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Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
i liked wind waker's fast travel. you couldn't instantly warp to every island but there were enough for you to cruise over.

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Owl Inspector
Sep 14, 2011

The layout of the islands you could warp to was weird though. There was a cluster of them in one quadrant of the map while the lower right quadrant had almost none, IIRC.

RareAcumen
Dec 28, 2012




Ugly In The Morning posted:

Yeah, games like Prototype and Infamous, which gave you fun ways to navigate an open world, as well as poo poo to do, never really feel like they need fast travel. Far Cry 2's bus system almost worked, but it was just a tad too spread out. Skyrim and Oblivion just kind of had "combat encounter" and "raider camp".

And then you get Batman Arkham City which was so massive and you never felt like you were going fast enough to zoom from one side of it to another.

WickedHate
Aug 1, 2013

by Lowtax

Sic Semper Goon posted:

Fallout: New Vegas

In the Camp Guardian caves, there are lakelurks, and a injured NCR trooper named Halford, who is really close to the Camp Guardian entrance, as opposed to the Lake Mead one.

If you talk to him and heal his injured leg, he runs off, surprisingly fast for a man with a broken leg in a splint.

Thing is, he heads towards the Lake Mead entrance, which is A) further away and B) through the entire clan of angry Lakelurks.

Who easily kill him.

I wasn't sure which thread this was, that's hilarious.

im pooping!
Nov 17, 2006


GTA 4 had amazing fast travel and stands as the only game where taking the train actually works. Or you can call a taxi and sit around for the ride, or just skip the ride entirely if that's your thing.

Tiggum
Oct 24, 2007

Your life and your quest end here.


im pooping! posted:

GTA 4 had amazing fast travel and stands as the only game where taking the train actually works. Or you can call a taxi and sit around for the ride, or just skip the ride entirely if that's your thing.
Saints Row 2 also had working taxis like that. I think SR1 did too, but I haven't played it so I'm not sure.

Inco
Apr 3, 2009

I have been working out! My modem is broken and my phone eats half the posts I try to make, including all the posts I've tried to make here. I'll try this one more time.
Sleeping Dogs' fast travel is "find taxi, pay $300 (which is nothing), go anywhere". Taxis are everywhere, and the only problem with it is that the button to hire the taxi is the same as to carjack the taxi, so if you don't hold the button long enough, you gently caress it up and will likely get the cops on your rear end.

RobotDogPolice
Dec 1, 2016
I mentioned it in another thread but I wish they cut down on the dialog in Borderlands 2 because it feels like someone is blabbing in the corner of your screen constantly.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

RareAcumen posted:

And then you get Batman Arkham City which was so massive and you never felt like you were going fast enough to zoom from one side of it to another.

Did you unlock the turbo boost for the grappling hook? It makes a huge difference.

Really the big issue for me was that the city is horseshoe shaped so it takes longer than it should to go from one edge to the other.

RareAcumen
Dec 28, 2012




RagnarokAngel posted:

Did you unlock the turbo boost for the grappling hook? It makes a huge difference.

Oh absolutely. It still never feels fast enough IMO.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

RagnarokAngel posted:

Really the big issue for me was that the city is horseshoe shaped so it takes longer than it should to go from one edge to the other.

this so much. one of the things I liked about origins was that it didn't have that area blocked off like on city and that fast travelling via the batwing ended with you freefalling towards your destination.

spit on my clit
Jul 19, 2015

by Cyrano4747

RobotDogPolice posted:

I mentioned it in another thread but I wish they cut down on the dialog in Borderlands 2 because it feels like someone is blabbing in the corner of your screen constantly.

I'm usually fine with an annoying character screeching at me while i'm doing the quest for them, but holy poo poo there are so many quests where you have to sit in the same place for four minutes while the character monologues about the situation they're in before you can walk five feet, pick up a thing, and bring it to him.

Fried Watermelon
Dec 29, 2008


Yeah it sucked going too fast and having another character cut the person off mid sentence or even have the same character cut themselves off.

spit on my clit
Jul 19, 2015

by Cyrano4747
funnily enough that was pretty much the entirety of gone home. holy gently caress those tapes drag on forever.

John Murdoch
May 19, 2009

I can tune a fish.

Tiggum posted:

Saints Row 2 also had working taxis like that. I think SR1 did too, but I haven't played it so I'm not sure.

