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Theswarms posted:Do you guys no-cb war often? I look at stability penalties and run away screaming, should I be invading out of the blue? I try to maintain +1 stability but I won't shy away from a no-CB war if there's a good reason for it. And then if you're at -3 stability anyway it's not like you can go any lower. The penalties for negative stability aren't that bad, and the perks of positive stability are nice but not essential
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# ? Jan 24, 2017 12:59 |
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# ? May 27, 2024 08:06 |
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Theswarms posted:Do you guys no-cb war often? I look at stability penalties and run away screaming, should I be invading out of the blue? My general rule of thumb is if I see a small country without allies it's just the cost of vassalizing them and getting new expansion opportunities.
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# ? Jan 24, 2017 13:21 |
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There's a pretty serious cost to a no-cb war, just like there's a pretty serious cost to truce-breaking. But also, those things exist in the game for a reason, and so you should totally do them when the benefits outweigh the costs. For example, a no-cb war on a trade league of OPM cities is a great way to turn a couple hundred admin points into a shitload of money.
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# ? Jan 24, 2017 13:24 |
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Yeah I was watching DDRJake plan on no cb'ing some one the other day and I was like "oh, hey, I should do that some time"
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# ? Jan 24, 2017 14:42 |
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no cb east friesland as scotland and then join the hre for a "fun" alternative "strat"
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# ? Jan 24, 2017 14:44 |
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Dev Diary for the 4th Age up.code:
Mysticblade fucked around with this message at 15:56 on Jan 24, 2017 |
# ? Jan 24, 2017 15:43 |
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Mysticblade posted:Remove distance check for coring.
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# ? Jan 24, 2017 15:54 |
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I usually only no-cb if I really want to expand into some strange place far from home for some reason, or sometimes you want to take a particular neighbor out right at the beginning of the game. Those are really the only 2 times I ever do it.
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# ? Jan 24, 2017 17:56 |
Captain Oblivious posted:Augh, yeah you're right I double checked and the CoR is in fact not in their capital. God drat you Brandenburg. Playing Austria in my first campaign, I had a CoR spawn in Brandenburg-controlled Altmark. I fabricated on one of their other provinces (something adjacent to Neumark, iirc, which I had taken from Poland) and declared with a Conquest CB. In the peace deal I selected both force religion and cede Altmark and the CoR was instantly destroyed. Doesn't seem like it's supposed to happen that way from what I read, but it did. vv
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# ? Jan 24, 2017 17:59 |
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Yeah I've had that happen before, it's almost certainly a bug, but not a particularly common one. Great for dealing with CoRs though.
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# ? Jan 24, 2017 18:12 |
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I'm glad the next dev diary hints at a Manchu buff, because right now Manchuria is basically Koreatown in every playthrough
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# ? Jan 24, 2017 19:50 |
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playing as manchu is truly a full time job. you can make a real korea out of it
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# ? Jan 24, 2017 20:02 |
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people said doing a wc was boring they were right
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# ? Jan 24, 2017 21:30 |
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Creed Reunion Tour posted:It looks like the rebels are nationalist. So the safest bet would be to wait for them to spawn and accept their demands. Except since they're French nationalists they'll demand the release of every single French core he holds, i.e. two thirds of his country
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# ? Jan 24, 2017 21:38 |
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Jay Rust posted:In order to transform Burgundy into A Newer, Better France, I had to gobble up their solitary colony. Not really. Just bump autonomy and forget about it until somebody shares a border with it, then they'll be happy to buy.
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# ? Jan 24, 2017 22:19 |
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Colonize 4 more and then let your CN handle it. If you're not going exploration then
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# ? Jan 24, 2017 22:23 |
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Argh two 100% warscore wars and still can't fully annex novgorod, they must have developed or something. Oh well I got everything except kola, annexed yaroslavl, conquered tver and ryazan so things are looking fine. Next up annexing pskov while waiting for the truce with Gh to expire so I can take their land with the conquer the steppes mission. Poland-lithuania still looking too strong to take head on, almost unlocked the first idea group (will go religious for the awesome CB and converting Sunni land) and building up some relations with Poland enemies.
