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Ornamented Death
Jan 25, 2006

Pew pew!

Apoplexy posted:

Correct. Soldier liaising with the haven will get you your Faceless.

You need to append an "eventually" to this because I have officers stationed at my havens and still haven't been able to root out the faceless after two months. One haven was sorted out (I assume) during a retaliation mission where I had to kill two faceless.

Backhand posted:

So I get Enemy Activity Levels, but what exactly does Enemy Readiness imply?

I believe that affects their AI during the level (patrol patterns, likelihood of pods grouping up, etc.).

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MMania
May 7, 2008
My god, watched some of xwynns vids and he is playing a completely different game. Chock filled with stuff from a beta tester, those who want to avoid spoilers should stay away.

Having a ton of fun on Veteran despite basically floundering around, with Muton Centurions and three-packs of vipers vs. the two mag rifles I have the alloys for, I think I'm probably already spiraling around the toilet. Especially now that I've unlocked codexes and my assaults regularly miss point-blank shots/graze for 2 damage.

Lester Shy
May 1, 2002

Goodness no, now that wouldn't do at all!
I'm playing vanilla on Normal difficulty and finding this game a lot harder than the first. The actual gameplay is fine, but the Avatar project is two pips away from filling up, and I'm not even on the right continent to deal with their bases. I guess I spent too much time flying around and waiting for supply drops and engineers. Completion of the Avatar project is game over, right? Should I start over, or is it salvageable?

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Lester Shy posted:

I'm playing vanilla on Normal difficulty and finding this game a lot harder than the first. The actual gameplay is fine, but the Avatar project is two pips away from filling up, and I'm not even on the right continent to deal with their bases. I guess I spent too much time flying around and waiting for supply drops and engineers. Completion of the Avatar project is game over, right? Should I start over, or is it salvageable?

You get a month after the pips fill and literally any story mission or objective will drop it back out.

BexGu
Jan 9, 2004

This fucking day....
For any one playing with the Allies Unknown mod is it a feature that during a Retaliation mission the alien squad mates can not rescue a civilian or was that just a bug?

Captain Cool
Oct 23, 2004

This is a song about messin' with people who've been messin' with you

Lester Shy posted:

I'm playing vanilla on Normal difficulty and finding this game a lot harder than the first. The actual gameplay is fine, but the Avatar project is two pips away from filling up, and I'm not even on the right continent to deal with their bases. I guess I spent too much time flying around and waiting for supply drops and engineers. Completion of the Avatar project is game over, right? Should I start over, or is it salvageable?
I got comfortable on Commander on xcom 1 but had to give up on my first five Veteran (ironman) campaigns on xcom 2. Dropped down to Recruit, beat the game, then beat my first game back on Veteran. There are probably a dozen serious mistakes you have to make before you get decent at the game (like rushing proving grounds and punching a muton), and Recruit lets you make more of them in one campaign.

MechanicalTomPetty
Oct 30, 2011

Runnin' down a dream
That never would come to me
LW2 question: What should I be prioritizing in order to get Laser weapons as fast as possible?

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

BexGu posted:

For any one playing with the Allies Unknown mod is it a feature that during a Retaliation mission the alien squad mates can not rescue a civilian or was that just a bug?

Dunno but its really annoying and one of the few things that really bugs me about it.

The other is that all the Allies Unkown species with unique body types can't equip Ruler or mod-added armor it just gives them an invisible torso. :(

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
Just playing my first vanilla campaign and hadn't lost a soldier until today with the first Alien Hunters mission, which killed two of my five before he fled.

gently caress that guy. :stare:

e: Seriously, getting an action for everything you do is just awful when you've spent all your cool stuff just getting through the Vipers.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Walton Simons posted:

Just playing my first vanilla campaign and hadn't lost a soldier until today with the first Alien Hunters mission, which killed two of my five before he fled.

gently caress that guy. :stare:

e: Seriously, getting an action for everything you do is just awful when you've spent all your cool stuff just getting through the Vipers.

... why would you spend your cool stuff getting through the Vipers? They have 2 HP, no aim, negative defense and the game give you Bradford who can slaughter a hilarious number of them with Reaper.

