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Flipswitch
Mar 30, 2010


I blame ALEPH, it's where the problem started.

also the point where the player base started getting worse, not a coincidence imo ????

Real talk though CB have been more on point with getting point values out of units and better spending the points a unit costs, plus they've been decent about bringing old stuff into line, they just need to keep it up (cough kamau)

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Pierzak
Oct 30, 2010
That's why I'm still playing. For all their faults, they did fix a lot of old poo poo in HSN3.

Flipswitch
Mar 30, 2010


Yeah to be fair to CB, whenever they do occasionally drop the ball (in my opinion) they do a lot to make the game better in plenty of other areas. ITS has been a lot better since its inception for example.

tokenbrownguy
Apr 1, 2010

I'm pretty sure the Alive folks are a limited time offer anyhow. They're featuring in the Tagline narrative that is Infinity's current metagame event. I'm hoping it means that they plan to phase in metagame characters to the Army Builder to support narrative events for smaller venues. Sort of a "show up for a day long for-funsies tournament and get to play with shiny toys." As opposed to making folks like Scarface or the Alive become a tournament reality.

It's actually a pretty neat concept, though given CB's tight lipped approach toward (English?) marketing, I'm not 100% sure about my guess. Here's hoping.

Pierzak
Oct 30, 2010

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Looks like CB is poaching from Kingdom Death's sculptor pool!

Flipswitch
Mar 30, 2010


what the hell is that? apart from thiccck

Pierzak
Oct 30, 2010

Flipswitch posted:

what the hell is that? apart from thiccck
a bad sculpt and a lovely paintjob not like I could do better

the Guijia pilot

by.a.teammate
Jun 27, 2007
theres nothing wrong with the word panties
That figure is gross, I was just in dark sphere and wanted to try some haqq bikers but the only ones they had were the female twins and on closer inspection one was painted wearing a wet t-shirt, an odd choice for someone who is meant to be tough

Flipswitch
Mar 30, 2010


Got a game in with the new specialists earlier, super cool addition to the game!

Genghis Cohen
Jun 29, 2013

Pigeon toes . . . check

Boob window . . . check

Asian woman with a porn star's body, a skintight suit and a cartoon face standing in for an elite soldier . . . check

Looks like Infinity to me!

Seriously, how can this game get some things so right and some poo poo so god drat wrong?

admanb
Jun 18, 2014

Genghis Cohen posted:

Pigeon toes . . . check

Boob window . . . check

Asian woman with a porn star's body, a skintight suit and a cartoon face standing in for an elite soldier . . . check

Looks like Infinity to me!

Seriously, how can this game get some things so right and some poo poo so god drat wrong?

Spaaaaaaaaain.

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Z the IVth posted:

Looks like CB is poaching from Kingdom Death's sculptor pool!

It's gonna get worse!

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom

by.a.teammate posted:

That figure is gross, I was just in dark sphere and wanted to try some haqq bikers but the only ones they had were the female twins and on closer inspection one was painted wearing a wet t-shirt, an odd choice for someone who is meant to be tough

If you're in London (going by the Dark Sphere mention) and looking for Infinity games, I'm going to recommend my local club HATE. Infinity's pretty popular there, the members are a good bunch and we've already poached a fair few players from DS as they seem to prefer it.

Pierzak
Oct 30, 2010

Cat Face Joe posted:

It's gonna get worse!
I was gonna say she could have a Navarro face, but that might actually be an improvement.

I really hope that means CB's gotten the bad out of their systems so they don't gently caress up the O-Yoroi pilot.

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
But they've already got such a tasteful o-yoroi sculpt? :confused:

Pierzak
Oct 30, 2010

Pidgin Englishman posted:

But they've already got such a tasteful o-yoroi sculpt? :confused:
I meant the one on foot.

