Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Trundel
Mar 13, 2005

:10bux: + :awesomelon: = :roboluv:
- a sound investment!
Glaah, Goettsch and Crescent Stone Mystery.

Adbot
ADBOT LOVES YOU

idonotlikepeas
May 29, 2010

This reasoning is possible for forums user idonotlikepeas!
Searing Artilas, because look at the thread name.

A. Track down Goettsch. I want to know what this dude's deal is.

F. South Workshop. Let's take a shot at doing some good.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


I was tempted to go with searing artilas too, but I'd rather just wait until we run out of normal artilas to breathe life into artilas++. And if that doesn't happen, then we got by with regular artilas, and that's pretty neat.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Glaahks, slay drayks

We haven't seen much of Glaahks and they seem like a good fit for us. Curiosity!

And seriously gently caress drayks. Creepy assholes.

Captain Oblivious fucked around with this message at 00:59 on Jan 19, 2017

Chronische
Aug 7, 2012

Cryoras, they are long LONG overdue!

Crescent stone mystery, since the game bugged on me so I could never finish it, then the South Workshop. Explore the entire rest of the island before progressing to end-game!

Epsilon Moonshade
Nov 22, 2016

Not an excellent host.

No real opinion on creations, but:

Solve the Crescent Stone Mystery or Track down Goettsch. I like mysteries and lore. :3:

Aumanor
Nov 9, 2012
Glaahks, E and F

MagusofStars
Mar 31, 2012



Glaahks
B. Slay Drayks
F. South Workshop

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Cryoas because we need puppies

Slay Drahyks because they are dicks

thetruegentleman
Feb 5, 2011

You call that potato a Trump avatar?

THIS is a Trump Avatar!
A. Track down Goettsch.

F. South Workshop.


I don't really know what creatures are best, but feel free to use my name in case your creations start dropping like flies.

Ceebees
Nov 2, 2011

I'm intentionally being as verbose as possible in negotiations for my own amusement.

POOL IS CLOSED posted:

D. Solve the crescent stone mystery. We unlocked the path in Diarazad. We can attempt a suicide run of one of the most difficult zones in the game.

E. The Power Station. We avoided it last time, but you know, loot and canisters might be hidden in there!

F. South Workshop. The serviles on the Winding Road mentioned that the place is poisoning its surroundings. Perhaps we can do something positive for the innocent beings on Sucia Island. Alternatively, it probably has some useful poo poo that will be worth Solution's while. (Or the whole party suffocates in an oxygen-insufficient closed environment, whatever.)

G. The Guarded Docks. If you want me to suffer, I can try to get us the first available ending, but even success will be an awful bloodbath.

I'll take E and F, because never not murderhobo.

For creations, Cryoas. We can rebuild our salamander bros. We have the (bio)technology. Make them faster, stronger, colder.

I Killed GBS
Jun 2, 2011

by Lowtax
Glaahks and F.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Oh, this is an interesting past. I suppose with the evolution of shaping, there were some worthy things in those old mad experiments.

Like Clockwork
Feb 17, 2012

It's only the Final Battle once all the players are ready.

Cryoas and AF. Because we need new lizardpuppies.

Maugrim
Feb 16, 2011

I eat your face
Cryoas, South Workshop and Power Station.

POOL IS CLOSED
Jul 14, 2011

I'm just exploding with mackerel. This is the aji wo kutta of my discontent.
Pillbug
Unscientific preliminary polling results:

Glaahks have a slight edge over cryoas for next species in the party. No other options have gotten more than a pity vote.

Votes are much more mixed about what to do next. South Workshop has a clear lead, but after that, there's a close contest between finding Goettsch, exterminating drayks, or throwing corpses at the crescent stone mystery. Checking out the Power Station and screwing over the Takers are trailing behind.

I'll probably consider voting closed tonight at midnight EST, so if you haven't voted on what to do but do want to contribute, keep that in mind!

