlevania wiki and inadvertantly learn that Belnades and Fernandez are apparently the same clan, just somehow translated two different ways. It makes sense from looking at the katakana but Jesus that is weird.

Uncle Wemus
Mar 4, 2004

I really like the shantae games for its goofy personality on top of a solid enough game but i feel like the series isn't quite sure what it wants to be. Is it a megaman x platformer with backtracking through old stages knce you get powerups? Is it an open world metroidvania with some rpg/zelda stuff like heart pieces?

Also half genie hero has the greatest dumb achievement ever for beating the final boss as a mouse.

mdct
Sep 2, 2011

Tingle tingle kooloo limpah.
These are my magic words.

Don't steal them.

Sea Sponge Run posted:

The fabulous power of Juste Belmont

Harmony of Dissonance is allowed to exist purely because it created the universe's most beautiful person, Juste Belmont

xarph
Jun 18, 2001


PaletteSwappedNinja posted:

A lot of it is marketed at collectors or people who just enjoy the visual aspect of owning vinyl records - the label putting out these Castlevania records has a reputation for being a visuals-first kind of label - but there are also labels like Brave Wave that take the audio aspect very seriously and fully reconstruct the tunes and release them across all formats, not just vinyl.

Not to mention club DJs using them for backing tracks and whatnot.

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.

MarsDragon posted:

I like HoD, but it's a flawed game. Ultimately I think the good points and bad points balance out enough that overall it's a good game, (it's not CotM) but it's a hard sell when Aria is right there.

A guy on another site said it was dreamlike, and it really is. Aria moves you along at a brisk pace, so you always have an idea of where to go, Harmony wants you to wander all over and explore and it doesn't really make a lot of sense except in its own internal logic. Sometimes that's good (looking at the differences between the castles is fascinating, and it gives Harmony a unique feel), sometimes it's bad (you get lost very easily). It's more like Simon's Quest than the other Metroidvanias in some ways, which makes sense.

I dunno. I like Harmony, but it was frustrating to play. But looking back on it, I think it was a neat game that's somewhat underappreciated. Probably could've benefited most from being more willing to step out of SotN's shadow and be it's own game, since that's when it shone the brightest.

CotM is better. I will fight you. :colbert: HoD is the game where everything is neon, a third of the bosses are Legion variants and a third are A Normal Enemy, But Big. Plus insane shop requirements for no reason and like 5 Big Armor Things.

Blackheart
Mar 22, 2013

Mighty Dicktron posted:

Harmony of Dissonance is allowed to exist purely because it created the universe's most beautiful person, Juste Belmont Max Slimer

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


An excellent porn name, that's for certain.

MarsDragon
Apr 27, 2010

"You've all learned something very important here: there are things in this world you just can't change!"

Discendo Vox posted:

CotM is better. I will fight you. :colbert: HoD is the game where everything is neon, a third of the bosses are Legion variants and a third are A Normal Enemy, But Big. Plus insane shop requirements for no reason and like 5 Big Armor Things.

1. Neon was good after CotM was loving impossible to see on a GBA. At least HoD was playable on the hardware it was made for.

2. There's only two Legion bosses and they're both rad as hell, even if they're pretty easy.

3. Yeah, the rest of the bosses are uninspired. Maxim is easily the best boss fight in the game.

4. At least HoD has a shop. CotM just had grinding for drops, most of which were boring-rear end poo poo like Leather Armor. HoD had weird neat things like the Infinite Boots.

5. Yeah and they're all cool, unlike CotM's endless ______ Armors.

Not to mention the drat Zombie Dragons. CotM is an interesting game with good points and I'll defend it, but it's not as good as HoD. :colbert:

Rollersnake
May 9, 2005

Please, please don't let me end up in a threesome with the lunch lady and a gay pirate. That would hit a little too close to home.
Unlockable Ben
Harmony of Dissonance is big and forgettable enough that I feel more motivated to replay it than most Metroidvanias. Honestly the only one on GBA/DS I dislike is Portrait of Ruin, and I'll admit it's really not that bad.