I always thought it was cool that to hire a cab, you can just dial the number you see on the ads into your phone and boom.

Morpheus
Apr 18, 2008

My favourite little monsters

Fried Watermelon posted:

Yeah it sucked going too fast and having another character cut the person off mid sentence or even have the same character cut themselves off.

This is exacerbated in multiplayer. I had to get my friends to slow the gently caress down so that I could actually hear the end of a sentence before they made it to the next dialogue point.

The Moon Monster
Dec 30, 2005

There are an infinite number of space 4Xs and the genre has become stale as hell. Yet they continue to make more.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

The Moon Monster posted:

There are an infinite number of space 4Xs and the genre has become stale as hell. Yet they continue to make more.

But this one has bear aliens, and this one has dog aliens! They all do the same death stacks out of loving nowhere too that gets my goat every time.

Deceitful Penguin
Feb 16, 2011

poptart_fairy posted:

Please do not attempt the moral high ground by siding with someone who plays the ephebophilia card. :)
Lolllll

food court bailiff posted:

Just lol if you don't immediately walk to Balmora while picking mushrooms and flowers, join the Mages Guild, hand in the mushrooms to the Khajit, then do the quest where you plant the fake soulstone and rob everyone blind before Mages' Guild warping to Caldera to sell all that poo poo to Creeper and be set for life on cash.
Look at this loving scrub who didn't just rob the Redoran Vault right away because they had the key in their crib in Vivec where you could easily steal it and they hadn't figured out how to do trespassing yet

Also N-thing Morrowind having an ideal fast travel system; even having Mark/Recall for your in-dungeon get the gently caress out options which honestly is some of the sweetest thing ever.

muscles like this! posted:

At least Homefront: The Revolution created an alternate timeline that started further in the past instead of the first game where Kim Jong Un just somehow reunites the Koreas with North in charge and then they take over Japan somehow.
Yeah, I feel like they should just go whole hog retard with it; not even try and be serious. Insane melodrama and whatnot; it kinda starts out that way but turns out kinda tolerable later on.

I want it to be dumb on the level that you should be able to play as JEB! Bush or something. That would be amazing

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money
So playing Way of the Samurai 4 again, on hard this time. It's a fun game but oh man it sucks that every other enemy can one hit kill you. It really, really sucks when you finally down a guy who has a million HPs, get a really cool sword. Then some jackass shows up, stabs you and you die instantly. Hard mode and above are basically just never get hit mode.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
Resident Evil 4: I cleared the mine cart section, did the jump, I'm at the last QTE in the whole thing, mashed Square like a motherfucker, the game kills me anyway... and gently caress I have to do the entire mine cart section again.

Also, increasing your maximum health seems to be something of a mirage. If the game wants to two-shot you, it absolutely will, no matter how much health you have.

TheShrike
Oct 30, 2010

You mechs may have copper wiring to re-route your fear of pain, but I've got nerves of steel.

StandardVC10 posted:

Resident Evil 4: I cleared the mine cart section, did the jump, I'm at the last QTE in the whole thing, mashed Square like a motherfucker, the game kills me anyway... and gently caress I have to do the entire mine cart section again.

Whole poo poo this part. I never got past this part, it would never let me complete that loving QTE. No matter what. How much of the game was left after that? Does anybody have a save to share? Lol.

pee air
May 8, 2007

This is not my personal opinion.

StandardVC10 posted:

Resident Evil 4: I cleared the mine cart section, did the jump, I'm at the last QTE in the whole thing, mashed Square like a motherfucker, the game kills me anyway... and gently caress I have to do the entire mine cart section again.

Also, increasing your maximum health seems to be something of a mirage. If the game wants to two-shot you, it absolutely will, no matter how much health you have.

If you're playing on PC some of the QTEs are bugged. The time you have for the QTEs is tied to framerate. Before you load the game, go into settings on the main menu and change the FPS from 60 to 30. Now it will be easier to complete the button-mashing parts.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

StandardVC10 posted:

Resident Evil 4: I cleared the mine cart section, did the jump, I'm at the last QTE in the whole thing, mashed Square like a motherfucker, the game kills me anyway... and gently caress I have to do the entire mine cart section again.

Also, increasing your maximum health seems to be something of a mirage. If the game wants to two-shot you, it absolutely will, no matter how much health you have.

