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Ass_Burgerer posted:Well, I can't load minecraft anymore. I was playing for hours at a time and last played just 2 days ago and now when I try to start playing again forge keeps crashing on loading and I can't even fathom why. The mod pack I'm using was updated (but I didn't download it or anything). I'm not getting even close to running out of ram, and I have set it so minecraft can have access to however much ram it needs.
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# ? Jan 26, 2017 06:23 |
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# ? May 21, 2024 19:25 |
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Post logs
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# ? Jan 26, 2017 06:47 |
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I wouldn't know what's going on with SkyFactory3, but I have found in the past elsewhere if I can't get that much grout but I can make the tiniest-rear end-little smeltery, then I could ram some compressed cobblestone through it to make seared stone blocks in a jiffy. With a, well, 1x1x1 smeltery, you can only do a block at a time, but nobody said it couldn't be quadruple compressed cobblestone.
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# ? Jan 26, 2017 07:11 |
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Yeah latest nvidia drivers broke all versions of Minecraft below 1.11 for some reason.
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# ? Jan 26, 2017 07:46 |
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Evil Mastermind posted:I guess "grinding" isn't the best word, but it's more that it just feels unnecessary. Minecraft already has bricks, why can't we just use those? It's not challenging, it's just tedious. No offense intended, but maybe modded minecraft isn't your type of thing, then. I regularly go out and dig a few 3x3x64 tunnels with a ticon hammer and return home with dozens of stacks of ores and poo poo to dump into my ever expanding processing array. Gathering, like Black Pants said, 1 stack of sand, 1 stack of gravel and 16 clay blocks is completely trivial, especially with Veinminer or Ore Excavation. Do you not use either of those?
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# ? Jan 26, 2017 10:19 |
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Ambaire posted:
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# ? Jan 26, 2017 10:50 |
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Ambaire posted:
I only really play skyblocks. If I want stacks of stone then I'm either sitting in front of a cobble generator or sifting dirt after waiting for stuff to compost in barrels.
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# ? Jan 26, 2017 13:01 |
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Is anyone aware of any mods for 1.10.2 that add very destructive high radius explosives? Wanting to make a self destruct that isn't a bunch of daisy chained TNT/Obsidian TNT's. (not running IC2 so IC2 nukes aren't an option)
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# ? Jan 26, 2017 14:39 |
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Sage Grimm posted:I'm not sure where you're getting the idea that we were attacking you for your opinion. Meskhenet sounded like they managed to play through the entire campaign. Hell, McFrugal had a positive opinion to share! I just didn't share in those experiences and it wasn't the game for me. You're right, it just felt like I was putting a suggestion out there which got torn to pieces. You guys were so nice to me with my mod issues I wanted to give back in a small way. I look up the mods you guys are talking about and they are way out of my league, maybe one day.
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# ? Jan 26, 2017 15:05 |
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Ambaire posted:
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# ? Jan 26, 2017 15:07 |
Evil Mastermind posted:Also, just to say: you're probably right. Every time I try to get into modpacks I just burn out quickly because everything just feels like it's making stuff more complex than it needs to be. This is a valid complaint, but we try to work past it where possible.
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# ? Jan 26, 2017 15:41 |
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CrazyTolradi posted:Is anyone aware of any mods for 1.10.2 that add very destructive high radius explosives? Wanting to make a self destruct that isn't a bunch of daisy chained TNT/Obsidian TNT's. (not running IC2 so IC2 nukes aren't an option) I always end up editing the obsidian TNT's config file to around the 2000 number. Or however high I can until it crashes. It's never high enough.
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# ? Jan 26, 2017 15:59 |
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Lorini posted:You're right, it just felt like I was putting a suggestion out there which got torn to pieces. You guys were so nice to me with my mod issues I wanted to give back in a small way. I look up the mods you guys are talking about and they are way out of my league, maybe one day. We can be inflammatory but for the most part we want you to have (what we personally think!) the best experience. So stick around, you're making pretty good progress. I haven't tried installing individual mods since maybe the early days of 1.2.5!
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# ? Jan 26, 2017 16:15 |
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Ak Gara posted:I always end up editing the obsidian TNT's config file to around the 2000 number. Or however high I can until it crashes. It's never high enough.
