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ConfusedUs posted:Turns out that, as the number of effects increase, the number of interactions increase, and at a greater pace. I don't need you to test all the interactions, just a solid rules foundation for how they interact. X-Wing might not have many card errata, but they did have to completely overhaul the timing windows in the attack phase because the loosey goosey rules the game shipped with didn't hold up to the cards they ended up printing that touched those rules.
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# ? Jan 17, 2017 06:22 |
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# ? Jun 7, 2024 05:25 |
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I just remembered that R3-A2 doesn't work with the new timing chart and they still haven't fixed it. And it happened because they wanted to spite the aggromech
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# ? Jan 17, 2017 06:28 |
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Strobe posted:It's almost like it makes sense to cycle out older cards so that game integrity can be preserved. Agreed, get rid of the T-65.
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# ? Jan 17, 2017 06:46 |
Chill la Chill posted:I just remembered that R3-A2 doesn't work with the new timing chart and they still haven't fixed it. And it happened because they wanted to spite the aggromech Explain this to me, please Poopy Palpy posted:I don't need you to test all the interactions, just a solid rules foundation for how they interact. X-Wing might not have many card errata, but they did have to completely overhaul the timing windows in the attack phase because the loosey goosey rules the game shipped with didn't hold up to the cards they ended up printing that touched those rules. You mean the recent flowchart? The one they printed four years after the game was released? I'm cool with that. While there's always room for improvement in the base writing (they badly need to standardize some language choices), I'd much rather they continue to support their game over time as it becomes more complex than to just abandon it.
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# ? Jan 17, 2017 06:47 |
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R3-A2 triggers during 1iii, but a defender doesn't exist until 1v.
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# ? Jan 17, 2017 06:52 |
Chill la Chill posted:R3-A2 triggers during 1ii, but a defender doesn't exist until 1iv. Holy poo poo that's hilarious. So what do I do if I run into R3-A2 at a regional? Challenge its use? Or just Fly Casual and let it ride? I'm inclined to not be a dick, but man, Sticking To The Rules isn't being a dick at that level of competition.
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# ? Jan 17, 2017 06:55 |
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I've been itching to run into it at a regionals+ level and bring it up just so it can be noticed.
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# ? Jan 17, 2017 07:09 |
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Strobe posted:It's almost like it makes sense to cycle out older cards so that game integrity can be preserved. They can't really do that with out producing arsenal decks of the new cards really which they will never do. After all Palpatine is balanced by being in an a $80 epic box
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# ? Jan 17, 2017 10:32 |
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Played a couple games with the Expertise TIE/sf + Doomshuttle list. Yeah, I can see this working. Granted, I was playing against Starviper & Ordnance Headhunters, but still. The attack dice modification madness is real. Lightweight Frame is also something I'll never take off SFs again.
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# ? Jan 17, 2017 19:58 |
Friction posted:Played a couple games with the Expertise TIE/sf + Doomshuttle list. I'm excited to hear more.
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# ? Jan 17, 2017 20:00 |
Friction posted:Granted, I was playing against Starviper & Ordnance Headhunters, but still. I'd love to run ordnance Zs but once they blow their wad, you're left with two dice attacks.
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# ? Jan 17, 2017 20:04 |
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Admiral Joeslop posted:
It's like crackshot A-wings only a lot worse! Friction posted:Played a couple games with the Expertise TIE/sf + Doomshuttle list. Now, this is the Vader shuttle list, right?
