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Phrosphor posted:I feel like ttk is really really fast, sometimes making one mistake results in almost instant death. It means that nobody really wants to be the focus, so everyone sort of shuffles in and out of the line of fire and it doesn't feel very mechwarrior. I always thought that the job of assaults was to weather that focus fire so that the rest of their team can get a chance to shoot, but even the heaviest assaults get melted in seconds. Assaults need coordination to not die instantly in a push. Unless you're in a decent sized group, it can be a dice roll as to how well your team will react to a push led by you. Also PGI needs to go back to 8 v 8s.
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# ? Jan 16, 2017 00:27 |
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# ? Jun 4, 2024 16:37 |
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Artificer posted:Assaults need coordination to not die instantly in a push. Unless you're in a decent sized group, it can be a dice roll as to how well your team will react to a push led by you. 8v8 is the big one. That would do a ton to slow ttk
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# ? Jan 16, 2017 00:50 |
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Artificer posted:Assaults need coordination to not die instantly in a push. Unless you're in a decent sized group, it can be a dice roll as to how well your team will react to a push led by you. At the rate the player base is shrinking they could go 6v6.
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# ? Jan 16, 2017 00:51 |
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rincewind101 posted:I'm not space-rich enough for either of those, though I'm curious - what makes the Night Gyr amazing? Clan mechs are deceptively expensive because so much of that cost is front-loaded. Especially with the Kodiak and those 400XL engines that you probably won't even want one of. The best IS assault right now is still the Battlemaster, specifically the one with the structure quirks. (This Battlemaster build is incredibly good and about as cheap as you can hope for with an assault.) The SRM Cyke is a gimmick version of brawler Atlases; it's funny, but it's not durable enough to really be good. The dakka Cyke hero is as good as the Mauler MX90 and better than the rest of the Maulers and all of the other IS dakka assaults (like the King Crab.)
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# ? Jan 16, 2017 00:53 |
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In anticipation of the skill tree changes, if I were to only buy 1 c-bill Night Gyr, which one do you guys think I should get? I don't think any of them has any useful quirks loaded to the CT, so I'm thinking the Night Gyr D with its unique energy CT hardpoint might be the one?
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# ? Jan 16, 2017 00:59 |
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Artificer posted:In anticipation of the skill tree changes, if I were to only buy 1 c-bill Night Gyr, which one do you guys think I should get? I don't think any of them has any useful quirks loaded to the CT, so I'm thinking the Night Gyr D with its unique energy CT hardpoint might be the one? Night Gyr quirks are tied to the 8-set of pods. So either the dakka Gyr or the Gyr D, depending on what you're planning to do.
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# ? Jan 16, 2017 01:02 |
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Cease to Hope posted:Night Gyr quirks are tied to the 8-set of pods. So either the dakka Gyr or the Gyr D, depending on what you're planning to do. I feel like the Dakka Gyr with the 3 ballistic left arm won't really make use of its set of 8 quirks enough, right? Since you can put, what, 2 uac/5s there? Seems like another situation where the set of 8 quirks are kind of irrelevant.
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# ? Jan 16, 2017 01:09 |
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Artificer posted:I feel like the Dakka Gyr with the 3 ballistic left arm won't really make use of its set of 8 quirks enough, right? Since you can put, what, 2 uac/5s there? Seems like another situation where the set of 8 quirks are kind of irrelevant. I meant the Night Gyr B. Running all B pods means you get -5% ballistic cooldown, at the cost of not being able to run an asymmetric build with the LA pod from the C. That said, if you want to change to a build using the C LA and give up those quirks, you can do that any time you want just by buying the pod.
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# ? Jan 16, 2017 01:16 |
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The one with all the ballistic hardpoints (the D?) has some minor ballistic quirks. Edit the B that's what I meant.
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# ? Jan 16, 2017 01:25 |
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I wish they would try something like double armour values on the test server, just to see how it plays. I think it would change a lot of things, the laser vomit/mega dakka meta might change if you can't just core an assault with 1-2 volleys.
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# ? Jan 16, 2017 01:26 |
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Didn't they already double armor values once?Cyrano4747 posted:The one with all the ballistic hardpoints (the D?) has some minor ballistic quirks. Ooh. I see. Yes. That could be useful. Hmmm. I do want to run dakka on my Night Gyr.
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# ? Jan 16, 2017 01:37 |
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Artificer posted:Didn't they already double armor values once? From what I remember they doubled them from TT values, but they increased weapon damage far over that. Coupled with pinpoint accurate weapons over weapons hitting all over the place in TT the values are really skewed. I remember a big point of contention in closed beta was that people wanted a inaccurate reticule when moving and jumping, so that mechs had to be moving slowly or be stopped to get a pinpoint accurate shot. The idea was that this would mitigate some of the problems with the weapons doing so much damage and being so pinpoint. I remember there was a player called Applejack in CB who ran a dual ac20 k2 who was Very good at headshotting everyone, especially hunchbacks. His behaviour sparked a lot of these conversations. All ignored by PGI of course.