Give all of your health herbs to your escort, makes it slightly less easy to accidentally murder her. Correct me if I'm wrong, it's been a very long time since I played RE4, but I think like certain moves do percentage damage no matter what. So getting hit in the face will always gently caress you up, even if you're at max health with a full health bar, much like how getting chainsawed will always be an instant kill. Also gently caress those little parasites that could leap off dudes and instant kill you. I think I've only ever actually been killed by them once but just seeing them crawling around made them a priority for me even if dudes were charging at me with maces.

RyokoTK
Feb 12, 2012

I am cool.
Yeah I am pretty positive a lot of stuff in RE4 does a percentage of your HP.

But I also am pretty sure it went the other way, i.e. I remember a lot of attacks that probably should've killed me leaving me with 1 HP instead.

Yellow herbs weren't a complete illusion but there's definitely no point at which you can simply tank your way through encounters.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
In the Gamecube version of Resident Evil 4, every QTE was resolved with either A+B or L+R, and I found that you could just push all four at once and it would clear every one.

spit on my clit
Jul 19, 2015

by Cyrano4747
The only problem I have with New Vegas: Old World Blues is that the cazadors are entirely the fault of Doctor Borous, thus making him the most evil character in the game.

Jetamo
Nov 8, 2012

alright.

alright, mate.

spit on my clit posted:

The only problem I have with New Vegas: Old World Blues is that the cazadors are entirely the fault of Doctor Borous, thus making him the most evil character in the game.

For those not familiar with Fallout, this is like discovering Vivec created cliff racers in Morrowind.

For those not familiar with Morrowind, it is like finding out Walt Disney is the sole reason for mosquitoes existing.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Nuebot posted:

So playing Way of the Samurai 4 again, on hard this time. It's a fun game but oh man it sucks that every other enemy can one hit kill you. It really, really sucks when you finally down a guy who has a million HPs, get a really cool sword. Then some jackass shows up, stabs you and you die instantly. Hard mode and above are basically just never get hit mode.

STALKER's hard mode was supposed to level the playing field between the player and the AI's health, but the Monolith fuckers with exosuits and railguns can soak up bullets if the caliber of your bullets either aren't powerful enough or aren't the armor piercing versions and they can dome you from the other side of the Zone.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"


Jetamo posted:

For those not familiar with Fallout, this is like discovering Vivec created cliff racers in Morrowind.

For those not familiar with Morrowind, it is like finding out Walt Disney is the sole reason for mosquitoes existing.

Can someone explain why cliff racers get shat on all the time? I always thought that Netches were way more of a pain, for that brief few minutes where anything is difficult to kill.

Deceitful Penguin posted:

Look at this loving scrub who didn't just rob the Redoran Vault right away because they had the key in their crib in Vivec where you could easily steal it and they hadn't figured out how to do trespassing yet

Jeez, I don't think I've ever done that, I usually stay pretty far away from Vivec since I find it kind of a pain to navigate.

berenzen
Jan 23, 2012

food court bailiff posted:

Can someone explain why cliff racers get shat on all the time? I always thought that Netches were way more of a pain, for that brief few minutes where anything is difficult to kill.
The sound they make, and the capabilities that they have to swarm you like crazy as they just straight up ignore terrain.

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe
Cliff Racers didn't really have an AI package that let them easily swoop down to you. They'd fly over, hover in place, and slowly descend downward towards you. Even annoying at once, in groups it was more annoying. Plus the noise, etc.

Sic Semper Goon
Mar 1, 2015

Eu tu?

:zaurg:

Switchblade Switcharoo

food court bailiff posted:

Jeez, I don't think I've ever done that, I usually stay pretty far away from Vivec since I find it kind of a pain to navigate.

For massively powerful factions, the Vivec house vaults don't really have that much in them, IIRC.

A couple of thousand gold and a few gemstones. In a world where the most worthless of items is worth at least 1 gold.

Thin Privilege
Jul 8, 2009
IM A STUPID MORON WITH AN UGLY FACE AND A BIG BUTT AND MY BUTT SMELLS AND I LIKE TO KISS MY OWN BUTT
Gravy Boat 2k

2house2fly posted:

The dirty secret of open world games is that people don't like to play them, they just like the idea of seeing a mountain in the distance and knowing they can climb it. Imagine if every FPS had a pickup you could get in every level that just erased all the enemies, or if Mario had the ability to fly without restrictions so you could just fly to the end of the level without needing to judge jumps carefully or navigate a path, it'd be ridiculous to take away the mechanics the game is built around. And yet the most-demanded feature in the open world genre is the "make this not be open world" button.

