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David Corbett posted:To be fair, if it were any other way it'd be a pretty terrible game. Humans face off against a galaxy-spanning alien empire that brings to bear the might of entire planets, is smarter and stronger, and wields technologies that we cannot even begin to understand (much less replicate). We lose. To be fair, this is canonically what happened in Enemy Unknown.
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# ? Jan 24, 2017 14:10 |
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# ? May 25, 2024 14:43 |
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Cythereal posted:To be fair, this is canonically what happened in Enemy Unknown. Which does very little to explain how, in spite of desperately compromised resources and a twenty-year deficit, Jade Star is presently kicking them all over Earth (RNG notwithstanding). E: I'm not complaining about muh realism or anything like that. It's a game about space aliens. I'm just arguing that they need to make humans almost impossibly superior, physically and intellectually, to the aliens in order to make it a fun game and allow the player to come back from the initial deficit. Not a thing wrong with that. David Corbett fucked around with this message at 14:18 on Jan 24, 2017 |
# ? Jan 24, 2017 14:15 |
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Please never change away from Bradfordship.
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# ? Jan 24, 2017 14:31 |
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David Corbett posted:Which does very little to explain how, in spite of desperately compromised resources and a twenty-year deficit, Jade Star is presently kicking them all over Earth (RNG notwithstanding). Yeah, if you want more realistic, the 7-hour war from Half Life 2 is about right.
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# ? Jan 24, 2017 14:46 |
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Attestant posted:Please never change away from Bradfordship. bradfordship forever
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# ? Jan 24, 2017 15:23 |
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Well, at least you have access to another mission that can get rid of some pips.
I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Jan 24, 2017 15:29 |
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Attestant posted:Please never change away from Bradfordship.
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# ? Jan 24, 2017 15:47 |
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FlamingLiberal posted:I burst out laughing when I saw that monstrosity I just thought about Silent Hill 4
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# ? Jan 24, 2017 16:28 |
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So how bad is the current time limit here, actually? I mean, clearly it's a mess since it seems to hit 2 pips simultaneously from now on, but is it just blacksites and plot missions from here on out, or is it still manageable? I loved Enemy Unknown, but I played that thing for several ingame months more than I had to. I don't like time limits in games, even when they're reasonable (Pikmin 2 was the best of the trilogy, just for getting rid of that asinine day counter).
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# ? Jan 24, 2017 20:44 |
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Random_Username posted:So how bad is the current time limit here, actually? I mean, clearly it's a mess since it seems to hit 2 pips simultaneously from now on, but is it just blacksites and plot missions from here on out, or is it still manageable? The only reason the time limit seems harsh is because we have to lay a lot of the groundwork to get to regions with the blacksites. Once all those sites are opened up it's very easy to keep the timer down. The plot missions also take a big chunk off the doom ticker as well.
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# ? Jan 24, 2017 20:49 |
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Rick_Hunter posted:The only reason the time limit seems harsh is because we have to lay a lot of the groundwork to get to regions with the blacksites. Once all those sites are opened up it's very easy to keep the timer down. Yeah, you need to prep for actions that knock down the clock, about the only time you can get away with not being at most 1 contact away from a mission that'll stop the clock is the first time it happens. After that, you should be planning your expansion (base and geoscape) around closing in on alien facilities to blow them up. Even with plot missions, unless you beeline for every facility as soon as it pops you're going to be spending most of the game within 3-4 pips from doom.
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# ? Jan 24, 2017 22:03 |
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Attestant posted:Please never change away from Bradfordship.
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# ? Jan 24, 2017 23:38 |
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Random_Username posted:So how bad is the current time limit here, actually? I mean, clearly it's a mess since it seems to hit 2 pips simultaneously from now on, but is it just blacksites and plot missions from here on out, or is it still manageable? 2 pips at a time isn't exactly normal, the game's just being an rear end in a top hat right now.
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# ? Jan 25, 2017 01:12 |
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David Corbett posted:To be fair, if it were any other way it'd be a pretty terrible game. Humans face off against a galaxy-spanning alien empire that brings to bear the might of entire planets, is smarter and stronger, and wields technologies that we cannot even begin to understand (much less replicate). We lose. There's a reason that the aliens kinda aren't that smart. Part of it comes up here and there, most recently in the Archon autopsy cut-scene: the troops are all psychic slaves, rendered literally incapable of thinking for themselves, or at least close to it. Tactical limitations are the price of perfect obedience. Part of it was in the intro and the chip-research cut-scene: they'd been using the Commander to operate their military, and now they're reduced to their plan B, which being plan B is presumably not as effective. As for why the Elders don't do it themselves, that's semi-explained later but spoiler territory for now. FlamingLiberal posted:I burst out laughing when I saw that monstrosity Has Jade said what mod provided that nightmare horror?
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# ? Jan 25, 2017 01:32 |
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The Bradfordship? It's part of Super Awesome Skyranger mod.
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# ? Jan 25, 2017 01:45 |
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Shameful of it to not even be wearing the sweater.
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# ? Jan 25, 2017 05:19 |
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Ive heard of Shipping, but this is ridiculous!
