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1 July 1936; Turn 4 Some filling out units and a bit of recon building but mostly just production of political points for improvements. Over in the east Freedonia is laying down railways towards me, hmmmmmmmm. I'm going to start hiding units in the forests. I consider another factory in central but decide to wait a turn and upgrade a raw resource to level 3 first. Instead I spend the PP on upgrades. Better guns of all sorts. Yes, dammage. Finally I extend the rail line towards the Freedonia border to allow easier reinforcement and send some subs scouting along towards the empire's coastline. dtkozl volunteers his services. i'm starting to worry that my east/west neighbours are plotting against me due to the excessive quietness from them both so I eagerly take the peace agreement, that secures my northern borders for now and i'm inclined to believe that both of them will stick to their word. Armies going up raw going down. ---------- A foreign review: Habituallyred I think Habit was a participant in some of the older newbie games so should know what he's doing, having never really faced him I can't say for sure. Flying what appears to be a civil war Texan flag(?) and a relatively 'special' name of Freedonia is in the envious position of only having three land borders. He seems to have opted for a very good internal rail infrastructure and two gun factories so I assume he is going for a ground-pounders approach. Saros fucked around with this message at 03:12 on Feb 4, 2017 |
# ? Jan 17, 2017 15:15 |
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# ? Jun 3, 2024 23:55 |
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A forign review: Hannibal I don't know much about Hannibal except he seems like a fairly chill dude so far and is agreeable about peace. Seems to have taken improved airfield infrastructure, Gun factory and Shipyard for his initial choices with the Shipyard somewhat worryingly located in the central sea. I predict we will be great buds just like in the above picture.
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# ? Jan 17, 2017 20:45 |
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Seems like if you get buddy buddy with Perm you could turn the entire central sea into a friendly lake, outside of you two looks like people barely border it. Freedonia definitely looking frisky though, that should be fun to watch.
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# ? Jan 18, 2017 19:16 |
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Ugh, you bastards have made me buy yet another grog game.
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# ? Jan 18, 2017 22:47 |
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Gross, unconnected oceans!
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# ? Jan 20, 2017 08:26 |
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Fray posted:Ugh, you bastards have made me buy yet another grog game. It's best in MP, you can organise games through the Grog goons thread and the editor is fairly simple to use to rationalise the wacky randomly generated maps unless you try do something really complicated. Generation Internet posted:Seems like if you get buddy buddy with Perm you could turn the entire central sea into a friendly lake, outside of you two looks like people barely border it.
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# ? Jan 20, 2017 12:36 |
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Same old here, mostly producing political points so I can get more factories etc going. Speaking of which, I invest in a 'Tank' factory in my secluded interior, time for some more armored landships! Freedonia keeps filling out his units, they are heavy with Flak and Infantry guns from his factories. Personally I think AA units should be specialised so you can shuffle them independently around but to each to their own. Infantry aren't particularly vulnerable to airpower anyway. I divert some more artillery this way and spread my mech-inf units out along the border. I also start my own AA production as finish building the railway up to the front. Looks like this border is going to get a bit hot sooner or later. Empire sees my sub units scouting along the coast and rushes some tank units over there. A bit paranoid but maybe my rep for amphibious gambles preceeds me. My borders with Bey watch and Freedonia are bare so I start to pull some of the heavy equipment back to the ports to transfer to the mainland. Subs also go out as an early warning system against Freedonia funkiness. Talks with Permian Republic I do some diplomatic manouvering to avert that chances of two of my neighbours deciding to sandwich me. I feel a lot less worried about the Empire now. ----------------- A foreign review: jzilla I am a bit dissappointed that nobody seems to have noticed in the game yet that I have given the Empire the flag of that Empire. Not much is known about jzilla except he seems fairly distrusting of me (for unknowable reasons obviously!). He opted for a shipyard and aircraft factory to start with so no doubt is amassing a substantial airforce by now. Saros fucked around with this message at 13:18 on Jan 20, 2017 |
# ? Jan 20, 2017 12:55 |
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Saros posted:It's best in MP, you can organise games through the Grog goons thread and the editor is fairly simple to use to rationalise the wacky randomly generated maps unless you try do something really complicated. Yeah, I'll be down for the next goon game of this. Just gotta play some AI matches to figure out this horrible groggy UI. What do your formations look like this game? Are you just preparing defenses for the time being?
