Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Khisanth Magus
Mar 31, 2011

Vae Victus
Double post!

This is the list I'm thinking of trying for the next round of the escalation league. I didn't really intend it from the beginning, but it turned into something if a "MVPs of Nomads" list.

Round 6
──────────────────────────────────────────────────

GROUP 1 10
INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
TOMCAT Doctor (MediKit) Combi Rifle + Light Flamethrower + 1 Zondcat / Pistol, Knife. (0 | 26)
ZONDCAT Electric Pulse. (4)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25)
KUSANAGI Spitfire / Pistol, Shock CCW. (2 | 43)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)

GROUP 2 4
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
TASKMASTER Heavy Rocket Launcher, Light Shotgun, CrazyKoalas / Heavy Pistol, DA CCW. (2 | 47)
ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)

6 SWC | 300 Points

Open in Infinity Army

I may have too many models that are order intensive, but they have different uses I think. I decided to go with 2 jaguars because I've found that just one was too limited of coverage. The one thing I'm debating is the balance of cheerleaders between the 2 groups.

Adbot
ADBOT LOVES YOU

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
That list looks nice - but this is coming from a Nomads player who has yet to play 300 points! I'm itching to get the Taskmaster for when I try some 300 point games though.

Is Kusanagi good? I've not tried her but the stats look amazing. I think the only thing I'd do is try to squeeze in a TR Zond somewhere, but I know I use those as a crutch and I'm not sure what you'd drop in terms of points or SWC to get one.

Khisanth Magus posted:

I may have too many models that are order intensive, but they have different uses I think. I decided to go with 2 jaguars because I've found that just one was too limited of coverage. The one thing I'm debating is the balance of cheerleaders between the 2 groups.

I have to agree with the Jaguars - I find two are necessary, but I don't think you need any more than that.

Genghis Cohen
Jun 29, 2013

glitchkrieg posted:

I have to agree with the Jaguars - I find two are necessary, but I don't think you need any more than that.

I have to say I love Jagaurs and usually take 4-5. They are the same points as Alguaciles (or 2pts more than the very limited unarmed bots I can take as order-generators) and add a very different threat which my opponent has to think about. They can happily guard me from enemy warbands and CQB models all game, or they can have co-ordinated orders spent and be fired up the board to attack the opponent, providing another way of destroying elite, camo/odd/to or suppressive fire models.

Khisanth Magus
Mar 31, 2011

Vae Victus

glitchkrieg posted:

That list looks nice - but this is coming from a Nomads player who has yet to play 300 points! I'm itching to get the Taskmaster for when I try some 300 point games though.

Is Kusanagi good? I've not tried her but the stats look amazing. I think the only thing I'd do is try to squeeze in a TR Zond somewhere, but I know I use those as a crutch and I'm not sure what you'd drop in terms of points or SWC to get one.


I have to agree with the Jaguars - I find two are necessary, but I don't think you need any more than that.

I haven't actually used Kusanagi yet, although I did face her in one game with pretty terrifying results. I kind of view her as a more up close and personal killer compared to the Intruder in my list, although her 4-2 movement is kind of annoying for that.

Flipswitch
Mar 30, 2010


Jaguars are mental, if you ever think they're only alright try playing against them on a week by week basis like I had to do when they first came out.

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
Yeah, jaguars are one of the gold units in the game. Not quite as much as Mutts, but still pretty essential.

I'd say OP, but really that's just my non-smoke-having PanO arse being sore.

Khisanth Magus
Mar 31, 2011

Vae Victus

Flipswitch posted:

Jaguars are mental, if you ever think they're only alright try playing against them on a week by week basis like I had to do when they first came out.

You are making me debate swapping out 2 of my regular alguiciles for more chain rifle jags since they cost the same.

Flipswitch
Mar 30, 2010


do it

they walk up and shoot dudes, downside is they'll probs die half way through the game and you're down orders but they'll kill people which is awesome.

Khisanth Magus
Mar 31, 2011

Vae Victus

Flipswitch posted:

do it

they walk up and shoot dudes, downside is they'll probs die half way through the game and you're down orders but they'll kill people which is awesome.

They also throw smoke everywhere. You get smoke. You get smoke. Everyone gets smoke!

Corbeau
Sep 13, 2010

Jack of All Trades
Corregidor without Jaguars is like Haqq without Mutts. You could go without, sure, but why?