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# ? Jan 24, 2017 22:30 |
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Is it pretty much required that I get Religious and Divine Supremacy as Fetishist if I ever want to convert developed Sunni or Christian provinces? I have all the decisions made, that affect missionary strength, but it ain't enough.
Node fucked around with this message at 22:50 on Jan 24, 2017 |
# ? Jan 24, 2017 22:36 |
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Elotana posted:I'm glad the next dev diary hints at a Manchu buff, because right now Manchuria is basically Koreatown in every playthrough
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# ? Jan 24, 2017 22:37 |
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Yeah, and Korea reliably got eaten every patch before Cossacks came out. I am excited at the possibility of seeing actual Qing though, it seems like they're striving to make it possible. Node posted:Is it pretty much required that I get Religious and Divine Supremacy if I ever want to convert developed Sunni or Christian provinces? I have all the decisions made, that affect missionary strength, but it ain't enough. stability, an inquisitor, and loyal clergy.
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# ? Jan 24, 2017 22:40 |
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Koramei posted:Yeah, and Korea reliably got eaten every patch before Cossacks came out. I was stupid and didn't mention I'm Fetishist.
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# ? Jan 24, 2017 22:50 |
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TorakFade posted:Argh two 100% warscore wars and still can't fully annex novgorod, they must have developed or something. It shouldn't take more than two wars, if your first is 98WS worth of land (which is the highest you can get while isolating them from other powers), the second is something like 94%.
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# ? Jan 24, 2017 23:36 |
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Node posted:I was stupid and didn't mention I'm Fetishist. Do you have an inquisitor adviser? That's usually enough to at least make conversion feasible
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# ? Jan 25, 2017 00:11 |
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You should be able to overcome off-culture (-2), Muslim (-2) provinces with just the base missionary strength (+2) and an inquisitor (+2). Really high development provinces or religious centers you'll probably need to hand it to a loyal Clergy estate for another (+2) and/or build a Cathedral (+3).
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# ? Jan 25, 2017 00:28 |
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Am I going crazy or will countries sometimes join a coalition even though they're not listed as possible joiners when you take land? I just found to my dismay that the Ottomans are a member of the coalition that just declared on me and I swear to god they weren't on the list. I don't recall seeing a popup about them joining either. I seem to remember this happening before too.
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# ? Jan 25, 2017 00:46 |
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PittTheElder posted:It shouldn't take more than two wars, if your first is 98WS worth of land (which is the highest you can get while isolating them from other powers), the second is something like 94%. Funny I had the exact same problem with the Golden horde. Two wars not enough to conquer the steppes by a single province. Oh well in the meantime somebody made poland break the PU with Lithuania so I promptly holy warred and ate a 100 ws chunk of them. This is VERY GOOD INDEED, I am blobbing hard and already past my state limit. The biggest problem is institutions, they take forever to spread to me and I really don't have the monarch points income to seed them due to loving lovely rulers. now the Ottomans have integrated Crimea and are thus starting to hate my guts but my best buddy hungary is growing eating Venice and the balkans and they hate them, there shall be a nice hellwar soon before they get Mamluks and grow too strong - but first I should attack the livonian order before they get wiped by somebody else, I have 40 favors with Sweden by supporting their independence and I should use those before betraying them I guess It's like 1515 and France is getting killed by england, this is so fun Edit: my current ruler is called Semen and this makes me giggle so hard TorakFade fucked around with this message at 01:52 on Jan 25, 2017 |
# ? Jan 25, 2017 01:28 |
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How are people seeding institutions? My Balkan and Egyptian lands were forever loving me over for many of the ones in my Venice to Italy game.
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# ? Jan 25, 2017 01:35 |
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In general, it means increasing development of a lowly 1/1/1 province when a new institution crops up. Each point increments the institution until you hit 100 and it's fully realized in your country. Then you have it spread until the cost goes down. This is more for when you're far away from where the Institution started for the early ones. The later ones you can hover over to see what influences it, so things like building manufactories or universities everywhere will speed up the spread.
