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Dr Pepper
Feb 4, 2012

Don't like it? well...

Guess who just won 20K tokens in the casino.

Nice enough to get me the four Silver Platters, Agility Ring, two Rune Staffs and the Platinum Helm so easily game.

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Rirse
May 7, 2006

by R. Guyovich

Ofecks posted:

Did they keep the classic DQ magic, stairs, and enemy/ally attack sound effects in this version?

Yes. I was watching a long play of the first Dragon Warriors as something to watch while playing DQ8 on the 3DS, and it's so weird hearing the exact same SFXs at times.

Bongo Bill
Jan 17, 2012

Unmature posted:

Re: skills. Should I be minmaxing here or is everything good? Does anyone have a path that's like "yes, absolutely pour all points into swords" or something?

Specialize in a single weapon tree rather than generalizing, but it doesn't make a huge difference which one you specialize in unless you're planning to crush every single one of the post-game superbosses. Every character's personal skill is worthwhile. You can't respec and you won't get enough skill points to cap more than two trees. Fisticuffs are kind of weak.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

Tired Moritz posted:

should I sell my stuff before each chapter ends in 4 or buy a poo poo load of crap to sell later on?

Inventory carries over but gold does not, so if you're on the NES, skip the iron safe entirely so you have an extra inventory spot for another Sword of Malice (people randomly sell one to you when you work the shop at the start of the chapter).

If you're playing a remake with the bag then have fun stockpiling as many items as you want since Chapter 3 can make gold a complete non-issue forever in Chapter 5. They didn't think/care to tweak his shop stuff so it's not hard to leave his chapter with 99 of multiple items that sell for well over a grand, meaning in chapter 5 you can go buy good gear immediately without any money grind and if you've gone crazy enough in chapter 3 you can probably outright buy a bunch of meteorite armbands and a king metal shield or two by buying the casino coins with your giant pile of money. The latter is reason enough to do this because playing casino games to get that gear is annoying after awhile.

Reco
Feb 26, 2011

enemy one body to the proximity Zan attack discard the power slap hit.
I loving hate auto-crit skills and how piss-poor my luck is. :argh:

BadAstronaut
Sep 15, 2004

DQ8 on 3DS... Any Yangus skill point paths I should not go down? Ie, don't do more than x in axes etc?
And his humanity or whatever it is - good to invest in?

Supremezero
Apr 28, 2013

hay gurl

BadAstronaut posted:

DQ8 on 3DS... Any Yangus skill point paths I should not go down? Ie, don't do more than x in axes etc?
And his humanity or whatever it is - good to invest in?

Uh.

All of them.

Except for, ironically, Axes.

Seriously, his other two weapons are crap, and you only do fisticuffs for thin air.

Reco
Feb 26, 2011

enemy one body to the proximity Zan attack discard the power slap hit.
I gotta say, whatever they used to make the spawning mechanics in 8 3DS are really odd. It's like the game has no object permanence :psyduck:

Erg
Oct 31, 2010

Supremezero posted:

Uh.

All of them.

Except for, ironically, Axes.

Seriously, his other two weapons are crap, and you only do fisticuffs for thin air.

Scythes has Stainless Steal Sickle so that can't be right

Supremezero
Apr 28, 2013

hay gurl

Erg posted:

Scythes has Stainless Steal Sickle so that can't be right

Red has passive stealing, so it actually is now.

ROFL Octopus
Jun 20, 2014

LET ME EXPLAIN

BadAstronaut posted:

DQ8 on 3DS... Any Yangus skill point paths I should not go down? Ie, don't do more than x in axes etc?
And his humanity or whatever it is - good to invest in?

On the whole you're rarely going to want to go past a point for many paths. Axes for instance you really don't need anything past executioner. Fisticuffs you definitely want thin air, but stop there. Humanity you should max out on principle because its final skill is the most entertaining in the game.

Scythes and clubs are garbo and basically just to try out when you're doing a second or third playthrough.

Mr. Trampoline
May 16, 2010

Hivac posted:

I gotta say, whatever they used to make the spawning mechanics in 8 3DS are really odd. It's like the game has no object permanence :psyduck:

It's the most aggressive object culling I think I've ever seen in a 3D game. It's like scrolling enemies off screen in the NES Mega Man.

Nihilarian
Oct 2, 2013


Supremezero posted:

Red has passive stealing, so it actually is now.
do they steal from the same pool?

