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Yawgmoth
Sep 10, 2003

This post is cursed!

Dave Brookshaw posted:

I endorse this message!
So mages are the Scots of the WoD?

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cptn_dr
Sep 7, 2011

Seven for beauty that blossoms and dies


drat Mages, they ruined the Supernal.

Daeren
Aug 18, 2009

YER MUSTACHE IS CROOKED

Mors Rattus posted:

Werewolf: the Apocalypse video game announced

Oh hey nice who's

Mors Rattus posted:

to be made by Cyanide, the guys who did Styx: Master of Shadows and the Blood Bowl video game.

gently caress

After watching how they handled the Blood Bowl games I am not optimistic.

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS




Daeren posted:

Oh hey nice who's


gently caress

After watching how they handled the Blood Bowl games I am not optimistic.

As long as they put Hootenanny in there I'll play it.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



*Looks up who Cyanide is cause he never played Bloodbowl*

...the gently caress is up with all these cycling simulators they made?

I really hope that somehow makes it in there.

Axelgear
Oct 13, 2011

If I'm wrong, please don't hesitate to tell me. It happens pretty often and I will try to change my opinion if I'm presented with evidence.
For those who didn't notice, new Signs of Sorcery spoiler.

I admit, the pillow line made me laugh.

I Am Just a Box
Jul 20, 2011
I belong here. I contain only inanimate objects. Nothing is amiss.


QUAND FEREZ-VOUS RAGE?

I don't know why the translated version of that tagline amuses me so much. In the course of looking that up: oh, huh, they did a Loup-Garou: L'Apocalypse, Edition 20e Anniversaire. That's not to make fun, that's cool by me. Rage on, you crazy grognards.

Ironslave
Aug 8, 2006

Corpse runner

Daeren posted:

Oh hey nice who's


gently caress

After watching how they handled the Blood Bowl games I am not optimistic.

Styx was an aggressively alright game, though, and the upcoming sequel looks like it's improved on the original's flaws. There's some hope.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

I Am Just a Box posted:

QUAND FEREZ-VOUS RAGE?

I don't know why the translated version of that tagline amuses me so much.

For me at least it's cause it seems so polite for what it's asking. Yes I'm laughing over here too.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

I Am Just a Box posted:

QUAND FEREZ-VOUS RAGE?

I don't know why the translated version of that tagline amuses me so much. In the course of looking that up: oh, huh, they did a Loup-Garou: L'Apocalypse, Edition 20e Anniversaire. That's not to make fun, that's cool by me. Rage on, you crazy grognards.

That's terrible french dammit! :argh:

(a literal translation isn't really possible because rage isn't a verb in french, you'd have to go with something like Quand serez vous enragés? which sounds a bit awkward)

Edit: I just remembered the old french translation of Vampire: the Masquerade had the disciplines change names between books.

JohnnyCanuck
May 28, 2004

Strong And/Or Free

MonsieurChoc posted:

That's terrible french dammit! :argh:

(a literal translation isn't really possible because rage isn't a verb in french, you'd have to go with something like Quand serez vous enragés? which sounds a bit awkward)

Edit: I just remembered the old french translation of Vampire: the Masquerade had the disciplines change names between books.

Quand enragerez-vous?, maybe?

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

JohnnyCanuck posted:

Quand enragerez-vous?, maybe?

That sounds really awkward and translated to When will you enrage which make werewolves sound like internet trolls.

Kavak
Aug 23, 2009


MonsieurChoc posted:

That sounds really awkward and translated to When will you enrage which make werewolves sound like internet trolls.

Yeah, that's just the Bone Gnawers and more obnoxious Glass Walkers.

Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Surely it would be "Quand enragerez-vous, mon frère" if we are going full internet troll.

JohnnyCanuck
May 28, 2004

Strong And/Or Free

MonsieurChoc posted:

That sounds really awkward and translated to When will you enrage which make werewolves sound like internet trolls.