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# ? Jan 20, 2017 21:52 |
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They haven't seemed to change much so something akin to what is described in this post from the old game thread
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# ? Jan 21, 2017 00:08 |
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Saros posted:
If there aren't any units missing from his TOE here I can only assume from the lack of bazookas or AT guns he's trying to substitute flak for real anti-tank units since iirc they have okayish stats against armour, at least compared to infantry. I think after the last game I'd move to independent AA brigades like you seem to favor but I get why they're tempting to load into regular combat units, especially once they get the extended range upgrade.
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# ? Jan 21, 2017 00:16 |
Seems to me like arranging a Germanian/Flanderian/BeyWatcher gangbang on Freedonia might be a good idea. Partition the Freedonians between the three of you, and let BeyWatch worry about the impending landings at Woking. The owner of which should be required to have at least one warship named "Thunder Child" at all times.
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# ? Jan 21, 2017 04:34 |
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Turn 6; 1 Oct 1936 A pleasant and sunny October day dawns as I return from a relaxing weekend away and oh poo poo WHY ARE THERE CASUALTY REPORTS. Oh. He charges forward out of his pre-war positions behind the river and sets up along out border. Artillery and fighters on strafing runs cause a handful of casualties amongst my troops but generally they are entrenched well enough to avoid serious losses. My own artillery starts up and churns his advancing Militia into a disorganised rabble (he is using NATO counters for armor to show his militia units ). Mechanised infantry and Armor strike over the riverline and massacre his disorganised troops before pulling back over the river. Two hexes south we assault in force and overrun another Militia unit, this time we follow up and occupy the hex, large advances are impossible due to the river crossing and I don't want to leave my troops unsupported. Reinforcements are streaming toward the Freedonia front from all directions and a fair amount of PP is spent on commanders for the armies here. I also send all of my ships steaming east as fast as possible. I invest what little PP I have in better guns and more oil production away from the front. Our counterstrike tilts the casualty numbers in our favor even if a lot of them are MIlitia. The Grand Sultan of Bey Watch (dtkozl) is having a jolly good time being the only one to see the fighting so far. It's not paranoia if they really are out to get you. Permian Republic is noncommittal at the news and my suggestion that he look elsewhere. Sooo this was a surprise. I'm not feeling very threatened by Freedonia at the moment. Lots of Fighters strafing me and AA guns in his troops but no armor whatsoever (where is it?). He seems to be relying on artillery and should have lots more thanks to his two gun factories. I have to think this is a distraction somehow due to the total absence of armor and relatively low amount of artillery in his showing forces. Ssurely not for an amphibious landing as I have subs watching the approaches so the other option appears to be a surprise attack from on of my neighbours. I generally believe Dtkozl and the peace/mutal defense I have concluded with Perm will hopefully rule that out so the obvious one appears to be the Empire... Nothing particularly suspicious yet, I stuck most of the armor here on trains towards Freedonia this turn so I can't do a lot except hold the line if it goes pear-shaped. Goodbye peace we hardly knew ye. Now the war has started I have a bunch of active armies and commanders, if you would like to be immortalised in the game please let me know and i'll give you a commander or army named after you. Saros fucked around with this message at 03:12 on Feb 4, 2017 |
# ? Jan 23, 2017 14:11 |
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Fray posted:What do your formations look like this game? Are you just preparing defenses for the time being? Engblad posted:They haven't seemed to change much so something akin to what is described in this post from the old game thread Generally I havent mixed up my units much. The two primary units I have right now are defensive infantry and offensive mechanised infantry as follows: I'm also putting together a number of Light armor divisions but none are full strength yet. Freedonia seems to have a good number of space filler Militia like so: and the rest of his troops are pretty similar to my rifle divisions with a lot of Infantry guns and Flak added.
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# ? Jan 23, 2017 14:22 |
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Saros posted:Now the war has started I have a bunch of active armies and commanders, if you would like to be immortalised in the game please let me know and i'll give you a commander or army named after you. Put my name in, coach, I'm an excellent ATG commander Also, wow, that's a quick war. Definitely get the sense that either something is fucky or Freedonia doesn't really know what they're doing, doesn't make a lot of sense to me to declare war without any offensive formations ready and I can't believe he was intending to use that militia for attacking. Pretty excited to see how this plays out now regardless! I'll be happy to either watch a grand conspiracy unfold or a tragic misunderstanding of how to attack in this engine.