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# ? Jan 26, 2017 21:21 |
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I've complained before that I find the actual mining aspects of Minecraft to have become very tedious after playing through vanilla. There just isn't that much interesting stuff going on underground. It isn't even a general problem of being a grind; it's a very specific grind of standing in front of some stone until it mines and then standing in front of the stone that comes up next. I'm saying this after having built a blast furnace in TFC from 12 iron sheets made from flattening iron ingots after purifying iron ingots after breaking apart a refined iron bloom. It's starting to get tedious but it was at least different. Also, props to Vib Rib because this is the furthest I've ever gotten in TFC.
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# ? Jan 26, 2017 22:24 |
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CrazyTolradi posted:Is anyone aware of any mods for 1.10.2 that add very destructive high radius explosives? Wanting to make a self destruct that isn't a bunch of daisy chained TNT/Obsidian TNT's. (not running IC2 so IC2 nukes aren't an option) doesn't tinker's construct have that ridiculous explosive that's made up of flint and gunpowder? you could have a dispenser fire out a shitload of those and just annihilate chunks at a time
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# ? Jan 27, 2017 00:41 |
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DOWN JACKET FETISH posted:doesn't tinker's construct have that ridiculous explosive that's made up of flint and gunpowder? you could have a dispenser fire out a shitload of those and just annihilate chunks at a time
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# ? Jan 27, 2017 01:03 |
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Just as a heads up: apparently the latest NVidia drivers are causing some mods (like RFTools) to crash.
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# ? Jan 27, 2017 01:07 |
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I have this concept for a mod where complete darkness is impassible, or behaves like a living thing. Like, any air block of light level 0 near the player becomes a solid block you cannot walk through. I'm torn over whether or not the block should be opaque as well, with an animation of some sort. Or if coming into contact with it damages you, or spawns an entity claw or mouth that swipes at you or tries to bite you. If it's opaque it would probably have to replace every air block, or at least every air block that's near a light source or player. The animation should probably only occur if you come near the darkness block, as it'd look really messy if all the blocks animated all the time. Becoming enveloped by the darkness would obviously be a bad situation regardless of how it behaves, though it probably shouldn't suffocate you. I think it'd be more fun if you could still put a torch at your feet. Falling into a pit would be an odd experience, considering you'd stop like 10-15 blocks down and have to put down a block to place a torch to drive back the darkness. If there was a short delay before the darkness blocks spawn, you could put down a torch on the darkness itself to progress downwards. Can anyone with experience with modding tell me if this would be hard to code? Or terrible for performance for some reason?
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# ? Jan 27, 2017 08:40 |
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McFrugal posted:I have this concept for a mod where complete darkness is impassible, or behaves like a living thing. Like, any air block of light level 0 near the player becomes a solid block you cannot walk through. I'm torn over whether or not the block should be opaque as well, with an animation of some sort. Or if coming into contact with it damages you, or spawns an entity claw or mouth that swipes at you or tries to bite you. If it's opaque it would probably have to replace every air block, or at least every air block that's near a light source or player. The animation should probably only occur if you come near the darkness block, as it'd look really messy if all the blocks animated all the time. Becoming enveloped by the darkness would obviously be a bad situation regardless of how it behaves, though it probably shouldn't suffocate you. I think it'd be more fun if you could still put a torch at your feet. Falling into a pit would be an odd experience, considering you'd stop like 10-15 blocks down and have to put down a block to place a torch to drive back the darkness. If there was a short delay before the darkness blocks spawn, you could put down a torch on the darkness itself to progress downwards.
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# ? Jan 27, 2017 09:06 |
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I was thinking about playing a round of modded Minecraft, but I have been out of the game for a while. Looking for suggestions for a good mod pack! I like mods that add cool power items like Equivalent Exchange, and making big machine factories with Industrial Craft and Red Power. I don't like it when it goes too far with the tedious stuff, like GregTECH, I'm looking for a nice chill building experience. I also like some adventure, you know? Like some dungeons and random ruins and stuff spawning all over. My favorite adventure mod was Dimension Doors, so that would be nice if it still exists! Are there any good mod packs like this?
