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i liked wind waker's fast travel. you couldn't instantly warp to every island but there were enough for you to cruise over.
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# ? Jan 19, 2017 06:51 |
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# ? Jun 5, 2024 10:46 |
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The layout of the islands you could warp to was weird though. There was a cluster of them in one quadrant of the map while the lower right quadrant had almost none, IIRC.
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# ? Jan 19, 2017 07:03 |
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Ugly In The Morning posted:Yeah, games like Prototype and Infamous, which gave you fun ways to navigate an open world, as well as poo poo to do, never really feel like they need fast travel. Far Cry 2's bus system almost worked, but it was just a tad too spread out. Skyrim and Oblivion just kind of had "combat encounter" and "raider camp". And then you get Batman Arkham City which was so massive and you never felt like you were going fast enough to zoom from one side of it to another.
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# ? Jan 19, 2017 07:20 |
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Sic Semper Goon posted:Fallout: New Vegas I wasn't sure which thread this was, that's hilarious.
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# ? Jan 19, 2017 07:23 |
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GTA 4 had amazing fast travel and stands as the only game where taking the train actually works. Or you can call a taxi and sit around for the ride, or just skip the ride entirely if that's your thing.
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# ? Jan 19, 2017 08:48 |
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im pooping! posted:GTA 4 had amazing fast travel and stands as the only game where taking the train actually works. Or you can call a taxi and sit around for the ride, or just skip the ride entirely if that's your thing.
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# ? Jan 19, 2017 09:03 |
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Sleeping Dogs' fast travel is "find taxi, pay $300 (which is nothing), go anywhere". Taxis are everywhere, and the only problem with it is that the button to hire the taxi is the same as to carjack the taxi, so if you don't hold the button long enough, you gently caress it up and will likely get the cops on your rear end.
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# ? Jan 19, 2017 09:43 |
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I mentioned it in another thread but I wish they cut down on the dialog in Borderlands 2 because it feels like someone is blabbing in the corner of your screen constantly.
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# ? Jan 19, 2017 09:54 |
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RareAcumen posted:And then you get Batman Arkham City which was so massive and you never felt like you were going fast enough to zoom from one side of it to another. Did you unlock the turbo boost for the grappling hook? It makes a huge difference. Really the big issue for me was that the city is horseshoe shaped so it takes longer than it should to go from one edge to the other.
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# ? Jan 19, 2017 10:17 |
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RagnarokAngel posted:Did you unlock the turbo boost for the grappling hook? It makes a huge difference. Oh absolutely. It still never feels fast enough IMO.
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# ? Jan 19, 2017 12:09 |
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RagnarokAngel posted:Really the big issue for me was that the city is horseshoe shaped so it takes longer than it should to go from one edge to the other. this so much. one of the things I liked about origins was that it didn't have that area blocked off like on city and that fast travelling via the batwing ended with you freefalling towards your destination.
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# ? Jan 19, 2017 14:10 |
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RobotDogPolice posted:I mentioned it in another thread but I wish they cut down on the dialog in Borderlands 2 because it feels like someone is blabbing in the corner of your screen constantly. I'm usually fine with an annoying character screeching at me while i'm doing the quest for them, but holy poo poo there are so many quests where you have to sit in the same place for four minutes while the character monologues about the situation they're in before you can walk five feet, pick up a thing, and bring it to him.
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# ? Jan 19, 2017 15:41 |
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Yeah it sucked going too fast and having another character cut the person off mid sentence or even have the same character cut themselves off.
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# ? Jan 19, 2017 15:50 |
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funnily enough that was pretty much the entirety of gone home. holy gently caress those tapes drag on forever.
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# ? Jan 19, 2017 15:53 |
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Tiggum posted:Saints Row 2 also had working taxis like that. I think SR1 did too, but I haven't played it so I'm not sure. I always thought it was cool that to hire a cab, you can just dial the number you see on the ads into your phone and boom.