Signal
Dec 10, 2005

I thought the whole point of the Bootleg line was to keep this poo poo out of the main game. :/

Flipswitch
Mar 30, 2010


Signal posted:

I thought the whole point of the Bootleg line was to keep this poo poo out of the main game. :/

I think everyone forgot about that line.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
The Bootleg Penny is pretty good. v:shobon:v

by.a.teammate
Jun 27, 2007
theres nothing wrong with the word panties

glitchkrieg posted:

If you're in London (going by the Dark Sphere mention) and looking for Infinity games, I'm going to recommend my local club HATE. Infinity's pretty popular there, the members are a good bunch and we've already poached a fair few players from DS as they seem to prefer it.

I'd love to come down but sadly you guys play on a Wednesday (I think) and I'm stuck at home with the baby, I'm gutted since your community seems really good, maybe when she grows up a bit 😀

Sir Teabag
Oct 26, 2007

My wife saw that and said I should buy it and paint it up. When I said I don't have a guija, she said I should get one of those too. She's enabling me and I'm not sure how I should feel about that. Speaking of addiction, I purchased a marauder box and an Unknown Ranger for my Americans. I had largely considered them finished but those models are slick and here I am. Now I'm trying to figure out what the hell Marauders are actually supposed to be good for in the USAriadna. They seem like big brothers to grunts, and a potentially very heavy hitting defensive link team. I'm looking at having a sniper + HRL haris team camped up somewhere, and being very hard to dig out because of dogged, but that's pretty much the only use I can see for a Haris.

I played in a low-tier tournament yesterday, the missions were Frontline, Supplies, and Highly Classified. So some missions that can have some VERY big point swings. My opponents were Imperial Service, Aleph, and Qapu Khalqi. I drew up two 200 point lists, but only ended up using one for all three missions. The other thing, is that the only models I didn't have at least 4 or 5 colours on were my Dog-Warrior and his wolfman form. So I was finally playing with an 85% painted army. Next tournament, I'm only going to use fully painted models! :D

One thing to note that was super weird for me, was that I won every single Lt. roll that I made. I always opted to choose deployment side and order, and was secretly hoping for first turn, but with the amount of camo markers I had I was totally comfortable going second.

Russian Hacking
──────────────────────────────────────────────────

8 1 1
112 Light Shotgun / Pistol, CCW. (0 | 12)
SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
SCOUT (Forward Observer) Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 30)
VETERAN KAZAK (X Visor) T2 Rifle, Light Flamethrower / Heavy Pistol, Knife. (0 | 38)
LINE KAZAK Rifle / Pistol, Knife. (0 | 9)
LINE KAZAK Lieutenant Rifle / Pistol, Knife. (0 | 9)
DOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (0 | 27)
WARDRIVER Hacker (Defensive Hacking Device) Boarding Shotgun / Pistol, Knife. (0.5 | 17)

2.5 SWC | 200 Points

Open in Infinity Army

Game One

First game against the ISS in Frontline (aka football), and I chose the side with the higher building, some low-vis\saturation zones and a bunch of crates. I infiltrated my scout into a nice over watching position, set up a decoy camo marker from my Spetsnaz on a balcony, while he hid behind the low-vis barrier (making discovery rolls harder). Chasseur and his mine set up near a group of those super cheap/extremely impetuous propaganda zombies that ISS has. My Lt. cowers behind some crates, and is watched over by my Wardriver. The dog warrior sets up as far forward and centrally as possible. He's just going to go on a tear towards my opponents Hsein Lt, and should be out of LoS for the two total reaction bots I've got to contend with. And last but not least, the Vet Kazak sets up on the extreme flank, out of line of sight and ready to gently caress poo poo up.

My opponent gave me first turn and uses as command token to strip me of two orders. So the Dog Warrior runs straight forward and throws down some smoke, blocking LoS from one of the TR bots to himself, and to the scout. The scout reveals, drawing an ARO from two Kuang Shi and a TR bot. Due to surprise shot, range, cover, and camo, the Kuang Shi are at -12 to hit with their pistols, and the TR bot is shooting on 5s. I manage to crank it once with an Ojotnik, but he passes his armour save. I insist, we roll again, and this time my Scout takes some hits from the HMG. I end up passing the armour save and go prone - living to fight again. The Vet Kazak then saunters up and blasts the TR bot with his T2 rifle. Putting him to unconscious 2. My scout, peaks his head out and forward observes the downed robot, getting me my classified objective. Then I use some coordinated orders to push up and put down some suppression fire. I'm not happy with this first turn, as I wanted to knock down at least three orders from him, but one will have to do.

