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Lol if you thought an x-manz character was going to be allowed to be good.
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# ? Jan 25, 2017 18:39 |
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# ? May 21, 2024 17:46 |
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SUN GOD AVATAR posted:Sorry that juggernaut was playing the way he was supposed to. Can't have that. For a little bit of the stream on Friday, Asros was playing Juggernaut and he was stopping to punch people.
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# ? Jan 25, 2017 18:40 |
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Grinning Goblin posted:For a little bit of the stream on Friday, Asros was playing Juggernaut and he was stopping to punch people. What do you mean... "stopping"?
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# ? Jan 25, 2017 18:44 |
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Grinning Goblin posted:For a little bit of the stream on Friday, Asros was playing Juggernaut and he was stopping to punch people. Yeah he kept stopping to get up from the computer and punch all of his stupid rear end coworkers. Can't blame him honestly.
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# ? Jan 25, 2017 19:00 |
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lame juggernaut change on the flipside Thing can still do ult level damage with his hamster ball and MsM and stretch dad untouched
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# ? Jan 25, 2017 19:02 |
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In other news you can (on tc after the removal of the -50% cap) get to like ~-80% spirit costs on non-movement guys, -10% extra for physical and -40% extra for movement skills with some any hero uniques Not that that's a good idea since you're sacrificing damage stats, but there should be several raid builds where you DON*T HAVE TO USE A BASIC wow omg such idea
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# ? Jan 25, 2017 19:15 |
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SUN GOD AVATAR posted:Sorry that juggernaut was playing the way he was supposed to. Can't have that.
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# ? Jan 25, 2017 19:31 |
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Book of Demonicus is also getting nerfed down to 30 DR per stack instead of 50. Because simply having to keep up the stack count in this brave new CC immunity-less world isn't enough of a hindrance.
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# ? Jan 25, 2017 20:16 |
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All their good ideas for the movement build consisted of making the talent for Elbow Drop actually be called "People's Elbow". On the other hand, I got to play for a couple minutes before work in the Shield area and missile Iron Man seems kind of hilarious. I hope the damage is decent once I put some gear on him. Still need to check out Doom, and mess with Colossus and Luke Cage and see if I can make ranged Warfu work.
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# ? Jan 25, 2017 20:26 |
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Storm makes CMM look like a joke. She'll be nerfed to bits although I hope not as she's great for getting xp/money and cosmic reliquaries.
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# ? Jan 25, 2017 20:33 |
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Oh hey, favored attributes update: Iron Man is going Int/Energy Magneto is going Int/Energy Rocket Raccoon is no longer changing and staying as Int/Energy
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# ? Jan 25, 2017 20:45 |
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cl_gibcount 9999 posted:sorry davebo it's genetic, there's not much you can do about it A sad catalyst. I hate having sub-optimal cores on my main two dudes so I've been trying to get armored cores for some good ones, but without the ability to transfer the near perfect affixes I have rolled I feel like I shouldn't even bother. I already burned through a lot of cash boxes fruitlessly trying to reroll a orders of the skrull empire flag. I had such a good one but of course +1 all got switched to +1-3 fighting and mine rolled a 1. I need to just chill out until all the guides tell me exactly what to do because screw trying to figure it all out on my own instead of actually playing the game. Even if the reason isn't new content, it's nice just to have this be my main game again. I mean, it only ever wasn't for like 3 weeks when I was mainly playing gta5 with goons but still.
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# ? Jan 25, 2017 21:08 |
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Grinning Goblin posted:Magneto is going Int/Energy God loving dammit I just got him how I want Magneto has arms bigger than some characters he should absolutely be Int/Dura
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# ? Jan 25, 2017 21:11 |
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Wilfred Wong pointed out that heroes that have Fighting or Energy have an uphill climb because they have to either sacrifice Crit / Brutal chance respectively to boost their main stats (particularly rough in the case of Rocket and Cable, who have Fighting and Energy as main stats).
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# ? Jan 25, 2017 21:20 |
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Ghostpilot posted:Wilfred Wong pointed out that heroes that have Fighting or Energy have an uphill climb because they have to either sacrifice Crit / Brutal chance respectively to boost their main stats (particularly rough in the case of Rocket and Cable, who have Fighting and Energy as main stats). Should have split Crit/Brut/CDmg/BDmg across 4 Attributes.
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# ? Jan 25, 2017 21:22 |
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Ghostpilot posted:Wilfred Wong pointed out that heroes that have Fighting or Energy have an uphill climb because they have to either sacrifice Crit / Brutal chance respectively to boost their main stats (particularly rough in the case of Rocket and Cable, who have Fighting and Energy as main stats).
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# ? Jan 25, 2017 21:23 |
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Grinning Goblin posted:Oh hey, favored attributes update: Thank god, don't have to mess with the Jinn I spent ages rerolling (or do I? Or will I when Omega items hit? Who knows!) I'm no stranger to having to regear/respec characters after a major patch, but so much has changed here I just feel completely out of my depth. I really want to love this game (I yellow'd Blade ffs), marvel themed ARPG is pretty much the best combination you could give me. I just hope now they've put this new groundwork in they have something to build from but I know that hope is a lie
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# ? Jan 25, 2017 21:32 |
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Ghostpilot posted:Wilfred Wong pointed out that heroes that have Fighting or Energy have an uphill climb because they have to either sacrifice Crit / Brutal chance respectively to boost their main stats (particularly rough in the case of Rocket and Cable, who have Fighting and Energy as main stats).