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# ? Jan 17, 2017 20:06 |
Z-95 Headhunter: Binayre Pirate (12) Cluster Missiles (4) Guidance Chips (0) Scavenger Crane (2) Z-95 Headhunter: Binayre Pirate (12) Cluster Missiles (4) Guidance Chips (0) Scavenger Crane (2) Z-95 Headhunter: Binayre Pirate (12) Cluster Missiles (4) Guidance Chips (0) Scavenger Crane (2) Z-95 Headhunter: Binayre Pirate (12) Cluster Missiles (4) Guidance Chips (0) Scavenger Crane (2) Y-Wing: Syndicate Thug (18) Plasma Torpedoes (3) Twin Laser Turret (6) Guidance Chips (0) Unhinged Astromech (1) -- TOTAL ------- 100p. --
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# ? Jan 17, 2017 20:07 |
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Admiral Joeslop posted:
Oh come on, if you're gonna do ordnance Headhunters you gotta go whole hog 99 points PILOTS Lieutenant Blount [XX-23 S-thread Tracers, Veteran Instincts] (19) Bandit Squadron Pilot [Concussion Missiles, Guidance Chips] (16) Bandit Squadron Pilot [Concussion Missiles, Guidance Chips] (16) Bandit Squadron Pilot [Concussion Missiles, Guidance Chips] (16) Bandit Squadron Pilot [Concussion Missiles, Guidance Chips] (16) Bandit Squadron Pilot [Concussion Missiles, Guidance Chips] (16) Edit: I didn't see the scavenger cranes! Still like my list better though
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# ? Jan 17, 2017 20:15 |
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Admiral Joeslop posted:
lol what, you're going to buy 4 quadjumpers? *pretends not to notice own pile of unused kirakxz fighters and starvipers*
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# ? Jan 17, 2017 20:17 |
Finster Dexter posted:lol what, you're going to buy 4 quadjumpers? Hey I use these four T-65s and seven T-70s all the time! Admiral Joeslop fucked around with this message at 20:26 on Jan 17, 2017 |
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# ? Jan 17, 2017 20:23 |
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ConfusedUs posted:I'm excited to hear more. The idea was to have Expertise to provide pseudo-focus while FCS provides more dice mods, leaving you free to barrel roll aggressively. The extra green dice from LWF helps a lot and if you happen to have focus, Sensor Cluster will give you one guaranteed evade no matter what you roll. That's the theory anyways. In practice (at least in this particular match up (we're still both pretty terrible players)), being able to barrel roll and still have "focus" for attacks was really really nice. Expertise works for both arcs firing on TIE/sf and I got a lot of double shots at close ranges. Quickshot especially was a menace. This feels much better than those self damaging baffle lists. These ships really want to be in the middle of everything doing just slow 1 banks and trying to roll in/out arcs. The Vader-shuttle didn't even get to Vader too much. He managed to put couple crits in, but no finishers. Mostly because of really bad Lambda piloting on my part. Managed to get some nice blocks, but also almost flew off board and took 3 turns to get back into action. Haven't practiced much and it feels like that thing has all red dial. The TIE/sf red heavy dial can be a problem with the Expertise, but the back arcs help quite a bit. I kinda feel like I had really easy list thrown at me, so take this with a grain of salt. More testing required. Finster Dexter posted:Now, this is the Vader shuttle list, right? Yeah. "Backdraft" (27) Expertise (4) Fire-Control System (2) Sensor Cluster (2) Lightweight Frame (2) Special Ops Training (0) "Quickdraw" (29) Expertise (4) Fire-Control System (2) Sensor Cluster (2) Lightweight Frame (2) Special Ops Training (0) Omicron Group Pilot (21) Collision Detector (0) Darth Vader (3) Total: 100 View in Yet Another Squad Builder
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# ? Jan 17, 2017 20:36 |
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Admiral Joeslop posted:Hey I use these four T-65s and seven T-70s all the time! This, but unironically.
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# ? Jan 17, 2017 20:47 |
Anyone gonna be at the Regionals in Plano this weekend?
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# ? Jan 17, 2017 22:39 |
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Looks like Feb 2nd is the release date for the new ships in Australia. Honestly think I am going to buy them all. Played a friendly game yesterday with a mindlink list and my buddy brought something up. When Manaroo passes a focus does that cause mindlink to give Manaroo another focus?
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# ? Jan 17, 2017 23:16 |
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Raged posted:When Manaroo passes a focus does that cause mindlink to give Manaroo another focus? Yup.