My opponent shifts a trooper from one group to the main group, and gets to work trying to back me out of suppression fire. He uses his EVO hacker to put Team Pro on his Kuang Shi link team and moves two Kuang Shi up and is set to hit me with double chain rifles. I kill one, pass both armour saves and fail my guts check - falling back into total cover and breaking my supression fire. He then walks a Garuda on behind my Vet Kazak, and I remind him that I've got SSL2, so I'd be able to shoot back. My opponent considers this, moves his Garuda into cover and puts his faith in his higher burst. So naturally the Vet Kazak hits him with T2 ammunition and shows him the error of his ways. At this point, he's getting savy to the fact that the Vet Kazak is a loving monster, and withdraws his Kuang Shi link team back, and towards the opposite table flank. I was much happier with this turn, than I was with my first active turn.

It goes back to me, and I've got my full order set now for turn two. I start by running my dog warrior forward, but he is now in LoS of the Hsein (in suprpression fire) and second TR bot. So I won't be able to successfully smoke dodge... I decide to just double chain rifle the Hsein. I have a good feeling that if I knock him unconscious my opponent will be in LoL next turn. He fails one save, but passes the second. And then the combined weight of fire kills the Dog-Warrior as he transforms. The next sequence of orders was my Vet Kazak running across the field completely out of line of sight, to hunt down some Kuang Shi. I managed to catch up to them in their deployment zone, and blasted a baggage bot with a light flamer thrower. This caught one of the Kuang Shi as well, taking him and the robot down. Next up, he rounded a corner and switched to his heavy pistol for some shock action (and the possibility of a crit). The Vet tanked one of the Chain Rifle hit, but failed the second armour save and went into NWI. I spent my remaining orders re-positioning some units in the center of the board to try and claim that section.

ISS Turn two: my opponent chooses to activate his link team, so that the celestial guard can fire out some smoke grenades. I think my Vet Kazak may have killed another Kuang Shi, but I'm not entirely sure. Then it was time for the Lt. Hsein to go to work. He starts by trying to discover one of my camo tokens; sadly for him, it's a waste of orders because it's a decoy. He moves his EVO repeater forward (because it has baggage) and sets up to be ready for a third turn dash up the board, and to try and mitigate as much of my advancing forces as possible. Then, with his remaining orders - goes for the vet Kazak. Finally drowning him in waves of chain rifle fire.

Ariadna Turn 3: Surprise - is loving Spetsnaz. My Kazak Spetsnaz toes around his Low-vis cover and gets a line on the Lt. Hsein; then unloads. I'm not concerned about my camo and surprise being negated because I have such a huge burst and range advantage. I end up killing the Hsein and then just use coordinated orders to claim the far zone, and the middle zone. At this point, I have about 40 points in each of the Frontline zones, and I'm sure he's in LoL.

ISS Turn 3: In LoL and retreat, my hardy opponent gets to thinking. He uses his remaining two command tokens to generate two regular orders. Several of his units impetuous leave from his table side, but the EVO repeater is still there. He uses it's irregular order, and two regular orders to run it up into my zone. He tanks several unopposed hits (drat armour 2 robots!) and ends up in my closests zone. We tally up the points, I've got the center, his zone, and my classified. He's got my zone because of baggage! His 25 point bot costs more than my Line Kazak and Scout by 6 points!

Final score Ariadna wins 9-5

Game Two Supplies against loving Aleph.

This opponent is one that I played against a year ago back when I was learning, and I had been looking forward to gaming with him again. He has a beautifully painted Aleph army, and was a really good teacher/opponent for me when I was learning. So now I finally get to take the gloves off and play him in a competitive environment, and I couldn't wait!