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# ? Jan 25, 2017 21:35 |
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Gonna have to sacrifice that ~3% brute chance from omeggles and miss out on that sick damage that's a modifier of a chance of ANOTHER modifier of ANOTHER chance of ANOTHER modifier (with regards to attack speed). What a loss.
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# ? Jan 25, 2017 21:43 |
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Oh hell yea Missile Man was the best
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# ? Jan 25, 2017 21:56 |
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Anyone know how Gaz is actually doing financially? I'm almost wondering if they'll even be able to survive until Omega Items are released. I honestly can't see many people playing this flaming wreck of a game for much longer.
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# ? Jan 25, 2017 22:17 |
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The power of Marvel overcomes all.
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# ? Jan 25, 2017 22:23 |
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No one knows because they are a privately held company, but I am sure they are doing better than the echo chambers on the internet would have you believe.
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# ? Jan 25, 2017 22:31 |
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davebo posted:but without the ability to transfer the near perfect affixes I have rolled I feel like I shouldn't even bother. good news, that recipe is fixed and coming in the next patch
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# ? Jan 25, 2017 22:36 |
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madcow posted:No one knows because they are a privately held company, but I am sure they are doing better than the echo chambers on the internet would have you believe. Pretty much. Like you can keep ticking along endlessly.
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# ? Jan 25, 2017 22:49 |
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MMAgCh posted:Book of Demonicus is also getting nerfed down to 30 DR per stack instead of 50. Because simply having to keep up the stack count in this brave new CC immunity-less world isn't enough of a hindrance. more good news, next patch will see the return of diminishing CC effectiveness, just like before this update
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# ? Jan 25, 2017 22:49 |
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Crono S. Magnum posted:Anyone know how Gaz is actually doing financially? I'm almost wondering if they'll even be able to survive until Omega Items are released. What is dead can never die
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# ? Jan 25, 2017 22:52 |
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Giedroyc posted:Storm makes CMM look like a joke. She'll be nerfed to bits although I hope not as she's great for getting xp/money and cosmic reliquaries. I tried to level her and quit after level 7. When does she get fun?
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# ? Jan 25, 2017 23:03 |
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# ? Jan 25, 2017 23:05 |
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Crono S. Magnum posted:Anyone know how Gaz is actually doing financially? I'm almost wondering if they'll even be able to survive until Omega Items are released. That has been the status since the game has released, basically. Everybody is like "nobody would play this poo poo game" and then we all play this poo poo game. I think the prospect of being able to play a wide variety of popular heroes in a somewhat older-school action RPG is very attractive to a good number of people, even if it is a trainwreck.
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# ? Jan 25, 2017 23:05 |
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The new patch is good, I hated Diablo 2's skill system and Diablo 3's is much better. How do the infinity gems work? Is it a parallel pool to spend in each gem? Do infinity levels persist across characters?
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# ? Jan 25, 2017 23:13 |
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Their other game shut down last week, apparently.
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# ? Jan 25, 2017 23:13 |
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I wonder if the Steam response to the patch has made them consider rushing the rebrand to wipe out all the negative reviews, or if it's made them hesitant about pushing out a rebrand and losing all the positive reviews.
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# ? Jan 25, 2017 23:14 |
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I really shouldn't have played Squirrel Girl today because she's really fun + strong as a summoner and I am to understand that they're moving her off of Int-scaling (and thus, making all the +summoned ally damage artifacts with +int on them kinda lovely for her) in the next patch, for Lore Reasons.
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# ? Jan 25, 2017 23:20 |
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LordSaturn posted:The new patch is good, I hated Diablo 2's skill system and Diablo 3's is much better.
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# ? Jan 25, 2017 23:31 |
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Ghostlight posted:I wonder if the Steam response to the patch has made them consider rushing the rebrand to wipe out all the negative reviews, or if it's made them hesitant about pushing out a rebrand and losing all the positive reviews. The rebrand didn't reset the reviews for 2016, it only happened from Marvel Heroes -> Marvel Heroes 2015. Not sure if they need to change something else, but if they rebrand soonish then a bunch of people who just wrote negative reviews are probably just going to come back and write them again.
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# ? Jan 25, 2017 23:32 |
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Ghostlight posted:They're individual pools that fill up in sequence - so you earn a point in one gem then the next. Your total points persist across characters but allocating them is a per-character choice. Is there any kind of reset for them or anything if you want them back, or are you allocating permanent stuff to characters? My lack of poopsocking has left me with only 75 of each.
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# ? Jan 25, 2017 23:33 |
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Ghostlight posted:They're individual pools that fill up in sequence - so you earn a point in one gem then the next. Your total points persist across characters but allocating them is a per-character choice. So like imagine if for some characters you had to choose between +Primary Stat and +Crit Damage, or +Primary Stat and +Movement speed , depending on what their primary stat was. That's the MH difference.
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# ? Jan 25, 2017 23:33 |
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Zaodai posted:Is there any kind of reset for them or anything if you want them back, or are you allocating permanent stuff to characters? My lack of poopsocking has left me with only 75 of each.
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# ? Jan 25, 2017 23:34 |
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# ? May 21, 2024 17:46 |
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Chernobyl Peace Prize posted:Left click spends, right click refunds. Hold shift to do 10 +/- at a time. Whenever you want. Nice, thanks. I'll mess with it when I get home.
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# ? Jan 25, 2017 23:35 |