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# ? Jan 17, 2017 23:19 |
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Raged posted:Looks like Feb 2nd is the release date for the new ships in Australia. Honestly think I am going to buy them all. Eh, I dunno. I'm kinda tempted, but I think I'll just get a single quadjumper at this stage. (Although I'm still pretty excited about it)
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# ? Jan 17, 2017 23:23 |
Raged posted:Played a friendly game yesterday with a mindlink list and my buddy brought something up. When Manaroo passes a focus does that cause mindlink to give Manaroo another focus? Yep. Another ship with Mindlink received a focus. Manaroo didn't have one, so she got it back. A three-ship mindlink list with manaroo can generate up to 6 focus per turn. First ship: takes focus, generating three total focus Second and third ship: takes their own focus action, for #4 and #5 Manaroo passes token to second or third ship: gets #6 in return End result is one ship with 3 focus, one ship with 2 focus, and Manaroo with just 1. Edit: there's no infinite loop because mindlink only triggers to make a new focus if you don't already have one. ConfusedUs fucked around with this message at 23:28 on Jan 17, 2017 |
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# ? Jan 17, 2017 23:23 |
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ConfusedUs posted:Yep. Another ship with Mindlink received a focus. Manaroo didn't have one, so she got it back. Whelp, going to have to thank my buddy. I have not been doing that. On the brightside I have been gimping myself and I will feel focus rich at the tourney. Major Isoor posted:Eh, I dunno. I'm kinda tempted, but I think I'll just get a single quadjumper at this stage. (Although I'm still pretty excited about it) I want Sabine's Tie because it looks cool and will be fun to screw around with, but I think the Upsilon Shuttle pack is really interesting. Not all that interested in Kylo. but think Major Stridan+ Hux could be really fun. Would be kind of like an imperial mindlink
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# ? Jan 17, 2017 23:38 |
Raged posted:Whelp, going to have to thank my buddy. I have not been doing that. On the brightside I have been gimping myself and I will feel focus rich at the tourney. Yeah. Mindlink triggers literally ANY time one of your ships receives a focus. All others who don't have a focus then get one. Manaroo's passing removes it from her, so she doesn't have one when the other guy receives it. It's pretty sweet. Raged posted:I want Sabine's Tie because it looks cool and will be fun to screw around with, but I think the Upsilon Shuttle pack is really interesting. Not all that interested in Kylo. but think Major Stridan+ Hux could be really fun. Would be kind of like an imperial mindlink I think all three of the remaining Wave 10 ships have huge potential. I never thought much of the Striker or U-Wing, but Sabine's TIE, the Quadjumper, and especially the Upsilon shuttle have some stuff that may change how the game is played. Kylo Ren's condition goes through shields and lets you fish for blinded pilots. This alone may push Dengaroo (in specific) and two-ship builds (in general) out of the meta to some extent. Determination will probably come back in a big way. This card will also hurt the Palp + 2 ships archetype, as they can take one of those guys out of the fight, guaranteed, for a couple of rounds. It's also probably the final nail in the coffin for Soontir. The Quadjumper is going to be able to give out tractor tokens as an action, and Unkar doesn't even need that; just needs to bump. Ships that rely on their agility are going to hate these things so much. It doubles down on the "gently caress your defense" theme Scum has been building in the last couple of waves with cards like Zuckuss, 4-LOM, and Ketsu (pilot). Sabine's TIE actually has two things that interest me: captured TIE and Captain Rex. Captured TIE might re-ignite the PS wars. Captain Rex really expands the Rebels' "gently caress your offense" theme that has been emerging in the last couple of waves. Biggs, Rex, Kanan (pilot), R7 Astromech...there are a lot of effects in Rebels that reduce the number of and effectiveness of red dice.
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# ? Jan 17, 2017 23:56 |
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If you're using Kaato you can get more than 6, because he takes one and it propagates, and then Manaroo hands off another and it propagates again. I'm not entirely sure what the point of having five focuses on a Z-95 is, but I'll be damned if I don't find one eventually.
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# ? Jan 17, 2017 23:59 |
Strobe posted:If you're using Kaato you can get more than 6, because he takes one and it propagates, and then Manaroo hands off another and it propagates again. I'm not entirely sure what the point of having five focuses on a Z-95 is, but I'll be damned if I don't find one eventually. Getting shot four times (and somehow surviving), then returning fire?
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# ? Jan 18, 2017 00:05 |
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I still want to know if Steele interacts with I'll show you the dark side like I want him to.
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# ? Jan 18, 2017 00:06 |
Pac-Manioc Root posted:I still want to know if Steele interacts with I'll show you the dark side like I want him to. No one fuckin' knows, man.
