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Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS

Kwyndig posted:

Yeah but we don't have a Moon-sized planet destroying laser.

Also our helmets don't conceal people's faces.

We have the atom bomb, since planets are essentially countries...

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Kumo
Jul 31, 2004

Razorwired posted:

Yeah when running a Rebel Cell campaign it's helpful to remember that people like Native American activists and the Taliban love Star Wars for largely the same reasons.

They think the Empire is the US government.

Former CIA Officer posted:

"An Al Qaeda Fighter made a point once in a debriefing. He said all these movies that America makes, like Independence Day and Hunger Games and Star Wars, they're all about a small, scrappy band of rebels, who will do anything in their power with the limited resources available to them to expel an outside, technologically advanced invader. And what you don't realize, he said, is that to us, to the rest of the world, you are the empire, and we are Luke and Han."

Starts about 1:45

http://www.huffingtonpost.com/entry/amaryllis-fox-undercover-cia-video_us_57600d31e4b0e4fe5143afc6

midwifecrisis
Jul 5, 2005

oh, have I got some GREAT news for you!

Re: stores charging for tables, the store I play at regularly has a good system in place.

For store-run events, you pay $5 for a day pass that immediately becomes store credit. It lasts all day so if for instance theres an X-Wing event at noon on Saturday and you want to come back for board game night that runs from 7-11, you can do that. The credit doesn't expire, so after a month of having playing in adventurers league you'll have $20 to spend on whatever you want.

If you're running a public event or a private game, the fee is waived and you still get store credit, plus snacks and drinks. I think it's a fair system and I'm happy to pay money just to get store credit.

Speaking of Adventurer's League, this season has been remarkably good. I didn't expect to have such a good time at a public game but we managed to get a really good core group of non-grog players. The store also recognizes that maybe WotC's lack of support is a bit of a problem, and they're willing to run UA options (if they're not outright broken like the Tranquility monk). I've made some really good friends through this season and I'm now running Iron Gods for a handful of them at my apartment.

Mondian
Apr 24, 2007

Dartonus posted:

On phone so I can't pull up the F-35 pilot helmet but that thing's pretty much face-concealing.

The giant fireball it erupts in when it inevitably crashes is also face-concealing.

Kwyndig
Sep 23, 2006

Heeeeeey


The F-35 really is a mess, isn't it.

Oh jesus tapdancing christ I just googled it and apparently they're adding "drone carrier" to its spec sheet. :ughh:

Mister Bates
Aug 4, 2010
In 50 years the entire Air Force will be F-35s, they'll make F-35s with bunks in the weapon bays to serve as barracks, F-35s with office chairs in the cockpit to serve as admin workstations, there'll be an F-35/Latrine variant whose sole purpose is to be poo poo upon by airmen.

They'll do everything except fly, carry weapons, or fight the enemy.

Speaking of which, got a session coming up tomorrow, my players have decided they're sick of enemy aerial patrols and so they're planning a raid on the local Imperial airbase. They've called in some favors and scraped together a few dozen NPCs, so this will end up being the first mass combat of the campaign - and, although they haven't found out yet, their string of successful raids has resulted in the base's security being a bit beefier than the official report they stole might indicate, so it's going to be a pretty tough fight. Looking forward to seeing how they deal with the escalation from being glorified burglars to a full-scale guerrilla action, and what exactly they decide to do to take the airbase offline.

I had to quash their initial plan of 'steal the TIE fighters' on account of none of them actually knowing how to fly a TIE fighter, although one of my more rules-lawyery players is arguing that he should be at least allowed to attempt a piloting roll with zero skill, and is probably going to try to steal a fighter anyway.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Backup Oboe posted:

Re: stores charging for tables, the store I play at regularly has a good system in place.

For store-run events, you pay $5 for a day pass that immediately becomes store credit. It lasts all day so if for instance theres an X-Wing event at noon on Saturday and you want to come back for board game night that runs from 7-11, you can do that. The credit doesn't expire, so after a month of having playing in adventurers league you'll have $20 to spend on whatever you want.

