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JawKnee posted:be an adept and don worry bout guns err day or vanguard and ABC
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# ? Jan 21, 2017 20:08 |
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# ? May 18, 2024 03:19 |
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Bud K ninja sword posted:or vanguard and ABC We've been discussing ME1. The one where vanguards aren't particularly special.
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# ? Jan 21, 2017 20:09 |
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You can also get infinite credits with the hospital on the Citadel.
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# ? Jan 21, 2017 20:14 |
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Waltzing Along posted:We've been discussing ME1. The one where vanguards aren't particularly special. I played through ME series a couple months or whatever ago as a Vanguard and ME1 had Shep just kinda jog forward as her vanguard charge. It was pretty fuckin' hilarious.
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# ? Jan 21, 2017 20:25 |
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Drifter posted:I played through ME series a couple months or whatever ago as a Vanguard and ME1 had Shep just kinda jog forward as her vanguard charge. It was pretty fuckin' hilarious. i just always treated it like the lovely part of the hero cycle where the hero actually kinda sucks.
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# ? Jan 21, 2017 21:42 |
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Bud K ninja sword posted:i just always treated it like the lovely part of the hero cycle where the hero actually kinda sucks. Naw. You start as an adept and then when you die and go into the weird fever dream you can become anything you want.
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# ? Jan 21, 2017 22:00 |
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Bud K ninja sword posted:i just always treated it like the lovely part of the hero cycle where the hero actually kinda sucks.
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# ? Jan 21, 2017 22:19 |
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And you could make your barrier so huge and last so long that you were basically immune to all damage as you ran at drop ships full of geth with abandon. Vanguard in the other games is very high risk, high reward and needs to stay mobile to work best. Vanguard ME1-type is basically a tank and just plods into incoming fire without giving a drat.
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# ? Jan 21, 2017 22:23 |
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Though ME1 Adepts can have Perma-Barrier just as well.
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# ? Jan 21, 2017 22:30 |
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Yeah, the only power you're really missing out on with a vanguard is Singularity (which admittedly is nice) but you can pick that up with your bonus power. And you get the ability to reload your powers with adrenaline rush.
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# ? Jan 21, 2017 22:39 |
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I think the Vanguard in ME1 was supposed to be a biotic bruiser archetype with shotguns but pistols and throw were so comparatively broken that by the time you got around to leveling them it made more sense to just plink behind corners and slam dudes. Charge really made that class, to the point where it's difficult to imagine the canonical Mass Effect experience as being anything else besides a vanguard.
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# ? Jan 21, 2017 23:11 |
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exquisite tea posted:Charge really made that class, to the point where it's difficult to imagine the canonical Mass Effect experience as being anything else besides a vanguard. Adept forever. I'll never forget the joy of Lifting enemies in Zero-G and then Throwing them off into deep space.
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# ? Jan 21, 2017 23:21 |
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Sentinel needs more love.
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# ? Jan 21, 2017 23:24 |
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exquisite tea posted:I think the Vanguard in ME1 was supposed to be a biotic bruiser archetype with shotguns but pistols and throw were so comparatively broken that by the time you got around to leveling them it made more sense to just plink behind corners and slam dudes. Charge really made that class, to the point where it's difficult to imagine the canonical Mass Effect experience as being anything else besides a vanguard. I changed as I went through the series. Was Adept at first but by 3 I was tired of hiding behind cover and wanted to bring the pain up close and personal. Partly because I wanted something fresh but partly because coordinating flanking manoeuvres with my party never felt like it had much payoff and I wanted to be more self-reliant.
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# ? Jan 21, 2017 23:27 |
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Waltzing Along posted:Sentinel needs more love. Played a Sentinel in my first ME 2 game. I didn't like how much time was spent huddled behind cover, taking potshots at things. Dropped it the moment I figured out how to mod the game to allow Biotics to work on armored targets (wtf was with that anyway?).
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# ? Jan 21, 2017 23:29 |
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People accuse ME3 of being too easy on Insanity, which is only true if you don't do things like take on the entire final room of Grissom Academy at once.
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# ? Jan 21, 2017 23:39 |
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Skippy McPants posted:Played a Sentinel in my first ME 2 game. I didn't like how much time was spent huddled behind cover, taking potshots at things. Dropped it the moment I figured out how to mod the game to allow Biotics to work on armored targets (wtf was with that anyway?). An attempt to force you to diversify your party since you no longer needed electronics and decryption. The problem being that the actual spread of powers across the classes was abysmal. Warp was the only biotic power that did anything to anyone with protection, and only one party member got incinerate. Meaning all it really accomplished was making Miranda more or less a necessary include.
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# ? Jan 21, 2017 23:40 |
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Skippy McPants posted:(wtf was with that anyway?). An attempt to make biotics not overpowered like ME1.