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# ? Jan 18, 2017 00:08 |
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Strobe posted:If you're using Kaato you can get more than 6, because he takes one and it propagates, and then Manaroo hands off another and it propagates again. I'm not entirely sure what the point of having five focuses on a Z-95 is, but I'll be damned if I don't find one eventually. Extra insurance against multiple Hot Cops.
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# ? Jan 18, 2017 00:19 |
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ConfusedUs posted:Anyone gonna be at the Regionals in Plano this weekend? I should be providing the weather isn't too bad that morning. I'm prepared to scrub out pretty quick if my latest practice games are any indication though.
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# ? Jan 18, 2017 02:30 |
Spiggy posted:I should be providing the weather isn't too bad that morning. I'm prepared to scrub out pretty quick if my latest practice games are any indication though. Whatcha flying? If you got TTS I could throw in a couple of practice games with you tonight or thursday night.
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# ? Jan 18, 2017 02:32 |
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ConfusedUs posted:Whatcha flying? I added you on Steam the other night (jazz isnt dead). Thursday before 9 central would work best for me. I've been trying HotCop/Whisper but don't think it's going to hold up. My other options are HotCop/Ryad or Palp/Ryad/Inky. Changing lists right now probably won't matter too much since I'm rusty in general and have no idea what is "good" right now.
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# ? Jan 18, 2017 02:40 |
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Speaking of TTS, if anyone is online in around four hours' time, I'd be interested in finally trying out the Rey+Horton expertise list I made weeks ago. I've got the same userID on Steam - I should already have most (if not all) of you on my friends list
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# ? Jan 18, 2017 02:45 |
Spiggy posted:I added you on Steam the other night (jazz isnt dead). Thursday before 9 central would work best for me. Hotcop ON Whisper or RAC with Hotcop WITH whisper?
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# ? Jan 18, 2017 03:03 |
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ConfusedUs posted:Hotcop ON Whisper or RAC with Hotcop WITH whisper? The latter. The person I've been practicing with uses Rey with VI and Kanan crew with a regen version of Poe, and it seems like no matter what I do Whisper gets shredded immediately with RAC falling not long after.
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# ? Jan 18, 2017 03:20 |
Spiggy posted:The latter. The person I've been practicing with uses Rey with VI and Kanan crew with a regen version of Poe, and it seems like no matter what I do Whisper gets shredded immediately with RAC falling not long after. I don't think you can fit an optimal hotcop RAC with whisper. You'd almost certainly have to drop something, leaving one ship (or both) weak. The guy who won Omaha dropped down to Echo; there's just not enough points for both. I'd consider this instead if you don't like Echo: RAC + VI + HotCop + Gunner + Engine + (choose one) Darth Vader or Rebel Captive Ryad + PTL + Twin Ion Mk II + TIE /x7 You should have a couple points leftover. Swapping to Predator leaves RAC free to boost almost any turn, and lets you force misses/token spending/gunner shots by re-rolling if the initial roll is bad. I'd put some serious thought into Reb Captive as a counter to Mindlink lists, who won't really GAF about hotcop
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# ? Jan 18, 2017 03:29 |
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Doug Howe (who won Omaha) didn't drop down to Echo, he plays Echo more in his competitive lists than any other ship. I'm willing to wager that a lot of what went into winning that tournament was being one of the best Echo players in the world.
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# ? Jan 18, 2017 03:36 |
Strobe posted:Doug Howe (who won Omaha) didn't drop down to Echo, he plays Echo more in his competitive lists than any other ship. I'm willing to wager that a lot of what went into winning that tournament was being one of the best Echo players in the world. I knew you were gonna make this post lol Point still stands. You can't fit a fully-kitted Whisper AND a fully-kitted hotcop RAC in the same list.
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# ? Jan 18, 2017 03:38 |
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# ? Jun 7, 2024 05:25 |
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ConfusedUs posted:I don't think you can fit an optimal hotcop RAC with whisper. You'd almost certainly have to drop something, leaving one ship (or both) weak. The guy who won Omaha dropped down to Echo; there's just not enough points for both. I may try Rebel Captive even though I've flown Vader on Decimators a lot. Seems like captive should help against high-hull ships a little better without giving up too much of an edge against aces.
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# ? Jan 18, 2017 03:44 |