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I don't care for a lot of triple-A nonsense to be honest. Of the stuff released last year I'm only really interested in FFXV and I won't play that until it's on PC The rest is just shooters and open world nonsense and that's just boring
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# ? Jan 18, 2017 16:43 |
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# ? Jun 5, 2024 04:18 |
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TrustmeImLegit posted:Most of your questions were literally just answered yesterday by the main man himself. This must be embarrassing for you. I don't know the answer to any of your questions. Conclusion: you're stupid You're very close to legit but not quite, please yell more
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# ? Jan 18, 2017 16:45 |
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TrustmeImLegit posted:A final word but thank you for reading and considering. If you seriously beleive what you just wrote, this either prove you have never, ever came near any serious project with a budjet over a few thousands or that you should never, ever be given charge of one.
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# ? Jan 18, 2017 16:46 |
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TrustmeImLegit posted:When we look at the progress over the last 2 years, we get an idea about the next 2 years. Hey that's really good, I'ma drop that on reddit sometime
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# ? Jan 18, 2017 16:46 |
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Tijuana Bibliophile posted:I don't care for a lot of triple-A nonsense to be honest. Of the stuff released last year I'm only really interested in FFXV and I won't play that until it's on PC Honestly I agree. Most AAA stuff isn't great. I'm thinking SC will be able to either redefine what it means to be AAA or just straight up call it the first AAAA game.
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# ? Jan 18, 2017 16:46 |
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aleksendr posted:If you seriously beleive what you just wrote, this either prove you have never, ever came near any serious project with a budjet over a few thousands or that you should never, ever be given charge of one. Weeell the lead coder on a project once told me something was "nailed down" so I brought a crowbar to work and shoved it right up my anus
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# ? Jan 18, 2017 16:47 |
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Ah yes, the fabled you don't get more information because you can't handle it argument. A classic to be sure. You've also completed ignored the point that no one is saying they have to have every feature nailed down in its final complete form that it'll take upon commercial release. Our point is that all these things, many which were supposed to be included in patches last year, are clearly still in the brainstorming phase and haven't been worked on at all. You can have all the PhD-level discussions you want in some obscure discord for people who've dumped way too much money in this project, but it doesn't change the fact that all the top guys at the company just put out a video clearly showing that most all of these major game mechanics haven't even been started on yet. Show us your balls.
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# ? Jan 18, 2017 16:48 |
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TrustmeImLegit posted:Honestly I agree. Most AAA stuff isn't great. I'm thinking SC will be able to either redefine what it means to be AAA or just straight up call it the first AAAA game. I've had a lot more fun with Star Citizen than with any triple-AAA release post-Witcher 3
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# ? Jan 18, 2017 16:48 |
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Tijuana Bibliophile posted:I've had a lot more fun with Star Citizen than with any triple-AAA release post-Witcher 3 Same here to be honest its insane and SC is still in alpha.
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# ? Jan 18, 2017 16:50 |
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TrustmeImLegit posted:Most of your questions were literally just answered yesterday by the main man himself. This must be embarrassing for you. When we look at the progress over the last 2 years, we get an idea about the next 2 years. I guess time will tell vv The only meaningful question I can ask you is: how much time is too much for you?
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# ? Jan 18, 2017 16:50 |
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TrustmeImLegit posted:Posts like this are frustrating. Look at this: https://trello.com/b/yxoJrFgP/subnautica-development It's a kanban board for an early access video game. It lists every major issue and feature, details how the feature is planned to work, its progress and tells you when they're hoping to release it. Nobody loses their poo poo about it, things get delayed and new things get prioritised but we have a really clear view of what they're working on and how things are going. Now look at Star Citizen. Look at the self proclaimed "Most open development team ever". Not only do we have nothing even slightly resembling this sort of information, we literally don't have even the most basic design documents for fundamental features that have been planned for 4 or 5 years. You literally can't point to a single article telling us how trade or the economy will work. You can't point to a single article about how mining will work or how piracy or ship boarding will work. Almost every interesting feature of this game isn't just unreleased. It's not just that we've not had an update on how it's progressing. Every interesting feature is literally unplanned and completely opaque. The best you can find about anything this game will actually have that makes it unique is some handwaving bullshit from Chris Roberts about maybe this and maybe that but trust me it'll be awesome. Five loving years into development and most of the features are nothing but that. So no, it's not about the fact that if they release information about their game then there will be a shitshow if it ends up changing. They're failing to release information that absolutely has to be set in stone at this point for the game to have any chance of release with those features - but they're not telling us about them. It's not a master plan, it's incompetence and idiots trying to make up excuses for incompetence. Chalks fucked around with this message at 17:12 on Jan 18, 2017 |
# ? Jan 18, 2017 16:51 |
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TrustmeImLegit posted:We watched the same video, but through a different lens. A large portion of this thread is literally impossible to please. You are just quite vocal. It doesn't matter one tiny bit what is shown, said, or played, you will always, always want more. Well, you are dealing with the community that has formed around the position that CIG is not able to make the game they promised. There has been lots and lots ridicule and attack to and from the community of the opposite position and thus both positions are further entrenched in their belief. At this point, it's probably impossible for the egos involved to reverse themselves and see the other side without CIG releasing what they promised before the heat death of the universe. And I'm not saying egos like "big egos" but I mean it armchair-psychologically: those significantly involved have formed some part of their identity based on their side of this argument and have chosen their supporting principles appropriately (as in, developers leave games all the time vs no they don't). It takes major upheaval for people to reverse course once they've built an identity on something.
