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aleksendr posted:It may not be fun for those wanting live or PvP interactions, but some players sometime just want to chill back, see the stars and pew-pew at some poor helpless Ai pirates. The game model does not require a minimum viable population like most mmo for participating in some content, so why not have both kind of players enjoy the game ? You can play Mal Reynolds on the frontier if you want to or go all Diamond Frogs and mess up other players for fun. Being able to pick either make for a better game in my opinion. You are totally missing the point. Solo mode itself isn't a problem: Its that you get to bring your stuff with you when server hopping. Want that expensive autism chariot? You should be forced to to earn it in PVP land from start to finish. To rolls this back into SC: Assuming CIG managed to make a game, they will probably be forced to do the same thing because the SC carebears already lose their minds over the mere thought of "Non-consensual PVP". Eldragon fucked around with this message at 18:30 on Jan 16, 2017 |
# ? Jan 16, 2017 18:27 |
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# ? May 15, 2024 02:47 |
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TrustmeImLegit posted:When you were stewing and started to think this would be a good Own/thing to post (I refuse to think low enough of someone that they would think this is funny), did you hatebang it out all at once or did you measure it out in a grudge match that was interrupted by sobbing? Please stop doxxing, I am begging you
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# ? Jan 16, 2017 18:28 |
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Ayn Marx posted:Please stop doxxing, I am begging you It isn't good, you see
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# ? Jan 16, 2017 18:28 |
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MeLKoR posted:CIG can release whatever piece of poo poo MVP they want on the PC and there is nothing the whales can do, not so in the consoles. Someone in a publisher is going to have to put his name in the delivery voucher. I doubt they'd be tricked with another Pupil to Planet movie. A publisher is not needed to release on console, but you must have enough $$$ to cover the platform holder minimum overhead provision. Either MS or Sony will ask you to cover certification cost and probably ensure by contract that a minimum number of units are to be produced so all the resellers (EBG, Best Buys, Ect) will have a resonable ammount of units available for sales. As for the quality of the game, as we saw with the tons of Wii crapware or late PS2 garbage game, platform holders dont care much about quality as long as its not overtly offensive or break the console. The
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# ? Jan 16, 2017 18:34 |
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aleksendr posted:A publisher is not needed to release on console, but you must have enough $$$ to cover the platform holder minimum overhead provision. Either MS or Sony will ask you to cover certification cost and probably ensure by contract that a minimum number of units are to be produced so all the resellers (EBG, Best Buys, Ect) will have a resonable ammount of units available for sales. As for the quality of the game, as we saw with the tons of Wii crapware or late PS2 garbage game, platform holders dont care much about quality as long as its not overtly offensive or break the console. Why would it be a bad thing for a videogame to be certified and be released? You just sound hateful. Although I do appreciate your assistance in correcting a blatantly incorrect rude person.
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# ? Jan 16, 2017 18:36 |
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I think something that is worth repeating is that the total number of accounts in the RSI site is not the number of backers, the number of backers is estimated to be around 400,000. The number of 1.7 million is accounts on the site, the fleet number of 1.2 million is the chariots owned in total by the commandos. The number also does not go down when someone gets a refund. I also
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# ? Jan 16, 2017 18:42 |
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aleksendr posted:SQ42 somehow pass certification
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# ? Jan 16, 2017 18:46 |
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Eldragon posted:You are totally missing the point. Solo mode itself isn't a problem: Its that you get to bring your stuff with you when server hopping. Want that expensive autism chariot? You should be forced to to earn it in PVP land from start to finish. I see what you are getting at, and with a real MMO model, be it Freemium or Subs, it would make sense, but E:D is a traditional Box game at 60$ that is connected to a live database server representing the universe. There is no game desing reason to force someone to earn credits in a completely pure PVP env, and even if it would seem more "fair" for those who prefer to play live, the balance needed to make it resonably fun for all players would turn the thing in a completely different game. As long as players cant own or control assets outside their ships i think its a viable, if not perfect, compromise. The second they allow players "holdings" that persist when the controling players are offline or some kind of stock exchange that run 24/7 then i will agree with you, but by then i can bet the game will evolve into a massive corporation metagame of thousands Sidewinder fleets, kinda like EVE with different controls.