Samuel Clemens
Oct 4, 2013

I think we should call the Avengers.

HoD tries to replicate Rondo of Blood/SotN's sprites on the GBA's limited hardware, and the result is ugly as sin. It's the one game in the series that I find genuinely unappealing to look at.

Giving you two different buttons for dashing right or left was a cool idea, though. Would have been more useful if the slide wasn't so overpowered, but still.

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
Slain is on sale for 7 bucks today. Did it end up being good, or no?

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
Better, yes. Good... eh.

Genocyber
Jun 4, 2012

It's decent. Nothing amazing but it's fun and the art and soundtrack are pretty rad.

Fargin Icehole
Feb 19, 2011

Pet me.
I think I only beat Cotm on an emulator because I could actually loving see what was going on.

ACES CURE PLANES
Oct 21, 2010



Fargin Icehole posted:

I think I only beat Cotm on an emulator because I could actually loving see what was going on.

First time I did it, I did it on an OG GBA.

I still don't know how I did it. I know I couldn't do it nowadays, that's for sure.

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
All this discussion let me realize that Half Genie Hero is probably a reference/crib to Half-Minute Hero, so there's that at least


when's Bloodstained coming out again?

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
Half-Genie Hero was an excuse for the Ranma-fanboy to put a ˝ in the title.

Bloodstained is aiming for release in the first half of 2018.

Potsticker
Jan 14, 2006


Ran across some newish NES Romhacks I figured this thread would be interested in. Noted NES Metroidvania "Metroid" has what is basically a completely new game built on Metroid. It's pretty ugly and the beginning of the game is really poorly laid out, but it adds a map + minimap and a bunch of new powerups for you to find and use. I give it about a six out of ten. But a high six. As a feat of technical ability it's amazing.

The other is a hack of Super Pitfall that happened to fall on its 30th Anniversary. This is much better done, great redone graphics, slightly tweaked map and a glorious save system. There's still a couple of things that persist from the original like the terrible hit detection on moving platforms, but otherwise there's a lot of improvements on the original buggy game. I give this one an eight out of ten. Again, the technical ability that went into polishing up and making it pretty is just astounding.

Definitely I would recommend giving both a try if only to see what the NES can do with some modern know-how.

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
The people who paid an eye-watering USD 2000 as pledges for the Bloodstained kickstarter have now received their e-mail updates for the first step in forging their weapons. Apparently the way it works is that you first pick out a set of options for what your weapon will be like before you later get down to actually designing the look.

quote:

1. Animation & weapon type
1.) Kick (Shoes)
2.) Single Handed Slash (Single Handed Swords, Maces)
3.) Single Handed Pierce (Knives, Rapiers)
4.) Two Handed Slash (Great Swords, Axes)
5.) Upward Diagonal Slash (Katana)
6.) Two Handed Pierce (Two Handed Spears)
7.) Whipping (Whips)
8.) Shooting (Guns) : Consumable bullets

Animation Reference Video

2. Element
0.) None
1.) Fire
2.) Ice
3.) Lightning
4.) Light
5.) Dark

3. Additional effects
None
Curse
Petrify
Poison

4. Strength

quote:

Regarding the weapon strength, please select one from the two below.

Option 1 - Your weapon can be obtained through enemy drops and/or throughout the castle (along with the other in-game weapons). The strength of your weapon and spawn location will be decided by the team, and therefore, may have weaker or stronger stats compared to the other weapons in the game. This weapon cannot be upgraded, however it can be encountered in every playthough.



Option 2 - Your weapon starts off weak, but will have the potential to become one of the strongest weapons in the game if you level it up. This weapon type will be categorized under "Backer Weapons” (temporary name) which the player can only hold one of at a time (but they can be swapped out for other Backer Weapons at an in-game shop). Please keep in mind that this weapon type will not be listed in the game’s item collection glossary, and will be an optional weapon for players to encounter in each playthrough.