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# ? Jan 19, 2017 17:37 |
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Fried Watermelon posted:Yeah it sucked going too fast and having another character cut the person off mid sentence or even have the same character cut themselves off. This is exacerbated in multiplayer. I had to get my friends to slow the gently caress down so that I could actually hear the end of a sentence before they made it to the next dialogue point.
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# ? Jan 19, 2017 18:20 |
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There are an infinite number of space 4Xs and the genre has become stale as hell. Yet they continue to make more.
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# ? Jan 20, 2017 01:48 |
The Moon Monster posted:There are an infinite number of space 4Xs and the genre has become stale as hell. Yet they continue to make more. But this one has bear aliens, and this one has dog aliens! They all do the same death stacks out of loving nowhere too that gets my goat every time.
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# ? Jan 20, 2017 01:50 |
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poptart_fairy posted:Please do not attempt the moral high ground by siding with someone who plays the ephebophilia card. food court bailiff posted:Just lol if you don't immediately walk to Balmora while picking mushrooms and flowers, join the Mages Guild, hand in the mushrooms to the Khajit, then do the quest where you plant the fake soulstone and rob everyone blind before Mages' Guild warping to Caldera to sell all that poo poo to Creeper and be set for life on cash. Also N-thing Morrowind having an ideal fast travel system; even having Mark/Recall for your in-dungeon get the gently caress out options which honestly is some of the sweetest thing ever. muscles like this! posted:At least Homefront: The Revolution created an alternate timeline that started further in the past instead of the first game where Kim Jong Un just somehow reunites the Koreas with North in charge and then they take over Japan somehow. I want it to be dumb on the level that you should be able to play as JEB! Bush or something. That would be amazing
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# ? Jan 20, 2017 02:37 |
So playing Way of the Samurai 4 again, on hard this time. It's a fun game but oh man it sucks that every other enemy can one hit kill you. It really, really sucks when you finally down a guy who has a million HPs, get a really cool sword. Then some jackass shows up, stabs you and you die instantly. Hard mode and above are basically just never get hit mode.
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# ? Jan 20, 2017 06:02 |
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Resident Evil 4: I cleared the mine cart section, did the jump, I'm at the last QTE in the whole thing, mashed Square like a motherfucker, the game kills me anyway... and gently caress I have to do the entire mine cart section again. Also, increasing your maximum health seems to be something of a mirage. If the game wants to two-shot you, it absolutely will, no matter how much health you have.
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# ? Jan 20, 2017 06:07 |
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StandardVC10 posted:Resident Evil 4: I cleared the mine cart section, did the jump, I'm at the last QTE in the whole thing, mashed Square like a motherfucker, the game kills me anyway... and gently caress I have to do the entire mine cart section again. Whole poo poo this part. I never got past this part, it would never let me complete that loving QTE. No matter what. How much of the game was left after that? Does anybody have a save to share? Lol.
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# ? Jan 20, 2017 06:34 |
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StandardVC10 posted:Resident Evil 4: I cleared the mine cart section, did the jump, I'm at the last QTE in the whole thing, mashed Square like a motherfucker, the game kills me anyway... and gently caress I have to do the entire mine cart section again. If you're playing on PC some of the QTEs are bugged. The time you have for the QTEs is tied to framerate. Before you load the game, go into settings on the main menu and change the FPS from 60 to 30. Now it will be easier to complete the button-mashing parts.
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# ? Jan 20, 2017 06:44 |
StandardVC10 posted:Resident Evil 4: I cleared the mine cart section, did the jump, I'm at the last QTE in the whole thing, mashed Square like a motherfucker, the game kills me anyway... and gently caress I have to do the entire mine cart section again. Give all of your health herbs to your escort, makes it slightly less easy to accidentally murder her. Correct me if I'm wrong, it's been a very long time since I played RE4, but I think like certain moves do percentage damage no matter what. So getting hit in the face will always gently caress you up, even if you're at max health with a full health bar, much like how getting chainsawed will always be an instant kill. Also gently caress those little parasites that could leap off dudes and instant kill you. I think I've only ever actually been killed by them once but just seeing them crawling around made them a priority for me even if dudes were charging at me with maces.