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# ? Jan 18, 2017 16:52 |
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Chalks posted:Look at this: https://trello.com/b/yxoJrFgP/subnautica-development What happened to those weekly CIG updates by the way? Were they supposed to shut them down when 2.6 was "finished" or did everybody just stop caring about it
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# ? Jan 18, 2017 16:53 |
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Tijuana Bibliophile posted:What happened to those weekly CIG updates by the way? Were they supposed to shut them down when 2.6 was "finished" or did everybody just stop caring about it They put out a newsletter last week. They're still holding beginning of year meetings and a new schedule will be put up this week or next.
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# ? Jan 18, 2017 16:57 |
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Polish Avenger posted:Well, you are dealing with the community that has formed around the position that CIG is not able to make the game they promised. There has been lots and lots ridicule and attack to and from the community of the opposite position and thus both positions are further entrenched in their belief. At this point, it's probably impossible for the egos involved to reverse themselves and see the other side without CIG releasing what they promised before the heat death of the universe. And I'm not saying egos like "big egos" but I mean it armchair-psychologically: those significantly involved have formed some part of their identity based on their side of this argument and have chosen their supporting principles appropriately (as in, developers leave games all the time vs no they don't). It takes major upheaval for people to reverse course once they've built an identity on something. This is probably true. I know a lot of you are probably set in your ways but when SC releases I anticipate this being a hotbed of piracy and pvp activity which I want In on. In the meantime I think most people here can be reasonable and not get into hysterics over "scams" and other nonsense.
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# ? Jan 18, 2017 16:59 |
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TrustmeImLegit posted:Have I played any of your AAA games? Wrong question. TrustmeImLegit posted:When we look at the progress over the last 2 years, we get an idea about the next 2 years. So, insignificant and laughable?
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# ? Jan 18, 2017 16:59 |
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TrustmeImLegit posted:Honestly I agree. Most AAA stuff isn't great. I'm thinking SC will be able to either redefine what it means to be AAA or just straight up call it the first AAAA game. the A's stand for alpha
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# ? Jan 18, 2017 16:59 |
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Chalks posted:Look at this: https://trello.com/b/yxoJrFgP/subnautica-development I honestly don't know how you can seriously compare SC with that. They are nothing alike in scope or goals. This is new territory. When you are retreading old ground its easier to make predictions. No one communicates more volume wise than CIG hands down and frankly because of the nature of development things change.
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# ? Jan 18, 2017 16:59 |
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TrustmeImLegit posted:When we look at the progress over the last 2 years, we get an idea about the next 2 years. I couldn't agree more!
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# ? Jan 18, 2017 17:01 |
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cripes...it's 3 and a half years since I first bought into this scam and over a year since I got all my poo poo out of it lol...how times fly...
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# ? Jan 18, 2017 17:02 |
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CrazyLoon posted:cripes...it's 3 and a half years since I first bought into this scam and over a year since I got all my poo poo out of it lol...how times fly... Its not too late to come back. Theres still some cool rewards to get.
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# ? Jan 18, 2017 17:03 |
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TrustmeImLegit posted:Honestly I agree. Most AAA stuff isn't great. I'm thinking SC will be able to either redefine what it means to be AAA or just straight up call it the first AAAA game. Because it will make people go "AAAAAA this game is poo poo" ?
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# ? Jan 18, 2017 17:04 |
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hmm... Hmm...! HMM!!!!
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# ? Jan 18, 2017 17:05 |
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Tijuana Bibliophile posted:Hey guys I just want to casually let you all know I OC'd my 220W Piledriver to 5GHz with a custom $200 cooler, now I can chill on the 'net and tell you all about how I don't really care about CPU performance and am satisfied with 30fps but that 760 gtx tho. the ram is DEFINITELY the bottleneck.
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# ? Jan 18, 2017 17:05 |
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TrustmeImLegit posted:Its not too late to come back. Theres still some cool rewards to get. https://www.youtube.com/watch?v=SIlnsP6AjP8
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# ? Jan 18, 2017 17:06 |
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This thread has gotten weird.