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# ? Jan 23, 2017 15:27 |
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It's not as nuts as it would be in a normal game, I gave everyone a decent amount of starting units and two factories + some resource upgrades so everyone has an okay-ish army by now. I'll give you the commander of 3rd army (Mechanised) (want a new name for the army?) on the eastern front, he's my best commander stat wise but somehow ended out with only 32 staff points so he's in charge of only 3 divisions. Should level soon though as his armored cars were the ones slaughtering all those militia. Generation Internet's Mechanised Infantry strike back at the cowboy menace. Saros fucked around with this message at 16:07 on Jan 23, 2017 |
# ? Jan 23, 2017 16:00 |
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Yeah, this war is going to be hilarious one way or another. I'll take any of the HQs on your front with him! Also, is there an easier way to upgrade units than individually clicking on each formation? Do they ever upgrade by themselves?
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# ? Jan 23, 2017 16:19 |
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HIdden in the statistics tab in the 'OOB' section there is a button to upgrade everything.
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# ? Jan 23, 2017 16:22 |
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Put me in charge of something with plenty of artillery. Let me have those guns!
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# ? Jan 23, 2017 16:31 |
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Did you call Habituallyred an "upstart" or something? That's a drat quick war!
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# ? Jan 23, 2017 16:32 |
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I want a general. A really bad one, please, who is in charge of a lot of troops in a critical place.
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# ? Jan 23, 2017 17:13 |
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I'll take charge of an army, hopefully one that will see a lot of action. Call it The Bloody Brussels Sprout.
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# ? Jan 23, 2017 17:16 |
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I volunteer to keep flanders free!
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# ? Jan 23, 2017 17:31 |
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Reporting for duty!
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# ? Jan 23, 2017 17:51 |
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I'll throw myself in as a commander as well. Preferably something that is going to be aggressive and attack a lot.
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# ? Jan 23, 2017 18:20 |
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Message from Freedonia: https://www.youtube.com/watch?v=yyeKYQdYISg
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# ? Jan 23, 2017 18:28 |
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Sign me up!
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# ? Jan 23, 2017 18:29 |
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He still has some unidentified stuff back near his rail junction. I wonder if his militia are intended to draw you out of your forts and across the river and then counterattack with real units?
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# ? Jan 23, 2017 19:06 |
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It's possible, I think one of those is a heavy artillery unit as a few of them hit me in the turn. The reason he got so strung out in his charge forward is probably that the artillery heavy infantry units don't have enough horses/truck to be mobile so are limited to the artillery movement speed which is very slow. I should be able to get an airbase down near the front next turn so I can start running some recon to see what's out there.
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# ? Jan 23, 2017 19:26 |
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Signing up to defend the country.
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# ? Jan 23, 2017 20:12 |
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Reporting for duty mon général!
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# ? Jan 23, 2017 20:22 |
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Sign me up! Mechanized infantry please!
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# ? Jan 23, 2017 22:41 |
Sign me up for whatever.
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# ? Jan 23, 2017 23:56 |
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Probably going to need some kind of spreadsheet at some point, because sign me up!
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# ? Jan 24, 2017 00:23 |
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I'd love the chance to lead some boring, footslogging infantry to horrible gruesome pixelman deaths on a misbegotten secondary front of the war.
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# ? Jan 24, 2017 02:10 |
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Sign me up for this forming train wreck!
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# ? Jan 24, 2017 04:18 |
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Sign me up.
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# ? Jan 25, 2017 08:49 |
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Well I havent the time for a proper writeup yet but yeah I found the rest of Freedonia's army and its getting, messy. See also all that missing artillery and massive reserve armies. Saros fucked around with this message at 23:56 on Jan 25, 2017 |
# ? Jan 25, 2017 23:52 |
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I'm still so confused about why he's leading his forces with militia and it doesn't look like either of those kitchen sink HQs has any real transfer capacity to reinforce so I'm curious if anything is actually getting to his units. The kill graph should look pretty slick from all the militia though!
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# ? Jan 26, 2017 06:36 |
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They have trains and he's building railroads literally everywhere so there's that. He's spending massive amounts of raw on the rails that I'm sinking into tanks so hopefully that will tell the difference
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# ? Jan 26, 2017 09:22 |
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# ? Jun 3, 2024 23:55 |
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Freedonia moves turn 6; Oct 1936. A pair of Freedonian subs appear off my coast. He masses his artillery and hammers the poo poo out of Generation Internet's mech-inf. Luckily the tanks and AC's survive mostly unscathed. Not content with that he goes after GI's HQ unit with fighters! Huge numbers of units start to show up along the rail line as well and he runs a number of fighter recon missions over my territory. No actual attacks however but he does re-occupy the hex along the riverline I pushed him out of and left empty.
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# ? Jan 26, 2017 12:55 |