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# ? Jan 16, 2017 18:51 |
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I'm thinking publishers would love to see CR move to the consoles. Publishers have to curious if the $300 chariot transactions would work on a console. After all, who wouldn't want to get into "the give me $35million a year for a few cut scene videos" market. Activision is probably looking at Infinite Warfare and thinking to themselves--drat, we did all the work to crank out a title and all we had to say was we need more money and we'll see you next year!! e: Pretty sure CIG could manage to their hangar module working on consoles. Then they just have to replay all the old WMH and ATRV's. Start telling the console players--soon you'll be able to walk around in other player's hangars. No wait--ship boarding, nevermind--procedural planets, here take this--clothes shopping!! HycoCam fucked around with this message at 18:55 on Jan 16, 2017 |
# ? Jan 16, 2017 18:53 |
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tbh it's all they can do to make money off the burning trash heap that is unironic starship troopers. Do commandos really expect that sq42 is going to sell a hundred million copies on pc when anyone who actually gives a gently caress owns a copy already plus ten different ships?
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# ? Jan 16, 2017 18:54 |
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# ? Jan 16, 2017 18:56 |
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Pelican Dunderhead posted:tbh it's all they can do to make money off the burning trash heap that is unironic starship troopers. Do commandos really expect that sq42 is going to sell a hundred million copies on pc when anyone who actually gives a gently caress owns a copy already plus ten different ships? I think Chris said that SQ42 would sell at least five million copies, on top of all the copies that have been preordered already
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# ? Jan 16, 2017 19:00 |
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Foo Diddley posted:I think Chris said that SQ42 would sell at least five million copies, on top of all the copies that have been preordered already Well, if Chris said it, then it must be true.
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# ? Jan 16, 2017 19:02 |
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# ? Jan 16, 2017 19:03 |
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HycoCam posted:I'm thinking publishers would love to see CR move to the consoles. Publishers have to curious if the $300 chariot transactions would work on a console. After all, who wouldn't want to get into "the give me $35million a year for a few cut scene videos" market. Activision is probably looking at Infinite Warfare and thinking to themselves--drat, we did all the work to crank out a title and all we had to say was we need more money and we'll see you next year!! Spliting the PC playerbase between Steam and Win10 was a horrible mistake and they really overestimated the buyers willigness to get the deluxe edition to access the remaster of COD4 (another dilution of the playerbase for the same game). Coupled with Overwatch dominating sales in the FPS genre, BF 1 being a very good game and DOOM getting near perfect scores and extra point for nostalgia, the competition was just too strong, even if COD: IW is a good game by itself. Untill we get a human Mars landing or a Summer blockbuster comparable to the Avengers but about space warfare or a "Game of Space" HBO series, the genre is still very niche.
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# ? Jan 16, 2017 19:06 |
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I don't understand reddit, and their scrutiny of your posting history. Why is it so important to submit yourself to the neck bearded inquisition? They could learn a lot from
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# ? Jan 16, 2017 19:06 |
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# ? Jan 16, 2017 19:20 |
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Foo Diddley posted:I think Chris said that SQ42 would sell at least five million copies, on top of all the copies that have been preordered already That would bring SQ 42 into the top 20 pc bestsellers, Among titles like WOW, The Sims 1, 2 & 3, Starcraft, Half life, Civ 5 and Diablo 3. The best game (as unit sold) Christ ever did was WC 3, with roughly one million units. Probably in part due to EA marketing money.
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# ? Jan 16, 2017 19:21 |
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EminusSleepus posted:One more. Ridiculous mechanic is that your ship replacement time will vary because they need to simulate the materials and if your autism chariot is made up of special rare autistic metals then tough luck you will need to wait longer. Also those spaceship parts are manufactured in player owned factories where you have to manage your NPC employees to keep up production. Hire too many cheap uneducated NPCs and your going to get hit with delays.
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# ? Jan 16, 2017 19:22 |
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TheAgent posted:
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# ? Jan 16, 2017 19:23 |
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MilesK posted:Also those spaceship parts are manufactured in player owned factories where you have to manage your NPC employees to keep up production. Hire too many cheap uneducated NPCs and your going to get hit with delays. This is the explanation for all the "bugs" people report. There's nothing wrong with the game, it's accurately simulating what happens if a part in your ship was installed badly by an idiot with a hangover.
