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Chalks posted:I think it's a tough call since the price tag is rather high. Planetary landings are impressive as hell and it's fun to play though. Multi-crew is something Frontier hasn't released yet, but you will get it as part of the Horizons expansion.
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# ? Jan 18, 2017 14:03 |
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# ? May 30, 2024 13:14 |
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Mr Fronts posted:Multi-crew is something Frontier hasn't released yet, but you will get it as part of the Horizons expansion. Sweet - that in my opinion probably makes the price tag worth it, if it's considered along side all the other features.
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# ? Jan 18, 2017 14:14 |
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starkebn posted:the payoff is 3/5 man, all that time for this? I never promised a payoff. Problem was FaceFucker420 was already taken.
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# ? Jan 18, 2017 14:29 |
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TrustmeImLegit posted:I honestly don't know how anyone can watch that whole thing and not feel the project is in a good place. these are the high level guys. You really are a credulous buffoon, aren't you! https://www.youtube.com/watch?v=RW2JInyMoPc
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# ? Jan 18, 2017 14:44 |
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Sillybones posted:
Looks like "Death Breath" level 1 boss of Kid Niki, Radical kid ninja!
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# ? Jan 18, 2017 14:48 |
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Sillybones posted:
This is cool and you are cool and good.
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# ? Jan 18, 2017 14:55 |
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Much like Star Citizen, Surface's latest gimmick could have been so much more.
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# ? Jan 18, 2017 14:57 |
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Scruffpuff posted:And this right here is why this game will never come out. Derek maintains the viewpoint (or did in his July Blog™) that it's a technical impossibility, and that may be true. Others maintain that the scummy business practices are to blame, others point to just how awful a job they've done so far as the necessary evidence against its completion. All valid points. But ultimately, even in a parallel universe where all other problems are solved, Star Citizen was never possible with Chris Roberts heading it. The man has no idea whatsoever how to make a game - he just thinks of "cool poo poo" like some 10-year old kid theorycrafting on a playground, with no idea how or if it would work in a game. Wing Commander was released because the tech of the time forcibly constrained him into a little box. The box is gone, and the idiot is free. He's taken over $100 million dollars of other people's money, opened several studios and employed hundreds of workers, and he has no idea what to tell them all to do. He has no idea what they're all supposed to be building, how it's supposed to work, and how any of it fits together. Meanwhile money is getting spent - every paycheck, every rent check, every space door - money gone - with nothing to show for it. Still no game, still no usable code, still no functioning tech demo, still no design, still no plan. Just the sweet smell of burning cash. Ghostlight posted:
Dongsturm posted:Say some more nice things about him Derek, I want to see if his head explodes. Something's weird. I don't have him blocked, and he doesn't have me blocked. Yet, I can't see that Tweet in my feed https://twitter.com/PapaDolvak/status/821569239026909184 I can see this one in my feed however https://twitter.com/PapaDolvak/status/821591643535114240 I wonder if he deleted it. But it's up on the web.
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# ? Jan 18, 2017 15:03 |
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Try not to cream yourself as you think about the following: It's Summer 2018. DICE and EA have just put out a trailer for the new Battlefield game set in space. It's made on a new version of Frostbite that squeezes insane graphical performance out of the current console generation, with even more graphical potential on PCs. Games from 2016 and before look notably dated graphically. CIG released Squadron 42 prelude right before Christmas 2017. There are 5 hours of cutscenes with 3 missions in space and 2 on a planet. Development on the PU has essentially not progressed though some smaller ships have been made flyable. CIG's current internal agenda is porting the prelude to consoles, but teams are also working on "3.0" videos for gamescon and citizencon. There have been several new concept sales. Now it's Christmas time. The new Battlefield is released. It is in a highly optimized and polished state, though plagued by server issues due to the number of players. These issues are taken care of over about 3 months and a healthy new community is born surrounding the game as a lot of the Star Wars battlefront players make the transition.
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# ? Jan 18, 2017 15:07 |
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Mu77ley posted:You really are a credulous buffoon, aren't you!
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# ? Jan 18, 2017 15:09 |
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CIG should do a Cutlass 442 edition.
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# ? Jan 18, 2017 15:10 |
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I like Tony Z because he was hired on as the guy to do the nuts and bolts of Chris's vision but he's also clearly an idea guy. You can hire anyone to code things its a basic skill they teach in community college. Few people have the thought process to actually put any of that to use. TrustmeImLegit fucked around with this message at 15:41 on Jan 18, 2017 |
# ? Jan 18, 2017 15:30 |
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Yey for page 442, a great classic and one of my favorite muscle cars.
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# ? Jan 18, 2017 15:34 |
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Has SurfaceDetail posted his balls on his new account yet or is he holding off cause idiots are still falling for it?
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# ? Jan 18, 2017 15:40 |
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Ol Cactus Dick posted:Has SurfaceDetail posted his balls on his new account yet or is he holding off cause idiots are still falling for it? Yes
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# ? Jan 18, 2017 15:41 |
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Sillybones posted:
Notes are being taken.