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# ? Jan 16, 2017 01:59 |
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Yeah. I remember closed beta. Man those were some dark times.
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# ? Jan 16, 2017 02:02 |
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Artificer posted:Yeah. I remember closed beta. Man those were some dark times. I think you mean rad times. The no engine cap super lunchback was the greatest mech ever.
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# ? Jan 16, 2017 02:12 |
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Rape Stink posted:I think you mean rad times. The no engine cap super lunchback was the greatest mech ever. I remember when MPL awesomes were the goon meta.
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# ? Jan 16, 2017 02:12 |
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Phrosphor posted:From what I remember they doubled them from TT values, but they increased weapon damage far over that. TT armor was doubled, damage values were increased by a point or two at most, the real issue is that weapons aren't tied to 10-second cooldowns like they are in tabletop so you're able to get off far more than four times a weapon's damage value in a 10 second period of time. When you then factor in the fact that the average 12v12 tabletop game is going to last right around 2 minutes and 30 seconds of in-universe combat (15 turns), it's sorta obvious why `Mechs making GBS threads out damage every 1.5 seconds has shortened TTK in MWO so much. Or, to put it another way (and ignoring other factors like heat and actual cooldown times), a `Mech in MWO is able to dish out as much damage in 22.5 seconds as a `Mech in tabletop can dish out in 2.5 minutes PoptartsNinja fucked around with this message at 02:32 on Jan 16, 2017 |
# ? Jan 16, 2017 02:29 |
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Yeah, weapon cooldowns are actually pretty stupidly short. Especially compared to TT.
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# ? Jan 16, 2017 02:32 |
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pinpoint damage just makes it all sillier. You see a LOT less arm/leg destruction in MWO compared to TT.
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# ? Jan 16, 2017 02:35 |
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Cyrano4747 posted:pinpoint damage just makes it all sillier. You see a LOT less arm/leg destruction in MWO compared to TT. It is also a part of the reason why LRMs are awful in MWO.
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# ? Jan 16, 2017 02:41 |
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When is that "skill tree" thing supposed to kick in again? I keep hearing about it, but I have forgotten when IT IS (?!?) happening.
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# ? Jan 16, 2017 04:18 |
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The February patch. In theory. PGI has some highly elastic timetables.
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# ? Jan 16, 2017 04:29 |
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I'm going to do another WoL purge. We have almost 300 members in WoL, 200+ of which don't log in anymore. If I purge you by accident, let me know and it should be a lot cheaper to reinvite you. Kerensky alts are going to get the boot as well because they take up space that can go to a newb who actually wants to play. E: I pruned us down to 84 members. Got rid of the Oldbirds and Truebirds whom are most likely never coming back and got rid of almost all the J4Gs I've never seen come on but a handful of times. I'm sure within a month we'll be back at around 200 as people angrily complain I booted them from WoL in a game they never play. Skoll fucked around with this message at 05:32 on Jan 16, 2017 |
# ? Jan 16, 2017 05:16 |
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Q_res posted:Yeah, weapon cooldowns are actually pretty stupidly short. Especially compared to TT. The Energy Draw playtest included a global cooldown increase (+15% I think?). I hope that particular change survives and gets packed into the next major balance patch.
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# ? Jan 16, 2017 06:18 |
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When the Grand Re-Skillening happens this year I think I'm going to focus on my Urbie Hero. If I can mount 3060 tech on it later then Skoll posted:I'm going to do another WoL purge. Ironically I logged on a day before you pruned me anyway. I wonder who else you got. DancingShade fucked around with this message at 07:13 on Jan 16, 2017 |
# ? Jan 16, 2017 07:09 |
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Yeah the Dakka Night Gyr-B is enormously fun. What loadouts do you guys like for it? I'm currently running double UAC/10s and a LBX-10. 2 tons of ammo for the LBX and 5 tons of ammo for the UAC-10.
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# ? Jan 16, 2017 07:59 |
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Artificer posted:Yeah the Dakka Night Gyr-B is enormously fun. What loadouts do you guys like for it? I'm currently running double UAC/10s and a LBX-10. 2 tons of ammo for the LBX and 5 tons of ammo for the UAC-10. I did quad UAC/5s and a shitload of ammo but any combo works.
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# ? Jan 16, 2017 07:59 |
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DancingShade posted:When the Grand Re-Skillening happens this year I think I'm going to focus on my Urbie Hero. I'll get you back if you want. I never see you in mumble so I assumed you just drop solo que.
