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Guess who just won 20K tokens in the casino. Nice enough to get me the four Silver Platters, Agility Ring, two Rune Staffs and the Platinum Helm so easily game.
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# ? Jan 22, 2017 19:23 |
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# ? Jun 6, 2024 07:05 |
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Ofecks posted:Did they keep the classic DQ magic, stairs, and enemy/ally attack sound effects in this version? Yes. I was watching a long play of the first Dragon Warriors as something to watch while playing DQ8 on the 3DS, and it's so weird hearing the exact same SFXs at times.
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# ? Jan 22, 2017 19:28 |
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Unmature posted:Re: skills. Should I be minmaxing here or is everything good? Does anyone have a path that's like "yes, absolutely pour all points into swords" or something? Specialize in a single weapon tree rather than generalizing, but it doesn't make a huge difference which one you specialize in unless you're planning to crush every single one of the post-game superbosses. Every character's personal skill is worthwhile. You can't respec and you won't get enough skill points to cap more than two trees. Fisticuffs are kind of weak.
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# ? Jan 22, 2017 21:25 |
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Tired Moritz posted:should I sell my stuff before each chapter ends in 4 or buy a poo poo load of crap to sell later on? Inventory carries over but gold does not, so if you're on the NES, skip the iron safe entirely so you have an extra inventory spot for another Sword of Malice (people randomly sell one to you when you work the shop at the start of the chapter). If you're playing a remake with the bag then have fun stockpiling as many items as you want since Chapter 3 can make gold a complete non-issue forever in Chapter 5. They didn't think/care to tweak his shop stuff so it's not hard to leave his chapter with 99 of multiple items that sell for well over a grand, meaning in chapter 5 you can go buy good gear immediately without any money grind and if you've gone crazy enough in chapter 3 you can probably outright buy a bunch of meteorite armbands and a king metal shield or two by buying the casino coins with your giant pile of money. The latter is reason enough to do this because playing casino games to get that gear is annoying after awhile.
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# ? Jan 22, 2017 21:39 |
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I loving hate auto-crit skills and how piss-poor my luck is.
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# ? Jan 22, 2017 21:43 |
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DQ8 on 3DS... Any Yangus skill point paths I should not go down? Ie, don't do more than x in axes etc? And his humanity or whatever it is - good to invest in?
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# ? Jan 22, 2017 21:45 |
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BadAstronaut posted:DQ8 on 3DS... Any Yangus skill point paths I should not go down? Ie, don't do more than x in axes etc? Uh. All of them. Except for, ironically, Axes. Seriously, his other two weapons are crap, and you only do fisticuffs for thin air.
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# ? Jan 22, 2017 21:48 |
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I gotta say, whatever they used to make the spawning mechanics in 8 3DS are really odd. It's like the game has no object permanence
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# ? Jan 22, 2017 21:50 |
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Supremezero posted:Uh. Scythes has Stainless Steal Sickle so that can't be right
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# ? Jan 22, 2017 21:51 |
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Erg posted:Scythes has Stainless Steal Sickle so that can't be right Red has passive stealing, so it actually is now.
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# ? Jan 22, 2017 21:53 |
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BadAstronaut posted:DQ8 on 3DS... Any Yangus skill point paths I should not go down? Ie, don't do more than x in axes etc? On the whole you're rarely going to want to go past a point for many paths. Axes for instance you really don't need anything past executioner. Fisticuffs you definitely want thin air, but stop there. Humanity you should max out on principle because its final skill is the most entertaining in the game. Scythes and clubs are garbo and basically just to try out when you're doing a second or third playthrough.
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# ? Jan 22, 2017 21:54 |
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Hivac posted:I gotta say, whatever they used to make the spawning mechanics in 8 3DS are really odd. It's like the game has no object permanence It's the most aggressive object culling I think I've ever seen in a 3D game. It's like scrolling enemies off screen in the NES Mega Man.
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# ? Jan 22, 2017 21:56 |
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Supremezero posted:Red has passive stealing, so it actually is now.
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# ? Jan 22, 2017 22:17 |
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Ya''ll acting like im not gonna exploit the poo poo out of skill seeds to max everyone out.