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# ? Jan 25, 2017 05:46 |
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Bradfordship is terrifying. I can only imagine what the aliens think about it
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# ? Jan 25, 2017 09:01 |
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TheDarkFlame posted:One of the things the XCom games like to do with alien tech and powers is show that humans can be so much better than the aliens at that poo poo. Make better plasma cannons, use better psyonic powers, build better automatons... Short of a full-on jetpack and an actual Hulk soldier, anything the aliens can bring humanity will defeat, steal, break down, rebuild and improve upon. I kinda like the way Xenonauts did it. The alien's plasma weapons are excellent... but they're really designed for use in vacuum. Using the lessons in power density, heat dissipation etc that they learnt from the plasma weapons human engineers are able to build gauss weapons that are better than plasma weapons for what we want to use them for. Similarly, the UFOs are being retrofitted and used outside their design parameters. Endgame human craft are purpose-built for dogfighting in atmosphere, so they're better at it.
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# ? Jan 25, 2017 10:15 |
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Hmm, what's new here? Plot Plot in an xcom game is a lot like plot in a porn movie - it's nice if it's there I guess, but that's not why we're watching. Even so, this plot is really stupid. The reason why DNA is able to do it's job is that it's a self-replicating molecule. That means that if the aliens want a lot of human DNA, they don't need to harvest humans on an industrial scale - they can just take a single cell from each suitable human and clone it. Psi Psi soldiers are really good but it takes a while for them to get going. One thing that is often overlooked is the flashbang grenade - remember those? On top of everything else the do, they also reduce will by 30, and this suddenly matters because so many psi abilities have their chance to succeed reduced by target will as a percentage. Steady Hands vs Aim Aim is only bad about 95% of the time. If you also have the Ranger skill that lets you hunker down for free, then it's a reasonable choice. That's another one of those "once per game if you're lucky" OTS combos.
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# ? Jan 26, 2017 17:35 |
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zyxophoj posted:Hmm, what's new here? DNA is also unique to each person, ignoring identical twins. If they're looking for some special combination in all that genetic diversity, it would make sense to accumulate as many variations of human DNA as possible.
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# ? Jan 26, 2017 18:23 |
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Yeah, but the implication is that they're melting people into goo when a single skin cell would do that without the genocide. We can, now, replicate DNA on an industrial scale, granted not full genomes, but given magical alien tech it's less incredible than distilling a trillion cells into slime.
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# ? Jan 26, 2017 18:28 |
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Here's Advent's engineers submitting their Avatar DNA harvesting prototype
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# ? Jan 26, 2017 18:33 |
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Maybe they want to make a Reaper.
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# ? Jan 26, 2017 18:39 |
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The problem is that your DNA isn't completely identical. Cells can mutate, the individual expression of genes varies, these things matter if you're indexing human DNA in an attempt to make something. I'm not saying you need to do what the aliens are doing but if you want to be thorough and get all the possible genetic information from an individual you should take multiple samples, or at the least get pluripotent stem cells. They're probably using the excess goo to make all the REDACTED anyway, got to get biomass from somewhere.
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# ? Jan 26, 2017 18:40 |
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Why would you want to go through the bother of manufacturing DNA when there's whole sacks of it just walking around?
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# ? Jan 26, 2017 18:43 |
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in a third act twist, it's not actually our dna the aliens want, just that of a strain of bacteria that lives in the human colon
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# ? Jan 26, 2017 19:00 |
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Human DNA, when suspended in Hi-C Ecto Cooler, is the most refreshing drink in the universe.
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# ? Jan 26, 2017 20:01 |
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In a rather odd twist, it turns out that Processed Human DNA is the best glue in the universe. Now, as for what the aliens need the glue for, that's another question.
I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Jan 26, 2017 20:04 |
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Well, I did it. Quite a bit off of the world record (by nearly half an hour!) but it was fun seeing how quickly you can blow through the game if you know what you're doing.
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# ? Jan 26, 2017 21:29 |
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CJacobs posted:
Congratulations on your accomplishment of posting in the wrong thread
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# ? Jan 26, 2017 21:31 |
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Oops I hit the wrong tab. Hey, everyone itt, play RE7! It's great! edit: However, unfortunately you do not get to shoot aliens in RE7 CJacobs fucked around with this message at 21:34 on Jan 26, 2017 |
# ? Jan 26, 2017 21:31 |
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Extraterrestrial Aliens, viral mutants, what's the difference? They all need to get off our lawns.
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# ? Jan 26, 2017 22:56 |
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bman in 2288 posted:Extraterrestrial Aliens, viral mutants, what's the difference? They all need to get off our lawns.
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# ? Jan 26, 2017 23:03 |
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What exactly is Vahlen's relationship with the Umbrella Corporation.
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# ? Jan 26, 2017 23:11 |
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John Murdoch posted:What exactly is Vahlen's relationship with the Umbrella Corporation. Former CEO clearly.
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# ? Jan 27, 2017 02:53 |
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Thefluffy posted:Former CEO clearly. See, I was going to say founding member, but that works too.
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# ? Jan 27, 2017 02:59 |
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CRO actually (chief research officer)
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# ? Jan 27, 2017 04:34 |
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CJacobs posted:
would you rather fight 1 skyranger sized zombie or 100 zombie sized bradfordrangers
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# ? Jan 27, 2017 12:54 |
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# ? May 25, 2024 14:43 |
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where the red fern gropes posted:would you rather fight 1 skyranger sized zombie or 100 zombie sized bradfordrangers All the bradfordrangers would do is complain about
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# ? Jan 27, 2017 20:51 |