Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Kai Tave
Jul 2, 2012
Fallen Rib

Jeb Bush 2012 posted:

Sure seems like you just described a descending AC system there

The main difference between what people generally envision when it comes to D&D-esque descending AC is that there's no THAC0, or maybe another way to put it is that THAC0 is fixed for everybody so all you ever have to worry about is "do I hit or beat 20, y/n?" Also there's no such thing as negative AC, the lowest you can go is 0.

Adbot
ADBOT LOVES YOU

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
It works the opposite of the way AD&D descending AC does, in that it's all additive, which was one of the big complaints about descending AC in the first place- that you had to do do multiple operations. Here, you just straight up add their AC to your roll and see if you hit.

There's no THAC0 in Godbound because AC 0 just means you aren't adding anything to the roll.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
The literal descriptive values of the armor types are still "lower is better", yes, but it doesn't use any of the other trappings of descending AC such as THAC0, or to-hit matrices, or converting a bonus into a subtrahend or a penalty into an addend.

Andrast
Apr 21, 2010


I never played pre3.5 D&D but I did play Godbound with two experienced tabletop players and two newbies (aside from two sessions of fellowship).

All of us had a really easy time with the AC/Hit system.

Ratpick
Oct 9, 2012

And no one ate dinner that night.
Mathematically speaking Kevin Crawford's system is exactly the same as THAC0 and in his very earliest works you basically get a single target number given for monsters which is basically THAC0 but never called out as such. His method of expressing attack rolls ("Okay, you have this number, and if you roll that number with all of your bonuses taken into account and you add your enemy's AC to the roll THEN you hit the enemy!") is THAC0 but being all coy about it and not actually saying it. But that poo poo's alright because not only do I have a tolerance for dumb old mechanics but also his method of expressing it is the most straightforward I've ever seen in an OSR RPG (e: that still insists on using descending AC).

I mean, it's still dumb as poo poo IMO, but I understand where Crawford's coming from with regards to deciding to use descending AC: he started off writing supplements for Labyrinth Lord and pretty much all of his later stuff has been written with the idea of maintaining compatibility with his earlier stuff. I can forgive him that one design quirk based on the fact that all of his stuff is otherwise really solid.

Also, I hope I don't come off as too harsh towards descending AC: while I personally prefer simple target number AC where higher is better I kind of actually love descending AC as part of the greater aesthetic of old-school D&D. Even though I could easily convert to ascending AC when running old-school games I usually just go "You know what, we're playing this older edition, let's just take all the dumb poo poo that comes with because it's just part of the experience." Except for Thieves, seriously, gently caress Thieves.

Siivola
Dec 23, 2012

Guys. Thac0 is literally just (20 - level). Crawford's system is exactly equivalent to old-school systems, the only difference is that he's a competent technical writer.

E;gently caress

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Well yeah "Target20" is backwards-compatible with all of OSR up to and including the very first print-runs of original D&D, but Crawford (and whoever originally came up with the idea, maybe this person) still deserves credit for writing his games where Target20 is the method used to explain how attack rolls are made from the get-go.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
Fantasy Craft's NPC generation system is a lot easier if you use the Web NPC Builder. In any case, it neatly avoids having the trap of building monsters as psuedo-PCs like mainstream d20 does, which was always more of a headache on my experience.

Drone
Aug 22, 2003

Incredible machine
:smug:


Am I the only one who feels sort of really pissy about parents who try to make their 5 year olds play D&D with them? I know that, on some level, a parent wanting their kid to like the same things they do is a natural feeling, but the kid is like 5 loving years old. Let the kid go play outside or discover their own fun before foisting your niche hobby on them. Something about it all just rubs me the completely wrong way -- like I dunno, I can't shake the image of a neckbeard dad forcing his kids to play D&D with him because parenting has consumed so much of his life that he can't go game with other adults.

Or am I just speaking from the biased but comfortable position of a smug non-parent who dislikes children?

Sion
Oct 16, 2004

"I'm the boss of space. That's plenty."

Drone posted:

Am I the only one who feels sort of really pissy about parents who try to make their 5 year olds play D&D with them? I know that, on some level, a parent wanting their kid to like the same things they do is a natural feeling, but the kid is like 5 loving years old. Let the kid go play outside or discover their own fun before foisting your niche hobby on them. Something about it all just rubs me the completely wrong way -- like I dunno, I can't shake the image of a neckbeard dad forcing his kids to play D&D with him because parenting has consumed so much of his life that he can't go game with other adults.

