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Threads like this make me proud to be a somethingawful poster
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# ? Jan 18, 2017 13:47 |
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# ? May 15, 2024 02:04 |
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if you donate 10 large you get to go to a dinner in Tokyo where they won't even pay for you to get there.
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# ? Jan 18, 2017 15:45 |
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Golden Goat posted:It's not your thread anymore PossibleRon. Schrodinger's Ron A thought experiment proposed by members of the SomethingAwful community, in which the following theoretical situation is presented: "Let's say you place a Public Relations team inside a HyperDevBox, and that it was sealed away along with a single computer with access to the internet. Is that PR team Ron? Surely, it must be since this has been proven [1]. Alternately, is the PR team Not Ron? Surely, it must be since this has been proven. [2]" This thought experiment, confusing as it is, puts forth an uncommon idea in that, inside HyperDevBox, Ron both is and is not the PR team. This thought experiment is beloved by game theorists with its relation towards Heisenberg's Uncertainty Principle, which (in the most simplistic terms) asks the question "was Thermidor a game that would see the light of day?" While leading researchers [3] have pointed towards trending evidence to indicate that it would not be completed, others point to a mysterious, indefinite "time dilation" effect [4] surrounding the game. So how does this uncertainty apply to Schrodinger's Ron? In essence, the same functions apply; much like the fate of the maligned and historically inaccurate Thermidor, the state of Ron/Not Ron is impossible to prove, thus leading to a philosophical and logical paradox. Popular consensus for those that research Game Theory lean heavily towards the "Ron is a joke" solution, [5] and while no evidence has been put forth to contradict this conclusion--like most modern theories--it has been difficult to verify with 100% accuracy. [1]: hyperdevbox posted:Ron, HDX Japan [2]: hyperdevbox posted:That guy was fired. [3]: JosephWongKS posted:Documenting the downfall in real time (thank you for doing this, by the way!) [4]: JosephWongKS posted:It hasn't failed yet - Hyperdevbox still has [5]: Multiple sources, including successful crowdfunder Saint Isaias Boner, successful indie games developer kukrunkarmaskin and noted moron Sole.Sushi. You're a joke, Ron. Sorry you had to find out this way and not due to being fired for gross incompetence.
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# ? Jan 18, 2017 15:52 |
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^ lmao this is a good post kukrunkarmaskin posted:Thanks everyone, really appreciating the response ITT. At the start I was mostly doing it for comedy/spite, but then the actual game turned out pretty well! Holy poo poo this dude never even made a game before and he made Fructidor: Tactical Guillotine Action in a few days, a rough but certainly playable and enjoyable game. And yeah, polish this up and I could see myself paying a few bucks on Steam for it, no question. Meanwhile, Ron.
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# ? Jan 18, 2017 17:52 |
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Truly, the Thermidor was within us all along.
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# ? Jan 18, 2017 17:59 |
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I got a good feeling!
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# ? Jan 18, 2017 18:43 |
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staberind posted:I got a good feeling! Blame yourself or Ron.
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# ? Jan 18, 2017 19:47 |
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Soon Ron will be released into the atmosphere, ensuring. Complete. Global. Capitalization.
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# ? Jan 18, 2017 20:17 |
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kukrunkarmaskin posted:
Which kind of job uses unreal engine and it's not game development?
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# ? Jan 18, 2017 20:38 |
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nerdz posted:Which kind of job uses unreal engine and it's not game development? I work in pharmaceutical advertising and we have a UE4 guy on staff for VR booth experiences and such.
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# ? Jan 18, 2017 21:14 |
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kukrunkarmaskin posted:but I've never done a game before Also a++ username min gubbe
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# ? Jan 18, 2017 21:21 |
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I just want you all to know that I'm so glad I've been able to share this experience with all of you. It truly has been a journey, and I look forward to seeing where it takes us next.
