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Jagged Jim posted:Save us from Drama Nexus Fallout 4 Hot Files! Nice to know the desire for a release from their suffering transcends gender.
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# ? Jan 21, 2017 10:41 |
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# ? May 14, 2024 23:17 |
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Jagged Jim posted:Save us from Drama Nexus Fallout 4 Hot Files! Shepard?
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# ? Jan 21, 2017 11:32 |
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The MSJ posted:Is that a face trying to escape his crotch? It bares the head of a cock.
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# ? Jan 21, 2017 11:56 |
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The MSJ posted:Is that a face trying to escape his crotch? The Total Recall reboot took things in a weird direction.
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# ? Jan 21, 2017 20:40 |
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That screenshot was actually taken with at least a little craft/attention to detail, so the pip-boy makes it especially weird. It's reminiscent of a photo from a magazine going for titillation, but then there's a big CRT with buttons strapped to his forearm.
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# ? Jan 21, 2017 22:52 |
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Everyone in the Fallout universe is aroused by CRTs because of the retro aesthetic
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# ? Jan 21, 2017 23:13 |
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The Iron Rose posted:Gunna be honest and say that's a really good looking guy. Like drat. The MSJ posted:Is that a face trying to escape his crotch? Neddy Seagoon posted:Nice to know the desire for a release from their suffering transcends gender. Iron Rose is facing some hard truths about their taste in men.
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# ? Jan 22, 2017 00:59 |
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https://twitter.com/paperghost/status/823470212402085888 Popular Fallout 4 Radio Mod Runs Because Of Invisible Cats quote:“To give you a little clarification, I spawn an invisible, silenced cat 500 units behind the player when an inactive radio station switches tracks in the background,” they said. “The cat acts like a settlement radio receiver, and its role is to keep alive the inactive radio station so it continues to the next track even if you’re listening to another station. Just like if it was a settlement receiver somewhere near the player. In normal circumstances the cat doesn’t make sound. It is silenced, it is invisible, and it is deleted from the game world after three seconds.”
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# ? Jan 24, 2017 00:27 |
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A Darkest Dungeon skin mod https://www.artstation.com/artwork/1aZa2
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# ? Jan 24, 2017 02:24 |
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http://steamcommunity.com/sharedfiles/filedetails/?id=846418230
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# ? Jan 24, 2017 02:44 |
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Most offensive part of the mod is that you need a custom loving workbench with goddamn research to make them.
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# ? Jan 24, 2017 03:13 |
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Not an Awful Mod per se, but someone made Old Man George in Stardew Valley Hispanic for some reason.
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# ? Jan 24, 2017 04:48 |
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Jagged Jim posted:Not an Awful Mod per se, but someone made Old Man George in Stardew Valley Hispanic for some reason. Old Man Jorge
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# ? Jan 24, 2017 05:04 |
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Prokhor Zakharov posted:Old Man Jorge George Lopez fell on hard times, yo. At least he doesn't have invisible radio cats.
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# ? Jan 24, 2017 06:30 |
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The MSJ posted:https://twitter.com/paperghost/status/823470212402085888 Apparently this sort of thing is fairly common even in AAA games - NPCs have all sorts of useful behavior already implemented, so finding ways to reuse them takes a lot less work than coding up something new. https://twitter.com/pedrothedagger/status/823681719437922304 (There's a bit more discussion of the subject threaded from there.)
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# ? Jan 24, 2017 07:23 |
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yeah one of the constant problems with writing code for something that operates in a 3d game world is finding a proper focus to make something happen on. it's not appropriate for the player to run a lot of this stuff, and just defining a generic 'trigger target' class raises some uncomfortable questions about overall functionality. how should this trigger target interact with the world around it? what are sane restrictions? how does it behave as a general entity? quantifying this stuff is really weird and hard to define, and even harder to explain to people who are trying to understand your work. something ephemeral, surprisingly enough, isn't easy to understand or define. so it ends up making MORE SENSE just to have a magical invisible critter that acts as a scapegoat because it's already got well defined interactions with everything (it won't fall through the world or phase into a rock and crash poo poo), and people generally understand just needing a stand in scapegoat. programming is weird
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# ? Jan 24, 2017 09:23 |
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This is essentially how World of Warcraft operates. Billions of dying bunnies.
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# ? Jan 24, 2017 09:29 |
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Invisible rats is also a well documented way to implement teleportation in TES games.
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# ? Jan 24, 2017 10:11 |
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I'm guessing a lot of that is level designers wanting to do something, and not wanting to bother with the turnaround time of asking a programmer to implement a class for it.
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# ? Jan 24, 2017 12:17 |
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Rectus posted:I'm guessing a lot of that is level designers wanting to do something, and not wanting to bother with the turnaround time of asking a programmer to implement a class for it. FO3's metro hat for example exists because Bethesda's Gamebryo engine didn't really support the player standing on a moving platform. You could do it, but you wouldn't get smooth movement. So one solution would have been for a team of code monkeys to completely overhaul the engine's physics and movement model. But why do that when that could take weeks? The metro-hat workaround would have taken a few hours tops to implement.
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# ? Jan 24, 2017 12:28 |
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I always liked the example of a windmill in a level of Perfect Dark just being a laptop gun turret sunk in the level geometry with the windmill blades attached to it, since it was already a fully-functioning way of having a rotating axis work in the game. Also in the DLC for Deus Ex: Human Revolution they implemented a turret with a camera on its barrel by just clipping a security camera into the base.
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# ? Jan 25, 2017 01:40 |
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Programming is crazy. Source: I'm a programmer.