Info courtesy of NeoGAF, as the emails were only sent out to Runic Forging tier backers.

Edit: ALso as long as we're the subject they also made a post on the official fan forums about how they're going to improve the (currently WIP) village because apparently there were complaints about how it looked?

quote:

Hi everyone! It's been a while since we shared the new environment and I've been going back and forth with the team on the topic matter. Thank you for the all feedback as always.

Although the environments we shared are work-in-progress, they are roughly 80% complete. This is the kind of look and feel the final product will have. We would not share a half-baked progress for backers to give feedback, so to brush off the concerns with, “It’s still an unfinished piece” is unnecessary. If you have a concern and have an idea that may rectify the problem, we are open to suggestions. However, IGA and the team are fully aware of their preferences and when it comes to balancing the visual graphics and the overall gameplay, they will decide where to push and pull on the quality. I’m going to share what we’ve been discussing and the changes that are planned.


Missing Features

Before I get into the changes, there are certain features that are missing in the village screenshot and video we shared. One is the breakable candles. As you can see in the beginning of the area, there’s a space on the top left corner where the candle should be. I believe it wasn’t included due to some adjustments that didn’t make it in time. The candles act as a partial light sources if you take that into consideration. Another is the reflection capture. The reflection capture, as it may be obvious from the name, reflects light sources on a given surface. This gives the nice reflective light on the ground and adds metallic or wet look to certain areas. This enhances the overall look, but for some reason, the roofs blinded us with glittery gold effect and we had to put it off until it was tweaked. Other missing features include enemies and NPCs, but our purpose is to only share the new environment on its own.


Visual vs. Gameplay

There’s been a long debate on which to prioritize – the visual graphics or the gameplay. As much as we would like to balance both equally, sometimes improving one aspect could hinder the other. For example, almost all Castlevania games have bright foregrounds which are shades lighter than the backgrounds – Platforms are easily visible and has a classic Castlevania look. On the other hand, this could look very artificial and ruin the atmospheric vibe of the game – “stage/indoor” look, light source is unnatural, and unrealistic. We’ll need to choose and decide what we all agree on in terms of both visibility and aesthetics.


Changes

Roof platforms will be emphasized differently. They will look more horizontal and flatter where Miriam will land. Thickness will be added to the edge so that it will not look like she is landing on a piece of paper.

Doors, carts, bricks on the houses will change colors – We all agreed that they were too blended in. Textures may be overly used.

The m̶o̶o̶n̶ sun will look more like a sun.

Unfortunately, the house structures are too expensive to change at this process (Thanks Tom Happ for chiming in on the KS comment section!). I suggested making the tree leaves greener and it actually helped lessen the attention to the boxy feel.
Another suggestion was to remove the red reflection on the ground.

I may be forgetting something but I'll pop up again if I have anything to add. Cheers

Source: http://bloodstainedfanforums.com/thread/2170/update-48-village-castle?page=7

Pureauthor fucked around with this message at 06:05 on Jan 25, 2017

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


For some reason, I wanted to try one of the 3D Castlevanias. While I do appreciate the 2D ones- with a special note to SotN's catacombs and crypt areas, fuckin' love them for some reason- I must ask if there ever was a good 3D Castlevania.

Besides Lords of Shadow, assuming it is indeed poo poo.

Heavy Metal
Sep 1, 2014

America's $1 Funnyman

widespread posted:

For some reason, I wanted to try one of the 3D Castlevanias. While I do appreciate the 2D ones- with a special note to SotN's catacombs and crypt areas, fuckin' love them for some reason- I must ask if there ever was a good 3D Castlevania.

Besides Lords of Shadow, assuming it is indeed poo poo.

Lords of Shadow is the best of the bunch by far. But it is pretty much in the God of War gameplay style mold, so if you dig GoW you'll probably dig it, if not probably not. Personally I dig it, and God of War. I hear part 2 was bad though.