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# ? Jan 27, 2017 20:35 |
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Rutibex posted:I was thinking about playing a round of modded Minecraft, but I have been out of the game for a while. Looking for suggestions for a good mod pack! Boy you have been out of the game a while. None of those things really exist anymore. Even IndustrialCraft 2 is long in the tooth and considered pretty obsolete. If you just want a big pile of mods to play with, try The 1.7.10 Pack (or one of the modded packs that goons have made servers for, in the Private Game Servers subforum). If you wanna learn how to use mods from this century though, Baby's First Space Race on Technic is the way you want to go. It might sound derogatory but it's a good tech mod tutorial. Edit: EE was superceded by EE2, which was then abandoned and the mantle was then picked up by ProjectE. EE3 also exists but it's heavily WIP and there's not much point to it. Note that 1.7.10 is still the most mature version for mods. Devs are really ramping up work on modding 1.10 but it's still a fairly slim selection comparatively, and currently, aside from a few new things is very largely just ports from 1.7.10 versions of mods. Black Pants fucked around with this message at 21:29 on Jan 27, 2017 |
# ? Jan 27, 2017 21:24 |
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Black Pants posted:try The 1.7.10 Pack I tried this pack, after 10min of loading it crashed on phase 3 of its 7 phase 200+ mod loading process Maybe I should go with something smaller?
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# ? Jan 27, 2017 23:07 |
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Rutibex posted:I was thinking about playing a round of modded Minecraft, but I have been out of the game for a while. Looking for suggestions for a good mod pack! For Equivalent Exchange, you'll want Project E, available for Minecraft 1.7.10 and 1.10.2 (maybe 1.11, but I haven't checked). For IndustrialCraft 2 (IC2), it's still around and available from Industrial Craft for Minecraft 1.7.10 and 1.10.2, or if you prefer closer to IndustrialCraft 2 before "experimental" changes, there's Tech Reborn. You might also like Immersive Engineering (IE), which has a companion mod Industrial Wires to work with IC2. For Red Power...you might want a combination of Super Circuit Maker and Quark for Redstone enhancements and Minecraft quality improvements, with something like Ender IO for power (Redstone Flux (RF)) machines and tools, though you already have IC2+IE for power, machines, and tools. For MystCraft, the closest for dimension building/exploring that I've used is RFTools Dimensions, which has an element of finding components to build the world you want, or settle for random. The One Probe has been replacing WAILA (What Am I Looking At), especially for Minecraft 1.10+. I have a list of mods that I'm using for my family on Minecraft 1.10.2, if that helps get you started, plus there are several packs on Curse Forge and a few posted in this thread.
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# ? Jan 27, 2017 23:11 |
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Rutibex posted:I tried this pack, after 10min of loading it crashed on phase 3 of its 7 phase 200+ mod loading process Does that 1.7.10 pack have a lot of those decorative mods that cause memory requirements to balloon out of control? Hmm from the Technic discussions: quote:In The 1.7.10 Pack the RAM is allocating automatically. Wat? Either way, they're implying gobbling upwards of 4GB in-game, which isn't too far out there these days, but I don't know a thing about which JVM and whatnot you're using. I don't normally use that pack anyways.
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# ? Jan 28, 2017 00:03 |
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Rocko Bonaparte posted:Does that 1.7.10 pack have a lot of those decorative mods that cause memory requirements to balloon out of control? I dunno, it's just a generic 'stuffed full of the usual 1.7 mods' pack. I did recommend your BFSR though!
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# ? Jan 28, 2017 07:25 |
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Black Pants posted:I dunno, it's just a generic 'stuffed full of the usual 1.7 mods' pack. I did recommend your BFSR though! I honestly wouldn't have said anything except Rutibex called out some part 3/7 loading process. Some of this stuff does get out of control. Speaking of that: do I really have to literally operate a bellows 100 times on a TFC blast furnace to get it to turn over? It seems like the only way to get the iron to smelt into pig iron is to just keep pounding away at it. It takes about 2 minutes to make 2 ingots.
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# ? Jan 28, 2017 07:37 |
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If you keep it fueled, the blast furnace will heat up on its own, over time. Eventually it will reach its max temperature, which is slightly below the temperature needed to melt the pig iron. You only need to pump the bellows once it reaches this point, and then only a few times. Doing so will raise the max temperature to above the temperature needed for pig iron. Pumping the bellows does not increase the speed at which anything heats up. All it does is temporarily raise the max heat. A few intermittent pumps should be enough.
