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I got to the Quarian/Geth finale in ME3 and kept getting no choice to save both despite doing all the required stuff in ME2 and 3. Completed both Legion and Tali's loyalty missions, Tali became an admiral, did all the Rannoch side missions and the prompt still didn't show up. The only thing I could think of where I screwed up was punching Admiral Gerrel, but that wasn't mentioned as part of the requirements when I checked. Does anyone know what's up? I ended up using the gibbed's save editor because there was no way I was playing ME2 and 3 again. Apparently I had 0 points toward the truce despite doing all of the quests.
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# ? Jan 24, 2017 20:03 |
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# ? May 31, 2024 12:36 |
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Yeah punching the admiral screws it all up
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# ? Jan 24, 2017 20:08 |
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I swear I've punched Garrel and still kept both sides alive. Did you make Tali an admiral by exposing her father? Also you need to have four bars of paragade to make the check.
Kurieg fucked around with this message at 20:24 on Jan 24, 2017 |
# ? Jan 24, 2017 20:21 |
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I've never not punched him and I got peace my first time through.
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# ? Jan 24, 2017 20:29 |
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It is absolutely possible to punch Gerrel and still save both sides. Did you rewrite the geth in ME2? If not, that's your problem.
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# ? Jan 24, 2017 20:32 |
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It probably should go without saying that you need to save Koris as well.
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# ? Jan 24, 2017 20:37 |
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Kurieg posted:I swear I've punched Garrel and still kept both sides alive. Did you make Tali an admiral by exposing her father? Also you need to have four bars of paragade to make the check.
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# ? Jan 24, 2017 20:41 |
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Don't worry, the Geth-Quarian peace is doomed regardless of what you do so it doesn't matter anyway. It is actually totally impossible for biologicals and machines to get along permanently and any truce will be temporary.
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# ? Jan 24, 2017 20:44 |
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Rinkles posted:I don't think that's how it'll work. You probably can't have all or even more than one or two of the (formerly) Class abilities at once.
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# ? Jan 24, 2017 20:47 |
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Halloween Jack posted:I really hope that I'll be able to do something like a biotic-based Infiltrator in the SP. You'll have 4 active abilities so
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# ? Jan 24, 2017 20:58 |
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Arcsquad12 posted:Yeah punching the admiral screws it all up wrong
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# ? Jan 24, 2017 21:04 |
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Rampant Dwickery posted:It is absolutely possible to punch Gerrel and still save both sides. Did you rewrite the geth in ME2? If not, that's your problem. you can re-write them and still succeed.
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# ? Jan 24, 2017 21:05 |
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You just need five 'peace points' that are awarded from different choices in ME2 and 3. I think the only things that outright stop the possibility of peace is if Tali or Legion are dead.
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# ? Jan 24, 2017 21:08 |
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NmareBfly posted:Don't worry, the Geth-Quarian peace is doomed regardless of what you do so it doesn't matter anyway. It is actually totally impossible for biologicals and machines to get along permanently and any truce will be temporary. Well it certainly won't be reflected in any of the end game outcomes so you got that right star child.
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# ? Jan 24, 2017 21:12 |
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Enigmatic Cakelord posted:Also from twitter, like DAI the EA/Origin access version will come with unlimited multiplayer.
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# ? Jan 24, 2017 21:15 |
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I looked up the whole thing needed to make peace with the geth and quarians since I forgot all the values. quote:The Reputation check's requirements are complex. First, there are factors which seem to be purely pass/fail; missing even one of them flunks the Reputation check:
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# ? Jan 24, 2017 21:18 |
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DancingShade posted:Well it certainly won't be reflected in any of the end game outcomes so you got that right star child. I can't wait until the AI in
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# ? Jan 24, 2017 21:22 |
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Zore posted:You'll have 4 active abilities so I still don't get why they're doing this. I'm guessing the passives are going to be a lot more transformative and interesting otherwise there's going to be a lot of fiddly menu navigation.
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# ? Jan 24, 2017 21:22 |
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Kurieg posted:I still don't get why they're doing this. I'm guessing the passives are going to be a lot more transformative and interesting otherwise there's going to be a lot of fiddly menu navigation. I don't either. I was replaying ME3 and its really, really going to suck for most class archetypes.
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# ? Jan 24, 2017 21:24 |
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Zore posted:I don't either. I was replaying ME3 and its really, really going to suck for most class archetypes. I'd be pretty okay with it if you can Final Fantasy 13 that poo poo and switch between pre-defined specs on the fly mid combat. But I'm not sure that's what they're going to do.
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# ? Jan 24, 2017 21:28 |
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Everyone gets a passive, and a cool ammo power? I choose...Reave Ammo
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# ? Jan 24, 2017 21:29 |
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Zore posted:I don't either. I was replaying ME3 and its really, really going to suck for most class archetypes. Isn't MEA entirely classless? Mechanically.
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# ? Jan 24, 2017 21:32 |
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Kurieg posted:I'd be pretty okay with it if you can Final Fantasy 13 that poo poo and switch between pre-defined specs on the fly mid combat. But I'm not sure that's what they're going to do. Yeah, we'll see. We know you can switch it out of combat, but I don't think anything so far has suggested you can switch in combat yet. Which makes things really annoying because unless you can switch mid-combat there are any number of powers that are good situationally but not enough to replace a bread and butter power like Warp/Charge/Overload etc. Especially if you have things like armor and tech/biotic combos still.
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# ? Jan 24, 2017 21:33 |
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Codependent Poster posted:I looked up the whole thing needed to make peace with the geth and quarians since I forgot all the values. There's a lot of cool mathy poo poo to the ME3 outcomes that are completely invisible to most because many of the prerequisites involve choices 90% of players would never make.
