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Lifeglug posted:Whilst a cut-rate RE4, it's still superior to 5 and 6, in my opinion. Jesus, no, 5 and 6 have decent combat, TEW is a step back from RE4.
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# ? Jan 18, 2017 05:18 |
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# ? May 9, 2024 03:13 |
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I loving love The Evil Within. Love it. The weird rear end storyline the abrupt changes in gameplay. The bosses and the DLC. I understand the problems people have with it but I still love it and it was the first game I bought for my system.
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# ? Jan 18, 2017 05:25 |
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The people who made Pineview Drive (https://www.youtube.com/watch?v=fT_BpoC1P1w) made what seems to be a FNAF knockoff, featuring a diner and indigenous American https://store.playstation.com/#!/en-us/games/joe's-diner/cid=UP2715-CUSA03807_00-JOESDINERPS4US00 Sounds Promising e: god i hate the auto-embed. i'll fix it later
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# ? Jan 18, 2017 05:29 |
There are definitely a lot of merits to Evil Within, it's just let down by a lot of "should have known betters". We've figuratively and literally written the book on game design for these kinds of things, and it really makes the flaws shine through. On RE chat, I am kind of disappointed that it delves back into a straight up RE shooter game, but it still should be fun. Fingers crossed.
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# ? Jan 18, 2017 05:30 |
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Yeah, it's better to approach The Evil Within as just a separate game. It's setup in such a way that each chapter of the game kinda requires or encourages different play styles than the last. Like early only, they set up a lot of sneaking and stealth opportunities and give you a lot more options to indulge in that because they probably prefer the play do that (especially with the limited resources Seb has at the start); then as the game progresses and the player is better equipped, then they start to shift to more combat but the middle portion of the game still relies on some stealth and dealing with that tension. Then by the end, it's pretty much straight action as it wraps up to the conclusion; stealth is mostly forgotten and that's fine because now you should be a crossbow wielding maniac. Like I appreciated the dream like quality as the story of Evil Within threw you from one set piece to another and is an extremely different beast of a game than Resident Evil 4 was. It's a bit disingenuous to compare the two just because Shinji Mikami was attached and some people made the initial assumption it was going to be the same.
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# ? Jan 18, 2017 05:34 |
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I will defend TEW to death. The gameplay was really fun since you had to come up with different ways to kill your enemies to save resources and it never felt like you had too much of something. The controls weren't any worse than they were in RE4, even if they are dated. To me it's by far better than anything else released after 4. Heck, gameplaywise it's better than TLOU because even at harder difficulties the game never devolves into brick and bottle tossing WaltherFeng fucked around with this message at 05:46 on Jan 18, 2017 |
# ? Jan 18, 2017 05:42 |
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Bogart posted:The people who made Pineview Drive (https://www.youtube.com/watch?v=fT_BpoC1P1w) made what seems to be a FNAF knockoff, featuring a diner and indigenous American https://store.playstation.com/#!/en-us/games/joe's-diner/cid=UP2715-CUSA03807_00-JOESDINERPS4US00 This sounds... extremely familiar except I could have sworn it was a really lovely unity game EDIT: Holy poo poo I remember now, Tortoiseontour did a stream of this with some folks and hoo doggy, it loving sucks Danaru fucked around with this message at 06:25 on Jan 18, 2017 |
# ? Jan 18, 2017 06:16 |
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Bogart posted:The people who made Pineview Drive (https://www.youtube.com/watch?v=fT_BpoC1P1w) made what seems to be a FNAF knockoff, featuring a diner and indigenous American https://store.playstation.com/#!/en-us/games/joe's-diner/cid=UP2715-CUSA03807_00-JOESDINERPS4US00
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# ? Jan 18, 2017 06:23 |
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No it's loving terrible garbage that should be avoided.
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# ? Jan 18, 2017 06:28 |
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Sakurazuka posted:Jesus, no, 5 and 6 have decent combat, TEW is a step back from RE4. I don't recall any major changes in the combat in RE 4/5/6. I can't say I played them to death though.
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# ? Jan 18, 2017 08:17 |
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I don't think you even played 6 if you say it controls like any other RE game in anything more than "it is a third person shooter" Between the evade and melee system, 6 is an entirely different game that is dragged down by its level and setpiece design.