So again, I choose the side of the board that has a higher perch (this time for my Kazak Spetsnaz). My opponent deploys first, and I counter deploy - somewhat weary of his MSV2 packing Deva with Spitfire. Two of the supply boxes are inside of fairly large structures. So I deploy my Scout near one, and my Chasseur and his mine near the other. The Spetsnaz and his decoy set up on a tall building and it's balcony. The Vet Kazak is off on the far right flank again, while Dr. Fireaxe, my line Kazaks, and a Dog-Warrior are watching the centre objective.

Aleph turn one: He opens up the game by moving his MSV2 Deva forward a bit and tries to discover the Spetsnaz decoy. He burns more orders than it should take for a WIP15 model to discover that the decoy camo token contains nothing. Then he spends an order moving his Deva backwards, realizing what the other camo token is. I hold my ARO, wanting him to burn more orders, but he succeeds and is not out of line of sight. He brings around one of his two Dakini Tacbots and the long range slap fight begins. We're both out of cover (because I simply ignore cover), but have mimetism, and are both shooting HMGs in our bad range band. Hes looking for fives, and I'm looking for 6's. I crit! He crits! Nothing happens....It's getting tense, so he tries it again. This time he succeeds once and I fail, but I miraculously make the armour save and duck into total cover. He doesn't have a lot of orders left, but he does have some post humans. His post human doctor walks into the room with the supplies and the scout. I lay a mine with the scout - he nanopulses me and the scout goes unconcious. This is kind of what I wanted, because my classified is to doctor someone. The post human stops cold, because she now has a mine in her face.

Ariadna turn one: The Dog-warrior takes off towards the post-human. Despite bounding over intervening terrain I somehow stay out of LoS. The Dog-warrior runs into the room with the post-human, the mine, and an Aleph Camo marker. The post-human isn't sure if shooting the dog-warrior and making him stronger and better armoured is the right move, but goes for the nanopulse anyway. I double chain rifle the post human and Aleph camo token, while the mine goes off. Template madness in this room. So, the Dog-warrior fails his BTS save and transforms. The post human saves one chain rifle, and the hit from the mine, and goes to NWI. The Aleph camo token fails both armour saves and reveals a dead Naga forward observer. My vet Kazak creeps up the right flank, and my Spetsnaz stands back up, but moves into a slightly better position. I probably should have re-camoed him, but hindsight is 20/20.

Aleph turn two: A dakini tacbot with HMG moves up my other flank, trying to get the drop on Mr. Spetsnaz. The Spetsnaz is in cover this time, so he's actually worse off in this fight than he was before. The Spetsnaz cranks him and knocks him unconcious. Now, the Deva Spitfire realizes he's going to be in his good range band to take on the Spetsnaz, while I'll be in my zero. So he steps around the corner to light me up.... and gets shot by the Spetsnaz! This is the defining roll of the game, because my spestnaz has shock ammo and will kill the NWI Deva outright....but the Deva passes his roll and takes the Spetsnaz out in the next exchange! This sucks, but is also only the second model I've lost and he's spent something like 8 or 9 orders over the course of the game on one model. RIP Mr. Spetsnaz, you were a fantastic roadblock. The Deva is going on a bit of a tear up the centre of the field, but runs into Dr. Fireaxe (the 112), and gets shot at by my Chasseur who reveals himself. They manage to cancel each others hits and some armour saves are made. The 112 and the Deva live, but the Chasseur catches a spitfire round. Rather than spend more orders trying to kill me, he decides it's in his best interest to try and get his post human out of danger and opening supplies boxes. So, the post human opens up with it's combi rifle at the dog warrior, taking another chain rifle hit. She manages to down the beast and tank another chain rifle hit. Our of orders, but out of danger for now, the post human awaits the Ariadna response.