You might find Lament of Innocence okay too, possibly. I wasn't big on it myself.

ImpAtom
May 24, 2007

Lords of Shadow is the best 3D Castlevania but that isn't a noble prize.

Mr. Maltose
Feb 16, 2011

The Guffless Girlverine
Counteropinion Curse of Darkness whips rear end play that one.

Heavy Metal
Sep 1, 2014

America's $1 Funnyman

I'll say Curse of Darkness has rad music, listen to that even if you don't end up playing it

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Heavy Metal posted:

Lords of Shadow is the best of the bunch by far. But it is pretty much in the God of War gameplay style mold, so if you dig GoW you'll probably dig it, if not probably not. Personally I dig it, and God of War. I hear part 2 was bad though.

You might find Lament of Innocence okay too, possibly. I wasn't big on it myself.

I was a Gamecube teen so I didn't really have PS2 goodies. But Lament of Innocence might be what I was aimin' for in terms of 3D Castlevania where I explore and loot a castle in 3D, with possible RPG elements.



Mr. Maltose posted:

Counteropinion Curse of Darkness whips rear end play that one.

,Or that. I get the feeling I can't really go wrong with any 3D game.

Heavy Metal
Sep 1, 2014

America's $1 Funnyman

widespread posted:

I was a Gamecube teen so I didn't really have PS2 goodies. But Lament of Innocence might be what I was aimin' for in terms of 3D Castlevania where I explore and loot a castle in 3D, with possible RPG elements.


,Or that. I get the feeling I can't really go wrong with any 3D game.

Start with Castlevania 64, play em all and report your findings I say! Now that's a quest.

Mr. Maltose
Feb 16, 2011

The Guffless Girlverine
Castlevania 64 would definitely be going wrong in this case.

Heavy Metal
Sep 1, 2014

America's $1 Funnyman

That cancelled Dreamcast Castlevania would've been the best.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Heavy Metal posted:

Start with Castlevania 64, play em all and report your findings I say! Now that's a quest.

Wasn't Castlevania 64 the 3D one that tried to emulate the pre-Metroidvania ones

Heavy Metal
Sep 1, 2014

America's $1 Funnyman

It's just your usual nutty subpar game of the time. It's very 3D, lot of open areas, some platforming with traps like Tomb Raider/Mario 64 (only not nearly as good) etc.

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.

widespread posted:

I was a Gamecube teen so I didn't really have PS2 goodies. But Lament of Innocence might be what I was aimin' for in terms of 3D Castlevania where I explore and loot a castle in 3D, with possible RPG elements.


,Or that. I get the feeling I can't really go wrong with any 3D game.

Of those two, Curse of Darkness is probably the one to go for - it's a more SOTN-like game with a greater focus on RPG elements and crafting and so on, whereas Lament of Innocence is a combat-focused game and is mostly very linear.

Box of Bunnies
Apr 3, 2012

by Pragmatica

Heavy Metal posted:

That cancelled Dreamcast Castlevania would've been the best.

:yeah:

It's a shame we never got a Legends Rebirth followup to Adventure Rebirth at least

MarsDragon
Apr 27, 2010

"You've all learned something very important here: there are things in this world you just can't change!"
I like Lament of Innocence a lot, but it's more of a proto/knockoff-Devil May Cry action game. Curse of Darkness is a lot more RPG-like, though I don't like the big areas a lot.

Lament has an improved version of the Harmony subweapon system, which is neat. Curse has the Innocent Devils, which are...okay, but I don't recall them being super amazing outside a few puzzle areas. On the other hand, Curse has a sidequest about sitting in chairs.

I think they're both decent games, but a lot of people don't agree.

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Sakurazuka
Jan 24, 2004

NANI?

Lament and Curse have their problems but they're the only 3D Castlevanias that are even worth looking at apart from the first Lord of Shadow, with is basically just God of War with European folklore instead of Greek myths.

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