Also he has Bladestorm which hilariously fucks the King up.

Coolguye
Jul 6, 2011

Required by his programming!
these are the RULES OF SNAKE DICK

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
Managed to activate a pod including two of the real deal while a few of the babies came in from awkward angles. If I knew what was coming I would have been a bit more careful, yes.

Bladestorm absolutely saved me from a squad wipe against the king, it was great.

e: Also I saw the weapon they had and thought it might be as good as the one XCOM gets until I finally got hit by one for 2HP.

Walton Simons fucked around with this message at 20:58 on Jan 23, 2017

Cheston
Jul 17, 2012

(he's got a good thing going)

Jabor posted:

If you see a mission with only two days to go, probably the best option is to just ... not go on it. Unless it's an extraction and you want to try solid-snaking it or something.

I pulled this off and it was really satisfying. It felt like playing Invisible Inc. for a little bit. The prison room was empty and there was a lone drone between it and the extraction point. My Shinobi lured it away, got stunned + dropped to half health in two turns, then made it to extraction at the same time as the hostages.

This was with... 17 movement? (no equipment, no armor, SMG) and Extremely Light/100% infiltration on two days' notice.

Ornamented Death
Jan 25, 2006

Pew pew!

I tried to solo an extraction and couldn't pull it off. The hostage was in a truck and one patrol just walked back and forth beside it, never allowing the squares I needed to stand in to hack the door out of their sight.

I was able to extract my dude, though. Kind of funny just booking it to the evac point and activating ALL THE PODS and then promptly leaving them so far behind they couldn't catch up.

The Bramble
Mar 16, 2004

Ornamented Death posted:

I tried to solo an extraction and couldn't pull it off. The hostage was in a truck and one patrol just walked back and forth beside it, never allowing the squares I needed to stand in to hack the door out of their sight.

I was able to extract my dude, though. Kind of funny just booking it to the evac point and activating ALL THE PODS and then promptly leaving them so far behind they couldn't catch up.

Apparently you can 'distract' patrols while in concealment by throwing a grenade in the direction you want them to move. As long as no one gets injured by it, it shouldn't break stealth and the patrol will go investigate.

Exposure
Apr 4, 2014

BexGu posted:

For any one playing with the Allies Unknown mod is it a feature that during a Retaliation mission the alien squad mates can not rescue a civilian or was that just a bug?

Bug in the sense that it's due to the fact that a lot of them have IsAlien set to true, and that seems to be what the base game checks, rather than me intentionally doing something.

Guess I could always see if LW2 opened up a hook that could let me fix it for that overhaul (or better, if it's highlander is active, since I believe some of the other modders have been thinking of making that a separate thing since the LW highlander either does just bugfixes or provides more hooks for modders to use without needing to override something.)

As for torso...actually I should probably look into how the vanilla customization for ruler armours does it, I can probably just straight up copy that and adapt it for my own ruler armour. (is there even any other mods that add custom armours and not just cosmetics?)

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
I'm starting again without the DLC. I've just made it to the roof on Shen's Last Gift and ahahahaha... what the gently caress? There's no way this should be given so early. I could maybe, maybe manage the sectopod on my own, I can handle two MECs a turn alright. Both together? No. No loving way.

Can I get my soldiers out at least?

Walton Simons fucked around with this message at 23:27 on Jan 23, 2017

Jandipoo
Mar 29, 2008

I am the great Cornholio!
So I was dicking around with the SDK, and created this: http://steamcommunity.com/sharedfiles/filedetails/?id=848765486


Originally I was going to keep it friends only but decided what the hell, let all the other immature children like me have a go.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Exposure posted:

Bug in the sense that it's due to the fact that a lot of them have IsAlien set to true, and that seems to be what the base game checks, rather than me intentionally doing something.

Guess I could always see if LW2 opened up a hook that could let me fix it for that overhaul (or better, if it's highlander is active, since I believe some of the other modders have been thinking of making that a separate thing since the LW highlander either does just bugfixes or provides more hooks for modders to use without needing to override something.)