Oh, I admit it's incredibly awkward, but so's the question in English.

Loomer
Dec 19, 2007

A Very Special Hell
"When will you rage?" "Probably around Track 4, since that's when the eckies will kick in."

Luminous Obscurity
Jan 10, 2007

"The instrument you know as a piano was once called a pianoforte, because it can play both loud and quiet notes."
Monica Valentinelli just put up the outline for Hunter 2E.

http://theonyxpath.com/corebook-outline-kick-off-hunter-the-vigil/

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Having a Mysterious Places chapter is pretty good news.

The Sin of Onan
Oct 11, 2012

And below,
watched by eyes of steel
we dreamt

quote:

The Code will be a rule designed specifically for hunters, and will help make them distinct. Unlike first edition, The Code will be a part of regular gameplay and presented as such.

Not sure if I like the sound of this. I always thought that part of the charm for Hunters was that they were not mechanically distinct from other people in any way (except at the higher-tier Conspiracies level, but then, they actually had reasons for having additional powers and such).

Kai Tave
Jul 2, 2012
Fallen Rib

The Sin of Onan posted:

Not sure if I like the sound of this. I always thought that part of the charm for Hunters was that they were not mechanically distinct from other people in any way (except at the higher-tier Conspiracies level, but then, they actually had reasons for having additional powers and such).

I was debating posting something like this or if it would come off as being too prematurely negative, but yeah this stood out to me as well. Like it could be cool, but at the same time one of the big appeals to me about Vigil as opposed to Reckoning is that Vigil's Hunters aren't part of some monolithic secret society-slash-splat with its own overarching Capitalized Edicts and such. I'm fine with that stuff for Werewolf, say, but I prefer Hunter when its a game about fractuous, independent groups all doing their own thing that roughly falls under the purview of "hunting monsters" but a group of Chieron Acquisitions Specialists has a vastly different outlook and approach to things than the local VASCU office or a cadre of Union hunters whose primary concern is telling the supernatural to stay the gently caress out of their neighborhood. Baking something like The Code into the core gameplay, ehhhhhhh...it wouldn't be the first thing I leaped to if someone asked me what I thought a Vigil 2E should be like.

Doodmons
Jan 17, 2009

The Sin of Onan posted:

Not sure if I like the sound of this. I always thought that part of the charm for Hunters was that they were not mechanically distinct from other people in any way (except at the higher-tier Conspiracies level, but then, they actually had reasons for having additional powers and such).

But they are mechanically distinct from normal humans - Hunter is a minor supernatural template in its own right. Things like Willpower risking, Hunter-specific Merits (including the ur-Merit Professional Training pre-2E), Tactics and the Code are all exclusive features to the template that normal humans don't have, and that you lose if you take another template.

Kellsterik
Mar 30, 2012
Depending on what's meant by the Code in 2E, I can see value in providing a thematic focus for Hunter as a roleplaying game that's distinct from God-Machine Chronicle. Your characters are not something distinct from other humans within the fiction, but you as a player of Hunter have different levers available to pull.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

The Code's thing was basically that Hunters could replaces Morality sins with other, Vigil-related ones.

AnEdgelord
Dec 12, 2016
I could see the code redone as an alternate integrity track to represent that hunters dont risk integrity-stat loss from witnessing the supernatural or roasting vamps. Putting it into the rules beyond that though is suspect to me.

AnEdgelord
Dec 12, 2016
So since the thread is kind of slow right now I figured I'd ask a few questions about Mummy. Is there someplace I can read up on the hidden background? I have the broad strokes of irem, duat is a lower depth, the judges are cocks, but I'm having a hard time parsing some of the more esoteric information.

The other problem i'm having while reading the material is that, while interesting, I can't conceive of what actual play would look like or how a Mummy's guild would have literally any effect on their existence since they spend so much time as little more than magic corpses that any kind of guild structure would be fundamentally impossible despite the fact that the game assures me it exists. It would be like the Vampire covenants all deciding to take a century off in torpor and then have the game assure me that they are still relevant during that century.

