|
Splicer posted:Keep in mind that missing a hand is annoying for sword and board or a spellcaster but a one handed dual weilder is basically "kill and reroll". Amputation shouldn't get you down. That dual wielder can just shove a shiv onto the stump and get right back to it. And technically speaking, a buckler straps to your arm; you don't need to hold it.
|
# ? Jan 27, 2017 16:07 |
|
|
# ? May 30, 2024 09:34 |
|
Splicer posted:Keep in mind that missing a hand is annoying for sword and board or a spellcaster but a one handed dual weilder is basically "kill and reroll". Just get a magical prosthesis. Preferrably one that can shoot fire.
|
# ? Jan 27, 2017 17:45 |
|
Hey it's just my thoughts, I figure I'll have a more concrete idea as to what happens to who when it actually goes down so to speak. I was also looking at serious wound infection, that was in the serious injuries table in the dmg.
|
# ? Jan 27, 2017 17:49 |
|
SettingSun posted:And technically speaking, a buckler straps to your arm; you don't need to hold it. This does not need to bear any effect on DnD at all, but theres your weapon nerd moment for the day.
|
# ? Jan 27, 2017 18:43 |
|
SettingSun posted:Amputation shouldn't get you down. That dual wielder can just shove a shiv onto the stump and get right back to it. And technically speaking, a buckler straps to your arm; you don't need to hold it. Doresh posted:Just get a magical prosthesis. Preferrably one that can shoot fire. My point wasn't "this is a bad idea" it was "don't half-rear end it, think it through and account for the outliers". Give the wizard the bum leg. Give the dual wielder the cool eyepatch. Tie a shield to the sword and boarder's empty gauntlet. Don't blind the archer, mute the bard, or narcolepsy the scout unless there's a magic body part replacer less than 30 minutes playtime away. Blindsight teacher, mime school, or underground amphetamine mushrooms also acceptable. Splicer fucked around with this message at 19:41 on Jan 27, 2017 |
# ? Jan 27, 2017 19:38 |
|
I really like DCC and a lot of its variable systems, but I wish it didn't do the standard "we're going to intentionally leave out any info about balancing your game" that a lot of retro games do. I want some middle ground between the simplicity of games like DCC and 5e and the depth and balance of systems like 4e and Strike. Probably not going to find it though.
|
# ? Jan 27, 2017 19:39 |
|
Splicer posted:That's why I only classed S&B under "annoying". I hope he can be a pirate until then. Zarick posted:I really like DCC and a lot of its variable systems, but I wish it didn't do the standard "we're going to intentionally leave out any info about balancing your game" that a lot of retro games do. Godbound spend more paragraphs on this than your typical retroclone, though the you still need eyeballing thanks to the different power combinations PCs and NPCs can have.
|
# ? Jan 27, 2017 21:44 |
|
The DM and I (and the rest of the group) have been chatting it out and we think we're happy with some middling ground solution where acceptance of permanent (until healed) injury can off-set his aversion to permanent death. For instance in the event you go from some positive number of HP to -max HP instead of dying instantly you can lose a limb or something, just to combat the unfun RNG fuckery. Actual resurrection is easier to obtain, instead of revivify and raise dead being removed from the game their allowable but imperfect, you might come back with some other issue that will haunt you and remind you of your temporary death until you can rid yourself of it or it runs it's course or w/e else. I'm happy because I get to keep playing with my favorite toys, he's happy because he gets to enjoy lasting impactful storylines when things go wrong. Win-win.
|
# ? Jan 27, 2017 22:06 |
|
I've seen references to scouting a few times lately and it made me curious: how do you scout , especially overland (rather than dungeon). How far ahead is the scout? Is he sneaking? on horse? etc
|
# ? Jan 27, 2017 23:12 |
|
mastershakeman posted:I've seen references to scouting a few times lately and it made me curious: how do you scout , especially overland (rather than dungeon). How far ahead is the scout? Is he sneaking? on horse? etc Depends on the circumstances. Just watch some old westerns and do that.