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# ? Jan 18, 2017 08:28 |
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s.i.r.e. posted:I don't recall any major changes in the combat in RE 4/5/6. I can't say I played them to death though. I mean you can move and aim at the same time in 5/6, that's a pretty big change right there.
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# ? Jan 18, 2017 08:29 |
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6 also had the diving and rolling and crawling that were pretty neat.
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# ? Jan 18, 2017 08:38 |
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Sakurazuka posted:I mean you can move and aim at the same time in 5/6, that's a pretty big change right there. I still vaguely remember being puzzled why you still couldn't strafe while aiming in 5 so at least for that game that's not correct iirc.
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# ? Jan 18, 2017 08:42 |
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6 has incredibly good basic gameplay and everything else about it kind of sucks. 4 is the opposite
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# ? Jan 18, 2017 10:12 |
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Lunchmeat Larry posted:6 has incredibly good basic gameplay and everything else about it kind of sucks. 4 is the opposite I'm stealing this, that's what I've been getting at every time I defend that flop of a gem. Except I'd say 4 is pretty drat solid, at least in that all the controls WORK
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# ? Jan 18, 2017 11:24 |
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6 is the only one in which a zed lying on the ground is much more dangerous, because it has a 50% chance of teleporting on top of you whenever you approach.
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# ? Jan 18, 2017 11:30 |
RE6 is better than TEW just by merit of the fact that you can Fist Of The North Star your way though half the levels.
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# ? Jan 18, 2017 15:47 |
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Lunchmeat Larry posted:6 has incredibly good basic gameplay and everything else about it kind of sucks. 4 is the opposite The Gameplay in 4 was really good for most of the game though. If anything, it was the best part about it.
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# ? Jan 18, 2017 15:59 |
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GlyphGryph posted:The Gameplay in 4 was really good for most of the game though. If anything, it was the best part about it. But it wasn't Resident Evil. 4 for me used to be the death knell of the series until 7 came and restored my hope. I'm also one of those people who really loved the outbreak games though so
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# ? Jan 18, 2017 17:30 |
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Outbreak was a really cool idea that would've been great if it had come out later, when multiplayer gaming was easier.
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# ? Jan 18, 2017 17:32 |
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GlyphGryph posted:The Gameplay in 4 was really good for most of the game though. If anything, it was the best part about it. RE6 gives you great, smooth controls with quickshots, combos, sliding and dashing, a great melee system, executions, counters... and throws you into the most miserable campaign ever made, so it's worthless if still fun in very short bursts
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# ? Jan 18, 2017 17:48 |
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Lunchmeat Larry posted:it is, but only because the game is so well designed that the tank controls are rarely frustrating. Imagine your average third-person shooter now if you had to slowly stumble to a halt (after holding a button to run), press a button to lift your gun and aim (or even prepare your knife for melee) and then fire? It'd be frustrating as hell. But it's fun because the levels, enemies, atmosphere and everything works with the controls instead of against them. The shooting is satisfying because of the feel, weight and sound of the weapons contrasting against the tension and claustrophobia. The controls and moment-to-moment gameplay aren't smooth or good in of themselves but the game as a whole is proof that that doesn't always matter. That's also one of the ways that RE6 fails. Its level design actively works against the controls
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# ? Jan 18, 2017 17:51 |
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Sakurazuka posted:I mean you can move and aim at the same time in 5/6, that's a pretty big change right there. I don't think this is true for 5.
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# ? Jan 18, 2017 18:26 |
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Lunchmeat Larry posted:it is, but only because the game is so well designed that the tank controls are rarely frustrating. Imagine your average third-person shooter now if you had to slowly stumble to a halt (after holding a button to run), press a button to lift your gun and aim (or even prepare your knife for melee) and then fire? It'd be frustrating as hell. But it's fun because the levels, enemies, atmosphere and everything works with the controls instead of against them. The shooting is satisfying because of the feel, weight and sound of the weapons contrasting against the tension and claustrophobia. The controls and moment-to-moment gameplay aren't smooth or good in of themselves but the game as a whole is proof that that doesn't always matter. A control scheme that works with and compliments the level design and atmosphere and moment to moment experience is the very definition of a good control scheme. And gameplay is a lot more than just controls - RE4 had really well designed tells and response times and stuff. It was mechanically a very strong gameplay experience (imo). The controls are part of the design - yes, the player is given fewer tools, and the things they can do are more deliberate, but that narrows the problem space for encounter design and provides straightforward hooks for building effective experiences which can be a very good thing. I haven't played RE6 but everything I've seen makes it look like the gameplay is absolute poo poo regardless of how "cool" and "smooth" it is. What is the point of any of the things you listed if they don't help build towards a great experience? Hell, I could easily imagine them making good gameplay significantly more difficult to design.