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# ? Jan 25, 2017 01:43 |
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TorakFade posted:Oh well in the meantime somebody made poland break the PU with Lithuania so I promptly holy warred and ate a 100 ws chunk of them. This is VERY GOOD INDEED, I am blobbing hard and already past my state limit. The biggest problem is institutions, they take forever to spread to me and I really don't have the monarch points income to seed them due to loving lovely rulers. Yeah it's real rough getting Rennaisance, Colonialism and Printing Press. The others are easier. Strongly consider loans and currency debasement.
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# ? Jan 25, 2017 01:46 |
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Playing Kongo to get African Power, I love it when megaFrance who is allied to megaSpain declare war on you, but both forget that they need to transport troops to the continent to actually conquer provinces.
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# ? Jan 25, 2017 04:14 |
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PittTheElder posted:Yeah it's real rough getting Rennaisance, Colonialism and Printing Press. The others are easier. Strongly consider loans and currency debasement. I'm really not looking forward to this aspect when trying to do Sun God.
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# ? Jan 25, 2017 04:26 |
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Sage Grimm posted:In general, it means increasing development of a lowly 1/1/1 province when a new institution crops up. Each point increments the institution until you hit 100 and it's fully realized in your country. Then you have it spread until the cost goes down. This is more for when you're far away from where the Institution started for the early ones. The later ones you can hover over to see what influences it, so things like building manufactories or universities everywhere will speed up the spread. Note that you do not have to use a 1/1/1. Using a 1/1/1 will give you more development per monarch point spent, but you will have to send more monarch points overall than if you were seeding say a 2/2/2. I think that the most important thing is to use a province with as many development discounts as possible. Terrain matters a lot (aka seed farmlands, not mountains), climate matters some (seed temperate if you have it) and your capitol gets a discount, too, so it's possibly a good target for one institution seed. Then see about other discounts (natural harbors, keeping the burgers fat and loyal, etc)
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# ? Jan 25, 2017 05:06 |
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The other thing is you probably want to seed your second institution close to where you seeded your first one, so it spreads quickly there to get above the 10% of total development you need to embrace it.
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# ? Jan 25, 2017 05:10 |
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Captain Oblivious posted:I'm really not looking forward to this aspect when trying to do Sun God. You should get everything up to colonialism basically instantly once you share a border.
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# ? Jan 25, 2017 05:16 |
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Jabor posted:The other thing is you probably want to seed your second institution close to where you seeded your first one, so it spreads quickly there to get above the 10% of total development you need to embrace it. Also the price is based on developement, so if your development is centralized like this you can spend less money faster.
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# ? Jan 25, 2017 05:49 |
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Kongo is really good for institution seeding. There's 4-5 grassland provinces all around your capital ripe for dumping all of your monarch points into. Ethiopia has one grassland province in nubia and a few dryland provinces (only a 5% malus to developing) scattered around.
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# ? Jan 25, 2017 06:24 |
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Captain Oblivious posted:I'm really not looking forward to this aspect when trying to do Sun God. In addition to what uPen said, keep in mind that you can't adopt institutions until you reform. I learned that my first run as Cuzco, after I'd spent the ~1000 monarch points to seed the renaissance in a province. I was not a happy camper.
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# ? Jan 25, 2017 06:42 |
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Caustic Soda posted:In addition to what uPen said, keep in mind that you can't adopt institutions until you reform. I learned that my first run as Cuzco, after I'd spent the ~1000 monarch points to seed the renaissance in a province. I was not a happy camper. That being said, there are allegedly ways to cheese this via releasing vassals.
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# ? Jan 25, 2017 06:46 |
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Jabor posted:That being said, there are allegedly ways to cheese this via releasing vassals. I'm pretty sure that Americans at least cannot embrace institutions until they have reformed their religion (or converted?)
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# ? Jan 25, 2017 07:28 |
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# ? May 27, 2024 08:06 |
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New player: If you're playing a smaller, landlocked, less developed nation (1 - 3 provinces, thinking places like Dongola) with no revenue to begin with, do you dump some points into development or just try to catch up in tech/institutions? What are some general priorities for monarch point investment? When do you start investing in advisors? I've heard Arumba say he likes to lock in level 1 advisers in all slots as soon as possible, but I see DDRJake in his Manipur Safari attempt not pick up any adviser in the first 10 years.
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# ? Jan 25, 2017 07:42 |