Or am I just speaking from the biased but comfortable position of a smug non-parent who dislikes children?

Yes.

edit for more than just a one word answer: Yes, you are. It's something that let's parents play with their kids who are interested in more indoors-y stuff play with them. It's something that encourages kids to think logically, learn about social interactions, engage their imagination and learn about storytelling. It encourages reading and math which are important at that age. You have to change the pitch of a game (grimdark trips to Ravensloft or whatever are probably not on the menu, nor should excessive rules lawyering about five foot steps and attacks of opportunity) but... The idea of 'lol what a broken fukken neckbeard lmao' is wildly unhelpful.

Sion fucked around with this message at 13:25 on Jan 17, 2017

Drone
Aug 22, 2003

Incredible machine
:smug:


Like, you see that kind of thing on shitholes like Reddit all the time, where a parent will sometimes openly admit that they're basically just waiting for their little kid to learn how to speak well enough to form a coherent sentence so that they can start playing D&D with them. It's goddamn creepy. No little kid's vocabulary should have the word "dracolich" in it when they should still be all about Duplos and Bob the Builder.

Sion
Oct 16, 2004

"I'm the boss of space. That's plenty."

Drone posted:

Like, you see that kind of thing on shitholes like Reddit all the time, where a parent will sometimes openly admit that they're basically just waiting for their little kid to learn how to speak well enough to form a coherent sentence so that they can start playing D&D with them. It's goddamn creepy. No little kid's vocabulary should have the word "dracolich" in it when they should still be all about Duplos and Bob the Builder.

I know a five year old that is loving obsessed with werewolves. She regularly sits down and is like 'here is a story about a werewolf that I wrote' and she likes to drop facts like 'werewolves are sometimes called lycanpopes.'

I love the idea of a lycanpope.

Also, I feel your error here was going on Reddit which, as pointed out, is a shithole. Again, a lot of it is about tone. I've run DnD games for friends and their kids in the past where they were a team of gnome rangers, wizards and clerics. 'You're a gnome and you have a pet bear that you can ride around on.' They had to solve the mystery of where the towns food supplies went to and it turns out it was Owlbears making a nest in a barn. Everyone learnt a lesson about sharing. It was great.

Sion fucked around with this message at 13:29 on Jan 17, 2017

Lichtenstein
May 31, 2012

It'll make sense, eventually.
That kinda depends on whether they treat D&D itself, in terms of sticking to the rules and poo poo.

I can totally see playing some ultra-light RPG with the kid as a way of basically participating in their make-believe in a way that both includes less crawling under the table for the parent and some provides some structure/tools to bring out creativity. D&D is admittedly a terrible template for this, but I'd assume it's simply the parent being an RPG normie with little idea of simpler games that would work much better - never underestimate the amount of people who never moved past D&D. Still, I'd expect the parent to fudge and streamline the hell out of it (basically boiling it down to "roll 10+ for success, or 5+ on elvish stuff" or something), with proper mechanics introduced gradually somewhere down the line as a fun boardgamey thing to do (rolling dice and pushing minis is fun, y'all). If we're talking neckbeards teaching the kids The Right Way To Play D&D, together with charop and 10 feet poles, then yeah, that's dumb.

Ratpick
Oct 9, 2012

And no one ate dinner that night.
Having run RPGs for kids (ages 7 and 8 mostly) I can say that while I agree with what you're saying (i.e. parents forcing their niche hobby on kids is weird and bad) at the same time playing RPGs with kids can be very rewarding, with a couple of caveats.

Firstly, 5 year-olds might be too young to really understand role-playing. RPGs require cooperation and 5-year-olds don't have a really well-developed sense of empathy yet, so they might not see the appeal. Even with 7 and 8-year-olds it was a struggle at times, but at least they showed potential for being willing to play nice.

Secondly, I agree that you should never force it on kids: when I ran games for kids it was at after-school activities at an elementary school I worked in. Taking part in the game was never compulsory and at first I was lucky to get two, maybe three players, but after those couple of kids told everyone else about their adventures my games were suddenly packed. So, you know, kids can definitely see the appeal of getting to play pretend while rolling dice.

Thirdly, D&D is probably the worst choice of game to offer should the kids be interested in actually playing. Not only is the genre of D&D something that is completely alien to most kids these days (seriously, it might've flown in the 80s when everyone was into crappy swords and sorcery films, but that poo poo just doesn't fly today) it's way too mechanical and has too many moving parts. Thankfully there's a lot of child-friendly games on the market these days: my best run was with Astraterra, a Finnish adventure RPG meant for kids, which is simple enough for most kids to understand but has a bit more optional crunch if you want to introduce a bit more complexity. Also, it has a lot of stuff that (in my experience) kids want in RPGs built in, including rules for getting pets and teaching them tricks, because what kid doesn't want a pet dragon or something?