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# ? Jan 16, 2017 09:00 |
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rincewind101 posted:What's the ideal Assault these days? I mostly played Centurions exclusively way back when the goon presence was high. Is the Cyclops any good? I recommend these: Cyclops CP-10-Q, Battlemaster BLR-2C (with 5 large pulse lasers, not large lasers), MAD-IIC-SC (Scorch). But to get the most out of these you need to elite them (true for most mechs) so you would need to buy 2 others. For the cyclops it's the CP-S and either CP-11-A or CP-11-P. For the Battlemasters it's BLR-3S and BLR-1G and for the MAD-IIC I would recommend the MAD-IIC and MAD-IIC-A. Out of all these the Battlemasters will be the cheapest (no hero required) and also the easiest (least punishing) mechs to pilot, just poke with your LPLs and you got both arms to shield and twist with when fired upon. The Cyclops is really hard to use, especially the CP-10-Q, people will focus you down so you need good positioning, the 300m range limits you to brawling. The MAD-IIC is incredibly powerful and the chassis I recommend do ballistics (MAD-IIC-A), lasers (MAD-IIC) and LBX+SRM (MAD-IIC-SC) so there should be something there for everyone.
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# ? Jan 16, 2017 09:06 |
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The best Assault is the AS7-S Splatlas and I will brook no argument. It takes a lot of careful maneuvering and patience to get into the right spot but there is nothing as amazing or rewarding in this game as walking around a corner right into 4 half dead mechs while you are sill at 99% and then steamrolling them.
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# ? Jan 16, 2017 09:19 |
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Skoll posted:I'll get you back if you want. I never see you in mumble so I assumed you just drop solo que. I got into the habit after too many evenings of seeing nobody active in mumble. It's no big deal, not like CW is worth anything and we usually did invites via friend lists when I was more talky anyway.
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# ? Jan 16, 2017 09:22 |
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Skoll posted:I'm going to do another WoL purge. I've been pruned! Right as I got interested in the game again, too. IGN was Savitry. TjyvTompa posted:
I have one of those, now! Should I be running 6 SRM6s with a comedy small laser? I've had the occasional bout of fun running into damaged foes and shooting off groups of 3 SRM6s into their busted sides.
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# ? Jan 16, 2017 09:27 |
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rincewind101 posted:I've been pruned! Right as I got interested in the game again, too. IGN was Savitry. Don't put any lasers on this mech, it is built for SRM bombing: http://mwo.smurfy-net.de/mechlab#i=435&l=75293ba023e795bf6a9d3391b579b62574b1e315 You'll get some games where you can't do anything, the enemy (or your own team) refuses to engage and you will just sit there uselessly as the pick you apart from 500 meters but then you'll also have some 12-1400 damage games where you just wreck half the enemy team so don't get discouraged and start putting lasers on it.
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# ? Jan 16, 2017 09:43 |
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Skoll posted:I'm going to do another WoL purge. We have almost 300 members in WoL, 200+ of which don't log in anymore. If I purge you by accident, let me know and it should be a lot cheaper to reinvite you. prepares to log in angrily
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# ? Jan 16, 2017 09:46 |
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Huntsman: Still a great medium, owns in canyon.
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# ? Jan 16, 2017 09:57 |
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Skoll posted:I'm going to do another WoL purge. Yeah you accidentally booted me. Also I think I'm just going to play lights from now on. I need to get an Urbie and load it out.
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# ? Jan 16, 2017 10:31 |
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PoptartsNinja posted:The Turkina's also a possibility, but it's unlikely since it's never appeared in a game before (and it's basically a better Mad Cat Mk. II). I know this is a couple pages back, but: MechCommander Gold had the cermak campaign. The clans got the Turkina, ShadowCat, and NovaCat, while the IS got the Stiletto, Bushwacker, and Mauler as bonus mechs. This raised the total chassis to 24, over the original Port Arthur campaign's 18 chassis total. But I guess this just means we might see it in HBSTech, rather than MWO, because Mitch and Jordan are there, while MWO has...
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# ? Jan 16, 2017 10:44 |
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Everyone I accidentally booted from WoL, send me a PM with your in-game name and a bribe and I'll get you resorted. Eventually. If we have the .
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# ? Jan 16, 2017 11:39 |
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Skoll posted:Everyone I accidentally booted from WoL, send me a PM with your in-game name and a bribe and I'll get you resorted. Eventually. If we have the . How much is it to invite people now?
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# ? Jan 16, 2017 11:41 |
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TjyvTompa posted:I recommend these: It's super easy to convert back and forth between them, and the LL build is significantly cheaper and more durable.
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# ? Jan 16, 2017 11:49 |
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# ? Jun 4, 2024 16:37 |
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Cease to Hope posted:It's super easy to convert back and forth between them, and the LL build is significantly cheaper and more durable. Of course, but the LPL build is better.
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# ? Jan 16, 2017 11:51 |