Flipswitch
Mar 30, 2010


Or combined army without the complaints.

Under 15
Jan 6, 2005

Mr. Helsbecter will you please stop shooting I am on the phone

Khisanth Magus posted:

I haven't actually used Kusanagi yet, although I did face her in one game with pretty terrifying results. I kind of view her as a more up close and personal killer compared to the Intruder in my list, although her 4-2 movement is kind of annoying for that.

Kusanagi is OK in vanilla, but really shines in the Bakunin haris. Take her with spitfire, healer with shotgun, and custodier with pitcher and you'll do great things.

The most important thing when running her is being mindful of where you leave her, especially in light of her 4-2 movement. If she is left out, she will get hosed up - she's not good at defending herself up close at all. It's best to use your last two orders to get her to safety. Don't half-rear end it or she'll die.

Khisanth Magus
Mar 31, 2011

Vae Victus
I'm still trying to figure out effectively handling fire teams playing a vanilla force. A lot of the suggestions of things like "Take your ARO on one of the cheerleaders in the link, not the leader" doesn't help when the only exposed model when the enemy attacks is the leader. My last game I attempted to flamethrower 2 of the link team's members in a suicidal attack by my tomcat, which ended with them passing 4 of the 5 dodges and the single failed one they passed the first armor check. The best I was able to do was break the link team by forcing the link leader away from the rest of the link, requiring my opponent to spend a command token to reform it with the remaining 3 members. They just have so much more order efficiency compared to my vanilla force that makes it really hard for me to handle well.

Flipswitch
Mar 30, 2010


Spam Exile is really funny but probably not practical. It's very clutch though.

To make a decent post for once you've got more options than you probably realise. Total Reaction/Neurocinotics is still effective at controlling fire teams and template weapons are very good at catching multiple members as they really punish poor positioning. Liberal use of LOS blocking items make it safer to attack them as well. The one that I tend to opt for is team disabling weapons like EM or Exile as a way if neutering parts of the fire team and then picking them apart.

Failing that throw a heavy TAG at the problem. :v:

Flipswitch fucked around with this message at 00:45 on Jan 18, 2017

Ilor
Feb 2, 2008

That's a crit.
Do you have anything in your force that has TO Camo, Infiltration, and some form of shotgun (preferably of the boarding variety)? That's your ARO link killer. Do you have someone who has Infiltration and Antipersonnel mines? In your active turn, get close to your opponent's link and make an Intuitive Attack to drop a mine around a corner, never exposing yourself to ARO. Do you have someone with a Heavy Rocket Launcher? Set up your AROs such that your template covers both the Link Leader (who's in your LoF) and the other Link members (who aren't).

Alternately, you can just ignore the Fireteam and kill all of the other troops he's using to feed orders to that Fireteam.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

Khisanth Magus posted:

I'm still trying to figure out effectively handling fire teams playing a vanilla force. A lot of the suggestions of things like "Take your ARO on one of the cheerleaders in the link, not the leader" doesn't help when the only exposed model when the enemy attacks is the leader. My last game I attempted to flamethrower 2 of the link team's members in a suicidal attack by my tomcat, which ended with them passing 4 of the 5 dodges and the single failed one they passed the first armor check. The best I was able to do was break the link team by forcing the link leader away from the rest of the link, requiring my opponent to spend a command token to reform it with the remaining 3 members. They just have so much more order efficiency compared to my vanilla force that makes it really hard for me to handle well.

If you're running Tomcats (and you should be, unless you're Bakunin) (and you should be running more than one), you should try some mines. Chuck one out, then make them dodge into its blast. They get a FtF against your attack, but it'll mean they eat a normal roll from the mine.

Flipswitch posted:

Failing that throw a heavy TAG at the problem. :v:

He said he plays Nomads, c'mon bro :v:

Flipswitch
Mar 30, 2010


He has the Lizard! though if he plays Corregidor then that's not my problem. :v:

Khisanth Magus
Mar 31, 2011

Vae Victus

Flipswitch posted:

He has the Lizard! though if he plays Corregidor then that's not my problem. :v:

I play vanilla currently, but the lizards model is rather meh, and the szalimandras model is hideous.

Maybe I just need to stay the course a bit on the measures I tried my last game. Most people won't have myrmidon link teams with a relatively high ph to make dodging easy, and not everyone is going to have 50% of their models able to throw smoke to neuter the TR bots ability to respond.