For reference, I'm also a non-parent who's probably never going to get kids (I'm quite happy with my dumb cat) but I think kids are actually kind of cool.

Countblanc
Apr 20, 2005

Help a hero out!
Assuming the kid is able to comprehend the rules of whatever game you're playing I don't see the issue with it, or how it's really different from playing a board game with your kids or any other indoor activity. It seems absurd to me that "go play outside" is a catch-all 100% solution - It might be raining, or too cold, or too dark, or the kid might be sick, or maybe you just want to be indoors to do a family thing together.

Sion
Oct 16, 2004

"I'm the boss of space. That's plenty."

Countblanc posted:

Assuming the kid is able to comprehend the rules of whatever game you're playing I don't see the issue with it, or how it's really different from playing a board game with your kids or any other indoor activity. It seems absurd to me that "go play outside" is a catch-all 100% solution - It might be raining, or too cold, or too dark, or the kid might be sick, or maybe you just want to be indoors to do a family thing together.

pssh, go play outside kid *lives on 40th floor of apartment building*

Mr. Maltose
Feb 16, 2011

The Guffless Girlverine
It is kind of weird parents would want to engage children in structure for imaginary play, with the ability for them to engage in both mathematics and problem solving. Who would want to spend time with their own children instead of making them "find their own fun"

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
D&D used to be (and still is?) marketed and sold as a kid's toy, and any number of people became familiar with the game from having their moms, dads, or certain other older parental figures run it for/play it with them, so barring any sort of comprehension barrier I don't see anything wrong with letting children play it, on whatever end of the sliding scale of full-rules-vs-play-pretend.

What tends to be distasteful is if you use your kids as replacements for not being able to get together with your same-age-group peers, or if you're forcing your hobby on them because this is what you like and they drat well better like it, too.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
As someone who got into gaming through their parents at around that age, I've gotta say that my dad didn't actually force me to play, I went looking through all those weird books on my own and asking about what they were and how it worked and basically bugged him to let me try it and that's how I wound up playing various terrible five year old joke characters like a cleric named Eric, and a Runequest Duck named Donald.

My Lovely Horse
Aug 21, 2010

unseenlibrarian posted:

a cleric named Eric
*surreptitiously opens characterideas.txt*

Plutonis
Mar 25, 2011

Male Elf M.elf

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Plutonis posted:

Male Elf M'elf

*tips fedora*

Doodmons
Jan 17, 2009
And the classic wizard Bigby and his associates Digby, Rigby, Nigby, Zigby and Sigby Griggbyson.

Yawgmoth
Sep 10, 2003

This post is cursed!

Drone posted:

Like, you see that kind of thing on shitholes like Reddit all the time, where a parent will sometimes openly admit that they're basically just waiting for their little kid to learn how to speak well enough to form a coherent sentence so that they can start playing D&D with them. It's goddamn creepy. No little kid's vocabulary should have the word "dracolich" in it when they should still be all about Duplos and Bob the Builder.
"kids should have these hobbies and anything else is creepy because I saw a thing on reddit!" is the dumbest loving thing ever. Like sure if you're forcing your kid to stay inside and play D&D with you that's lovely, but no one has even come close to saying that. You can in fact play D&D and go outside & play. This isn't a Revenge of the Nerds prequel.

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

You could even play D&D outside! It's immersive!

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
Even better in, the steam tunnels under the local college campu...wait, no.

Arivia
Mar 17, 2011

unseenlibrarian posted:

Even better in, the steam tunnels under the local college campu...wait, no.

Or you could do it in the projects and use the tenements as real life dungeons complete with unpeople as monsters!

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



I don't know about 5 year olds, but I used to GM after school at a under-privileged/low-income elementary school* and I'm willing to venture that, yes, in fact, most 8 year olds (or whatever) are super, super down with the idea of beating up some goblins and taking their magic swords. Like, will probably do that with or without you.

You just don't play like Torchbearer with them or whatever.

Despite all of its cruft from being a parody, they do really like Kobolds Ate My Baby in my experience, however.

*Shut up. A friend asked me to and a bunch of kids in East Harlem have better math and socialization skills than they used to and we had a lot of fun. :(

Edit :

Arivia posted:

Or you could do it in the projects and use the tenements as real life dungeons complete with unpeople as monsters!