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# ? Jan 24, 2017 21:34 |
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Halloween Jack posted:Everyone gets a passive, and a cool ammo power? Can I shoot that ridiculous flare power from ME3: Omega? Orv posted:Isn't MEA entirely classless? Yeah but they put out that video a week or so ago where a guy opened up a menu with the 6 classes in it, picked one, and had to replace one of his active powers for the new one he just put points in.
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# ? Jan 24, 2017 21:34 |
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exquisite tea posted:There's a lot of cool mathy poo poo to the ME3 outcomes that are completely invisible to most because many of the prerequisites involve choices 90% of players would never make. Eh, I think the only thing from that list that really stopped most people who played ME2 was not brokering peace between Tali and Legion.
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# ? Jan 24, 2017 21:36 |
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Kurieg posted:Can I shoot that ridiculous flare power from ME3: Omega? Carnage Ammo only works if there's a surface to do one-handed pull-ups while you fire it.
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# ? Jan 24, 2017 21:39 |
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Codependent Poster posted:Eh, I think the only thing from that list that really stopped most people who played ME2 was not brokering peace between Tali and Legion. That's what I mean. It's way too easy to make peace if you played ME2 because there's no direct incentive for getting Tali exiled or not getting her and Legion to kiss & make up. Those are just the decisions that become available to anybody who played ME2 somewhat thoroughly.
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# ? Jan 24, 2017 21:41 |
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Codependent Poster posted:I looked up the whole thing needed to make peace with the geth and quarians since I forgot all the values. Quite a lot of effort went into that segment of the game, considering the ending doesn't even address it when it talks about how organics and synthetics can't get along. Or did they finally bring it up when they changed the ending? I never played the "fixed" ending, Leviathan, or the other story DLC cause I didn't really like the way it turned out. Plus I was way too into the multiplayer. The multiplayer is honestly what I'm looking forward to most in Andromeda. Luckily I'll have like three other games to play while I wait for Andromeda to come out in March, and be doing plenty of overtime in February to keep me busy waiting for those games to come out.
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# ? Jan 24, 2017 21:43 |
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Kurieg posted:I still don't get why they're doing this. I'm guessing the passives are going to be a lot more transformative and interesting otherwise there's going to be a lot of fiddly menu navigation. Assuming you can't switch active powers in combat, I'm guessing that in active combat situations you won't have to pause the action to bring up the power wheel so you can stay on your toes (I mean did vanguards really need anything else other than charge and nova?) and think about what powers to have active for upcoming encounters.
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# ? Jan 24, 2017 21:48 |
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PringleCreamEgg posted:Quite a lot of effort went into that segment of the game, considering the ending doesn't even address it when it talks about how organics and synthetics can't get along. Or did they finally bring it up when they changed the ending? I never played the "fixed" ending, Leviathan, or the other story DLC cause I didn't really like the way it turned out. Of course not. You can argue your case but the Star child still just says you're wrong because it's right and you need to hurry up and jump in the green beam because transhumanism is awesome.
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# ? Jan 24, 2017 21:50 |
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Ah, I see. I only had +4 points because I had both Tali and Legion's loyalty, but couldn't settle them down during the argument. Sucks that regained loyalty didn't count toward it, but save editor, so whatever.
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# ? Jan 24, 2017 22:13 |
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Tali offed herself in my playthrough and even though it wasn't what I intended it ended up being far more memorable than a boring peace would have been. Definitely one of the more memorable moments in the entire series!
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# ? Jan 24, 2017 22:16 |
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Lobok posted:Tali offed herself in my playthrough and even though it wasn't what I intended it ended up being far more memorable than a boring peace would have been. Definitely one of the more memorable moments in the entire series! I've always made peace but in my heart I know that genociding the Quarians is the truly moral choice.
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# ? Jan 24, 2017 22:18 |
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Yeah, if Tali doesn't splat then I ain't down with that.
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# ? Jan 24, 2017 22:25 |
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SgtSteel91 posted:Assuming you can't switch active powers in combat, I'm guessing that in active combat situations you won't have to pause the action to bring up the power wheel so you can stay on your toes and think about what powers to have active for upcoming encounters. I think I'd rather have a larger variety of powers active at one time(say you choose at the start of a mission) rather than completely respec because you see a single robot off in the distance. quote:(I mean did vanguards really need anything else other than charge and nova?)
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# ? Jan 24, 2017 22:27 |
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Kurieg posted:
this was my jam.
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# ? Jan 24, 2017 22:33 |
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I started replaying ME3 as a Sentinel, but stupidly I didn't realize that you can't get Tactical Cloak as a biotic. Replaying as an Adept. I can't remember which magic makes the other magic explode, but stuff keeps sploding as long as I cycle between Singularity/Throw/Warp.
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# ? Jan 24, 2017 22:45 |
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http://masseffect.wikia.com/wiki/Power_Combos Thankfully, more obsessive people than you have already done the legwork. And if you bring along friends that set people on fire you can make your enemies explode into bloody giblets.
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# ? Jan 24, 2017 22:59 |
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# ? May 31, 2024 12:36 |
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Kurieg posted:I think I'd rather have a larger variety of powers active at one time(say you choose at the start of a mission) rather than completely respec because you see a single robot off in the distance. Oh god going into a menu to switch your powers around because there's more biotics in the next group or whatever sounds so tedious. Surely in the year of our lord 2017 they wouldn't design the game like that.
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# ? Jan 24, 2017 23:59 |