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# ? Jan 18, 2017 21:44 |
I would like to further expand on the "schrodingers ron" theory to this thread, for it is both good and bad at the same time
weak wrists big dick fucked around with this message at 23:50 on Jan 18, 2017 |
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# ? Jan 18, 2017 23:48 |
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FUNDS RAISED BY THERMIDOR ON INDIEGOGO 28 December 2016 - $802 USD raised by 22 backers / 0% of $240,000 fixed goal 31 December 2016 - $802 USD raised by 22 backers / 0% of $240,000 fixed goal 3 January 2017 - $802 USD raised by 22 backers / 0% of $240,000 fixed goal 5 January 2017 - $802 USD raised by 22 backers / 0% of $240,000 fixed goal 6 January 2017 - $802 USD raised by 22 backers / 0% of $240,000 fixed goal 7 January 2017 - $802 USD raised by 22 backers / 0% of $240,000 fixed goal 8 January 2017 - $1002 USD raised by 23 backers / 0% of $240,000 fixed goal 9 January 2017 - $1002 USD raised by 23 backers / 0% of $240,000 fixed goal 10 January 2017 - $1052 USD raised by 24 backers / 0% of $240,000 fixed goal 11 January 2017 - $1052 USD raised by 24 backers / 0% of $240,000 fixed goal 12 January 2017 - $1082 USD raised by 25 backers / 0% of $240,000 fixed goal 13 January 2017 - $1082 USD raised by 25 backers / 0% of $240,000 fixed goal 14 January 2017 - $1082 USD raised by 25 backers / 0% of $240,000 fixed goal 15 January 2017 - $1082 USD raised by 25 backers / 0% of $240,000 fixed goal 16 January 2017 - $1082 USD raised by 25 backers / 0% of $240,000 fixed goal 17 January 2017 - $1112 USD raised by 26 backers / 0% of $240,000 fixed goal 18 January 2017 - $1112 USD raised by 26 backers / 0% of $240,000 fixed goal _______________________________________________ Total increase in number of backers between 28 December 2016 to 18 January 2017 - 4 Total increase in amount raised between 28 December 2016 to 18 January 2017 - $310 Average amount raised per day in the 21 days between 28 December 2016 to 18 January 2017 - $14.76 _______________________________________________ Time left - A month [According to the Indiegogo page - it's not specified exactly how many days this means] Shortfall between target and amount raised so far - $238,888.00 Average amount of new funds per JosephWongKS fucked around with this message at 03:53 on Jan 19, 2017 |
# ? Jan 18, 2017 23:49 |
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JosephWongKS posted:FUNDS RAISED BY THERMIDOR ON INDIEGOGO
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# ? Jan 19, 2017 00:19 |
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best thing is ol' Ron 100% guaranteed didn't learn a thing and abandoned this thread because we're a bunch of pessimistic, unhelpful trolls
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# ? Jan 19, 2017 00:42 |
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nerdz posted:Which kind of job uses unreal engine and it's not game development? Lots of jobs! My background is in civil engineering, but I've gradually moved from steel and concrete design to what's pretty much video game development over a few years. I kind of went: Learning 3D CAD modeling while designing -> Learning how to set up CAD software while 3D modeling -> Learning how to program while setting up CAD software -> Developing CAD add-in software -> VIDEO GAEM. We first started using UE4 about 2 years back for visualizing infrastructure projects, right now we're working on a 1000 km˛ model of a high speed railway which is turning out pretty drat well. TV dog Wishbone of PBS posted:The game is already great but this makes it amazing Tack kompis! I have been involved in a couple of Awful Jams earlier though but I've only done music, which was the only thing I didn't have time for with Fructidor.
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# ? Jan 19, 2017 01:06 |
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As promised earlier kukrunkarmaskin you're getting either a big av or a custom platinum icon out of this. I've sent you the details via PM. Also you should totally develop this further, it has a lot of potential.
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# ? Jan 19, 2017 01:53 |
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Also since we've determined that this is no longer the HDB thread can you change the OP to be all about Fructidor Palpek? Thanks.
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# ? Jan 19, 2017 02:39 |
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This game really does a great job of capturing the desperation of the times. It's always surprising to me that outside of Paradox games, the question "What if France survived into the Modern Age?" is not up there alongside "What if the Confederacy won?" or "What if Byzantium never fell?". Fructidor drives home just how tense and close things were - indeed, one could say matters balanced on a guillotine edge. The peasants come without end, seeking food, and no matter how hard I work some are not satisfied. We worked hard to make as many cakes as we could for them, guillotining with a ferocity that would make HyperDevBox's own Rob proud, and there were times when we were sincerely too scared to rotate the camera and see how many more rouge-culottes were making their inexorable way toward us. We did bravely. But on Wave 25, we fell to the forces of the people. Scholars still debate exactly what the phrase 'bonne moisson' meant. The most common notion, and one other linguistic work supports to an extent, is that it means something like 'good amount' (by extension implying a tree bearing unusually high quantities of fruit), but in the context of the events of 9 Fructidor, 1789, the argument that it means 'good speed' or '[guillotine] with haste' can be made as well. Hopefully future archeological works might find a rosetta stone of sorts, that we can gain insight into the fascinating French language, and gain more insight into the day-to-day lives of the guillotine designers, guillotine manufacturers, and guillotine operators who made up a plurality of France's working classes during the Revolutionary period. As a work the game is admittedly limited in scope, but it never proclaimed any objective beyond that which it achieves almost flawlessly. And by shining a light on the extraordinary events of the Fructidorian Reaction, perhaps this unjustly overlooked period of French history will gain more interest in modern pop culture. I rate this guillotine as raised to a height of 13 feet out of a possible 14.
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# ? Jan 19, 2017 04:26 |
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Mister Adequate posted:This game really does a great job of capturing the desperation of the times. It's always surprising to me that outside of Paradox games, the question "What if France survived into the Modern Age?" is not up there alongside "What if the Confederacy won?" or "What if Byzantium never fell?". Fructidor drives home just how tense and close things were - indeed, one could say matters balanced on a guillotine edge. I am enjoying how this trainwreck of a video game (Thermidor) is turning into a mock analysis.
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# ? Jan 19, 2017 08:00 |
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I guess there's only one thing left to say: Thanks for uploading it FAU.