If you're running a public event or a private game, the fee is waived and you still get store credit, plus snacks and drinks. I think it's a fair system and I'm happy to pay money just to get store credit.

Speaking of Adventurer's League, this season has been remarkably good. I didn't expect to have such a good time at a public game but we managed to get a really good core group of non-grog players. The store also recognizes that maybe WotC's lack of support is a bit of a problem, and they're willing to run UA options (if they're not outright broken like the Tranquility monk). I've made some really good friends through this season and I'm now running Iron Gods for a handful of them at my apartment.
Store credit always seemed the most sensible option to me. A LFGS near me used to do a retroactive version where if you bought something you could have a table, but in practice they didn't have the space for it so the few tables they had were quickly snagged by whoever's gotten their daily magic fixes.

Skellybones
May 31, 2011




Fun Shoe

Mister Bates posted:

In 50 years the entire Air Force will be F-35s, they'll make F-35s with bunks in the weapon bays to serve as barracks, F-35s with office chairs in the cockpit to serve as admin workstations, there'll be an F-35/Latrine variant whose sole purpose is to be poo poo upon by airmen.

They'll do everything except fly, carry weapons, or fight the enemy.

Speaking of which, got a session coming up tomorrow, my players have decided they're sick of enemy aerial patrols and so they're planning a raid on the local Imperial airbase. They've called in some favors and scraped together a few dozen NPCs, so this will end up being the first mass combat of the campaign - and, although they haven't found out yet, their string of successful raids has resulted in the base's security being a bit beefier than the official report they stole might indicate, so it's going to be a pretty tough fight. Looking forward to seeing how they deal with the escalation from being glorified burglars to a full-scale guerrilla action, and what exactly they decide to do to take the airbase offline.

I had to quash their initial plan of 'steal the TIE fighters' on account of none of them actually knowing how to fly a TIE fighter, although one of my more rules-lawyery players is arguing that he should be at least allowed to attempt a piloting roll with zero skill, and is probably going to try to steal a fighter anyway.

A TIE might have a sufficiently good autopilot/trainer mode that an otherwise unskilled person could make it go from point A to B.

They're probably physically and electronically secured though, so taking off with one would probably involve capturing the flight control tower and/or cutting through the clamps holding it in place.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Mister Bates posted:

In 50 years the entire Air Force will be F-35s, they'll make F-35s with bunks in the weapon bays to serve as barracks, F-35s with office chairs in the cockpit to serve as admin workstations, there'll be an F-35/Latrine variant whose sole purpose is to be poo poo upon by airmen.

They'll do everything except fly, carry weapons, or fight the enemy.

Speaking of which, got a session coming up tomorrow, my players have decided they're sick of enemy aerial patrols and so they're planning a raid on the local Imperial airbase. They've called in some favors and scraped together a few dozen NPCs, so this will end up being the first mass combat of the campaign - and, although they haven't found out yet, their string of successful raids has resulted in the base's security being a bit beefier than the official report they stole might indicate, so it's going to be a pretty tough fight. Looking forward to seeing how they deal with the escalation from being glorified burglars to a full-scale guerrilla action, and what exactly they decide to do to take the airbase offline.

I had to quash their initial plan of 'steal the TIE fighters' on account of none of them actually knowing how to fly a TIE fighter, although one of my more rules-lawyery players is arguing that he should be at least allowed to attempt a piloting roll with zero skill, and is probably going to try to steal a fighter anyway.
If they fail but with triumphs/advantages have them completely fail to get the tie fighter anywhere BUT succesfully crash it into something really, really important.

nimby
Nov 4, 2009

The pinnacle of cloud computing.



Splicer posted:

If they fail but with triumphs/advantages have them completely fail to get the tie fighter anywhere BUT succesfully crash it into something really, really important.