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# ? Jan 22, 2017 22:18 |
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A quick google search shows there's a PS2 manual for this, but how apt is that for the 3DS version?
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# ? Jan 22, 2017 22:51 |
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BadAstronaut posted:A quick google search shows there's a PS2 manual for this, but how apt is that for the 3DS version? I'm not sure what you'd get out of it that isn't in the 3DS manual.
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# ? Jan 22, 2017 22:52 |
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Not only did I Win Big at the casino but I just got a Magic Beast Hide drop.
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# ? Jan 22, 2017 22:55 |
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Bongo Bill posted:I'm not sure what you'd get out of it that isn't in the 3DS manual. I think he means strategy guide??
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# ? Jan 22, 2017 22:55 |
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No I meant literal manual. Pretty sure I didn't get anything like that in my UK packaging. It looked like all promo stuff. Let me go check again. EDIT: Nope, only Nintendo's promo printed materials.
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# ? Jan 22, 2017 22:59 |
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I'm stressing really bad about skill point assignment, don't want to gently caress myself up dozens of hours from now. All the (now outdated) guides have a focus on fisticuffs for Yangus and Hero, is that still valid?
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# ? Jan 22, 2017 22:59 |
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BadAstronaut posted:No I meant literal manual. Pretty sure I didn't get anything like that in my UK packaging. It looked like all promo stuff. Let me go check again. 3DS manuals are digital. Select the game on the home screen.
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# ? Jan 22, 2017 23:01 |
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Emron posted:I'm stressing really bad about skill point assignment, don't want to gently caress myself up dozens of hours from now. All the (now outdated) guides have a focus on fisticuffs for Yangus and Hero, is that still valid? Yangus is best with Axes and Hero with Swords IIRC. Thin Air is good though from Fisticuffs.
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# ? Jan 22, 2017 23:03 |
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Dragon Quest 8 is not a super hard game so just pick a weapon that looks cool. I'm completely ignoring swords in this play through because why not for instance.
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# ? Jan 22, 2017 23:06 |
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You don't need to optimize, but if you want to optimize:
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# ? Jan 22, 2017 23:15 |
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Emron posted:I'm stressing really bad about skill point assignment A good rule of thumb I've found is to remember that goon advice tends to be of the "everything that isn't completely optimal is total garbage" variety. Not sure how much that applies to this game yet but every other thread, ever, has been like that. It's okay to just do whatever you think is fun or cool, usually. For example one recent game thread had everyone saying never use shields because your DPS might be like 1% lower I'm not trying to be a jerk, just trying to balance the min max Nazis
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# ? Jan 22, 2017 23:40 |
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If you don't plan on touching post-game spend points wherever looks cool--go all fisticuffs on everybody if you want. Sell all of your items if you want, who cares. If you do plan on touching post-game then maybe care a little more, but it's hard to mess up entirely. Don't sell stuff that you don't know you can get easily or, well, really don't sell things at all. Main advice would be to spend 21 points in Angelo's fisticuffs and consider spending 11 in Hero's. You also probably do want Hero to go 90 points into Courage. You'd have to really, really try to build your damage entirely wrong whereas so long as you have healers capable of surviving hits you should be fine.
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# ? Jan 23, 2017 00:10 |
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Ok. I have a Rockbomb shard. I have a Wizard's Staff. Yet I am not able to shove them in a pot to get a Magma Staff.
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# ? Jan 23, 2017 00:56 |
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Dr Pepper posted:Ok. I have a Rockbomb shard. I have a Wizard's Staff. Yet I am not able to shove them in a pot to get a Magma Staff. You need two rockbomb shards, I think? Wizard Staff + Rockbomb Shard + Rockbomb Shard
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# ? Jan 23, 2017 01:46 |
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Supremezero posted:Uh. I always thought it weird that Yangus, the game's beefy heavy hitter stereotype, ends up being the least valuable character offensively because his weapon skills are bad and his stat growth doesn't make up for that. Yangus inevitably ends up as my sage's stone/timbrel of tension guy.