Ariadna turn two: Ariadna Scout is down, Spetsnaz is down, Chasseur is down, and I'm without a Dog-Warrior. I've got five orders and I'm about to take some big risks. Hefting a T2 rifle, the Vet Kazak sets out to do it all himself. He sneaks up the right flank until he's staring down a Sophotect. She may have NWI, but the T2 ammunition kills her dead. The Vet Kazak then moves out into the open and stares down mainstreet - ready to shoot some back. I manage to land two long distance hits (thank you X-visor!) on the MSV Deva...who passes his armour saves... bah! But now that I'm standing on this side of the board, how long has that Deva been coweing in the back? Is that an Lt I see? I've got two order lefts, and nothing to lose. I spend and a half getting into position, and then open up with the T2 rifle. This Deva had been watching her own board edge because she was afraid of Van Zant. So for the second time in this turn, the Vet Kazak is shooting a Deva in the back. This time the Deva takes four wounds, severing her connection to the AI.

Aleph turn three: And with that, Aleph is in loss of lieutenant. He uses three command token to gets some regular orders, and "oh poo poo it's turn three.... we'd better get some objectives!". The MSV2 Deva walks into the nearest objective room where the Chasseur's body lies, firing at the Vet Kazak and Dr. Fireaxe as he goes. The good doctor losses the face to face and so does the Vet... they are both knocked unconcious. But for all that, the Deva hears a *click* as he enters the room, and the Chasseurs mine catches him in a blast! Which he tanks... gently caress. A TO post human decloaks in the now cleared room and opens a supply crate, grabbing it and retreating into a room before all the regular orders are expended.

Ariadna turn three: I've got my work cut out for me now. All my heavy hitters are gone, and I only have one specialist that can open a box. I use some coordinated orders to move everyone alive forward. Then my Line Kazak Lt. uses his order to get within the ZoC of his HVT. My HVT ZoC seems clear so all good on that front... now I have one order to make that fuckin' post human drop the supplies box. My wardriver rounds the corner and looks at the TO post human. Boarding shotgun vs. boarding shotgun. I crit on one dice and miss on a 20 on the other! But she doesn't drop the box, because she has NWI... because Aleph.

And with that the final score is 6-1 for Aleph. We both agree that the score doesn't reflect how close the game was, and that the scoring for this mission is very swingy. That was as good a loss as you can hope for in a game of Infinity. Down to the last roll, and every turn the momentum seemed to shift between players as no one was in control of the game until the final roll was made.

Game Three

Highly Classified against Qapu Khalqi.

This game was incredibly tight, but I've rambled on for a while now. I'll come back and write this one up later.

E: for reference this was the list I didn't use. I figured I would maybe use it for Highly classified, or if I thought my opponent had a TAG. But we didn't draw any engineering classified objectives so I stuck with the hacker list.

Make Ariadna Great Again
──────────────────────────────────────────────────

8 2
112 Light Shotgun / Pistol, CCW. (0 | 12)
DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14)
TRAKTOR MUL (Total Reaction) Uragan MRL / Electric Pulse. (1 | 18)
CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0 | 20)
SPETSNAZ (CH: Mimetism, AD: Parachutist) Boarding Shotgun, Grenades / Pistol, AP CCW, Knife. (0 | 33)
ASSAULT PACK . (0 | 25)
HANDLER Rifle, Smoke Light Grenade Launcher / Pistol, Knife. (- | 10)
x3 ANTIPODE AP CC Weapon. (- | 15)
TANKHUNTER AP HMG, D-Charges / Pistol, Knife. (1.5 | 35)
SCOUT Lieutenant Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 29)
HARDCASE FRONTIERSMAN Tactical Bow, Rifle / Pistol, Knife. (0 | 14)

2.5 SWC | 200 Points

Open in Infinity Army

Sir Teabag fucked around with this message at 18:42 on Jan 22, 2017

Pierzak
Oct 30, 2010

Sir Teabag posted:

against loving Aleph.
Sorry mate, you don't get to complain about factions while playing vanilla Ariadna.

Ilor
Feb 2, 2008

That's a crit.

Pierzak posted:

Sorry mate, you don't get to complain about factions while playing vanilla Ariadna.
Word.

tokenbrownguy
Apr 1, 2010

Show us on the TAG where the camo spam touched you. Great writeup Teabag.