Flipswitch
Mar 30, 2010


Proxy the Iggy Pop as Szally, sorted. :)

Khisanth Magus
Mar 31, 2011

Vae Victus

Flipswitch posted:

Proxy the Iggy Pop as Szally, sorted. :)

I've been debating taking an Iguana, doing something to increase the armor on it, and then change out its gun for something bigger, for a Szalamandra without having to just proxy an Iguana for one as is.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
Modding tiny arms coming out of the chest of your favorite PanO tag gets my vote.

Khisanth Magus
Mar 31, 2011

Vae Victus

KPC_Mammon posted:

Modding tiny arms coming out of the chest of your favorite PanO tag gets my vote.

I like that idea, put tiny chest arms on a squalos...

Signal
Dec 10, 2005

KPC_Mammon posted:

Modding tiny arms coming out of the chest of your favorite PanO tag gets my vote.

Spitfire Wildcat seems like a good match.



If you wanted to keep the Nomads-feel.

Pierzak
Oct 30, 2010

KPC_Mammon posted:

Modding tiny arms coming out of the chest of your favorite PanO tag gets my vote.
I imagined a bunch of bare arms reaching out directly from the armor plate to grab the unwary. Kingdom Death style.

...poo poo, now I want to make a body horror themed CA. Eh, I'll paint some Haqqs until it passes.

tokenbrownguy
Apr 1, 2010

Khisanth Magus posted:

I'm still trying to figure out effectively handling fire teams playing a vanilla force. A lot of the suggestions of things like "Take your ARO on one of the cheerleaders in the link, not the leader" doesn't help when the only exposed model when the enemy attacks is the leader. My last game I attempted to flamethrower 2 of the link team's members in a suicidal attack by my tomcat, which ended with them passing 4 of the 5 dodges and the single failed one they passed the first armor check. The best I was able to do was break the link team by forcing the link leader away from the rest of the link, requiring my opponent to spend a command token to reform it with the remaining 3 members. They just have so much more order efficiency compared to my vanilla force that makes it really hard for me to handle well.

Generally, link teams don't offer anything to a sectorial that wasn't possible in a vanilla faction. You're not losing to that effective BS 15 Burst 3 sniper because they've got a +3 bonus and a bonus shot, you're losing because you're trying to engage the link team on their terms. Link teams are just bigger, slightly more efficient individual troopers that work within a 8 inch radius. The counter to links isn't a greater strategic plan, just playing ordinary options as efficient as possible to punish the hubris of stacking dudes in a big ol' pile for a small bonus. My perspective is from a vanilla Ariadna player. I'm not a fan of any of my factions' sectorials. I'm a big advocate of encouraging our budding player scene to get away from relying upon sectorials' myriad bonuses when finesse and planning would be more successful. Even without discussing individual cases, consider that the most valuable element for breaking sniper/TRO bot ARO/beefy HI links isn't a particular model combo. The real counter is leveraging your army's options on each individual board set up, reading your opponents plan, and executing your own strategy. Reading terrain and choosing the correct 1st turn/2nd turn/deployment option makes or breaks games. Let's take a look at some popular links in my local scene sorted by intent, not exact model and common options for topping them:

- 3/4 mooks (maybe with specialists/medics) and 1/2 snipers: The counter for this model is the same as an ordinary ARO sniper. Smoke, off-table attacks, or superior firepower. Any Infinity player worth their salt should come to a tournament/serious business game prepared to face overwhelming passive ARO pieces. Most factions rely upon a few consistent options for breaking these situations. Nomads love their smoke+Intruder combo. Ariadna can count on mid-field infiltrators or template weapons to get the drop on overexposed ARO pieces. PanO, Aleph, and Yu Jing can brute force these encounters with MSV, TO camo, or sneaky close ranged options.
- 4 mooks and a HMG/big gun: Don't ever expose your important models to fire from these links. In exactly the same way that you would never expose your models to fire from a scary TAG, rambo HI unit, or reckless TRO HMG bot. Know where your models will be safe from enemy fire at both long and short ranges, and if they aren't able to contribute to effective passive ARO keep them prone or in total cover.
- HI/MI rambo link: Thank your opponent for offering this opportunity, because instead of having to worry about a bunch of scary models from multiple directions, they're concentrating a lot of firepower in a single 8 inch bubble. The counter to these links is the same as any scary mid-range model. Use templates, camo, smoke, or firepower to dictate engagements on your terms, and be sure to thank your opponent for spending orders to bring their most expensive models closer to your big guns. A solid option for many armies is putting ablative units in the mid-field to soak up those scary Hector/Joan/HI links, burning orders and forcing your opponents to make bad choices, and leaving them open for a counter attack.
- The Roadtrip Link: A scary dude and some friends that get booted into passive ARO or suppressive fire as soon as reaching an objective worth protecting. Easily the most order-dangerous kind of links, as running a bunch of dudes up the board for effectively no price and then getting them into cover and suppressive fire is a massive advantage. If you see a player pull this off, you can safely say they're probably pretty good at Infinity. Getting models places cheap is the real strength of links, not that +3/1 burst bonus. The active counter to this is running an even more punishing passive ARO, midgame contention game then your opponent. You need to put the perfect counters (mines, suicide bots, flamethrower infils, or badasses) in the path your opponent needs to take. Tax the hell out of their orders, points, and specialists.