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# ? Jan 25, 2017 02:39 |
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You're not a programmer until the day you make a code comment saying something along the lines of, "I know this is dumb, but it works and I don't have time to do it right, so..."
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# ? Jan 25, 2017 02:59 |
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Backhand posted:You're not a programmer until the day you make a code comment saying something along the lines of, "I know this is dumb, but it works and I don't have time to do it right, so..." You truly become a programmer on the day you realize that all code is bad and you will never, ever write good code. Given infinite time and resources you could produce good code but nobody has those things. The other sign somebody is truly a programmer is they finally got to the day when they looked at some old code and hated it. They read it and thought "what stupid dumb gently caress wrote this garbage? This is terrible!" only to realize, sometimes through git blame, that it was indeed themselves that wrote it. Another thing is writing code and thinking "meh, don't need to document this. I'll remember what it does" only to not and later need to rewrite it because you can't for the life of you remember what the gently caress you did. Every program will contain insane, stupid hacks in some way, shape, or form. If it doesn't yet (it probably already does) it will soon. It's only a matter of time. Source: I, too, am a programmer.
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# ? Jan 25, 2017 04:13 |
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Basically, computers are appallingly stupid and let you get away with the dumbest poo poo, and what's even worse, that dumb poo poo is often the quickest and easiest solution in the short term so it's not even guaranteed to be a terrible idea
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# ? Jan 25, 2017 04:44 |
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With how diverse the Rimworld mods can be, this was inevitable. http://steamcommunity.com/sharedfiles/filedetails/?id=849627685&searchtext=
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# ? Jan 25, 2017 17:47 |
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Devdisigdu posted:With how diverse the Rimworld mods can be, this was inevitable. quote:-Produces much less leather and meat. e: oh wait, Rimworld already lets you eat people, doesn't it? Still a real creepy thing to include in the mod description though. Angry Diplomat fucked around with this message at 18:26 on Jan 25, 2017 |
# ? Jan 25, 2017 18:24 |
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There's also that moment every programmer will have were something works, and it maybe shouldn't and YOU DON'T KNOW WHY IT DOES.
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# ? Jan 25, 2017 18:41 |
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You're not a programmer until you've programmed a program. source: t. programmer
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# ? Jan 25, 2017 18:42 |
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Shoehead posted:There's also that moment every programmer will have were something works, and it maybe shouldn't and YOU DON'T KNOW WHY IT DOES. I still don't know how I managed to make tea potions give back the teacups in one of my Morrowind mods. I tried writing a perfectly logical script at first, then tweaked it until it actually worked, and ended up with something that shouldn't work and gently caress if I know why it does. And I thought network maintenance was like being a witch doctor. Modding Bethesda games it's like Sheogorath is built into their crappy code. Stuporstar fucked around with this message at 21:11 on Jan 25, 2017 |
# ? Jan 25, 2017 20:26 |
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Shoehead posted:There's also that moment every programmer will have were something works, and it maybe shouldn't and YOU DON'T KNOW WHY IT DOES. Sometimes you fix a bug and you have no loving idea how. You did a thing, and somehow everything suddenly works and you have no clue why.
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# ? Jan 25, 2017 20:31 |
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Devdisigdu posted:With how diverse the Rimworld mods can be, this was inevitable. The Awful/Awesome Mods Thread: 2 fewer legs than a cow
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# ? Jan 25, 2017 20:42 |
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Jagged Jim posted:The Awful/Awesome Mods Thread: 2 fewer legs than a cow The Awful/Awesome Mods Thread: also Male cowgirls
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# ? Jan 25, 2017 22:38 |
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m2pt5 posted:The Awful/Awesome Mods Thread: also Male cowgirls The Awful/Awesome Mods Thread: Mom told me she is proud of this mod
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# ? Jan 25, 2017 22:41 |
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Slime posted:Sometimes you fix a bug and you have no loving idea how. You did a thing, and somehow everything suddenly works and you have no clue why. I've had code compile twice with no changes beyond a cursory "the gently caress's broken?" glance and go through fine the second time.
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# ? Jan 26, 2017 08:18 |
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Neddy Seagoon posted:I've had code compile twice with no changes beyond a cursory "the gently caress's broken?" glance and go through fine the second time. In college I literally had to have friends push the button to compile because if I did it almost never worked. I did not end up being a programmer
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# ? Jan 26, 2017 08:58 |
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I have to be honest, I don't know what this mod is about but I love the description text:quote:Fallout 4 MOD: Adult Childs in Institute
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# ? Jan 30, 2017 05:40 |
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Same guy who made the inexplicable "mutants are now ice creams" mod. All of his submissions are like this.
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# ? Jan 30, 2017 06:42 |
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I am a game designer on an MMO and can confirm that they all essentially run on invisible animals, Things Man Were Not Meant to Know, dark prayers to the Old Ones, and rampant abuse of functions that one programmer allowed a designer to use as long as they PROMISED to only use it that one time. This is because MMOs are run like an airplane continually being rebuilt from the inside out by people with their hair on fire, and also the plane was originally a boat.
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# ? Jan 30, 2017 11:21 |
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# ? May 14, 2024 23:17 |
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Tricky Ed posted:I am a game designer on an MMO and can confirm that they all essentially run on invisible animals, Things Man Were Not Meant to Know, dark prayers to the Old Ones, and rampant abuse of functions that one programmer allowed a designer to use as long as they PROMISED to only use it that one time. But... that's all software.
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# ? Jan 30, 2017 11:43 |