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# ? Jan 21, 2017 23:40 |
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Kurieg posted:An attempt to force you to diversify your party since you no longer needed electronics and decryption. The problem being that the actual spread of powers across the classes was abysmal. Warp was the only biotic power that did anything to anyone with protection, and only one party member got incinerate. Meaning all it really accomplished was making Miranda more or less a necessary include. Miranda/Jack all day erryday.
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# ? Jan 21, 2017 23:52 |
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If you are plinking away from behind cover as a sentinel, you are doing it wrong.
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# ? Jan 21, 2017 23:53 |
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If the mix and match thing is true. And there is a way to get charge and the tech armor that explodes when destroyed....
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# ? Jan 21, 2017 23:58 |
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Kurieg posted:An attempt to force you to diversify your party since you no longer needed electronics and decryption. The problem being that the actual spread of powers across the classes was abysmal. Warp was the only biotic power that did anything to anyone with protection, and only one party member got incinerate. Meaning all it really accomplished was making Miranda more or less a necessary include. Miranda's bonus to all teammates was really good too. So yeah, she was about mandatory as a teammate.
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# ? Jan 22, 2017 00:29 |
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I don't know where I read that Andromeda will have melee weapons but I really hope I wasn't just dreaming of it. I actually had tons of fun playing as a melee infiltrator in me3(even if it was rather inefficient), and having actual melee weapons would make it even better.
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# ? Jan 22, 2017 01:34 |
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Huh, I beat ME2 on insanity without using Miranda at all, except the intro and her loyalty mission.
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# ? Jan 22, 2017 01:36 |
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nerdz posted:I don't know where I read that Andromeda will have melee weapons but I really hope I wasn't just dreaming of it. I actually had tons of fun playing as a melee infiltrator in me3(even if it was rather inefficient), and having actual melee weapons would make it even better. It was a tweet from one of the devs. https://twitter.com/tibermoon/status/821166739442561024?ref_src=twsrc%5Etfw He does later say that melee weapons are in the game.
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# ? Jan 22, 2017 01:39 |
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Olaf The Stout posted:Huh, I beat ME2 on insanity without using Miranda at all, except the intro and her loyalty mission. She just makes the game easier. She's not literally mandatory to beat it.
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# ? Jan 22, 2017 01:44 |
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Maybe hammers are some kind of accessory that buffs your stats? Or maybe they change the heavy melee animation? Since you can essentially change class when ever you want it probably wouldn't make sense to tie the animation to your class like in ME3.
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# ? Jan 22, 2017 01:46 |
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Veotax posted:Maybe hammers are some kind of accessory that buffs your stats? Or maybe they change the heavy melee animation? Since you can essentially change class when ever you want it probably wouldn't make sense to tie the animation to your class like in ME3. https://twitter.com/JohnLalinjaman/status/821193144070914048 https://twitter.com/tibermoon/status/821193920210202624
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# ? Jan 22, 2017 01:48 |
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Veotax posted:Maybe hammers are some kind of accessory that buffs your stats? Or maybe they change the heavy melee animation? Since you can essentially change class when ever you want it probably wouldn't make sense to tie the animation to your class like in ME3. according to the other posts in the Twitter conversation it seems like melee weapons are regular weapons that you equip, not an alternate attack.
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# ? Jan 22, 2017 01:48 |
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Finally space greatswords for the space dragon age armor. I wonder if there are totally not stargate staff weapons. I'm down for that.
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# ? Jan 22, 2017 02:01 |
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Melee vs space gunz. Clearly the writers have improved.
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# ? Jan 22, 2017 02:14 |
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Waltzing Along posted:Melee vs space gunz. Clearly the writers have improved. And a jetpack. I'm not sure whether I think this is a good move or not.
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# ? Jan 22, 2017 02:29 |
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Truly, we have all become Kai Leng.
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# ? Jan 22, 2017 02:29 |
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Enemies spotted! *Dismounts hover tank to hit them with hammers*
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# ? Jan 22, 2017 02:30 |
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DancingShade posted:Enemies spotted!
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# ? Jan 22, 2017 02:36 |
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Generic American posted:Truly, we have all become Kai Leng. I was thinking anime. Or Warhammer.
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# ? Jan 22, 2017 02:39 |
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Always a classic:
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# ? Jan 22, 2017 02:40 |
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Kurieg posted:Warp was the only biotic power that did anything to anyone with protection, You forgot the best ability in ME2: Reave. The only thing Reave did worse was not having detonations in ME2, otherwise it was superior to Warp.
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# ? Jan 22, 2017 03:02 |
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Cythereal posted:And a jetpack. I mean, Space Marine taught me that a jetpack and a giant hammer is awesome and fun as gently caress.
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# ? Jan 22, 2017 03:08 |
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# ? May 18, 2024 03:19 |
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So the melee weapon takes the place of the rifle butt / pistol whip? That's cool I guess.
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# ? Jan 22, 2017 03:09 |