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# ? Jan 18, 2017 18:30 |
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Night10194 posted:Outbreak was a really cool idea that would've been great if it had come out later, when multiplayer gaming was easier. Outbreak would work better if it had actual voice chat instead of that loving terrible system they had.
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# ? Jan 18, 2017 18:30 |
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Dreadwroth posted:Outbreak would work better if it had actual voice chat instead of that loving terrible system they had. https://www.youtube.com/watch?v=ttCIohxIjzk
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# ? Jan 18, 2017 18:33 |
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RE6 still probably has my favorite iteration of Mercenaries. It's just so fun.
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# ? Jan 18, 2017 18:34 |
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does the embargo for reviews for RE7 end the day before release? wish it would have lifted sooner, dick move capcom
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# ? Jan 18, 2017 18:39 |
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Raxivace posted:RE6 still probably has my favorite iteration of Mercenaries. It's just so fun. The Merc maps actually work with RE6's controls.
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# ? Jan 18, 2017 18:40 |
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GlyphGryph posted:A control scheme that works with and compliments the level design and atmosphere and moment to moment experience is the very definition of a good control scheme. And gameplay is a lot more than just controls - RE4 had really well designed tells and response times and stuff. It was mechanically a very strong gameplay experience (imo). The controls are part of the design - yes, the player is given fewer tools, and the things they can do are more deliberate, but that narrows the problem space for encounter design and provides straightforward hooks for building effective experiences which can be a very good thing. Yeah I'm wrong
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# ? Jan 18, 2017 18:50 |
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Is Revelations worth playing on the 3DS\at all?
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# ? Jan 18, 2017 19:02 |
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s.i.r.e. posted:I don't think this is true for 5. Yeah, I got confused, you can strafe while you're not aiming in 5 but not when you are.
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# ? Jan 18, 2017 19:09 |
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GlyphGryph posted:A control scheme that works with and compliments the level design and atmosphere and moment to moment experience is the very definition of a good control scheme. And gameplay is a lot more than just controls - RE4 had really well designed tells and response times and stuff. It was mechanically a very strong gameplay experience (imo). The controls are part of the design - yes, the player is given fewer tools, and the things they can do are more deliberate, but that narrows the problem space for encounter design and provides straightforward hooks for building effective experiences which can be a very good thing. RE6's failings are more in the level design which completely fail to utilize the core gameplay mechanics than anything. It's why people will praise the Mercenaries mode of RE6 because it is about those core gameplay mechanics, not scripted sections where you press X to not die or get thrust into a turret section or you have to run away from instant death which the campaigns are chock full of. The controls and base gameplay mechanics are great, but they also feel suited to a different game entirely.
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# ? Jan 18, 2017 19:10 |
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Remember Year of the Ladybug? No? That's OK, because it's been cancelled.
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# ? Jan 18, 2017 19:14 |
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dregan posted:Remember Year of the Ladybug? No? That's OK, because it's been cancelled. im probably the only person in this thread that's actually kind of sad about this, but im glad he at least called it quits vs trying to frankenstein it into something no one would care about well, more so than already, at least
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# ? Jan 18, 2017 19:19 |
dregan posted:Remember Year of the Ladybug? No? That's OK, because it's been cancelled. I'm really unhappy to hear this, but I wasn't aware it was ever going to get made in the first place.
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# ? Jan 18, 2017 19:37 |
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Skyscraper posted:I'm really unhappy to hear this, but I wasn't aware it was ever going to get made in the first place. Yeah, I was under the impression that it was basically an open pitch document
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# ? Jan 18, 2017 19:40 |
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dregan posted:Remember Year of the Ladybug? No? That's OK, because it's been cancelled. Bummer but not surprising. e: my only two posts in this thread are me saying "looks cool, won't happen."
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# ? Jan 18, 2017 19:40 |
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# ? May 9, 2024 03:13 |
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bonsai tree instead of head
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# ? Jan 18, 2017 19:58 |