|
Very stable for me, apart from gameplay and cosmestic bugs, of which there are a half dozen per mission. When playing Ironman, just suck it up and backup the save after every session. Nobody's gonna be calling you out on it.
|
# ? Jan 19, 2017 10:01 |
|
|
# ? May 10, 2024 00:59 |
|
AttackBacon posted:...? I don't think that's...very accurate. We're not talking about tracking 60 individual actors in real time, we're talking about keeping a mental list of 60 soldiers and general traits tied to them. I'm pretty sure the average school principal mentally keeps track of a lot more information about a lot more individuals than we will ever be required to in LW2. My elementary school had about 200 students and I guarantee you the principal knew everyone's name, their parent's names, their grade, and had a general idea of what was going on with them, without referring to any written information. You realize that's just rote memorization, right? If any of that information changed he'd be lost until he had time to rememorize the entire thing. I'm talking about Dunbar's Number, and assuming you're not a total shut in adding 60 people to that suddenly would be a stretch. But sorry for talking about people instead of fake shooty mans.
|
# ? Jan 19, 2017 11:44 |
|
Psycho Landlord posted:What the hell is wrong with you I never found them very useful? They're a great early game crutch and I use them as such - the flamethrower's panic is great - but I find myself phasing them out around the time I'm outfitting everyone with lasers and carapace and the first suites of gene mods. Everything a MEC can do, gene troopers can do better in my experience, and have better aim while costing less meld that can be saved for things like giving people mimetic skin.
|
# ? Jan 19, 2017 13:06 |
|
Cythereal posted:I never found them very useful? They can punch aliens into tractors that then explode! I posit that the true problem is that the MECs hit an uncanny valley for you, you soulless automaton.
|
# ? Jan 19, 2017 13:12 |
|
Hawgh posted:They can punch aliens into tractors that then explode! And yet MECs don't end up turning X-COM into a video game adaptation of Predator, starring genetically engineered alien super soldiers as the badasses-turned-slasher-victims.
|
# ? Jan 19, 2017 13:16 |
|
There's a special joy to a bigass alien running up and sitting down right next to your invisible assault with aaaallll the crit perks. That is true.
|
# ? Jan 19, 2017 13:25 |
|
Oh god, I finally got around to playing with the DLCs' story missions disabled. That first Ruler encounter confused the gently caress out of me. Then I killed the Viper King after 3, and the Berserker Queen in 2. She's just a big ol' sack of meat to dump Chain Shot and Rapid Fire into.
|
# ? Jan 19, 2017 13:30 |
|
Serephina posted:Very stable for me, apart from gameplay and cosmestic bugs, of which there are a half dozen per mission. When playing Ironman, just suck it up and backup the save after every session. Nobody's gonna be calling you out on it. Thanks that is a good idea. On another note can someone explain burning to me? Is the damage random? I lost one soldier that suddenly took 3 damage when she only took 2 the turn before.
|
# ? Jan 19, 2017 13:40 |
|
Burning damage is quite random and I've seen it go up to loving 6-8 or so, after getting my Dragon Rounds on with some sexy berserkers.
|
# ? Jan 19, 2017 13:42 |
|
Long War 2 is out "extremely soon" according to Pavonis devs. Friday?
|
# ? Jan 19, 2017 13:57 |
|
How come the skyranger only shows four cables but then on the ground each soldier up to six has their own. Also jumping out of a hovering vehicle to catch a dangling cable is the most hilariously dangerous way of getting into the map.
|
# ? Jan 19, 2017 15:42 |
|
loving chrysalids just had my first mission with them
|
# ? Jan 19, 2017 15:48 |
|
FedEx Mercury posted:How come the skyranger only shows four cables but then on the ground each soldier up to six has their own. LW2 should have a roll for catching the cable so there's a small chance to start with a injured solider.
|
# ? Jan 19, 2017 15:49 |
|
Mandatory Assembly posted:Long War 2 is out "extremely soon" according to Pavonis devs. Friday? Think a bit more imminent than that. Like within the next two minutes or so. edit: and it's out - https://steamcommunity.com/sharedfiles/filedetails/?id=844674609 Exposure fucked around with this message at 16:02 on Jan 19, 2017 |
# ? Jan 19, 2017 15:58 |
|
Well that's unexpected.
|
# ? Jan 19, 2017 16:03 |
Now I have to choose between continuing my current LW game or jumping over to LW2. I haven't even gotten MECs!
|
|
# ? Jan 19, 2017 16:04 |
|
okay whether it sucks or not that's really fuggin cool
|
# ? Jan 19, 2017 16:04 |
|
And there goes my evening.
|
# ? Jan 19, 2017 16:08 |
|
that's pretty sudden
|
# ? Jan 19, 2017 16:17 |
|
Zore posted:Well that's unexpected. Jake did sound pretty smug when he said 'very soon' on the Twitch broadcast.
|
# ? Jan 19, 2017 16:25 |
|
Whoa Lw2
|
# ? Jan 19, 2017 16:25 |
|
Uhhhhh what My body isn't ready yet
|
# ? Jan 19, 2017 16:29 |
|
see you on the other side, commanders.