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# ? Jan 20, 2017 06:46 |
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Yeah I am pretty positive a lot of stuff in RE4 does a percentage of your HP. But I also am pretty sure it went the other way, i.e. I remember a lot of attacks that probably should've killed me leaving me with 1 HP instead. Yellow herbs weren't a complete illusion but there's definitely no point at which you can simply tank your way through encounters.
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# ? Jan 20, 2017 06:48 |
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In the Gamecube version of Resident Evil 4, every QTE was resolved with either A+B or L+R, and I found that you could just push all four at once and it would clear every one.
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# ? Jan 20, 2017 06:52 |
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The only problem I have with New Vegas: Old World Blues is that the cazadors are entirely the fault of Doctor Borous, thus making him the most evil character in the game.
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# ? Jan 20, 2017 07:27 |
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spit on my clit posted:The only problem I have with New Vegas: Old World Blues is that the cazadors are entirely the fault of Doctor Borous, thus making him the most evil character in the game. For those not familiar with Fallout, this is like discovering Vivec created cliff racers in Morrowind. For those not familiar with Morrowind, it is like finding out Walt Disney is the sole reason for mosquitoes existing.
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# ? Jan 20, 2017 08:45 |
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Nuebot posted:So playing Way of the Samurai 4 again, on hard this time. It's a fun game but oh man it sucks that every other enemy can one hit kill you. It really, really sucks when you finally down a guy who has a million HPs, get a really cool sword. Then some jackass shows up, stabs you and you die instantly. Hard mode and above are basically just never get hit mode. STALKER's hard mode was supposed to level the playing field between the player and the AI's health, but the Monolith fuckers with exosuits and railguns can soak up bullets if the caliber of your bullets either aren't powerful enough or aren't the armor piercing versions and they can dome you from the other side of the Zone.
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# ? Jan 20, 2017 23:29 |
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Jetamo posted:For those not familiar with Fallout, this is like discovering Vivec created cliff racers in Morrowind. Can someone explain why cliff racers get shat on all the time? I always thought that Netches were way more of a pain, for that brief few minutes where anything is difficult to kill. Deceitful Penguin posted:Look at this loving scrub who didn't just rob the Redoran Vault right away because they had the key in their crib in Vivec where you could easily steal it and they hadn't figured out how to do trespassing yet Jeez, I don't think I've ever done that, I usually stay pretty far away from Vivec since I find it kind of a pain to navigate.
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# ? Jan 20, 2017 23:54 |
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food court bailiff posted:Can someone explain why cliff racers get shat on all the time? I always thought that Netches were way more of a pain, for that brief few minutes where anything is difficult to kill.
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# ? Jan 21, 2017 00:00 |
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Cliff Racers didn't really have an AI package that let them easily swoop down to you. They'd fly over, hover in place, and slowly descend downward towards you. Even annoying at once, in groups it was more annoying. Plus the noise, etc.
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# ? Jan 21, 2017 00:39 |
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food court bailiff posted:Jeez, I don't think I've ever done that, I usually stay pretty far away from Vivec since I find it kind of a pain to navigate. For massively powerful factions, the Vivec house vaults don't really have that much in them, IIRC. A couple of thousand gold and a few gemstones. In a world where the most worthless of items is worth at least 1 gold.
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# ? Jan 21, 2017 01:10 |
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2house2fly posted:The dirty secret of open world games is that people don't like to play them, they just like the idea of seeing a mountain in the distance and knowing they can climb it. Imagine if every FPS had a pickup you could get in every level that just erased all the enemies, or if Mario had the ability to fly without restrictions so you could just fly to the end of the level without needing to judge jumps carefully or navigate a path, it'd be ridiculous to take away the mechanics the game is built around. And yet the most-demanded feature in the open world genre is the "make this not be open world" button. It's enjoyable to travel to X destination the first time, but if you have to keep going back there for X reason (quest, shop, etc) it's a waste of IRL time that I could be using to find other game destinations-- or doing IRL things I guess... But no actually I like walking this trail repeatedly, for hours, in video game land. Just random example off the top of my head: GTAV's map is enormous, and I greatly enjoyed driving and flying it up and down but on a second play through it's just like, "goddamn taxi just come here already." I doubt I would have played it again w/o fast travel. Fast travel = good.