As an aside, I fiddled around with the first part of the crescent mystery with a glaahk in the party. I'm missing a key item that would simplify that zone, but I was able to make decent headway.

You know, in paving my path with heads.

:black101:

Old Grey Guy
Feb 12, 2014
Glaahks, F South Workshop, D Try the crescent stone mystery (collecting the missing item optional).

idhrendur
Aug 20, 2016

South Workshop, Crescent Stones

MJ12
Apr 8, 2009

I want Cryoras. They've got all the cute of Fyoras but higher stats to make up for it.

Although I'm sad that the Battle Alphas/etc aren't going to show up :(

I liked how they looked pretty obviously 'engineered' compared to the other creatures. Like the Shapers had just decided 'gently caress it these guys are 100% for fite.'

MJ12 fucked around with this message at 03:51 on Jan 20, 2017

devildragon777
May 17, 2014

They'd be a lot more scary if they were more than an inch tall each.

Going D, F, and Glaahks. Also, can my name be added to the pool?

ManxomeBromide
Jan 29, 2009

old school

MJ12 posted:

I liked how they looked pretty obviously 'engineered' compared to the other creatures. Like the Shapers had just decided 'gently caress it these guys are 100% for fite.'

Hey, when your name is straight-up "Battle [serial number]" there's not a lot of room for diversification.

I felt pretty bad for the attempted Battle Alpha colony.

POOL IS CLOSED
Jul 14, 2011

I'm just exploding with mackerel. This is the aji wo kutta of my discontent.
Pillbug

ManxomeBromide posted:

Hey, when your name is straight-up "Battle [serial number]" there's not a lot of room for diversification.

I felt pretty bad for the attempted Battle Alpha colony.

I actually found that zone kind of upsetting, which is a strange thing to experience in an RPG. For me, anyway.

e. Oh hey, it's after midnight my time!

Can PIC Count After 1?

Glaahks got 11 votes and cryoas 9, so glaahks will fill in the gap. If we have an opportunity to choose another new species later, I'll try to slot in the cryoas.

Takers got 1 vote and the Guarded Docks got 0, so those are off the table for a bit. Drayk-slaying and the Power Station each got 5 votes, so those go on the backburner as well. Goettsch got 8 votes, the crescent stone mystery got 9, and South Workshop got 16!

I'll post the update this weekend. Feel free to speculate about the various types of madness happening at all of these far-flung locations!

POOL IS CLOSED fucked around with this message at 07:31 on Jan 20, 2017

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
No ice-puppies?


Voted 1 again, went hog wild :colbert:

POOL IS CLOSED
Jul 14, 2011

I'm just exploding with mackerel. This is the aji wo kutta of my discontent.
Pillbug

Slaan posted:

No ice-puppies?


Voted 1 again, went hog wild :colbert:

Don't worry, we're almost to cryopups. :v: The challenge dungeon was a delicious bloodbath.

berryjon
May 30, 2011

I have an invasion to go to.

POOL IS CLOSED posted:

The challenge dungeon was a delicious bloodbath.

But does Solution share that opinion?

Captain Oblivious
Oct 12, 2007

I'm not like other posters

POOL IS CLOSED posted:

Don't worry, we're almost to cryopups. :v: The challenge dungeon was a delicious bloodbath.

Hopefully comrade Glaahk acquitted his or her or itself well. :ohdear:

Feel free to throw my name in the pool while we're at it.

ashnjack
Jun 8, 2010

FUCK FLOWERS. JUST...FUCK 'EM.

Night10194 posted:

Let's see some Glaahks, slay the Drayks, and track down Goettsch!

This sounds like the beginning of a good time.

Edit: welp, a little to late.

Ubern00b
Nov 4, 2009
I just caught up and had an amazing read // lost so much time this week. Great LP! I'm hoping to see some Drayks after you murder all the other drayks. You should be able to access 3-4 of their canisters now no?

POOL IS CLOSED
Jul 14, 2011

I'm just exploding with mackerel. This is the aji wo kutta of my discontent.
Pillbug
Let's not spoil things for those who haven't played that far. :)

TheGreatEvilKing
Mar 28, 2016





Just caught up and discovered I died.