I find it kind of darkly humorous that you posted this while I was writing mine so they're next to each other.

Xiahou Dun fucked around with this message at 16:16 on Jan 17, 2017

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Arivia posted:

Or you could do it in the projects and use the tenements as real life dungeons complete with unpeople as monsters!

The Lost Citadel of Pruitt-Igoe.

Arivia
Mar 17, 2011

Xiahou Dun posted:

Edit :


I find it kind of darkly humorous that you posted this while I was writing mine so they're next to each other.

Yep :(

As a disclaimer, I'm not actually advocating that. It's a reference to Davis Chenault (one of the Castle & Crusades' guys) ban from rpg.net for unironically suggesting it, though. LARPing while you get your vigilante massacre on.

Plutonis
Mar 25, 2011

You don't need LARPing as an excuse to get upper class to middle class people to set the homeless on fire

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
Man, I was just referencing Mazes and Monsters. (And the RL "oh, he wasn't actually missing after playing D&D in the steam tunnels, whoops." case it was based on.)

Arivia
Mar 17, 2011

Plutonis posted:

You don't need LARPing as an excuse to get upper class to middle class people to set the homeless on fire

For once I unironically agree with Plutonis. Did the Gates of Hell just open?

Doodmons
Jan 17, 2009

Arivia posted:

Or you could do it in the projects and use the tenements as real life dungeons complete with unpeople as monsters!

I give you: Violence, the RPG which has exactly that as a premise.

Arivia
Mar 17, 2011

Doodmons posted:

I give you: Violence, the RPG which has exactly that as a premise.

That's the Greg Costikyan game, right? At least he was doing it tongue firmly in cheek. Davis Chenault was pretty drat serious.

Halloween Jack
Sep 12, 2003
Probation
Can't post for 5 minutes!

Arivia posted:

Or you could do it in the projects and use the tenements as real life dungeons complete with unpeople as monsters!
I was playing the Arkham Asylum series at the same time I was reading through people's attempts to do superheroes in OSR rules frameworks (note: they're all bad), and got the idea that "street-level" supers would make for a pretty good dungeoncrawl where the dungeon is the villain's lair, or Arkham island, or just the mean streets of Gotham. But I was uncomfortable with the latter idea for exactly this reason.

Serf
May 5, 2011


Like on the one hand I love The Warriors and a game where you play a goofy New York street gang fighting other bizarre 70s New York street gangs for survival sounds pretty cool. But at the same time there's just no way to make it work without it being totally ignorant.

Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style
What if you made it like every goons favorite movie, The Raid: Redemption (or Dredd)? You start your hunt for one particular baddie, they put a big bounty on you and your crew, then suddenly a bunch of rudeboys are coming for you because it might be there one chance to get out of this hellhole. You don't gotta make it a murder romp.
edit: I changed some words around

Ominous Jazz fucked around with this message at 17:01 on Jan 17, 2017

Halloween Jack
Sep 12, 2003
Probation
Can't post for 5 minutes!

Serf posted:

Like on the one hand I love The Warriors and a game where you play a goofy New York street gang fighting other bizarre 70s New York street gangs for survival sounds pretty cool. But at the same time there's just no way to make it work without it being totally ignorant.
I think that this works fine if you don't set it in 1970s New York but, at the very least, in a cyberpunk or Escape from New York setting at something of a remove, so that you're not playing caricatures of actual downtrodden urban poor people. Like, no one is going to call you racist for playing Necromunda.

You don't have to play street gangs squabbling with each other, either, but with the heavily-armed vigilantes invading your neighbourhood. SERF, YOU ARE ORDERED TO LEAVE THE BRONX. A SOLAR-POWERED PRE-FURNISHED HOME AWAITS YOU IN NEW MEXICO.

Adbot
ADBOT LOVES YOU

Evil Mastermind
Apr 28, 2008

Halloween Jack posted:

I was playing the Arkham Asylum series at the same time I was reading through people's attempts to do superheroes in OSR rules frameworks (note: they're all bad), and got the idea that "street-level" supers would make for a pretty good dungeoncrawl where the dungeon is the villain's lair, or Arkham island, or just the mean streets of Gotham. But I was uncomfortable with the latter idea for exactly this reason.
Dungeoncrawls through supervillain lairs is the basic idea of the Base Raiders RPG.

There's also Ben Baugh's old Long Stairs setting riff, where a portal opens up under a nuclear bomb test site and it ends up leading to a fantasy dungeon. That's a pretty good job for a Suicide Squad group.

  • Locked thread