As for torso...actually I should probably look into how the vanilla customization for ruler armours does it, I can probably just straight up copy that and adapt it for my own ruler armour. (is there even any other mods that add custom armours and not just cosmetics?)

I ran into it with the Shadow Ops pack which adds light/heavy armor variants at the ballistics tier.

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
Oh poo poo, I thought I could at least get Spark killed and evac but apparently that's a game over. Any ideas other than reloading from 3 hours ago?

Orvin
Sep 9, 2006




Walton Simons posted:

I'm starting again without the DLC. I've just made it to the roof on Shen's Last Gift and ahahahaha... what the gently caress? There's no way this should be given so early. I could maybe, maybe manage the sectopod on my own, I can handle two MECs a turn alright. Both together? No. No loving way.

Can I get my soldiers out at least?

I got kinda lucky in beating it, but in retrospect, it shouldn't be too hard. You need to abuse the hell out of the specialist abilities the engineer woman that joins you for the mission has. One of he abilities does like 10 damage to a single target in range. Another does like 13 damage in an AoE to mech units. But the best is to have her back the sectopod after like 2-3 turns of mech spawns come in. One of the options is to disable the sectopod for like 2 turns, and gain control of all the mechs. Worst case is save scum until that succeeds and have all the mechs run in and explode next to the guy. You only have one shot at that, as he is immune to a second hack.

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
Thanks for the advice but this campaign is a goner. I used Spark to tank the turrets in an earlier section so no matter what, I can't possibly keep Shen and Spark alive and kill the sectopod since the enemy MECs beeline for Spark with the self-destruct.

Really think those missions (SLG and the Alien Hunters one) need better warnings as to how hard they are. I've largely cruised through the rest of the game and these two missions have just wrecked me. I'm sure a lot of people would be able to do it but I'm on normal because I'm not that great. I'll probably restart without the DLC since I was never too fond of using MECs in XCOM and I can't take to the idea of the Kings at all (also I didn't really know what I was doing on the Geoscape to start, I'll call it a ten hour tutorial).

e: Oh cool, you can disable the missions but keep the content.

Walton Simons fucked around with this message at 00:19 on Jan 24, 2017

Phrosphor
Feb 25, 2007

Urbanisation

I am trying to setup my game with the mods Beagle is using in his LW2 play through, however he mentions you will need to change the damage values on the mod weapons to match lw2's balance. I can't find a listing on how to do that, or what the new values should be, can anyone help me with that?

Also he has his guys starting with custom weapons, rather than the default guns, is that an ini change or is that something to do with the uniform mod?

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Walton Simons posted:

Thanks for the advice but this campaign is a goner. I used Spark to tank the turrets in an earlier section so no matter what, I can't possibly keep Shen and Spark alive and kill the sectopod since the enemy MECs beeline for Spark with the self-destruct.

Really think those missions (SLG and the Alien Hunters one) need better warnings as to how hard they are. I've largely cruised through the rest of the game and these two missions have just wrecked me. I'm sure a lot of people would be able to do it but I'm on normal because I'm not that great. I'll probably restart without the DLC since I was never too fond of using MECs in XCOM and I can't take to the idea of the Kings at all.

Don't you get to restart the mission if you fail it?

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Walton Simons posted:

Thanks for the advice but this campaign is a goner. I used Spark to tank the turrets in an earlier section so no matter what, I can't possibly keep Shen and Spark alive and kill the sectopod since the enemy MECs beeline for Spark with the self-destruct.

Really think those missions (SLG and the Alien Hunters one) need better warnings as to how hard they are. I've largely cruised through the rest of the game and these two missions have just wrecked me. I'm sure a lot of people would be able to do it but I'm on normal because I'm not that great. I'll probably restart without the DLC since I was never too fond of using MECs in XCOM and I can't take to the idea of the Kings at all (also I didn't really know what I was doing on the Geoscape to start, I'll call it a ten hour tutorial).

e: Oh cool, you can disable the missions but keep the content.

Word of warning, if you disable the missions the Rulers and SPARKs are still in the campaign they just start showing up without you triggering them with the mission. That means Viper King will show up around when you start encountering Vipers etc.