Have the untrained pilot activate a mangled version of the auto-pilot and hit the eject button at the same time, so the NPC is safe and the TIE goes flying in a random direction while spinning furiously.

Then when you need a Deus Ex Machina later to save the party, have a wildly out of control TIE crash and save the day.

Synthbuttrange
May 6, 2007

nimby posted:

Have the untrained pilot activate a mangled version of the auto-pilot and hit the eject button at the same time, so the NPC is safe and the TIE goes flying in a random direction while spinning furiously.

Then when you need a Deus Ex Machina later to save the party, have a wildly out of control TIE crash and save the day.

Like several months later.

secular woods sex
Aug 1, 2000
I dispense wisdom by the gallon.
I introduced some friends to pen & paper RPGs via a Shadowrun-ish game made up on the fly, run on the FATE Accelerated system.

Completely independently, the party ended up being:

Manpussy: A man-cheetah former prostitute with flamethrower enhancements (the player had just finished reading an Iggy Pop bio and based his character on the phrase "A street walking cheetah with a heart full of napalm")
Nahriz: A former sex robot trying to make it in the robot fighting world
(Unremembered name): an intersexed former sex worker who acted as a the face / intrusion specialist
Not-Worf: A 12 year old obsessed with "old" sci-fi cosplay. He had a bat'leth with LED lights because he wanted it to look like a light saber

So, three former sex workers and a 12 year old boy. They fought some gangers, stole a firetruck and crashed it into a shopping mall, drank a lot of scorpion themed energy drinks, and generally had a good time. Surprisingly they didn't immediately go flat out murderhobo.

They all want to play again.

Kwyndig
Sep 23, 2006

Heeeeeey


Skellybones posted:

A TIE might have a sufficiently good autopilot/trainer mode that an otherwise unskilled person could make it go from point A to B.

They're probably physically and electronically secured though, so taking off with one would probably involve capturing the flight control tower and/or cutting through the clamps holding it in place.

The TIE variants used by the First Order were physically secured to their docking bays, and the ones in imperial Star Destroyers were hung from the ceiling of the launch bay in docking clamps. If you absolutely must shoot down the idea of an untrained player stealing a TIE fighter, there are definitely going to be some kind of physical restraints keeping it from falling over/down.

Dick Bastardly
Aug 22, 2012

Muttley is SKYNET!!!
I really want to play a Star Wars RPG now :getin:

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Physical restraints are the kind of problem you solve with explosives.

FrozenVent
May 1, 2009

The Boeing 737-200QC is the undisputed workhorse of the skies.

Kwyndig posted:

The TIE variants used by the First Order were physically secured to their docking bays, and the ones in imperial Star Destroyers were hung from the ceiling of the launch bay in docking clamps. If you absolutely must shoot down the idea of an untrained player stealing a TIE fighter, there are definitely going to be some kind of physical restraints keeping it from falling over/down.

Tie fighters also lack landing gears, as a way to prevent defection. So that might be an issue too.

Kwyndig
Sep 23, 2006

Heeeeeey


I think what we're saying, at this point, is that your players are thinking small.

They need to steal a Star Destroyer :getin:

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer

FrozenVent posted:

Tie fighters also lack landing gears, as a way to prevent defection. So that might be an issue too.

That just means you can only land it once.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Kwyndig posted:

I think what we're saying, at this point, is that your players are thinking small.

They need to steal a Star Destroyer :getin:

There is virtually no problem in Star Wars that cannot be solved by saying "we steal it."

Also, stealing TIE fighters is a waste, since TIEs suck. An Imperial-I class SD has 8 Lambda-class shuttles that are better and more useful - they have hyperdrives, they are decently-armed, and they're fuckin' everywhere, so a stolen one can blend in for basically any mission. Plus they're not so powerful that they overbalance a campaign!

Seriously, a Rebel Cell in a Star Wars game should basically always be thinking "go big or go home." Let 'em try the super-daring, super-crazy poo poo.