Genghis Cohen
Jun 29, 2013
Excellent tournament write-up dude, sounds like some tight games. This bit:

Sir Teabag posted:

My Kazak Spetsnaz toes around his Low-vis cover and gets a line on the Lt. Hsein; then unloads. I'm not concerned about my camo and surprise being negated because I have such a huge burst and range advantage.

got my attention - just in case you weren't aware, MSV2 does not ignore Surprise Shot - you need MSV3 (or Sixth Sense) for that.

BlackIronHeart
Aug 2, 2004

PROCEED

Genghis Cohen posted:

got my attention - just in case you weren't aware, MSV2 does not ignore Surprise Shot - you need MSV3 (or Sixth Sense) for that.

A Fireteam Core with 4+ members would have Sixth Sense and it looks like that might've been the case?

admanb
Jun 18, 2014

BlackIronHeart posted:

A Fireteam Core with 4+ members would have Sixth Sense and it looks like that might've been the case?

Hsien can't be in a 4-man link team.

Pierzak
Oct 30, 2010

admanb posted:

Hsien can't be in a 4-man link team.
[*] never forget

Sir Teabag
Oct 26, 2007

Pierzak posted:

Sorry mate, you don't get to complain about factions while playing vanilla Ariadna.

That's just how I differentiate them from Steel Phallus. (Also I'm building an Aleph list like his, heavy on the Vedic units and light on the ODD).

Post humans though... that's some bullshit (that I will gladly take advantage of one day).

Genghis Cohen posted:

got my attention - just in case you weren't aware, MSV2 does not ignore Surprise Shot - you need MSV3 (or Sixth Sense) for that.

BlackIronHeart posted:

A Fireteam Core with 4+ members would have Sixth Sense and it looks like that might've been the case?

Well well, that Hsein should have had a slightly more difficult roll. But in the end it didn't matter too much. The Hsein wasn't linked. The link team was four chain rifle Kuang Shi with a Celestial Guard controller. That's really weird that I thought MSV2 allowed you to ignore surprise shot, and the only advantage to MSV3 was auto-discover. Thanks for the clarification!

I've been gimping myself a little bit, because I'm the one who usually knows how all the camo interacts with things.

Game Three

Highly Classified against Qapu Khalqi.

Now I'm a little bit intimidated by the mission at low-tier. There is simply no way that I can cram in all the killing pieces I want, and all the specialists I want to cover all the potential objectives drawn. So I decided that my list choice would either be hacker or engineer depending on the hands we drew.

The four public objectives were extreme prejudice, data scan, HVT: espionage (the hacking one), and experimental drug. So with that, I went with trusty old list one and strapped in tight. Like the previous two games, I won the Lt. roll and chose deployment. This table was quite level with very few obvious sniper perches or asymmetrical terrain. But I was going to stick with my game plan as it had been sort of working.

From my memory, my opponent had a Ghulam link team, Toureg FO, some kind of hacker, a Yuan Yuan, and an "alguicile hacker". There were three camo tokens scattered across the mid line. I counter deploy, placing one the Chasseur's mine near the obviously infiltrated sniper, and the Chasseur near another camo token within his light flame thrower range. The scout infiltrated on my far right flank, with the Vet Kazak backing him up. I hid my LT. in a bunker with the wardriver to protect her, and had Mr. Spetsnaz and his decoy hold the left flank with a dog-warrior and a line kazak.

QK turn one: The Yuan Yuan uses her AD deployment to come in right on my flank. There is a lot of hemming and hawing about the left or the right flank and this causes me some anxiety. If he comes in on the left he could potentially catch my Spetsnaz, and Dog-Warrior in a chain blast. If he comes in on the right he could put me in LoL in one order. Luckily, my Lt. is looking meanly in the direction that the Yuan Yuan would have needed to deploy on, and he didn't want to give me the unopposed shot. So the Yuan-yuan comes in and throws some smoke on my right flank. No big deal. His Ghulam link team moves up, and starts trying to discover my camo tokens. He gets the decoy, and then the Spetsnaz. I trade a few shots back and forth, but his burst 5 HMG eventually takes me out. He uses his Lt. order to move the "alguicle hacker" up my left flank.