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# ? Jan 16, 2017 19:25 |
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boviscopophobic posted:This post was supposed to go in the Theoretical Cetology thread, but it's closed for "archiving", whatever that means. You can check there for the previous forum snapshot/demographic estimate that I refer to below.
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# ? Jan 16, 2017 19:26 |
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aleksendr posted:That would bring SQ 42 into the top 20 pc bestsellers, Among titles like WOW, The Sims 1, 2 & 3, Starcraft, Half life, Civ 5 and Diablo 3. Chris honestly believes that SQ42 will be that good, yeah
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# ? Jan 16, 2017 19:28 |
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aleksendr posted:This graphic might be misleading. The funding by user is receeding, but the number of users is a lot bigger than before. Funding seem to be at equilibrium at roughly 30M$ a year and the refunds, while good news for a few, are not putting a dent into the whales willingness to spend and growing sunk cost fallacy. It shows that new backers are spending substantially less than their predecessors did. This shows that no matter what CIG does to try to attract new backers they're not finding new whales. Free fly weekends may increase the exposure of the game, but it they do very little to increase funding. The graphic basically shows CIG getting closer and closer to the bottom of the barrel when it comes to supporters. You can't throw marketing money at it, you can't do some PR - they've already reached everyone who gives a poo poo. It's no wonder they've started to look for fresh fishing grounds with consoles. I don't think they'll find the same whales there though.
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# ? Jan 16, 2017 19:31 |
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Chalks posted:It shows that new backers are spending substantially less than their predecessors did. This shows that no matter what CIG does to try to attract new backers they're not finding new whales. Free fly weekends may increase the exposure of the game, but it they do very little to increase funding. ^this
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# ? Jan 16, 2017 19:33 |
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D_Smart posted:The platform holders are not the publisher; unless it's a 1st party title. So anyone who puts a game on the console, is the publisher. In this case, it would be CIG/RSI; not the platform holder (Sony|Microsoft). Don't they have to conform to a strict performance/stability standards to get the publisher and/or console manufacturer's approval for release? Someone is controlling what gets release on any console, right? Unlike with PCs I can't just code some poo poo for a console and put it online, right?
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# ? Jan 16, 2017 19:34 |
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https://twitter.com/dsmart/status/821060986648100864
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# ? Jan 16, 2017 19:34 |
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MeLKoR posted:Don't they have to conform to a strict performance/stability standards to get the publisher and/or console manufacturer's approval for release? Someone is controlling what gets release on any console, right? Unlike with PCs I can't just code some poo poo for a console and put it online, right? Yeah MS/Sony have to approve all of the stuff you want to release on their systems, which goes for patches too. That's why Blizz, in the case of Overwatch, can get the PC patch out but can't predict when the console patches will hit very well.
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# ? Jan 16, 2017 19:36 |
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Polish Avenger posted:Yeah MS/Sony have to approve all of the stuff you want to release on their systems, which goes for patches too. That's why Blizz, in the case of Overwatch, can get the PC patch out but can't predict when the console patches will hit very well. The bar for approval is a lot lower these days, but I still don't think CIG can clear it. I can't wait to watch them waste a few million trying, though
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# ? Jan 16, 2017 19:39 |
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D_Smart posted:Wrong. Have you ever heard of Xbox Game Preview? The equivalent of PC early access? No? look it up and see the number of games (including Elite Dangerous, Everspace etc) which launched there. I had heard of it. Did I forget about it? gently caress yes.
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# ? Jan 16, 2017 19:40 |
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TrustmeImLegit posted:This isn't how game development works at all. Maybe educate yourself on how games are made before self righteously posting. DON'T YOU DARE TO EVER QUOTE ME AGAIN YOU RETARDED GIMMICK OR I'LL SKULLFUCK YOU IRL Posted from iPhone. Location: outside your bedroom window.