Kwyndig
Sep 23, 2006

Heeeeeey


DivineCoffeeBinge posted:

There is virtually no problem in Star Wars that cannot be solved by saying "we steal it."

Also, stealing TIE fighters is a waste, since TIEs suck. An Imperial-I class SD has 8 Lambda-class shuttles that are better and more useful - they have hyperdrives, they are decently-armed, and they're fuckin' everywhere, so a stolen one can blend in for basically any mission. Plus they're not so powerful that they overbalance a campaign!

Seriously, a Rebel Cell in a Star Wars game should basically always be thinking "go big or go home." Let 'em try the super-daring, super-crazy poo poo.

You're right, a stolen Imperial Shuttle would be lower profile and could work on a lot of missions, as long as they can keep stealing the response codes to get into bases/past patrols.

Bubblyblubber
Nov 17, 2014
Even the answer to "we stole some poo poo, what now?" is "go forth my son, and steal more poo poo."

Yawgmoth
Sep 10, 2003

This post is cursed!
10 find something to steal
20 steal it
30 goto 10

Mister Bates
Aug 4, 2010

DivineCoffeeBinge posted:

There is virtually no problem in Star Wars that cannot be solved by saying "we steal it."

Also, stealing TIE fighters is a waste, since TIEs suck. An Imperial-I class SD has 8 Lambda-class shuttles that are better and more useful - they have hyperdrives, they are decently-armed, and they're fuckin' everywhere, so a stolen one can blend in for basically any mission. Plus they're not so powerful that they overbalance a campaign!

Seriously, a Rebel Cell in a Star Wars game should basically always be thinking "go big or go home." Let 'em try the super-daring, super-crazy poo poo.

Conveniently, the airbase also has a couple of shuttles hanging around. Thanks to the supply schedules the party's slicer stole, they're timing their raid to match a resupply flight. One of those shuttles will just so happen to be in the process of unloading a delivery of precious munitions that should make their mouths water.

They'll still need to find some way to pilot the thing, of course, but there are solutions to that.

I'm expecting it to cause some deep personal conflict between their urge to steal everything they can get their hands on and their urge to cause large explosions...but notice 'in the process of unloading'? They may be able to have some creative fun with the stuff that's already unloaded...

Splicer posted:

If they fail but with triumphs/advantages have them completely fail to get the tie fighter anywhere BUT succesfully crash it into something really, really important.


nimby posted:

Have the untrained pilot activate a mangled version of the auto-pilot and hit the eject button at the same time, so the NPC is safe and the TIE goes flying in a random direction while spinning furiously.

Then when you need a Deus Ex Machina later to save the party, have a wildly out of control TIE crash and save the day.

And if they decide to try to jack the TIE fighters anyway, this is probably going to happen. It's ballsy, ballsy enough that I want to give them some sort of benefit for even attempting it, whether it works or not.

Mister Bates fucked around with this message at 20:05 on Jan 21, 2017

Moose King
Nov 5, 2009

Seconding the Lambda recommendation. They're one of the starting options in Age of Rebellion, so they're not amazing but good enough to be useful, especially if your group is of the sneaky infiltration mindset. If your group would rather go loud, another good option in AoR is to give the group one Y-Wing for every two players. Y-Wings are lowkey one of the best fighters in the game; the combination of having a Pilot seat, Gunner/Copilot, AND astromech slot give it the best action economy of any Silhouette 3 ship.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Mister Bates posted:

Conveniently, the airbase also has a couple of shuttles hanging around. Thanks to the supply schedules the party's slicer stole, they're timing their raid to match a resupply flight. One of those shuttles will just so happen to be in the process of unloading a delivery of precious munitions that should make their mouths water.

They'll still need to find some way to pilot the thing, of course, but there are solutions to that.

I'm expecting it to cause some deep personal conflict between their urge to steal everything they can get their hands on and their urge to cause large explosions...but notice 'in the process of unloading'? They may be able to have some creative fun with the stuff that's already unloaded...