|
# ? Jan 28, 2017 00:23 |
|
mastershakeman posted:I've seen references to scouting a few times lately and it made me curious: how do you scout , especially overland (rather than dungeon). How far ahead is the scout? Is he sneaking? on horse? etc In my games I handle it by letting them know they can have a few essentially 'ride ahead' of the group, which pre-loads Encounter Rolls. I give them a behind the scenes bonus to encountering anything that might be hostile on a one sided basis so they can fall back to the rest of the group (riding along a well known trail and getting to a point where they see a few individuals setting up in nearby trees, a good sign of a possible ambush up ahead). There is still the risk of riding along and "Surprise" but it's very slim and it lets them decide if it's worth the risk or to find an alternative route (then we actually get to use wilderness/survival stuff) or just camp for the night and wait it out til morning. EDIT: It should also be noted that I pair this up with a home brew "threat/teasing the hands of fate" system that works as both escalation and for tracking time outside of combat somewhat. Dr. Doji Suave fucked around with this message at 00:45 on Jan 28, 2017 |
# ? Jan 28, 2017 00:42 |
|
How exactly would you roleplay a character with extremely high wisdom and extremely low intelligence? I think the spread is something like 18wis - 7int. I'm just not entirely sure how that character would act....
|
# ? Jan 28, 2017 10:49 |
|
Wise but not book smart is pretty easy to do to be honest. Although really, the separation between Intelligence and wisdom mostly just exists so you know if you're a wizard or priest anyways so it doesn't actually matter a whole lot. At one point, having to put points there was probably even something of a balance mechanic, as, for a long time, both stats did literally nothing outside of let you spellcast.
|
# ? Jan 28, 2017 11:19 |
|
Thumbtacks posted:How exactly would you roleplay a character with extremely high wisdom and extremely low intelligence? I think the spread is something like 18wis - 7int. Consider a character like Tarzan or Mowgli. They're not intelligent, in the sense that they lack education and the mental problems which challenge them are mostly on the animal level. That doesn't mean there's anything wrong with their brains, they just never had to use them to crunch lots of raw data or remember obscure trivia. They've never been exposed to brain-teaser puzzles, general knowledge, or even literacy. But wisdom? Oh yeah, no problem, if you buy into that whole "noble savage" idea.
|
# ? Jan 28, 2017 11:52 |
|
Thumbtacks posted:How exactly would you roleplay a character with extremely high wisdom and extremely low intelligence? I think the spread is something like 18wis - 7int. Great Teacher Onizuka. He's a goofball and moron, but makes the right decisions and is full of life lessons to teach others.
|
# ? Jan 28, 2017 11:57 |
|
Sage Genesis posted:But wisdom? Oh yeah, no problem, if you buy into that whole "noble savage" idea. You fantasy colonial racist!
|
# ? Jan 28, 2017 15:01 |
|
Thumbtacks posted:How exactly would you roleplay a character with extremely high wisdom and extremely low intelligence? I think the spread is something like 18wis - 7int. Your standard Wise Old Lady who might not have a lot o' book-learnin' but knows what's important.
|
# ? Jan 28, 2017 15:47 |
|
Big Black Brony posted:You fantasy colonial racist! Look, I have nothing against orcs, ok? I just think that humans should stick to their farms and orcs should stick to their shadowy wastelands. That way they won't need to interact, it's good for the orcs as well. I mean, do we really need half-orcs in the PHB? I'm just concerned it might take away page count from things which are more important.
|
# ? Jan 28, 2017 17:05 |
|
And why just Half-Orcs and Half-Elves? Where are the Half-Gnomes? Half-Dwarves? Half-Halflings?!Selachian posted:Your standard Wise Old Lady who might not have a lot o' book-learnin' but knows what's important. Or the hispanic maid who knows an awful lot about evil spirits.
|
# ? Jan 28, 2017 18:27 |
|
Doresh posted:And why just Half-Orcs and Half-Elves? Where are the Half-Gnomes? Half-Dwarves? Half-Halflings?! Didn't the thread go down this rabbit hole a couple weeks back? Things got real weird.
|
# ? Jan 28, 2017 18:31 |
|
And in this case, "going down the rabbit hole" can double as a vulgar euphemism! But seriously, let's not.
|
# ? Jan 28, 2017 18:44 |
|
wisdomHNOX posted:Didn't the thread go down this rabbit hole a couple weeks back? Things got real weird. Never forget.
|
# ? Jan 28, 2017 18:57 |
|
wisdomHNOX posted:Didn't the thread go down this rabbit hole a couple weeks back? Things got real weird. yeah apparently pixies and minotaurs can cross breed but dwelves are forever doomed to not exist
|
# ? Jan 28, 2017 22:55 |
|
mastershakeman posted:yeah apparently pixies and minotaurs can cross breed but dwelves are forever doomed to not exist I prefer Dorcs anyways.
|
# ? Jan 28, 2017 23:01 |
|
Dworcs are actually a thing. By that name.