tl;dr - Don't sweat that your opponent is using links to mess you up. The components are the real strengths and weaknesses of their lists. Focus on how to beat down multiple ARO snipers, nasty mid-range brawlers, or efficient scary HMGs/big guns in each and every situation, and link teams lose a lot of their bluster.

Ilor
Feb 2, 2008

That's a crit.
You can also attack links by making them choose between avoiding guns or avoiding hacking. And it doesn't have to be HI to be vulnerable; if you can make a link team choose between Dodge and Reset, you can get a normal roll to Spotlight somebody. So next time you run your Tomcat up there to make a suicide flamethrower attack, have your Moran Masai drop a repeater first. Then, rather than running the Tomcat around the corner on his own, burn a Command Token to make a coordinated order - including both your Tomcat and a hacker somewhere safely back in cover. With "Move" as your first short skill, the link has to make a choice - Dodge and avoid the flamethrower (giving the Hacker a normal roll against any of his link members) or Reset to avoid the hacking attack (giving the flamethrower a free shot). Remember, they have to declare their ARO before you declare the second short skill of your order. And once you have someone Spotlighted, you can drop guided missiles on the link until it breaks or dies or spreads out far enough that you can pick off individual members more easily.

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



ITS season 8 documents just updated with the pilots and pilot bots. It also includes three merc hackers who come in a group for 1/50 and this year's Interplanetario winner gets to decide which faction the end up with.

Khisanth Magus
Mar 31, 2011

Vae Victus
NM, apparently the INTELCOM thing already existed, I had just never heard of it before now.

Khisanth Magus fucked around with this message at 18:45 on Jan 18, 2017

Pierzak
Oct 30, 2010

Cat Face Joe posted:

ITS season 8 documents just updated with the pilots and pilot bots.
Hmm, I thought they'd just slap Spec Operative on them and call it a day. Varied skills are a nice thing.

Also, remote pilotbots are S1. Adorables incoming :3:

quote:

It also includes three merc hackers who come in a group for 1/50 and this year's Interplanetario winner gets to decide which faction the end up with.
* except Tyranids Combined Army

Why yes, nothing makes me want to come back to the game like excluding my faction from yet another fun thing :jerkbag:

Pierzak fucked around with this message at 19:05 on Jan 18, 2017

Flipswitch
Mar 30, 2010


we aren't allowed fun pierz, embrace eastern europe


gonna play this tomorrow:

Onyx Contact Force
──────────────────────────────────────────────────

GROUP 1 10
NEXUS Lieutenant Hacker (EI Hacking Device) Combi Rifle, Nullifier / Pistol, Knife. (0.5 | 24)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15)
UNIDRON K1 Combi Rifle + 1 TinBot A (Deflector L1) / Pistol, Electric Pulse. (0.5 | 17)
UNIDRON Plasma Sniper Rifle / Pistol, Electric Pulse. (1.5 | 24)
E-DRONE Combi Rifle / Electric Pulse. (0.5 | 28)
Q-DRONE HMG / Electric Pulse. (1 | 26)
M-DRONE Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
ÍMETRON . (0 | 4)
R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
FRAACTA Boarding Shotgun, Nanopulser / Pistol, Knife. (0 | 28)

GROUP 2 1
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)

4 SWC | 200 Points

Open in Infinity Army

Khisanth Magus
Mar 31, 2011

Vae Victus

Pierzak posted:

Hmm, I thought they'd just slap Spec Operative on them and call it a day. Varied skills are a nice thing.