Votes removed because I can't read.

vdate
Oct 25, 2010

TheGreatEvilKing posted:

Just caught up and discovered I died.

Votes removed because I can't read.

roses are red
violets are blue
omae wa mo
shindeiru

POOL IS CLOSED
Jul 14, 2011

I'm just exploding with mackerel. This is the aji wo kutta of my discontent.
Pillbug
:golfclap: I laughed.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

vdate posted:

roses are red
violets are blue
omae wa mo
shindeiru

You are a credit to the thread.

Talow
Dec 26, 2012


Oh hey, I'm a Terror Vlish, neat. Would of voted Cryopups, but didn't have access to internet at the time.

Good luck.

Parts Kit
Jun 9, 2006

durr
i have a hole in my head
durr
ed: whoops, didn't notice voting had closed. Ah well, I can wait for the Power Station.

POOL IS CLOSED
Jul 14, 2011

I'm just exploding with mackerel. This is the aji wo kutta of my discontent.
Pillbug
A mini-update for the thread. I was pretty tired this weekend, sorry about that.

Where Death Awaits

To begin depriving death of its greatest advantage over us, let us adopt a way clean contrary to that common one; let us deprive death of its strangeness, let us frequent it, let us get used to it; let us have nothing more often in mind than death... We do not know where death awaits us: so let us wait for it everywhere," from the complete essays of Michel de Montaigne.





You sneak past the Sholai patrols again. Once you reach safer ground, you Shape a new creation. The toughness of the rogue glaahks you've fought is impressive, and you hope that quality will help fill the void in your team. Maugrim snaps its whip-like tail once and settles in at the head of your formation.





Game Text posted:

This valley is the most dead, diseased, unpleasant area you have seen anywhere on Sucia Island. There is nothing alive here. Nothing.

The ground is covered with a fine dust which is stirred up by the slightest breeze. It makes your eyes water and your skin burn. Even a little time here fills you with nausea. You can walk, but only with difficulty.

It is almost completely silent. Almost, but not quite. Sometimes, you think you hear a low, angry moan. You look around, but you can't see where the noise comes from.

Merely being in this area will occasionally stack the poison status on your characters. The smart but slow way to explore this area is to immediately enter combat mode. It's painfully slow going, though, and ultimately a frustrating experience if you're playing a deadweight Shaper build. Inattention to status effects will kill a Solution-alike very quickly.



Game Text posted:

The obelisk is old and worn, but you barely manage to understand it. It says:

SOUTH WORKSHOP



Game Text posted:

You step inside the workshop. Facilities like these are usually made to serve as support for research. They make and repair the complex devices the Shapers use to build new, exciting creations.

There is something wrong here. The foul, sickening atmosphere, which was strong outside, is almost paralyzing in here. Poisonous motes of dust hang in the air, waiting for you to inhale them.

Workshops are normally safe, inoffensive places. What has happened here?

You pull the collar of your tunic up over your nose and mouth. A little water and essence combined drench the fabric with weak acetic acid. The scent triggers memories of the spawners and you're not sure if the acid will do more than theoretically help against the eye-watering fumes.



Maugrim ventures past the cistern and into a central chamber where corroded casks have been stacked up in the corners and scattered across the walkways.

Game Text posted:

Now you know why this area (and probably all of the areas around here) are so barren and diseased. You step back involuntarily, overwhelmed by the horror of it.

Shaper experiments tend to involve the production of a lot of poisonous and noxious substances, some of them alive. These foul byproducts are generally burned away using magic. To do otherwise would be horribly dangerous.

When Sucia Island was abandoned, however, there must have been a lot of experiments in place. In their rush to leave, the Shapers did not dispose of the experiments properly. They just put them in metal drums and dumped them here.

Some of the canisters have been leaking.