|
# ? Jan 19, 2017 16:29 |
|
Whoa, Gatecrasher.
|
# ? Jan 19, 2017 16:35 |
|
Hell, that's my weekend sorted.
|
# ? Jan 19, 2017 16:43 |
|
Oh motherfucker, and I just spent an entire day creating a new and stable modlist... So did they mention how the difficulties are different? Like how in LW1 easy was the same level as Vanilla Classic? Also if Legendary is still longer?
|
# ? Jan 19, 2017 16:47 |
|
The workshop page says LW2 is about 100-120 missions long. That doesn't seem to bad for a long war. Vanilla commander is about 50 missions. I never finished LW1 (but I think I got at least mid-game), but it seemed significantly longer than 100 missions. Didn't someone mention that 120 missions was about mid-game for LW1 earlier? I am excite, but I also start a new demanding job next week.
|
# ? Jan 19, 2017 17:04 |
|
pig out bigtime posted:The workshop page says LW2 is about 100-120 missions long. That doesn't seem to bad for a long war. Vanilla commander is about 50 missions. I never finished LW1 (but I think I got at least mid-game), but it seemed significantly longer than 100 missions. Didn't someone mention that 120 missions was about mid-game for LW1 earlier? Good news you get to play lw2 for a whole year and save money
|
# ? Jan 19, 2017 17:06 |
|
I used Dynamic War and LW1 was still like 80 hours long. it was a boring slog by the end
|
# ? Jan 19, 2017 17:09 |
|
Yeah, given one of the primary complaints about LW1 being that it was too long, it wouldn't surprise me if they cut that down for the sequel.
|
# ? Jan 19, 2017 17:10 |
pig out bigtime posted:The workshop page says LW2 is about 100-120 missions long
|
|
# ? Jan 19, 2017 17:28 |
|
I'm going to try this and may not enjoy it too much, but otherwise I won't understand any of the discussion for months.
|
# ? Jan 19, 2017 18:09 |
|
Kwyndig posted:You realize that's just rote memorization, right? If any of that information changed he'd be lost until he had time to rememorize the entire thing. I'm talking about Dunbar's Number, and assuming you're not a total shut in adding 60 people to that suddenly would be a stretch. Are you seriously comparing stable social relationships to keeping track which of my virtual mandollies is which because that seems really crazy to me but maybe I'm alone in that. Edit: Oh it's out already? Very sweet. Double Edit Jeopardy: Like I'll head you off at the pass in that I know you're talking about creating some kind of emotional connection to your soldiers and that being diluted if the headcount rises too high. Which I mean, sure, I agree with that. However it is just crazy to say that it's physiologically impossible to do so at all. I do animal care and I have an emotional connection and affection for all (most of, Butters stop making GBS threads everywhere! ) of them, which is around, what, 50+ animals? And it's not like I have an abnormally small social circle (although I do post on SA so...). I think you said a dumb thing in defense of a reasonable idea basically. AttackBacon fucked around with this message at 18:42 on Jan 19, 2017 |
# ? Jan 19, 2017 18:12 |
|
I shall live dangerously and play the game with my fire emblem mods like squad cohesion and potentials EDIT: Aw yeah, apparently they did some extensive testing with some mods: https://drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view Bholder fucked around with this message at 18:23 on Jan 19, 2017 |
# ? Jan 19, 2017 18:20 |
|
Second mission, 4 pods of 7+8+6+7 dudes converging on my position + a few other guys loving around in the fog of war and probably reinforcements somewhere down the line. It was a good campaign.
|
# ? Jan 19, 2017 18:20 |
|
AttackBacon posted:Are you seriously comparing stable social relationships to keeping track which of my virtual mandollies is which because that seems really crazy to me but maybe I'm alone in that. People who hate long war are broken people that don't understand fun and therefore think people who like long war must be broken people who don't like fun since they don't find it fun. Didn't you know. Seriously though, LW complaing too often seems to have the qualities of a teen saying that understanding something like irrational numbers is impossible for humans, when it is really a problem with them and not the concept.
|
# ? Jan 19, 2017 18:21 |
|
Bholder posted:I shall live dangerously and play the game with my fire emblem mods like squad cohesion and potentials That is cool and good of them.
|
# ? Jan 19, 2017 18:31 |
|
Cyclomatic posted:People who hate long war are broken people that don't understand fun and therefore think people who like long war must be broken people who don't like fun since they don't find it fun. Didn't you know. Please don't start this poo poo again. Just because people don't like what you like doesn't mean that they fail to grasp what the game is trying to achieve.
|
# ? Jan 19, 2017 18:48 |
|
Bholder posted:I shall live dangerously and play the game with my fire emblem mods like squad cohesion and potentials This is the best. Can't live without Stop Wasting My Time, Gotcha or Evac All anymore. Even Grimy's Loot Mod apparently mostly works.
|
# ? Jan 19, 2017 18:51 |
|
|
# ? May 10, 2024 00:59 |
|
live footage of a truck driver hearing that LW2 is out and getting distracted: https://zippy.gfycat.com/AggravatingTimelyAiredale.webm
|
# ? Jan 19, 2017 18:58 |