The only way to not have the Rulers is to either uninstall the DLC on the steam page or activate the mission and never go on it.

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
Yeah, but it's really long and not that fun and I really hate playing on after save scumming, it feels so hollow afterwards. Caught me before my edit but I'm pretty sure I made some mistakes with my base so I'm more than happy to restart with no DLC missions and a mod or two.

Zore posted:

Word of warning, if you disable the missions the Rulers and SPARKs are still in the campaign they just start showing up without you triggering them with the mission. That means Viper King will show up around when you start encountering Vipers etc.

The only way to not have the Rulers is to either uninstall the DLC on the steam page or activate the mission and never go on it.

Good shout, thanks!

Exposure
Apr 4, 2014

Zore posted:

I ran into it with the Shadow Ops pack which adds light/heavy armor variants at the ballistics tier.

You sure it's Shadow Ops? I'm looking at both versions of it and neither of them have any sort of actual armours, just additional vests.

Are you thinking of, what was it...Shen's Legacy?

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Exposure posted:

You sure it's Shadow Ops? I'm looking at both versions of it and neither of them have any sort of actual armours, just additional vests.

Are you thinking of, what was it...Shen's Legacy?

Yeah, sorry it was Shen's Legacy. I was running it with Shadow Ops and wasn't sure which one actually changed the items.

monster on a stick
Apr 29, 2013

Zore posted:

Word of warning, if you disable the missions the Rulers and SPARKs are still in the campaign they just start showing up without you triggering them with the mission. That means Viper King will show up around when you start encountering Vipers etc.

The only way to not have the Rulers is to either uninstall the DLC on the steam page or activate the mission and never go on it.

The nice thing about disabling Shen's Last Gift is I think you can still build SPARKs without going on the mission.

I would recommend keeping Rulers active and not go on it, because then at least you get the cool toys to play with which are life savers early game, and you can always go on Rulers later in the game during your victory lap.

Lunchmeat Larry
Nov 3, 2012

I was scared of the DLC missions so I left them until endish game and didn't realise the Alien rulers one was just picking up the weapons. The actual mission never popped up in the 3 or 4 remaining months lol and at that point I was just on a victory lap so I just finished the game

Slow News Day
Jul 4, 2007

I haven't finished the original game. I think the date is late June or early July.

Should I scrap it and start Long War? As I understand it, it is different in some rather significant ways, but the regular mode is getting a bit boring.

Phrosphor
Feb 25, 2007

Urbanisation

enraged_camel posted:

I haven't finished the original game. I think the date is late June or early July.

Should I scrap it and start Long War? As I understand it, it is different in some rather significant ways, but the regular mode is getting a bit boring.

I would recommend finishing if you are on the final straight, the last two missions are challenging and I certainly felt pretty great when I saved erf.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
The vanilla late game can be as tense or as tedious as you want it to be. If you've got high-end gear, you should probably push to finish out the plot missions asap, instead of puttering around just doing ops and council missions and knocking back the avatar timer over and over again.

Bogart
Apr 12, 2010

by VideoGames
Played for about six hours. Coming in with a spring in my step and a song in my heart best I could, I do not like LW at all. Started writing down this list in case I wanted to bite into the .inis and make a Softer War, but the more I played, the more I realized the problems go beyond what basic tweaks could fix. ANYWAY, here's my list, in case I want to go back to it. I am not saying that people who like LW are wrong, just that my problems here outweigh my enjoyment of the LW experience.

Needs:
+1 turn for Flashbangs
No fuckin shoot n scramble
No Skyranger delay
Lower costs across the board
Actual explanation of excising Advent from a Region
Actual explanation of basically any of the new mechanics, cause what the gently caress
Less useless Gunners. GOD gunners suck

Wants:
Better destruction for basic nades
Less pods, less per squad (or at least useful explanation of Advent Activity. 'Light' does not 15 soldiers make. Does the Shadow Chamber predict numbers?)
Rename them Scouts or Rogues, even.
Maybe like. GTS upgrade for No Muscle Atrophy so you can throw nades every turn.
a better game :(

Away all Goats
Jul 5, 2005

Goose's rebellion

monster on a stick posted:

The nice thing about disabling Shen's Last Gift is I think you can still build SPARKs without going on the mission.