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# ? Jan 21, 2017 03:48 |
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Sic Semper Goon posted:For massively powerful factions, the Vivec house vaults don't really have that much in them, IIRC. the redoran treasury vault had glass and ebony armour and weapons, in addition to the gold and jewels. Not the biggest deal for established characters but you can rob them blind pretty much right away as a new character and be set up right good.
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# ? Jan 21, 2017 03:53 |
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To be honest, after I finally caved and got the GOTY edition, I usually focused on light armor anyway so that I can just gank the assassin gear when they show up. Plus, then you can gently caress with spellcasting better. Anyway, that's one of the few things I really don't like about Morrowind: once you have Tribunal installed, there's a flat chance you're going to get attacked when you try to rest by an assassin, and that chance is pretty high. If you don't have a pretty drat good idea what you're doing, the early levels are pretty dangerous, and since health and magicka only restore when you sleep or use a potion you're probably going to end up resting at level 1 or 2. At that point, the assassins can be a serious challenge. But...I don't think they scale up with level at all, so if you got Tribunal after playing vanilla for a while you'd be so godlike that it's insane to try to assassinate you anyway. They're kind of an awkward encounter no matter when they show up, doubly so if you're just sleeping in some random NPC's house while they stand downstairs staring at a wall. drat it, I'm reinstalling it tonight, and so I might as well post the things it'll make me be feeling about Oblivion and Skyrim later and get them out of the way: they're dragged down by way less armor options, not being able to wear clothes over your armor, heavily restricted or removed spellcrafting, the lack of levitation spells, and boring forgettable settings completely devoid of badass volcanoes, enormous mushroom-trees, building-sized transport insects, and giant floating magic-spewing jellyfish.
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# ? Jan 21, 2017 04:03 |
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i have ten endurance, the effects of a Sierra Madre Martini, buffout, and daturana at the same time, and Med-X used. (about 635 HP total) why does a divide death claw two shot me. i get im on "very hard" mode but i've never seen deathclaws deal THAT much damage in one hit. gently caress, and I'm gonna be fighting Rawr like this. better brew up some Slasher and get out Greased Lightning
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# ? Jan 21, 2017 04:19 |
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spit on my clit posted:i have ten endurance, the effects of a Sierra Madre Martini, buffout, and daturana at the same time, and Med-X used. (about 635 HP total) why does a divide death claw two shot me. i get im on "very hard" mode but i've never seen deathclaws deal THAT much damage in one hit. gently caress, and I'm gonna be fighting Rawr like this. better brew up some Slasher and get out Greased Lightning Divide Deathclaws have special high-level forms. If you're above level 45, they do 350 damage a hit.
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# ? Jan 21, 2017 04:32 |
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RyokoTK posted:Yeah I am pretty positive a lot of stuff in RE4 does a percentage of your HP. Herbs aren't an illusion, but how valuable they are to you on a given difficulty fluctuates. The game has a rather impressively complex difficulty and damage system, where each difficulty ties you into a specific range of difficulties with unique damage bands in addition to either allowing or disabling features such as Ganado spawns, enemy aggressiveness, and importantly whether or not you survive a hit with 1 HP. At the highest levels attacks are locked to specific damage values so say, on professional, you basically either have full health or the next hit kills you.
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# ? Jan 21, 2017 04:33 |
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# ? Jun 5, 2024 10:46 |
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Byzantine posted:Divide Deathclaws have special high-level forms. If you're above level 45, they do 350 damage a hit. It's so nice to meet the irradiated ones, which have no armour, and send them to hollow-point hell.
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# ? Jan 21, 2017 04:37 |