Ariadna turn one: My dog jumps towards the Yuan Yuan. This leads to the only argument of the day, and possibly of any tournaments I've been too. There is a big LoF piece of terrain in front of the Yuan Yuan. But as the dog-warrior jumps, he is visible over top. My opponent thinks this means that he can catch a line Kazak with the blast, and I disagree because I think he would have had to angle up to shoot at dog-warrior. We try and talk it over, but after a minute or two I see that I'm going to need the TO to resolve the issue. He's busy, so I just say gently caress it and roll my armour saves. I pass them both on the dog warrior and line Kazak while the Yuan-Yuan doesn't pass either chain rifle save. The dog-warrior is then out for blood and their is a tasty Alguicile Hacker Lt. on my left flank. I spent two orders to get there and double chain rifle this mofo, but she reveals she's actually some sort of holoprojector unit. She shoots back but I somehow tank the hit. I move the dog-warrior back a few inches and provoke the second (much shorter dispute) of the game. Whether or not my opponents prone Lt. on the staircase was in cover. I told him I didn't think he was, because I was at the top looking down at the Lt. It's the difference between critting on a 14 or a 17, so I just roll my dice. My opponent concedes the cover point, and the dice comes up 14; avoiding a crit on his Lt. the Lt. fails her armour save. Next up, I open up on his Ghulam link team with my Scout but get diced and end up unconscious.

QK Turn two: He uses his remaining command tokens to generate three regular orders. He discovers some mines that I had my Chasseur put down and shoots them off. And then tries to pistol my Dog-warrior in the back with his sniper. This was the same sniper that set up nextdoor to my Chasseur's mine and she somehow manages to survive the blast. For those keeping track, my mines haven't killed a single person across three games. My Dog-warrior passes his armour save, passes his guts check, and turns to face. I'm a little miffed, because I want the guy to transform into a pissed of hulk-wolf. He quickly gives up that angle of attack and turns towards objectives. Using one of his camo tokens his moves close to my HVT and tries to hack her. He passes that check, and then tries to data scan my Chasseur and passes that check too. He places a D charge on a building in my table half, and uses another model to detonate it for his sabotage hidden objective. So now he's taken a pretty dominant lead! Despite the LoL status.

Ariadna turn two: The dog gets things started off by jumping into B2B with the sniper and punching her - but she passes her armour save! So I use his irregular order to try again, managing to take her out this time. One more order later and the Dog-Warrior has my first objective with his extreme prejudice. I use some coordinated orders to bring my Vet Kazak and Wardriver over, as well as re-position some Line Kazaks. I end up getting data-scan on his FO and am just out of range from his hacker. I've got two objectives, but there is no way I'm getting my classified objective. It's Test Run, and I don't have any engineers or units with Structure point. So I start moving my Vet Kazak up to fight a link team, and get closer to his HVT. I spend one order and get diced, taking a wound and falling back into total cover. NWI has been huge for me in this tournament. Out of orders, the Vet Kazak lives to fight another day.

QK Turn three: Back to regular status, my opponent moves his link team up to try and heal some of his fallen infiltrators and get more objective points. Knowing that he has Ghulams with Doctor Plus and without ARO's there is basically poo poo all I can do. So I wait and watch him get into range and doctor up one of his models. Although, this leaves him without any orders to take up good defensive positions for my turn three.

Ariadna turn three: It's a dogs life for sure. My Dog Warrior leaps off of a building and catches fire from the Ghulam link team. I get two with my chain rifles but take about 8 AROs from rifles, light shotguns and an HMG. He transforms into a wolf and survives with one wound left! I move up six inches closer and catch everyone with chain rifles. The only survivor is the Ghulam Doctor Plus, as the normal ARO rolls sadly knock the big doggie unconscious. I've got to get that doctor knocked down and I'm running low on orders. So My Chasseur bravely pops out of hiding and runs forward. The Doctor senses what is coming and tries to dodge closer to my HVT. But it's not enough as the Chassuer hoses her down with a light flame thrower that she doesn't dodge well enough to avoid. I use my remaining two command tokens to coordinate the Vet Kazak and Dr. Fireaxe forward. I've cleared out my HVT's ZoC and have the Vet Kazak in his HVT's ZoC. So that will get me a classified point. My Wardriver somehow ended up dead, so I can no longer hack his HVT. It's all up to Dr. Fireaxe to use my last two orders to get into b2b with my scout and then heal him.