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# ? Jan 19, 2017 08:45 |
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Kelp Me! posted:best thing is ol' Ron 100% guaranteed didn't learn a thing and abandoned this thread because we're a bunch of pessimistic, unhelpful trolls millennial hand and shrimp
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# ? Jan 19, 2017 10:54 |
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The White Dragon posted:millennial hand and shrimp I told em, buggrit
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# ? Jan 19, 2017 14:21 |
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Hyperdevbox posted:Thank you for your comment, a crowdfunding campaign is not only a mean to fund a project but also to gauge the general interest, if we see not interest or just a little then, sadly, we will have to end the Thermidor project. The end is nigh
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# ? Jan 19, 2017 14:31 |
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lalaland posted:The end is nigh The Eighteenth Brumaire of Louis NapoleRon
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# ? Jan 19, 2017 14:42 |
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Mods please rename HDB into Foul Ole Ron
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# ? Jan 19, 2017 15:36 |
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I just came in after the title change and thought that good game from the game jam had its own thread.
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# ? Jan 19, 2017 15:39 |
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TV dog Wishbone of PBS posted:Mods please rename HDB into Foul Ole Ron
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# ? Jan 19, 2017 15:40 |
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Dark_Swordmaster posted:I just came in after the title change and thought that good game from the game jam had its own thread. This is accurate, all things considered.
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# ? Jan 19, 2017 15:44 |
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lalaland posted:The end is nigh They say this after they've already extended the deadline for their utter failure of a campaign
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# ? Jan 19, 2017 18:54 |
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Dark_Swordmaster posted:I just came in after the title change and thought that good game from the game jam had its own thread. It does. This is that thread. What other game might it be about?
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# ? Jan 19, 2017 22:22 |
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The game jam game is more complete than the initial joke.
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# ? Jan 19, 2017 22:49 |
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Dark_Swordmaster posted:The game jam game is more complete than the initial joke. That is a very good summation of the last 3-4 pages of posts, thank you
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# ? Jan 19, 2017 22:51 |
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FUNDS RAISED BY THERMIDOR ON INDIEGOGO 28 December 2016 - $802 USD raised by 22 backers / 0% of $240,000 fixed goal 31 December 2016 - $802 USD raised by 22 backers / 0% of $240,000 fixed goal 3 January 2017 - $802 USD raised by 22 backers / 0% of $240,000 fixed goal 5 January 2017 - $802 USD raised by 22 backers / 0% of $240,000 fixed goal 6 January 2017 - $802 USD raised by 22 backers / 0% of $240,000 fixed goal 7 January 2017 - $802 USD raised by 22 backers / 0% of $240,000 fixed goal 8 January 2017 - $1002 USD raised by 23 backers / 0% of $240,000 fixed goal 9 January 2017 - $1002 USD raised by 23 backers / 0% of $240,000 fixed goal 10 January 2017 - $1052 USD raised by 24 backers / 0% of $240,000 fixed goal 11 January 2017 - $1052 USD raised by 24 backers / 0% of $240,000 fixed goal 12 January 2017 - $1082 USD raised by 25 backers / 0% of $240,000 fixed goal 13 January 2017 - $1082 USD raised by 25 backers / 0% of $240,000 fixed goal 14 January 2017 - $1082 USD raised by 25 backers / 0% of $240,000 fixed goal 15 January 2017 - $1082 USD raised by 25 backers / 0% of $240,000 fixed goal 16 January 2017 - $1082 USD raised by 25 backers / 0% of $240,000 fixed goal 17 January 2017 - $1112 USD raised by 26 backers / 0% of $240,000 fixed goal 18 January 2017 - $1112 USD raised by 26 backers / 0% of $240,000 fixed goal 19 January 2017 - $1227 USD raised by 28 backers / 1% of $240,000 fixed goal _______________________________________________ Total increase in number of backers between 28 December 2016 to 18 January 2017 - 6 Total increase in amount raised between 28 December 2016 to 18 January 2017 - $425 Average amount raised per day in the 22 days between 28 December 2016 to 19 January 2017 - $19.32 _______________________________________________ Time left - A month [According to the Indiegogo page - it's not specified exactly how many days this means] Shortfall between target and amount raised so far - $238,773 Average amount of new funds per
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# ? Jan 20, 2017 00:06 |
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JosephWongKS posted:
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# ? Jan 20, 2017 00:30 |
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JosephWongKS posted:19 January 2017 - $1227 USD raised by 28 backers / 1% of $240,000 fixed goal
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# ? Jan 20, 2017 00:43 |
JosephWongKS posted:18 January 2017 - $1112 USD raised by 26 backers / 0% of $240,000 fixed goal
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# ? Jan 20, 2017 00:47 |
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Isn't that only 1% by rounding? Surely actual 1% is achieved at $2400. Not that I doubt the meteoric rise of this glorious tribute to Revolutionary France of course. It already has a fruit based fan game after all!
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# ? Jan 20, 2017 02:12 |
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# ? May 15, 2024 02:04 |
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Typical aristocratic bullshit, asking the pesantry to fund their grand designs.
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# ? Jan 20, 2017 02:17 |