Basically outside of a one-shot where only one person plays a Mummy hunting down a stolen artifact with the other players playing their cult I have no idea wtf i'm supposed to do with the drat thing.

Kellsterik
Mar 30, 2012
Lack of info on guilds was a big problem in the core. The supplement Guildhalls of the Deathless helps a lot with explaining exactly what they do. As for what to do in a longer game: like Promethean, there's a multi-part chronicle spread across the supplements that can give you ideas. You also might check out the fiction anthology, Curse of the Blue Nile. I think a decent hook for a longer game is rebuilding your Cult, clashing with other conspiracies, deciding where to use yout power, etc.

AnEdgelord
Dec 12, 2016

Kellsterik posted:

Lack of info on guilds was a big problem in the core. The supplement Guildhalls of the Deathless helps a lot with explaining exactly what they do. As for what to do in a longer game: like Promethean, there's a multi-part chronicle spread across the supplements that can give you ideas. You also might check out the fiction anthology, Curse of the Blue Nile. I think a decent hook for a longer game is rebuilding your Cult, clashing with other conspiracies, deciding where to use yout power, etc.

See my problem is that its easy to think of games where you are fixing your cult or your power but if I want to bring in more than one person and we ostensibly want to be playing mummies rather than one guy playing a mummy and the rest his stooges the game seems to fall apart unless you trot out some super contrived reasons for you all to be playing together.

Edit: I will check out the material you mentioned though, I like the game's core concept and its back story is engrossing enough that I want to do something with it but the game itself seems to resist my attempts.

AnEdgelord fucked around with this message at 03:28 on Jan 21, 2017

Yessod
Mar 21, 2007

JohnnyCanuck posted:

Quand enragerez-vous?, maybe?

Quand aurez-vous la rage?
(So you can steal https://youtu.be/M1WmyfjDIJc which is a fantastic song for the genre.)

Kellsterik
Mar 30, 2012

LordAbaddon posted:

See my problem is that its easy to think of games where you are fixing your cult or your power but if I want to bring in more than one person and we ostensibly want to be playing mummies rather than one guy playing a mummy and the rest his stooges the game seems to fall apart unless you trot out some super contrived reasons for you all to be playing together.

Edit: I will check out the material you mentioned though, I like the game's core concept and its back story is engrossing enough that I want to do something with it but the game itself seems to resist my attempts.

Yeeep. That's maybe my biggest issue with Mummy, it strains belief that everyone in the party has their own separate ancient conspiracy. I suggest giving your players one single shared Cult by pooling their dots.

Flavivirus
Dec 14, 2011

The next stage of evolution.
Shared cult is one of the suggested campaign frameworks, right?

I played in a great short campaign of it. The gist was that we all woke up at the modern Sothic turn and our cults had standing orders to keep us in touch. As we pieced together who we were and what is goals were we would have flashback sessions to all sorts of different eras (which worked very well with pretty patchy attendance) that gave us extra context on the modern conflicts. The way we played it was that once a flashback had happened everyone involved remembered it (I think). It fed into the theme of recovering memories and realising that things weren't nearly as simple as the judges wanted us to think. Of course the game started before any supplements had come out so the ~secret truths~ weren't the canon ones, but that wasn't really an issue.

Pretty fun game, and utterances are very fun to use (especially to get the game moving at the start).

Cinnamon Bear
Aug 29, 2016

by FactsAreUseless
Is Mummy part of 1E nwod, 2E god machine chronicle, or kind of off on its own?

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.

Cinnamon Bear posted:

Is Mummy part of 1E nwod, 2E god machine chronicle, or kind of off on its own?

In terms of base system it was the last of the 1E lines.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Trip report from the Conquering Heroes review. Heroes are evil because they "Cannot accept that Beasts have Primacy in the world."