For those of you not familiar with the 112, this mother fucker is deadly. He takes to the field cosplaying as a fireman, with nothing but a light shotgun, fireaxe, and presumably a flask to steady his hands and as a source of V: courage. He's got WIP 13, and you don't have cubes to allow for a re-roll if he botches it up and cuts your guys head off with his fire axe instead of sewing him up. So, with my last order, the first short skill gets me into b2b. Now for the roll that will decide if I tie or lose... and I stick the landing with a 12. The 112 and the Vet Kazak are the heroes of the day.

Final score is a 6-6 draw...or something. I forget how it was scored honestly. But we both had classified and both had three public objectives. I won on victory points by having more surviving models

So my final thoughts would be that Vet Kazaks are the business. This guy was basically my MVP of every game, and never failed to tank a bunch of hits while removing key pieces and controlling the board wherever he went. The X-visor and T2 rifle profile is simply an auto include for me now. Mimetism, Sixth-Sense L2, plus a T2 rifle in suppression fire is just mean.

I was a little on the fence about the Dog-warrior, because I usually prefer to have an Antipode Assault Pack. I think though, that he performed admirably and I'm going to have to make the hard choice about what type of dogs I'm bringing (unless I'm using Americans, then I have to decide between the Devil Dog team or Desperadoes). Kazak Spetsnaz is a really formidable road-block. I'm sure that word of his exploits will carry through my meta and they will get wise to my camo shell game bullshit. He can be quite a great problem solver, but with no infiltration skills he's a bit less mobile than I would like. That said he's an A+ ARO piece.

The scout is something that I always bring because I love the old model. The way I play it is high-risk, high-reward so whenever he pays off it's great but just as often he'll get punked early on and then be too far away from a doctor or paramedic to help. He was a star in game one as he denied a good half of the board, and FO'd a downed TR bot. So healing the scout in the last order of my last game, with the ever unpredictable 112 was a nice way to finish off the day for me.

Mines are nice in theory, but I have yet to kill anything with one. I understand the idea of using them to deny the enemy and to slow them down as they need to discover them and then shoot them. But it would be nice to hit something with one and have it's target go down, just once. Oh well, next time I guess.

tokenbrownguy
Apr 1, 2010

Check out the Cameronian as a more points efficient, from the word go big dog.

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Sir Teabag posted:

Game Two Supplies against loving Aleph.

a reminder for everyone that Aleph is for nerds.

Pierzak
Oct 30, 2010

Cat Face Joe posted:

a reminder for everyone that you are loving nerds too, stop throwing grenades in glass houses
FYFT.

Also, new pilot:





gun held sideways
tiny hands
lovely drone hands
fake sphinx beard
drone has knife despite not having any CCWs in profile
2/5 would not field unconverted

Not a viking
Aug 2, 2008

Feels like I just got laid
Nice dab though

Pierzak
Oct 30, 2010

Not a viking posted:

Nice dab though
What's that? It's the second time someone says that and I have no idea wtf.

long-ass nips Diane
Dec 13, 2010

Breathe.

Why does every pilot have a bangin' rack, is that a requirement for interfacing with TAGs

Not a viking
Aug 2, 2008

Feels like I just got laid

Pierzak posted:

What's that? It's the second time someone says that and I have no idea wtf.

https://en.m.wikipedia.org/wiki/Dab_(dance)

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
I had to get a boob job before I rolled anything but ones with my TAGs. It's in the last ITS packet.

Pierzak
Oct 30, 2010

Ah. :corsair:

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Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes




standard defensive nerd behavior

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