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# ? Jan 16, 2017 19:40 |
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MeLKoR posted:Don't they have to conform to a strict performance/stability standards to get the publisher and/or console manufacturer's approval for release? Someone is controlling what gets release on any console, right? Unlike with PCs I can't just code some poo poo for a console and put it online, right? 1) You have to send a proposal to MS for approval. It's not a design doc, but specific info on the game. MS and Sony have a form for this, complete with guidelines 2) If it gets approved, you're in and can now say you're "approved to publisher" From that point on, you're on your own. Most of the stuff appears on a portal; including game setup, store page etc - all of which you have to do. Just like on Steam When you want to start "pushing" builds via that portal for "release", that's when you have to go through cert. And it too is handled via a web portal; and a massive doc with guidelines. When you are ready to go to cert, you have to make an inspection appointment via your MS account manager. On that day, they run through the game, and the cert steps. If anything (including an incorrectly sized store page image, localization etc) breaks cert, you get a massive report telling you what, how, and why. You have to fix all of them - as per the report - before you can make another cert appointment Rinse. Repeat. And this is the same for boxed retail, as well as digital only games. And patch updates. No exceptions. Nobody wants to keep going to the cert queue because it takes time when you have to back to the back of the bus. Which is why you have to go through every check, run the game etc - before going through cert Even on Xbox Game Preview, there are also cert-like guidelines you must follow. You can't just shove a game into the system just because it is early access and expected to not work properly ps: LOD Tactics on Xbox failed cert twice. Hilariously, one was for store page art, the other was for localization (setup, but not used).
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# ? Jan 16, 2017 19:42 |
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You refactored it into cig.jpeg!!
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# ? Jan 16, 2017 19:42 |
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Well lower average user spending might be good for them though? I mean if the cash keeps ticking in, having the burden shared among a larger tax base should make the whole thing less vulnerable. Am I missing something?
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# ? Jan 16, 2017 19:45 |
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MilesK posted:Also those spaceship parts are manufactured in player owned factories where you have to manage your NPC employees to keep up production. Hire too many cheap uneducated NPCs and your going to get hit with delays. And God help you if someone breaks a wrist. Two weeks!
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# ? Jan 16, 2017 19:45 |
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aleksendr posted:A publisher is not needed to release on console, but you must have enough $$$ to cover the platform holder minimum overhead provision. Either MS or Sony will ask you to cover certification cost and probably ensure by contract that a minimum number of units are to be produced so all the resellers (EBG, Best Buys, Ect) will have a resonable ammount of units available for sales. As for the quality of the game, as we saw with the tons of Wii crapware or late PS2 garbage game, platform holders dont care much about quality as long as its not overtly offensive or break the console. Certification is what I was thinking about. Someone is looking to see if the game won't crash every 5 minutes or fry the console. Good luck with that, CIG.
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# ? Jan 16, 2017 19:46 |
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alphabettitouretti posted:I've been replaying Far Cry 4 and am so loving bored of seeing the animations for skinning an animal and looting bodies. They only last a second but if there was a dlc that removed them I'd be all over it. Perfect example, friend. I hope Chris Roberts will play that game for a while to determine if the skinning animation should be longer and more fidelicious or if it's good as is. (I'm betting it'd be a 45 second unskippable cutscene if CR was at the helm... and that Far Cry 4 would never have existed)
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# ? Jan 16, 2017 19:48 |
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aleksendr posted:Untill we get a human Mars landing or a Summer blockbuster comparable to the Avengers but about space warfare or a "Game of Space" HBO series, the genre is still very niche. The Expanse is close, but there's a resurgence in science fiction, so I wouldn't be surprised. Space above and Beyond was killed before it's time, IMO.
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# ? Jan 16, 2017 19:49 |
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Imagine being the poor fucker in CIG's QA department responsible for Microsoft TCR... *shivers*
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# ? Jan 16, 2017 19:50 |
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# ? May 15, 2024 02:47 |
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MeLKoR posted:Don't they have to conform to a strict performance/stability standards to get the publisher and/or console manufacturer's approval for release? Someone is controlling what gets release on any console, right? Unlike with PCs I can't just code some poo poo for a console and put it online, right? Not really. Assetto Corsa was released on consoles this summer and by all accounts for a lot of people it actually didnt work. Unplayable didnt work. It is still a mess to this day. The PC version is a bit better but man that console really hosed people over. They are missing features and lobbies and whole lot o poo poo and are told to wait. Taxxe
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# ? Jan 16, 2017 19:51 |