The nice thing about the Lambda-class shuttles is that they only need a crew of one pilot (though a copilot makes things easier), and as far as I can tell the controls should be fairly standardized, so if any of the group can fly... anything, basically, then they'll be able to manage. They're designed at least partly to be troop transports; the Empire doesn't want them to be too fiddly.

If none of your PCs have any piloting skill at all, then A) suggest that one of them learn soon because dudes you're in fuckin' outer space, and B) have the shuttle in question be flown by a trainee pilot, with his instructor in the copilot's seat; the trainee has conveniently made sure that all the controls are properly labeled and has left his flight manual open on the dashboard, so that an unskilled pilot should be able to figure out the procedure sharpish as long as he has a few moments to study. Use this as a dramatic tension device, so that the relevant PC almost has the controls figured out just as the Imperials recover from all the explosions and start wondering why the supply shuttle is moving into a takeoff position.

Other neat things about the Lambda: 1. To quote Wookiepedia, "Additionally, in order to prove that the shuttle crew was working for the Empire, Lambda-class T-4a shuttles utilized special transponders to transmit secret codes to Star Destroyers.[4]" Keep in mind that the PCs may not know of the existence of this transponder or how to shut it off, meaning you can get a chase scene or two in before the slicer figures it out, and 2. the Lambda has a retractable rear-mounted double laser cannon, meaning you actually get some applicable armament to throw in to those chase scenes. Let the PCs shoot down a pursuing TIE or two on their way out the door, they will feel awesome about it.

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President

DivineCoffeeBinge posted:

The nice thing about the Lambda-class shuttles is that they only need a crew of one pilot (though a copilot makes things easier), and as far as I can tell the controls should be fairly standardized, so if any of the group can fly... anything, basically, then they'll be able to manage. They're designed at least partly to be troop transports; the Empire doesn't want them to be too fiddly.

If none of your PCs have any piloting skill at all, then A) suggest that one of them learn soon because dudes you're in fuckin' outer space, and B) have the shuttle in question be flown by a trainee pilot, with his instructor in the copilot's seat; the trainee has conveniently made sure that all the controls are properly labeled and has left his flight manual open on the dashboard, so that an unskilled pilot should be able to figure out the procedure sharpish as long as he has a few moments to study. Use this as a dramatic tension device, so that the relevant PC almost has the controls figured out just as the Imperials recover from all the explosions and start wondering why the supply shuttle is moving into a takeoff position.

Other neat things about the Lambda: 1. To quote Wookiepedia, "Additionally, in order to prove that the shuttle crew was working for the Empire, Lambda-class T-4a shuttles utilized special transponders to transmit secret codes to Star Destroyers.[4]" Keep in mind that the PCs may not know of the existence of this transponder or how to shut it off, meaning you can get a chase scene or two in before the slicer figures it out, and 2. the Lambda has a retractable rear-mounted double laser cannon, meaning you actually get some applicable armament to throw in to those chase scenes. Let the PCs shoot down a pursuing TIE or two on their way out the door, they will feel awesome about it.

For extra insurance, have the trainee pilot actually in the chair when the PC's arrive, headphones on, listening to some quality jizz wailing while studying the flight manual, completely oblivious. If they follow their murderhobo inclinations, they just ice him and continue as before; otherwise, they can have an impressionable NPC they can convert at gunpoint who can do all the basic pilot tasks (poorly, at first) that none of the PC's want to bother speccing into.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Preechr posted:

For extra insurance, have the trainee pilot actually in the chair when the PC's arrive, headphones on, listening to some quality jizz wailing while studying the flight manual, completely oblivious. If they follow their murderhobo inclinations, they just ice him and continue as before; otherwise, they can have an impressionable NPC they can convert at gunpoint.

This is a vastly better idea do that.

Yawgmoth
Sep 10, 2003

This post is cursed!