|
# ? Jan 28, 2017 23:37 |
|
MonsterEnvy posted:Dworcs are actually a thing. By that name. Right, I forgot the other races that start with a D, so the "w" is important, even if I could do without. Doresh fucked around with this message at 00:15 on Jan 29, 2017 |
# ? Jan 29, 2017 00:12 |
|
Doresh posted:Right, I forgot the other races that start with a D, so the "w" is important, even if I could do without. Race shaming now too... Jeez this thread. On a serious note, I ran my group through a bait and switch where they were told a swamp village had a were wolf problem but it was actually gnolls, they are just not smart swamp folk and didn't know any better. They also never saw the creature just heard it and a boy went missing. The gnolls stole the boy from a weird spot the town was leaving young children to be changed by bog creatures but the village elder leaves that out. They get to the hermits house who was the village target, and after finding the abducted boy and killing good gnolls kept going.... Who's the werewolf though? After bringing the boy back to town having a violent confrontation, they murder all the able bodied men, kill the boys mother and razed the place to the ground. They are now trying to train this boy as some sort of murder hobo squire.
|
# ? Jan 29, 2017 02:49 |
|
Big Black Brony posted:Race shaming now too... Jeez this thread. Clearly the only solution is to retcon that the world is a prequel to Drakengard, and change things so all future adventures will be resolved with murder.
|
# ? Jan 29, 2017 05:33 |
|
golden bubble posted:Clearly the only solution is to retcon that the world is a prequel to Drakengard, and change things so all future adventures will be resolved with murder.
|
# ? Jan 29, 2017 06:07 |
|
wisdomHNOX posted:Didn't the thread go down this rabbit hole a couple weeks back? Things got real weird. Gnolls are the offspring of a Gnome and a Troll.
|
# ? Jan 29, 2017 06:47 |
|
That's my favorite bit of Gnoll Lore by far.Big Black Brony posted:Race shaming now too... Jeez this thread. It was totally fine calling them Dorcs when I was young.
|
# ? Jan 29, 2017 08:38 |
|
I also had a boy as a plot hook and my party is also trying to turn him into a murder hobo so I guess that's just the done thing.
|
# ? Jan 29, 2017 14:25 |
|
Are there any good and basic programs for representing hex-grid combat, ie letting me move character markers around on a grid? I'm DMing for the first time in two hours and haven't been able to grab any hex paper, and my printer's out of commission. It's either toss it up on the big screen using my laptop or Sharpie on wax paper. That said, I'm really excited for my first session, and this is luckily the only way in which I'm underprepared -- reading up on goon advice has helped me so much to draft up an adventure that I think is gonna surprise the hell out of my players (in a good way).
|
# ? Jan 29, 2017 19:42 |
|
Kraven Moorhed posted:Are there any good and basic programs for representing hex-grid combat, ie letting me move character markers around on a grid? I'm DMing for the first time in two hours and haven't been able to grab any hex paper, and my printer's out of commission. It's either toss it up on the big screen using my laptop or Sharpie on wax paper. Roll20.net supports hex grids, although I've not used them for combat rounds. Not sure why you're using hexes not squares for combat anyway.
|
# ? Jan 29, 2017 19:48 |
|
Arivia posted:Roll20.net supports hex grids, although I've not used them for combat rounds. Not sure why you're using hexes not squares for combat anyway. Aren't hexes better for consistency of movement in non-cardinal directions?
|
# ? Jan 29, 2017 20:03 |
|
I'd suggest not using hexes if you're playing 5e. I used hexes for an overland map once as they made travel distances easy to calculate, but combat rules don't require the additional complexity.
|
# ? Jan 29, 2017 20:05 |
|
How are hexes more complex than squares? I've switched to hexes for 5e and it's made life much simpler.
|
# ? Jan 29, 2017 20:18 |
|
Subjunctive posted:Aren't hexes better for consistency of movement in non-cardinal directions? Yes, at the cost of having to zigzag in two of the four cardinal directions.
|
# ? Jan 29, 2017 20:38 |
|
Soylent Pudding posted:How are hexes more complex than squares? I've switched to hexes for 5e and it's made life much simpler. I was thinking more from the new DM perspective where all the combat rules in the PHB are written assuming theater of the mind or square grids. Hexes offer more degrees of freedom movement-wise but having to convert the rules on the fly seems like adding another layer to a task that is already cognatively complex. Unless you are playing with optional facing or flanking rules, the gains from switching to hexes don't seem worth it. We mainly use grids for fights with lots of enemies or weird terrain features to tell who is in melee range of what. If you've got time, I'd like to hear what other benefits hexes afford over squares.
|
# ? Jan 29, 2017 20:47 |
|
|
# ? May 30, 2024 09:34 |
|
Lol if you use a square grid and don't explain it within the metaphysics of your world. In a square room? Your character sees a circle, deal with it.
|
# ? Jan 29, 2017 20:49 |