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# ? Jan 18, 2017 15:45 |
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JugbandDude posted:Yey for page 442, a great classic and one of my favorite muscle cars. I'm more of fan of the '67 style versus the '70. With that said, FIL had a white '70 W-30. Complete with red inner fenders.
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# ? Jan 18, 2017 15:46 |
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MeLKoR posted:Notes are being taken. You've been wrong in your criticisms of SC lately so often I have a mental note to say "more like FailKoR" everytime I see you post. You are very close to simply seeing things are fine but you are fighting it.
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# ? Jan 18, 2017 15:47 |
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kingcom posted:https://twitter.com/dsmart/status/821502724785209344?ref_src=twsrc%5Etfw aw yiss! retard fight!
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# ? Jan 18, 2017 15:57 |
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TrustmeImLegit posted:You've been wrong in your criticisms of SC lately so often I have a mental note to say "more like FailKoR" everytime I see you post. This is what? The third time you've run this gimmick before settling down and posting normally? Good god man, I hope you don't get banned again, you always end taking it out on us.
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# ? Jan 18, 2017 15:59 |
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Crazy_BlackParrot posted:every single thing they do, it always like this. I have been waiting for exactly this talk for months. Many things that were very conceptual in the past are very clearly firming up. In particular the multi-crew dynamics and how the ships are going to persist and operate with multiple players logging in and out and accessing shared ships. People have to pay attention to how these mechanics are being described and at what level of detail. Much of this has not been explained with this much depth. I'm in STLYoungbloods Patreon Discord and we have PhD level discussions about this every single day with one of the most informed high level backer groups I've had the pleasure to know. Things are coming together behind the curtain at CIG and 3.0 is a much deeper and fundamental change than most of the community realizes, not just planets to fly down to.
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# ? Jan 18, 2017 16:05 |
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TrustmeImLegit posted:I have been waiting for exactly this talk for months. Many things that were very conceptual in the past are very clearly firming up. In particular the multi-crew dynamics and how the ships are going to persist and operate with multiple players logging in and out and accessing shared ships. People have to pay attention to how these mechanics are being described and at what level of detail. Much of this has not been explained with this much depth. I'm in STLYoungbloods Patreon Discord and we have PhD level discussions about this every single day with one of the most informed high level backer groups I've had the pleasure to know. Things are coming together behind the curtain at CIG and 3.0 is a much deeper and fundamental change than most of the community realizes, not just planets to fly down to. please be surfacedetail please be surfacedetail
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# ? Jan 18, 2017 16:07 |
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Crazy_BlackParrot posted:please be surfacedetail please be surfacedetail Your cynicism is unreal For example, the multi-crew tech that Chris specifically mentions will be in 3.0. That is something that is arguably in development (or at least nailed down enough to start development) for the near future. Even if 3.0 has only basic versions of persistence (not just loadouts like now, but actual positional persistence), insurance, missions, planetary ecosystems/hazards, landing zones, multi-crew stations, and the other advancements slated to come with Items 2.0, then every item they talked about that covers those topics likely very much qualify as in development for the next content patch, even if you are skeptical of 3.0 imminence.
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# ? Jan 18, 2017 16:09 |
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We watched the same video, but through a different lens. A large portion of this thread is literally impossible to please. You are just quite vocal. It doesn't matter one tiny bit what is shown, said, or played, you will always, always want more. Unfortunately it's to the point of absurdity. You all complain so much about not getting enough detail or insight, but don't realize that the more detailed the information we get is, the less people understand it. CR even shows an example of this cargo thing in a big demo reveal, but you'll see people on here complaining as if he literally said nothing whatsoever about cargo/cargo missions. It's honestly astounding and disappointing. I've seen people on here have poo poo explained to them in simple terms like that, but then ask how the gently caress it's done in-game. Like.. poo poo dude, do you want a programmer/designer/whatever the hell job-guy to literally sit down and show you how to use his 3-D modelling program, or how to use his scripting program? Sorry, but unless you went to college for that poo poo or learned it over time (which is maybe .05% of this thread), you're not going to know what the hell is going on anyways. I just don't even get it man.
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# ? Jan 18, 2017 16:13 |
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TrustmeImLegit posted:Your cynicism is unreal So 3.0 is the Jesus patch eh? When should we expect to see it?
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# ? Jan 18, 2017 16:15 |
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A final word but thank you for reading and considering. Nothing is ever "nailed down" completely when it's under development. It's not even nailed down after initial development, because that's just the first version. The only possible thing they could explain in such precise detail would be something that's already completely and utterly finished. It's key to understand that things are always being developed - until they're actually developed.
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# ? Jan 18, 2017 16:15 |
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TrustmeImLegit posted:I have been waiting for exactly this talk for months. Many things that were very conceptual in the past are very clearly firming up. In particular the multi-crew dynamics and how the ships are going to persist and operate with multiple players logging in and out and accessing shared ships. People have to pay attention to how these mechanics are being described and at what level of detail. Much of this has not been explained with this much depth. I'm in STLYoungbloods Patreon Discord and we have PhD level discussions about this every single day with one of the most informed high level backer groups I've had the pleasure to know. Things are coming together behind the curtain at CIG and 3.0 is a much deeper and fundamental change than most of the community realizes, not just planets to fly down to. Now that I know random people on the internet are having phd level discussions about their vaporware my mind can finally be at ease. Time to buy in big!