This is not a workshop anymore. It's a pit of poison, which has been leaking out and sinking into the ground. Who knows how many creations and serviles have died because of it?

A workshop like this must still contain items of value. But dare you expose yourself to the risk of entering this poisonous place?



Game Text posted:

There is a small control panel at the back of this office. You play with the wooden controls for a little bit, they are dead. One crystal is set into the fungal panel, but it is dark. The panel isn't being powered.

The controls were labeled, but the labels have mostly worn away. Only one remains. The second switch has a label which reads "Targeting all."

You try to get the panel working.

Game Text posted:

You have no luck. The panel is completely dead. Its power supply, if there is one, must be somewhere else. Probably somewhere close.





While your creations line up past the cistern, you investigate another side room. This one turns out to have what you're looking for -- a power source. With the tools on the nearby workbench, you examine the crystal spiral.

Game Text posted:

It is active, but it has come unhooked from the crystal fibers it is supposed to be powering. Use the spiral again to attempt to hook it up.

Turning on the power is easy enough. The noxious gases haven't affected the fibers or adapter.



Back in the office, you contemplate the control panel. The second option, "targeting all," seems like a bad idea. You flip the third switch experimentally. The crystal on the panel is now green.

Green is good, green is go. The defenses here are either inactive now or completely shut down if the old Shapers followed the standard from the Sucia Mines.





Your creations lead the way northwest. You find another power spiral and plug it in.

Nearby, Talow bobs a little too close to one of the bubbling green pools. The faded red tile must describe the safety boundary. A single step past the solid red is too dangerous to contemplate.





Your creations form a vanguard to explore the rooms ahead. This place is simply too befouled to remain in for long. An aggressive and swift sweep of the premises is a safer bet at this point than the usual defensive cluster.

Game Text posted:

There is a defense pylon in the center of this room. It doesn't look like it was originally a part of the chamber. It was probably added to protect the workshop from invaders in the Shapers' absence.

Crystal fibers run from the base of the pylon into the ground. The pylon must draw its power from a source somewhere else. The source probably isn't too far away.

You've already hooked up two of the power spirals. These pylons aren't firing searing orbs at you or your creations, so they're probably safe enough.



Game Text posted:

There is a burst of foul, icy wind, and spectral shapes appear before you.





The appearance of the spectral Agents shocks you, but they don't prove more resilient than the other ghostly foes you've dealt with so far. A pylon blasts one of the nearest ghosts with raw magical energy. You think you see an expression of surprise on its face before it fades away into ectoplasmic wisps.







Nor do the Guardian specters. You have to wonder what has bound the spirits of these warriors here, though. The Shapers don't usually dabble in necromancy, but you don't think a dozen Agents and Guardians spontaneously decided to haunt this place.



Someone haphazardly littered this Shaping room with box mines. Geokinesis's presence doesn't trigger them, so it scouts further.

Several power spirals lay shattered and useless in the corner. The braziers here have long ago burned out, so the room is illuminated mainly by the gentle pulse of the mines and the phosphorous glow of uncontrolled alchemical reactions.



As you disarm the box mines, Geokinesis continues. South is another chamber with open pools of boiling, rancid essence, surrounded by compromised barrels.



You approach the final cluster of mines. These are packed so tightly together that you fear you can't disarm them in time. And you can't. As you disable the first, the others are triggered by your presence. There is no time to back away -- almost as soon as you hear the deadly cluster of clicks, they explode. These aren't creation mines, either, but the ordinary, deadly combustion type. They shred your hands and face with fire and fragments of glass and tile. Even your creations don't escape the chain explosion unscathed.



The Shaper robe is worth it. Solution will usually don this before making new creations from here on, though she'll swap it for proper armor the rest of the time.



You patch up the worst of the wounds, but the foul air in here impedes your healing craft.

Meanwhile, TooMuchAbs discovers another pylon-defended chamber. Another trio of ghosts rises from the floor in response to the creature's proximity. At least, you think that's what triggers the ghosts' arrival -- you can't be sure.