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# ? Jan 28, 2017 09:29 |
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to build on the bellows thing, one thing you can exploit while working iron and later materials is that, in a forge, the temperature will never rise above the boiling point of those materials if you aren't working the bellows, so it's typically safe to just leave metal in the forge while you're combining or shaping ingots, as long as you're okay with spending charcoal for the privilege
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# ? Jan 28, 2017 12:49 |
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There is no way of making a joke about you saying boiling point instead of melting point without being a huge goddam nerd
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# ? Jan 28, 2017 18:00 |
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Blind Duke posted:There is no way of making a joke about you saying boiling point instead of melting point without being a huge goddam nerd well i meant boiling point, you don't want the metal to disappear, which is what happens when it gets too hot if it liquefies then whatever
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# ? Jan 28, 2017 21:18 |
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Gwyneth Palpate posted:well i meant boiling point, you don't want the metal to disappear, which is what happens when it gets too hot Yeah the problem in TFC is that it melts and gets put in a cast, ruining any work you were doing on the ingot. If there's no cast, the metal disappears into the void, but that's not because it boiled away.
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# ? Jan 28, 2017 21:40 |
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McFrugal posted:Yeah the problem in TFC is that it melts and gets put in a cast, ruining any work you were doing on the ingot. If there's no cast, the metal disappears into the void, but that's not because it boiled away. it took me a minute to figure out why this is bad and i forgot that most folks probably have to spend more than a few seconds in the anvil to make stuff i am a filthy cheater and work out a plan for the thing i'm making in notepad based on the rules i finagled out of the source code
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# ? Jan 28, 2017 21:43 |
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please share your cheating, cheating ways i'm sure it's based on sums of prime numbers but i am too lazy to do the maths myself
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# ? Jan 28, 2017 22:09 |
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I need a website that does the maths for me. Lets say I want to build a few tier 3 solar panels from solar flux. each one takes 4 tier 2 tier 2 takes 8 tier 1 tier 1 needs 3 mirrors a mirror needs 3 glass and 1 silver. gently caress if I know how many glass/silver bars are in a tier 3. And I generally dont use AE. "Math is hard" - popular doll
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# ? Jan 28, 2017 22:34 |
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DOWN JACKET FETISH posted:please share your cheating, cheating ways sure thing: http://pastebin.com/z1NiHiEm <-- CHEAT ZONE, CLICKING RUINS THE DEPTH AND IMMERSION OF TFC ANVILS all of those values work assuming you've planted the cursor exactly in the "zero" position (where it needs to go in order to finish the item along with the right combination of hit types), but the zero position is randomized according to the world seed and your player, so it's different for everyone
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# ? Jan 28, 2017 22:38 |
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OgNar posted:I need a website that does the maths for me. Well you came to the right website. 4 x 8 x 3 x 3 = 288 glass or 4 and a half stacks 4 x 8 x 3 x 1 = 96 silver bars or 1 and a half stacks
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# ? Jan 28, 2017 22:45 |
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Sage Grimm posted:Well you came to the right website. I bet you like Gregtech, dont ya? Also weird problem in agrarian skies 2 if anyone knows a fix. I have my smeltery/storage drawers about 20 blocks above where the mobs drop. Which puts the mobs spawning about 15 blocks N of me. Sometimes when I go down to kill some off they are untargetable with a sword although I can hit them with a tinkers crossbow. I know they are there because I get hit if I get too close. But all of my swinging gets me nothing. I just have to wait until they despawn. e: If i could hit the rubber tree lottery I could make grinder and be done with it but multiple stacks of dirt and still nothing. OgNar fucked around with this message at 23:09 on Jan 28, 2017 |
# ? Jan 28, 2017 23:06 |
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Been a long time since I've crafted mines. Is there a new hotness since 1.7 in kitchen sink packs, preferably without so much of the combat? Your Gardens of Glass, your Agrarian Skies, what have you. I remember really liking Garden of Glass in theory but being too stupid with redstone mechanics in practice
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# ? Jan 30, 2017 03:28 |
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# ? May 21, 2024 19:25 |
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Ciaphas posted:Been a long time since I've crafted mines. Is there a new hotness since 1.7 in kitchen sink packs, preferably without so much of the combat? Your Gardens of Glass, your Agrarian Skies, what have you. Skyfactory 3 is a 1.10 skyblock map like agrarian skies, but almost completely without the quest book. It has an achievements book whose challenges you manually mark completed. It's distributed on the FTB launcher. Not sure if the curse launcher has it too.
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# ? Jan 30, 2017 05:32 |