Zaggitz
Jun 18, 2009

My urges are becoming...

UNCONTROLLABLE

Ya''ll acting like im not gonna exploit the poo poo out of skill seeds to max everyone out.

BadAstronaut
Sep 15, 2004

A quick google search shows there's a PS2 manual for this, but how apt is that for the 3DS version?

Bongo Bill
Jan 17, 2012

BadAstronaut posted:

A quick google search shows there's a PS2 manual for this, but how apt is that for the 3DS version?

I'm not sure what you'd get out of it that isn't in the 3DS manual.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Not only did I Win Big at the casino but I just got a Magic Beast Hide drop. :stare:

Skeezy
Jul 3, 2007

Bongo Bill posted:

I'm not sure what you'd get out of it that isn't in the 3DS manual.

I think he means strategy guide??

BadAstronaut
Sep 15, 2004

No I meant literal manual. Pretty sure I didn't get anything like that in my UK packaging. It looked like all promo stuff. Let me go check again.

EDIT: Nope, only Nintendo's promo printed materials.

Emron
Aug 2, 2005

I'm stressing really bad about skill point assignment, don't want to gently caress myself up dozens of hours from now. All the (now outdated) guides have a focus on fisticuffs for Yangus and Hero, is that still valid?

Bongo Bill
Jan 17, 2012

BadAstronaut posted:

No I meant literal manual. Pretty sure I didn't get anything like that in my UK packaging. It looked like all promo stuff. Let me go check again.

EDIT: Nope, only Nintendo's promo printed materials.

3DS manuals are digital. Select the game on the home screen.

Skeezy
Jul 3, 2007

Emron posted:

I'm stressing really bad about skill point assignment, don't want to gently caress myself up dozens of hours from now. All the (now outdated) guides have a focus on fisticuffs for Yangus and Hero, is that still valid?

Yangus is best with Axes and Hero with Swords IIRC. Thin Air is good though from Fisticuffs.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Dragon Quest 8 is not a super hard game so just pick a weapon that looks cool.

I'm completely ignoring swords in this play through because why not for instance.

Bongo Bill
Jan 17, 2012

You don't need to optimize, but if you want to optimize:

  • Specialize, don't generalize. Pick two skill trees to focus on for each character, and maybe splash in a third. You probably want one of them to be their personal skill.
  • Stop investing skill points when you've picked up all the skills in it that you want.
  • The PS2 guides out there are still relevant for everyone except that:
  • Jessica's "Twin Dragon Lash" ability was nerfed so hard that whips are no longer obviously her best choice; and
  • You don't need to invest in sickles for Yangus in order to have access to stealing, since Red can do this passively now.

precision
May 7, 2006

by VideoGames

Emron posted:

I'm stressing really bad about skill point assignment

A good rule of thumb I've found is to remember that goon advice tends to be of the "everything that isn't completely optimal is total garbage" variety. Not sure how much that applies to this game yet but every other thread, ever, has been like that.

It's okay to just do whatever you think is fun or cool, usually. For example one recent game thread had everyone saying never use shields because your DPS might be like 1% lower

I'm not trying to be a jerk, just trying to balance the min max Nazis

Decus
Feb 24, 2013
If you don't plan on touching post-game spend points wherever looks cool--go all fisticuffs on everybody if you want. Sell all of your items if you want, who cares.

If you do plan on touching post-game then maybe care a little more, but it's hard to mess up entirely. Don't sell stuff that you don't know you can get easily or, well, really don't sell things at all. Main advice would be to spend 21 points in Angelo's fisticuffs and consider spending 11 in Hero's. You also probably do want Hero to go 90 points into Courage. You'd have to really, really try to build your damage entirely wrong whereas so long as you have healers capable of surviving hits you should be fine.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Ok. I have a Rockbomb shard. I have a Wizard's Staff. Yet I am not able to shove them in a pot to get a Magma Staff.

Decus
Feb 24, 2013

Dr Pepper posted:

Ok. I have a Rockbomb shard. I have a Wizard's Staff. Yet I am not able to shove them in a pot to get a Magma Staff.

You need two rockbomb shards, I think? Wizard Staff + Rockbomb Shard + Rockbomb Shard

Draile
May 6, 2004

forlorn llama

Supremezero posted:

Uh.

All of them.

Except for, ironically, Axes.

Seriously, his other two weapons are crap, and you only do fisticuffs for thin air.