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# ? Jan 18, 2017 17:07 |
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TrustmeImLegit posted:I honestly don't know how you can seriously compare SC with that. They are nothing alike in scope or goals. This is new territory. Too bad most of that "volume" is just nonsense handwaving and spaceship concept sales. They're making a video game. There's no reason they can't have something similar to the subnautica trello where you can see what is being worked on, what features and bugs are a current priority in development. You can claim grand scope and amazing never-seen-before game mechanics, but that doesn't mean that they can't be discussed beyond a "We think that..." or "Maybe if.." context. If there are teams actually working on these features, then they must have some idea on what they're actually doing. This can easily be shared with the backers on a platform similar to subnautica's trello.
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# ? Jan 18, 2017 17:11 |
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TrustmeImLegit posted:Posts like this are frustrating. What separates a good software developer from a bad one is the ability to scope a project and deliver it on time. I'm sorry you're a lovely software developer. Git Good, Lern-2-Project-Manage.
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# ? Jan 18, 2017 17:13 |
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TrustmeImLegit posted:I honestly don't know how you can seriously compare SC with that. They are nothing alike in scope or goals. This is new territory. No, they're not akin in terms of scope. Star Citizen has a much larger scope and a much larger team. A small game like Subnautica could get away with not having very clear project management and design documentation, because their team is small and their game is much more simple. Star Citizen cannot get away with not having this level of planning in the background. It is too god drat large for that. The only way they could possibly succeed is with very clear and structured planning. So where the hell is it? CIG communicates in volume like a loving lawnmower communicates in volume. A large volume of useless garbage is not "open development" and I seriously hope you felt awkward when you typed the word "volume" in your post because you wanted to type "quality" but you cannot.
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# ? Jan 18, 2017 17:16 |
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Eldragon posted:So 3.0 is the Jesus patch eh? When should we expect to see it? Before the end of last year!
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# ? Jan 18, 2017 17:17 |
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MeLKoR posted:Notes are being taken. The
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# ? Jan 18, 2017 17:18 |
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3.0 is old news. The real Jesus patch is 4.0. Everything is going to really come together then and we'll start to see a flood of content.
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# ? Jan 18, 2017 17:21 |
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SelenicMartian posted:So, before Sandi pulls the video... Beautiful work
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# ? Jan 18, 2017 17:22 |
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TrustmeImLegit posted:Most of your questions were literally just answered yesterday by the main man himself. This must be embarrassing for you. When we look at the progress over the last 2 years, we get an idea about the next 2 years. You actually had me go back and listen to the dulcet "emm" and "humm" and "ahh" of "the main man himself" again. You own me a half hour of my life back. Listen to the explication. Listen very carefully. None of my questions are answered. You get a lot of "we think, the concept is, we want to, it would work kinda like" but never direct answer like : "On destruction of a ship, the owner of the ship submit the insurance claim and must pay the penality, no matter if online or offline and who was at the commands at the time. " instead we get a fuge about future anti theft mechanisms and the owner able to set up ships "Rights" about what can visitors do and dont on his rig, finally ending in how you can steal a ship and sell it to a chop shop. Cant you see those answers are mutually exclusive ? You cant allow "rights" to the crew while allowing non-crew all access for purpose of piracy. The moment i want to steal and i'm alone on the ship (last to log off) i simply "un-crew" myself and go to town, your so presumed access rights mean gently caress all. We both listened to the same vague explanation about how the ships would continue to exists as long as one player is onboard. I beleive you used your imagination and hope for the project to fill that vague answer with the desing concept you want for the finale game while i tried to get a real, "This is how it works" answer, because the devil is always in the loving details, not in the vague promises. You feel satisfied, because ultimately you made up in your mind the answer you wanted to hear. I feel dissatisfied because i'm in the loving dark, without a hint about who pay what and how much if my Retaliator burst into flame halfway during a mission because the pilot player's cat jumped on the keyboard while he was taking a piss.
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# ? Jan 18, 2017 17:27 |
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TrustmeImLegit posted:I honestly don't know how you can seriously compare SC with that. They are nothing alike in scope or goals. This is new territory. I trust them. They seem legit.
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# ? Jan 18, 2017 17:30 |
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TrustmeImLegit posted:For example, the multi-crew tech that Chris specifically mentions will be in 3.0. TrustmeImLegit posted:Nothing is ever "nailed down" completely when it's under development. Which is it?
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# ? Jan 18, 2017 17:32 |
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So in previous years when when was the earliest ship sale in a new year ? I anticipate we will see one very shortly
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# ? Jan 18, 2017 17:32 |
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Beer4TheBeerGod posted:Which is it? You should know better than to engage. You should probate yourself.
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# ? Jan 18, 2017 17:36 |
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I just hope to cripes someone at their accounting dept. (if the numbskulls even have any) keeps a ledger with their actual income + expenses tallied and that it gets released into the wild when this entire shitshow is over. I'd pour over it so loving hard, to compare with the major events we all know and love lol.
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# ? Jan 18, 2017 17:37 |
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# ? Jun 5, 2024 04:18 |
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Star Citizen development is a circle these guys e :
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# ? Jan 18, 2017 17:38 |