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# ? Jan 18, 2017 16:17 |
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Eldragon posted:So 3.0 is the Jesus patch eh? When should we expect to see it? The problem is that if they tell you how they plan to do it and it doesn't go exactly that way, this entire thread will have shitfits even more than usual. That's why they say that's how we'd like to it, that's what we're hoping to aim for. People really don't get how insanely complex, dynamic, and constantly changing game development is. It is one of the most blatant real-life examples of "a well-laid plan never survives contact with the enemy unharmed/without having holes punched in it". You can lay a general plan; you can say, we want to do this, we think this will be fun, we hope to do this, but the actual day to day development, much less long-term layout, is changing constantly and messing with those plans. Especially on a game that is trying to do this much, that is this big, and is doing so many things that haven't been done at this scale, fidelity, ambition, etc. Iteration is constant, unpredictable, and necessary to get something good. Most people outside of the industry don't seem to be able to understand, conceive, or deal with this reality, and it's part of why most games, especially of this scale, are not developed even remotely openly. Because everyone who isn't in the trenches can't handle how unpredictable, difficult, iterative, complex, and nonlinear it is.
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# ? Jan 18, 2017 16:19 |
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TrustmeImLegit posted:Posts like this are frustrating. should be "I get annoyed by posts like this"
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# ? Jan 18, 2017 16:22 |
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TrustmeImLegit posted:Posts like this are frustrating. Are you trying to tell us we don't understand game development?
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# ? Jan 18, 2017 16:22 |
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Mikojan posted:Are you trying to tell us we don't understand game development? Well do you?
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# ? Jan 18, 2017 16:24 |
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TrustmeImLegit posted:Posts like this are frustrating. No plan survives contact with Chris Roberts.
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# ? Jan 18, 2017 16:29 |
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TrustmeImLegit posted:Well do you? Better than all citizens combined. That includes CIG.
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# ? Jan 18, 2017 16:33 |
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Eldragon posted:So 3.0 is the Jesus patch eh? When should we expect to see it? Every patch is the jesus patch. Its been like this since 2.0 and when 2.1 or 2.2 was supposed to have all the fps enhancements that were showed with the original SM pitch that never got introduced in the game even with the actual SM patch. like when the persistence patch came out people were saying "Oh just wait till the next patch, thats when they are going to add a lot of cool things" and then that ended up being another stupid station and a bunch of supposed under the hood things that no one felt.
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# ? Jan 18, 2017 16:34 |
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# ? Jan 18, 2017 16:34 |
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Tippis posted:Better than all citizens combined. That includes CIG.
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# ? Jan 18, 2017 16:34 |
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TrustmeImLegit posted:Your cynicism is unreal shut up assrapistdude
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# ? Jan 18, 2017 16:40 |
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TrustmeImLegit posted:Have I played any of your AAA games? let's just say my a-game played you
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# ? Jan 18, 2017 16:41 |
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TrustmeImLegit posted:I have been waiting for exactly this talk for months. Many things that were very conceptual in the past are very clearly firming up. In particular the multi-crew dynamics and how the ships are going to persist and operate with multiple players logging in and out and accessing shared ships. People have to pay attention to how these mechanics are being described and at what level of detail. Much of this has not been explained with this much depth. I'm in STLYoungbloods Patreon Discord and we have PhD level discussions about this every single day with one of the most informed high level backer groups I've had the pleasure to know. Things are coming together behind the curtain at CIG and 3.0 is a much deeper and fundamental change than most of the community realizes, not just planets to fly down to. Every patch is the jesus patch, finally turning this mess into THE GAME to end all games. The very same words you write have been said for 2.0, 2.1, 2.3 and so on. They will probably be spoken for 3.0, 3.1, 3.2, and so on. Look at your theorycraft about sharing ships : Who pay the "death penalty" (as the game concept, not the real DP) if a ship crash ? Do everyone onboard share it ? Why would i pay if you crashed it while i was offline ? What happen if you crash a ship more expensive than all you currently own while "sharing" it ? Are you driven into debt so low your next month of playing will bring you 0 money ? How are rewards shared ? Nobody knows, no docs exist beside napkin notes from the croblers addled mind and the ships crash all the time, sometime for absolutely no reasons. CIG has no experience of dealing with MMO realities, exploits, Bots, RMT, Chinese farming or a Brazilian invasion and how it can gently caress up SC beyond ways you cant possibly imagine. Whatever games you are being sold is not the one you will get.
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# ? Jan 18, 2017 16:42 |
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# ? May 30, 2024 13:14 |
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aleksendr posted:Every patch is the jesus patch, finally turning this mess into THE GAME to end all games. Most of your questions were literally just answered yesterday by the main man himself. This must be embarrassing for you. When we look at the progress over the last 2 years, we get an idea about the next 2 years. TrustmeImLegit fucked around with this message at 16:45 on Jan 18, 2017 |
# ? Jan 18, 2017 16:43 |