The pylon doesn't respond, so it must not be receiving power. You bypass the acid pools by racing through a nearby workroom and press yourself against an automatic door that responds just a hair too late to avoid a smear of your vital juices.



Instead of the power spiral you expected, there's a servant mind locked away in here. Unfortunately, if this room was ever sealed off from the bad air before, it definitely isn't now.

The following can go one of two ways...

This servant mind is still, amazingly, alive. However, it is not well. Years of exposure to the poisons here have left it perpetually ill and quite mad.

The moment it sees you, it shrieks. "You! A Shaper! Servant of Corata! You will pay! I will kill you! Die!"

"I will not be threatened by you, servant," you reply. Your scowl breaks open some of the mine-inflicted lacerations on your face.

"With my last strength! With my last strength, I fight you!" It closes its eyes and begins to do something. Its body shivers with the effort.

The mad servant mind summons an agent and a guardian specter, you kill them, and the mind just becomes unresponsive. It's not an NPC but rather an object, so you can't enter combat against it.

But if, instead, Solution thinks fast and uses her stupidly high leadership score...


"You have made a mistake," you say. "I am here to kill Corata." You would've thought Corata dead well over a century ago, but maybe you can get through to the servant mind this way.

Your authoritative tone manages to out through the creature's madness. It stops. "I... You... You have stopped me. Now, Shaper, you will torment me again. My foolishness. Now you will hurt poor Mind Ramel."

"Who is Corata?" you ask.

Ramel doesn't notice the incongruity between "I'm here to kill Corata" and "who is Corata?" Instead, it says, "Shade. Specter. Ghost of foul Shaper who came here to raid. He is dead, and he torments me. He wants a body, a return to life, and I cannot give it, so he torments me, he lashes out at me. Oh, the pain. Oh, how I would give all the rest of my strength to reward any who could kill Corata. Kill, kill."

"Where is Corata?" You can't imagine that the insane mind is right about the identity of its tormentor, but if someone else is here, they either need to be rescued or put out of their misery.

"In the main storage complex. At the southwest corner."

The blood on your brow is mingling with the gases in the air and burning your skin. You wipe it away. "Any advice on how I might kill Corata?"

"Pylons. Pylons there. He ignores them. He has foolish times. He does not realize two power spirals needed to power pylons. Four rooms off Corata chamber. Storage rooms. Power spirals are in northwest and southeast corner rooms," Ramel manages.

"How long have you been here?"

"So long. Awake so long. Trying to control the poison, trying to fix the leaks, but Corata doesn't let me. Foul shade Corata torments me. Corata wants the killing poison to leak away, so one can come in to help him. But nobody comes. Nobody help me. Nobody helps poor me."

Well, you're here now. "What treasures are stored here?" you ask. If someone has broken into such an awful place, they must have had some powerful incentive. You're already regretting coming this far. You should've left after picking up the Shaper robe.

"Shapers take much, but not all. Artifacts of value are here. And the control key. The research hall control key! Is hidden here! Oh, wait. Told not to say that. I am sorry," Ramel says. It watches you quietly. It is still mad, but in a quieter way.

"That is all for now."

"Good, good. You not hurt me yet. But you will be back. Back to hurt. All Ramel gets is hurt. Poor Ramel," it whimpers as you walk away.



If the trouble is in the southwest, you'll need to approach it carefully. You send your creations eastward in the search for more power spirals.





Of course, there are also more ghosts along the way.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Poor Ramel :(

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


Abolish the Shaper state.

LordHippoman
May 30, 2013

I, frankly, want this smug Jagen to be my avatar on all forms of social media immediately.
So, Maugrim's intended to be sort of a front line tanky creature to defend the ranged ones? Seems like a good pick, especially since the ghosts seem to just appear out of thin air with no real good way to predict them. Unless they have an obvious tell I missed.

Adbot
ADBOT LOVES YOU

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.
Good ole' magical radiation.

Guess we know why half of the island is a wasteland now :downs:

  • Locked thread