Preechr posted:

For extra insurance, have the trainee pilot actually in the chair when the PC's arrive, headphones on, listening to some quality jizz wailing while studying the flight manual, completely oblivious.
Space music is weird.

Kwyndig
Sep 23, 2006

Heeeeeey


Yawgmoth posted:

Space music is weird.

It's what they call what the Star Wars Cantina music.

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS
What would that even sound like?

Kwyndig
Sep 23, 2006

Heeeeeey


Turtlicious posted:

What would that even sound like?

https://www.youtube.com/watch?v=TcMNatSnZPI

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
There's a reason my Edge of the Empire "Everyone is a band member or roadie for a touring Cantina Band" game never got off the ground. (Everyone found out about Jizz wailing and suddenly all eligible players were like 12.)

Tunicate
May 15, 2012

DivineCoffeeBinge posted:

The nice thing about the Lambda-class shuttles is that they only need a crew of one pilot (though a copilot makes things easier), and as far as I can tell the controls should be fairly standardized, so if any of the group can fly... anything, basically, then they'll be able to manage. They're designed at least partly to be troop transports; the Empire doesn't want them to be too fiddly.

If none of your PCs have any piloting skill at all, then A) suggest that one of them learn soon because dudes you're in fuckin' outer space, and B) have the shuttle in question be flown by a trainee pilot, with his instructor in the copilot's seat; the trainee has conveniently made sure that all the controls are properly labeled and has left his flight manual open on the dashboard, so that an unskilled pilot should be able to figure out the procedure sharpish as long as he has a few moments to study. Use this as a dramatic tension device, so that the relevant PC almost has the controls figured out just as the Imperials recover from all the explosions and start wondering why the supply shuttle is moving into a takeoff position.

Other neat things about the Lambda: 1. To quote Wookiepedia, "Additionally, in order to prove that the shuttle crew was working for the Empire, Lambda-class T-4a shuttles utilized special transponders to transmit secret codes to Star Destroyers.[4]" Keep in mind that the PCs may not know of the existence of this transponder or how to shut it off, meaning you can get a chase scene or two in before the slicer figures it out, and 2. the Lambda has a retractable rear-mounted double laser cannon, meaning you actually get some applicable armament to throw in to those chase scenes. Let the PCs shoot down a pursuing TIE or two on their way out the door, they will feel awesome about it.

Just stick the whole party into a single Y-wing.

That's what they did in The Glove of Darth Vader.

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal

unseenlibrarian posted:

There's a reason my Edge of the Empire "Everyone is a band member or roadie for a touring Cantina Band" game never got off the ground. (Everyone found out about Jizz wailing and suddenly all eligible players were like 12.)

Jizz killed our eote game as well. Surprisingly common problem.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
more lethal jizz than a grimdark spiderman

Yawgmoth
Sep 10, 2003

This post is cursed!

unseenlibrarian posted:

There's a reason my Edge of the Empire "Everyone is a band member or roadie for a touring Cantina Band" game never got off the ground. (Everyone found out about Jizz wailing and suddenly all eligible players were like 12.)
If I ever stop giggling like a 12 year old at the word jizz it'll be because I am dead and cold.

Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.
Why not name it Jozz or Juzz or Jezz if it's supposed to be a riff on Jazz? George Lucas had to go to the one vowel that was already a word, and a hilarious dirty one to boot. JFC, Jorge.

Kavak
Aug 23, 2009


Railing Kill posted:

Why not name it Jozz or Juzz or Jezz if it's supposed to be a riff on Jazz? George Lucas had to go to the one vowel that was already a word, and a hilarious dirty one to boot. JFC, Jorge.

You think that wasn't deliberate?

Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.

Kavak posted:

You think that wasn't deliberate?

I honestly wouldn't put it past ol' Jorge. He seems blissfully unaware of lots of knowledge that adult human beings apparently take for granted.

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Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Tunicate posted:

Just stick the whole party into a single Y-wing.
:pervert:

Blame the jizz talk, I'm only human.

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