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# ? Jan 23, 2017 03:18 |
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Two questions: first of all, what is the best way to deal with the squid boss monster? He kicked my rear end so hard that I don't have a witty comparison. Also I heard skill point growth have been rejiggered a little? Does anyone know by how much? Who should I be giving my skill seeds to?
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# ? Jan 23, 2017 03:21 |
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Yo: If you're having trouble with the camera quest that involves killing a bunch of slimes, go back into Farebury after you've gotten the right number, then leave it again and head south toward the waterfall cave.
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# ? Jan 23, 2017 03:24 |
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Draile posted:I always thought it weird that Yangus, the game's beefy heavy hitter stereotype, ends up being the least valuable character offensively because his weapon skills are bad and his stat growth doesn't make up for that. Yangus inevitably ends up as my sage's stone/timbrel of tension guy. Most Warrior-type characters are actually pretty bad in these games because they're giant slabs of HP and Attack with no agility or utility in a series where the Hero is almost as tanky, the exception being Carver because he's a giant slab of HP, attack, and somehow ends up being one of your faster guys eventually. Mechanically, of course. Yangus is a total bro.
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# ? Jan 23, 2017 03:26 |
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Last Celebration posted:Most Warrior-type characters are actually pretty bad in these games because they're giant slabs of HP and Attack with no agility or utility in a series where the Hero is almost as tanky, the exception being Carver because he's a giant slab of HP, attack, and somehow ends up being one of your faster guys eventually. Yangus is still a really good support character though. Tanky enough to revive people, 0 MP Sap that also does damage an Kabuff are all super valuable all game long.
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# ? Jan 23, 2017 03:28 |
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YggiDee posted:Two questions: first of all, what is the best way to deal with the squid boss monster? He kicked my rear end so hard that I don't have a witty comparison. Also I heard skill point growth have been rejiggered a little? Does anyone know by how much? Who should I be giving my skill seeds to? Don't know how much of a hint you want, but a hint would be the squid boss has a set pattern and you have a defend command. More explicitly: It opens with its huge damage fire attack always and then does it again in 5 turns, so you want to open with defend and be sure to do it again the next time it's going to flame as well. You may as well just save skill seeds until post-game. Or, if you're not going to do post-game just spend them wherever you want.
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# ? Jan 23, 2017 03:30 |
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... Why is Charmless called Damon in battle.
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# ? Jan 23, 2017 03:38 |
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YggiDee posted:Two questions: first of all, what is the best way to deal with the squid boss monster? He kicked my rear end so hard that I don't have a witty comparison. Also I heard skill point growth have been rejiggered a little? Does anyone know by how much? Who should I be giving my skill seeds to? That boss has pattern it uses 100% of the time: -flame breath -single attack -party attack -single attack -party attack -single attack And then it repeats from there. Just guard on the flame breath turns and you'll be fine. Skill points haven't really been changed noticeably except for Angelo, who is getting points at around the same rate as the hero now. I use seeds on the hero because he has great skills everywhere and I love diversity, but you can't go wrong with using them on anyone (though Yangus is unfortunately the worst choice by far) e: put the pattern in a spoiler
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# ? Jan 23, 2017 03:57 |
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Thanks, folks. I squeezed out another level each, and between that and strategic defending Yangus chopped him good.
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# ? Jan 23, 2017 04:06 |
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Why do breath attacks deal so much damage? These imps in Alexandria Tower are all laughs until one of them decides to use cool breath.
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# ? Jan 23, 2017 04:09 |
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Okay, I love that Jessica does a little dance during the 'you have a new party member' jingle.
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# ? Jan 23, 2017 04:12 |
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# ? Jun 6, 2024 07:05 |
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Electric Phantasm posted:Why do breath attacks deal so much damage? These imps in Alexandria Tower are all laughs until one of them decides to use cool breath. They're set damage abilities rather than off of enemy stats, so they're always threats early on. This is true of a lot of what enemies can do, really, if it doesn't end in "slash" or "attack". Cool Breath in particular is a set 13-16 damage when your HP totals are just hitting 50s and they can come from groups of 5.
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# ? Jan 23, 2017 04:41 |