I would recommend keeping Rulers active and not go on it, because then at least you get the cool toys to play with which are life savers early game, and you can always go on Rulers later in the game during your victory lap.

So is there no penalty for not doing the DLC missions until everyone is in power armor with plasma? Can you just leave them there for pretty much forever?

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Away all Goats posted:

So is there no penalty for not doing the DLC missions until everyone is in power armor with plasma? Can you just leave them there for pretty much forever?

Yeah.

The only penalty is you can't upgrade the Hunter Weapons until you do the rulers mission, and can't build SPARKS until you do Shens Legacy.

ModernMajorGeneral
Jun 25, 2010

Bogart posted:

Played for about six hours. Coming in with a spring in my step and a song in my heart best I could, I do not like LW at all. Started writing down this list in case I wanted to bite into the .inis and make a Softer War, but the more I played, the more I realized the problems go beyond what basic tweaks could fix. ANYWAY, here's my list, in case I want to go back to it. I am not saying that people who like LW are wrong, just that my problems here outweigh my enjoyment of the LW experience.

Needs:
+1 turn for Flashbangs
No fuckin shoot n scramble
No Skyranger delay
Lower costs across the board
Actual explanation of excising Advent from a Region
Actual explanation of basically any of the new mechanics, cause what the gently caress
Less useless Gunners. GOD gunners suck

Wants:
Better destruction for basic nades
Less pods, less per squad (or at least useful explanation of Advent Activity. 'Light' does not 15 soldiers make. Does the Shadow Chamber predict numbers?)
Rename them Scouts or Rogues, even.
Maybe like. GTS upgrade for No Muscle Atrophy so you can throw nades every turn.
a better game :(

How are gunners bad? Since debuffing the enemy is so important in LW having a zero cooldown infinite use ability to do that with suppression is fantastic, and I'm often glad for taking a gunner just for Hail of Bullets since so many guaranteed damage sources have been removed.

Not sure why people care so much about cooldown on repeated grenade throws considering in vanilla your soldiers could only carry one grenade anyway.

monster on a stick
Apr 29, 2013

Away all Goats posted:

So is there no penalty for not doing the DLC missions until everyone is in power armor with plasma? Can you just leave them there for pretty much forever?

Not that I know of. The problems with waiting would be:
* Doing Shen's mission late means waiting to get SPARKs. If you wait too long, yeah you've got an easy mission but a low-level SPARK will not be very useful in the late game, plus they take a while to repair and only one can be in the repair bay at a time. So basically there's not much of a point outside of a pretty good story mission since the reward is kind of useless unless you just lengthen the game by doing a victory lap to level it up.
* Doing Alien Rulers late means waiting on getting the gear you get (the special armor and upgraded special weapons), there's no other disadvantage that I can think of.

Phrosphor
Feb 25, 2007

Urbanisation

Bogart posted:

Played for about six hours. Coming in with a spring in my step and a song in my heart best I could, I do not like LW at all. Started writing down this list in case I wanted to bite into the .inis and make a Softer War, but the more I played, the more I realized the problems go beyond what basic tweaks could fix. ANYWAY, here's my list, in case I want to go back to it. I am not saying that people who like LW are wrong, just that my problems here outweigh my enjoyment of the LW experience.

Needs:

Actual explanation of excising Advent from a Region
Actual explanation of basically any of the new mechanics, cause what the gently caress

Did you check the glossary in the commanders office on the avenger? They added a big word dump of mechanic descriptions in there but don't point you towards it with any ingame tooltips.

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lazorexplosion
Mar 19, 2016

I kinda wanted to try LW2 but when I read about some of the things in it I just go ''Jesus, why would you do that". Like enemy pods can patrol into you and take free shots if you've been using loud weapons so you can just randomly have people die to a pod wandering in on a position that flanks somebody. Or there's still an Avatar project counting down but LW2 gives you no information about its progress so you can just lose out of nowhere with no idea it was coming. Who thinks stuff like that is a good idea?

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