Also the threshold for being a "good Hero" is now actively seeking out Beasts and helping them teach people.

I feel unclean just summarizing this stuff for a review.

AnEdgelord
Dec 12, 2016

Kurieg posted:

Trip report from the Conquering Heroes review. Heroes are evil because they "Cannot accept that Beasts have Primacy in the world."

Also the threshold for being a "good Hero" is now actively seeking out Beasts and helping them teach people.

I feel unclean just summarizing this stuff for a review.

This sounds uncomfortably like "terrorists hate us for our freedom'.

Yessod
Mar 21, 2007

Kurieg posted:

Trip report from the Conquering Heroes review. Heroes are evil because they "Cannot accept that Beasts have Primacy in the world."

Also the threshold for being a "good Hero" is now actively seeking out Beasts and helping them teach people.

I feel unclean just summarizing this stuff for a review.

Reason heroes are bad: Don't like Poochie, aren't willing to look for and hang out with Poochie

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Also the first example hero presented in the book is someone who was fed on by a Beast who she thought was her friend, killed him in a frenzied panic once she realized what was going on, and the guilt of what happened has prevented her from killing another Beast. But she runs a youtube channel where she exposes other Beasts and does her best to help victims of both beasts and victims of other abuse crimes.

Do a find-replace of "Beast" with "rapist".

Now I just feel sick and angry.

Brother Entropy
Dec 27, 2009

Kurieg posted:

Trip report from the Conquering Heroes review. Heroes are evil because they "Cannot accept that Beasts have Primacy in the world."

Also the threshold for being a "good Hero" is now actively seeking out Beasts and helping them teach people.

I feel unclean just summarizing this stuff for a review.

since you capitalized it and wod loves its endless vocabulary does Primacy mean something more in beastworld than just what it traditionally means

because '[x] are evil because they don't accept their place as lessers' seems like a hella gross message for a game defended by people as being a potential metaphor for social minorities

Kavak
Aug 23, 2009


I googled for Protagonist-Centered Morality, but the enemy found it first:

TVTropes is a hellsite posted:

In Beast: The Primordial, part of the delusions suffered by Heroes is that they benefit from this, which, combined with the fact that their sanity was kind of shaky to begin with, makes them pretty dangerous to everyone around them.

:bang:

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Brother Entropy posted:

since you capitalized it and wod loves its endless vocabulary does Primacy mean something more in beastworld than just what it traditionally means

because '[x] are evil because they don't accept their place as lessers' seems like a hella gross message for a game defended by people as being a potential metaphor for social minorities

No just an unfortunate side effect of needing to capitalize other newly proper nouns that it got caught up in the backwash.


Kavak posted:

I googled for Protagonist-Centered Morality, but the enemy found it first:


:bang:

:tvtropes: exists for a reason.

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Tiny Deer
Jan 16, 2012

Of course those degenerates love it, fft.

I expected the Beast line to keep emphasizing how special and old and important they are, so sadly it's not a shock, but it's still terrible. The distinction between a Hero and a Hunter still isn't clear, either, because one of the cores of Hunter is that you become inured to horror and become a horror yourself in the pursuit of things much bigger and badder than you. This insistence that Heroes are just different because they're real jerks, guys, falls apart when you consider Cheiron or the loving Ashwood Abbey.

Like the idea that hunters would look at a guy with 'killing monsters REAL good' powers who only wants to kill things that feed directly on human suffering and go 'whoa, we better make sure he isn't mean before we work together' doesn't fit with the Hunter: the Vigil book I read. Heck, in Slashers they suggest running a game with a Slasher as an uneasy ally. If Hannibal Lecter can be a hunter's ally I imagine even the stereotypical mean frat boy Hero might find people willing to overlook his popped collar long enough to kill the sea monster that keeps eating kids on the edge of town.

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