Also, remote pilotbots are S1. Adorables incoming :3:

* except Tyranids Combined Army

Why yes, nothing makes me want to come back to the game like excluding my faction from yet another fun thing :jerkbag:

Maybe you shouldn't play the evil guys!

Pierzak
Oct 30, 2010

Khisanth Magus posted:

Maybe you shouldn't play the evil guys!

But I don't play PanO :confused:

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Pierzak posted:

* except Tyranids Combined Army

Why yes, nothing makes me want to come back to the game like excluding my faction from yet another fun thing :jerkbag:

Hopefully the Interplanetario winner will choose CA as their faction.

Pierzak posted:

But I don't play PanO :confused:

u motherfucker

Pierzak
Oct 30, 2010

Cat Face Joe posted:

u motherfucker
wtf, your mom said she wouldn't tell you :mad:

Flipswitch posted:

we aren't allowed fun pierz, embrace eastern europe


gonna play this tomorrow:

Onyx Contact Force
──────────────────────────────────────────────────

GROUP 1 10
NEXUS Lieutenant Hacker (EI Hacking Device) Combi Rifle, Nullifier / Pistol, Knife. (0.5 | 24)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15)
UNIDRON K1 Combi Rifle + 1 TinBot A (Deflector L1) / Pistol, Electric Pulse. (0.5 | 17)
UNIDRON Plasma Sniper Rifle / Pistol, Electric Pulse. (1.5 | 24)
E-DRONE Combi Rifle / Electric Pulse. (0.5 | 28)
Q-DRONE HMG / Electric Pulse. (1 | 26)
M-DRONE Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
ÍMETRON . (0 | 4)
R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
FRAACTA Boarding Shotgun, Nanopulser / Pistol, Knife. (0 | 28)

GROUP 2 1
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)

4 SWC | 200 Points

Open in Infinity Army
Not sure about the link, it kinda pokes all the wrong buttons for me. No 5th bot, no mid-range weapons, no high-burst stuff except the Q, Fraacta BS is amazing up close but meh when you want to use her as mobile fire support, no infiltrators... Def let me know how it does in practice.

Pierzak fucked around with this message at 19:26 on Jan 18, 2017

Flipswitch
Mar 30, 2010


It'll probably go awfully because I'll be several ciders in at that point but gently caress it it isn't the type of list I normally build or play either which is why I want to play it, you know? Trying to break old habits and it's hard to do man

Not a viking
Aug 2, 2008

Feels like I just got laid
Player my YJ for the first time today. Taking hits to the chin and keep going with a second wound is pretty sweet! Also, SuJian is a literal beast. It killed four models after it got isolated.

Flipswitch
Mar 30, 2010


The Su Jian is nuts, it's so drat good in N3 that I think people are crazy if they don't take one.

Dicking around with lists, I'm gonna play this as a warm-up game tomorrow:
Onyx Contact Force
──────────────────────────────────────────────────

10
NEXUS Lieutenant Hacker (EI Hacking Device) Combi Rifle, Nullifier / Pistol, Knife. (0.5 | 24)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15)
UNIDRON K1 Combi Rifle + 1 TinBot A (Deflector L1) / Pistol, Electric Pulse. (0.5 | 17)
UNIDRON Missile Launcher, Light Shotgun / Pistol, Electric Pulse. (1.5 | 20)
XEODRON Red Fury, Blitzen / Heavy Pistol. (1 | 59)
E-DRONE Combi Rifle / Electric Pulse. (0.5 | 28)
M-DRONE Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
ÍMETRON . (0 | 4)

4 SWC | 200 Points

Open in Infinity Army


I haven't tried EVO Hackers in N3 yet, so I'm a bit uncertain whether I've got enough to warrant him or exactly how to take the advantage of this guy, but I'll give it a go. :) Thoughts?

BlackIronHeart
Aug 2, 2004

PROCEED
EVO Hackers + Unidrons are a really fun combo if you ask me.

Pierzak
Oct 30, 2010

quote:

At the end of the current season, the winner of the ITS World Ranking will be able to choose which faction the ALIVE characters belong to, integrating them into said Army Lists the next ITS Season.
:wtc:

Adbot
ADBOT LOVES YOU

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
Lol, the PanO remote tag thing is WIP loving 10. CB :argh:

  • Locked thread