It's enjoyable to travel to X destination the first time, but if you have to keep going back there for X reason (quest, shop, etc) it's a waste of IRL time that I could be using to find other game destinations-- or doing IRL things I guess...

But no actually I like walking this trail repeatedly, for hours, in video game land.


Just random example off the top of my head: GTAV's map is enormous, and I greatly enjoyed driving and flying it up and down but on a second play through it's just like, "goddamn taxi just come here already." I doubt I would have played it again w/o fast travel.

Fast travel = good.

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

Sic Semper Goon posted:

For massively powerful factions, the Vivec house vaults don't really have that much in them, IIRC.

A couple of thousand gold and a few gemstones. In a world where the most worthless of items is worth at least 1 gold.

the redoran treasury vault had glass and ebony armour and weapons, in addition to the gold and jewels.

Not the biggest deal for established characters but you can rob them blind pretty much right away as a new character and be set up right good.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"


To be honest, after I finally caved and got the GOTY edition, I usually focused on light armor anyway so that I can just gank the assassin gear when they show up. Plus, then you can gently caress with spellcasting better.

Anyway, that's one of the few things I really don't like about Morrowind: once you have Tribunal installed, there's a flat chance you're going to get attacked when you try to rest by an assassin, and that chance is pretty high. If you don't have a pretty drat good idea what you're doing, the early levels are pretty dangerous, and since health and magicka only restore when you sleep or use a potion you're probably going to end up resting at level 1 or 2. At that point, the assassins can be a serious challenge. But...I don't think they scale up with level at all, so if you got Tribunal after playing vanilla for a while you'd be so godlike that it's insane to try to assassinate you anyway. They're kind of an awkward encounter no matter when they show up, doubly so if you're just sleeping in some random NPC's house while they stand downstairs staring at a wall.

drat it, I'm reinstalling it tonight, and so I might as well post the things it'll make me be feeling about Oblivion and Skyrim later and get them out of the way: they're dragged down by way less armor options, not being able to wear clothes over your armor, heavily restricted or removed spellcrafting, the lack of levitation spells, and boring forgettable settings completely devoid of badass volcanoes, enormous mushroom-trees, building-sized transport insects, and giant floating magic-spewing jellyfish.

spit on my clit
Jul 19, 2015

by Cyrano4747
i have ten endurance, the effects of a Sierra Madre Martini, buffout, and daturana at the same time, and Med-X used. (about 635 HP total) why does a divide death claw two shot me. i get im on "very hard" mode but i've never seen deathclaws deal THAT much damage in one hit. gently caress, and I'm gonna be fighting Rawr like this. better brew up some Slasher and get out Greased Lightning

Byzantine
Sep 1, 2007

spit on my clit posted:

i have ten endurance, the effects of a Sierra Madre Martini, buffout, and daturana at the same time, and Med-X used. (about 635 HP total) why does a divide death claw two shot me. i get im on "very hard" mode but i've never seen deathclaws deal THAT much damage in one hit. gently caress, and I'm gonna be fighting Rawr like this. better brew up some Slasher and get out Greased Lightning

Divide Deathclaws have special high-level forms. If you're above level 45, they do 350 damage a hit.

Barudak
May 7, 2007

RyokoTK posted:

Yeah I am pretty positive a lot of stuff in RE4 does a percentage of your HP.

But I also am pretty sure it went the other way, i.e. I remember a lot of attacks that probably should've killed me leaving me with 1 HP instead.

Yellow herbs weren't a complete illusion but there's definitely no point at which you can simply tank your way through encounters.

Herbs aren't an illusion, but how valuable they are to you on a given difficulty fluctuates.

The game has a rather impressively complex difficulty and damage system, where each difficulty ties you into a specific range of difficulties with unique damage bands in addition to either allowing or disabling features such as Ganado spawns, enemy aggressiveness, and importantly whether or not you survive a hit with 1 HP. At the highest levels attacks are locked to specific damage values so say, on professional, you basically either have full health or the next hit kills you.

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2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Byzantine posted:

Divide Deathclaws have special high-level forms. If you're above level 45, they do 350 damage a hit.

It's so nice to meet the irradiated ones, which have no armour, and send them to hollow-point hell.

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