I always thought it weird that Yangus, the game's beefy heavy hitter stereotype, ends up being the least valuable character offensively because his weapon skills are bad and his stat growth doesn't make up for that. Yangus inevitably ends up as my sage's stone/timbrel of tension guy.

YggiDee
Sep 12, 2007

WASP CREW
Two questions: first of all, what is the best way to deal with the squid boss monster? He kicked my rear end so hard that I don't have a witty comparison. Also I heard skill point growth have been rejiggered a little? Does anyone know by how much? Who should I be giving my skill seeds to?

Bongo Bill
Jan 17, 2012

Yo: If you're having trouble with the camera quest that involves killing a bunch of slimes, go back into Farebury after you've gotten the right number, then leave it again and head south toward the waterfall cave.

Last Celebration
Mar 30, 2010

Draile posted:

I always thought it weird that Yangus, the game's beefy heavy hitter stereotype, ends up being the least valuable character offensively because his weapon skills are bad and his stat growth doesn't make up for that. Yangus inevitably ends up as my sage's stone/timbrel of tension guy.

Most Warrior-type characters are actually pretty bad in these games because they're giant slabs of HP and Attack with no agility or utility in a series where the Hero is almost as tanky, the exception being Carver because he's a giant slab of HP, attack, and somehow ends up being one of your faster guys eventually.

Mechanically, of course. Yangus is a total bro.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Last Celebration posted:

Most Warrior-type characters are actually pretty bad in these games because they're giant slabs of HP and Attack with no agility or utility in a series where the Hero is almost as tanky, the exception being Carver because he's a giant slab of HP, attack, and somehow ends up being one of your faster guys eventually.

Mechanically, of course. Yangus is a total bro.

Yangus is still a really good support character though. Tanky enough to revive people, 0 MP Sap that also does damage an Kabuff are all super valuable all game long.

Decus
Feb 24, 2013

YggiDee posted:

Two questions: first of all, what is the best way to deal with the squid boss monster? He kicked my rear end so hard that I don't have a witty comparison. Also I heard skill point growth have been rejiggered a little? Does anyone know by how much? Who should I be giving my skill seeds to?

Don't know how much of a hint you want, but a hint would be the squid boss has a set pattern and you have a defend command. More explicitly: It opens with its huge damage fire attack always and then does it again in 5 turns, so you want to open with defend and be sure to do it again the next time it's going to flame as well.

You may as well just save skill seeds until post-game. Or, if you're not going to do post-game just spend them wherever you want.

Supremezero
Apr 28, 2013

hay gurl
... Why is Charmless called Damon in battle.

ROFL Octopus
Jun 20, 2014

LET ME EXPLAIN

YggiDee posted:

Two questions: first of all, what is the best way to deal with the squid boss monster? He kicked my rear end so hard that I don't have a witty comparison. Also I heard skill point growth have been rejiggered a little? Does anyone know by how much? Who should I be giving my skill seeds to?

That boss has pattern it uses 100% of the time:
-flame breath
-single attack
-party attack
-single attack
-party attack
-single attack


And then it repeats from there. Just guard on the flame breath turns and you'll be fine.

Skill points haven't really been changed noticeably except for Angelo, who is getting points at around the same rate as the hero now.

I use seeds on the hero because he has great skills everywhere and I love diversity, but you can't go wrong with using them on anyone (though Yangus is unfortunately the worst choice by far)

e: put the pattern in a spoiler

YggiDee
Sep 12, 2007

WASP CREW
Thanks, folks. I squeezed out another level each, and between that and strategic defending Yangus chopped him good.

Electric Phantasm
Apr 7, 2011

YOSPOS

Why do breath attacks deal so much damage? These imps in Alexandria Tower are all laughs until one of them decides to use cool breath.

YggiDee
Sep 12, 2007

WASP CREW
Okay, I love that Jessica does a little dance during the 'you have a new party member' jingle.

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Decus
Feb 24, 2013

Electric Phantasm posted:

Why do breath attacks deal so much damage? These imps in Alexandria Tower are all laughs until one of them decides to use cool breath.

They're set damage abilities rather than off of enemy stats, so they're always threats early on. This is true of a lot of what enemies can do, really, if it doesn't end in "slash" or "attack". Cool Breath in particular is a set 13-16 damage when your HP totals are just hitting 50s and they can come from groups of 5.

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