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Remember that guy who recreated all the ENT-D sets from stage 9 in the Unreal 4 engine? Well he's started building the ship off of the blueprints by Rick Sternbach and posted an interesting video about it on his Youtube channel. https://www.youtube.com/watch?v=OANk_-m1Vkg
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# ? Jan 29, 2017 04:03 |
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# ? Jun 13, 2024 04:30 |
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Gimmie those hot Elite Force and Bridge Commander remakes.
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# ? Jan 29, 2017 04:10 |
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Mental Hospitality posted:Remember that guy who recreated all the ENT-D sets from stage 9 in the Unreal 4 engine? God drat is the Ent-D huge!
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# ? Jan 29, 2017 04:28 |
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The Enterprise D is going to run like poo poo. But yeah that really does drive home just how big that is. It's something I tend to forget a lot when watching the shows, especially when you get shots of the ships next to stations or something, but they're still goddamn enormous. Also I need to hunt down those blueprints and see what the design of the areas in the spine of the Galaxy class look like, those have always been really nebulous and weird in my head.
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# ? Jan 29, 2017 04:52 |
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This was the best game. Once all the commands became muscle memory you felt like you were really flying a ship and pressing tons of buttons that did poo poo. Most of them were just hotkeys or rarely used too.
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# ? Jan 29, 2017 05:05 |
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So there are now two projects to recreate the entire Enterprise-D in unreal. they should really get together.
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# ? Jan 29, 2017 05:28 |
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I love that there are guys doing this. Is there gonna be a way to get on one of those VR scrolling platforms and walk around the ship?
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# ? Jan 29, 2017 05:33 |
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Unreal's all hooked up for VR integration so it shouldn't be a problem.
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# ? Jan 29, 2017 05:40 |
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That's awesome. I just want to wander around the ship for days.
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# ? Jan 29, 2017 05:45 |
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Farmer Crack-rear end posted:The first puzzle was assembling a DOS boot disk that would successfully launch the game; I remember it took my father a while to figure that one out. My old man stayed up until like 5 a.m. doing EMM386 bullshit to get the first mission of Wing Commander 3. Every time I visit his grave I say a silent apology.
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# ? Jan 29, 2017 08:23 |
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When I was 13, I could memorize controls like that. Can't do that today.
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# ? Jan 29, 2017 17:21 |
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Voyager may be better on average than Enterprise, but their worst episodes are no joke the most awful Star Trek I've ever seen. I just watched the episode Spirit Folk (S06E17), aka. Fair Haven Part 2. Of all Star Trek holodeck and Voyager episodes, this is easily the worst one. It has no redeeming qualities whatsoever. I also liked that they ran out of technobabble so we have another case of "deciwatt" holograms. Oooh, all those... tenths of watts orcane fucked around with this message at 23:11 on Jan 29, 2017 |
# ? Jan 29, 2017 23:07 |
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I liked how in both Elite Force 1 and 2 you could wonder around Voyager and Ent-E a fair bit. Though my favorite Trek action game is Klingon Academy. It's like Tie Fighter, where you play the bad guy, it also works as a prequel of sorts for ST6, as it got the principle Klingons back from that movie. It's a little late 90s FMV game, but for the time this was really cool. Way better than that Klingon Honour Guard game. https://www.youtube.com/watch?v=XqVlSNP1jEI
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# ? Jan 30, 2017 00:39 |
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The expansion pack for Elite Force 1 had a 'Virtual Voyager' mode where you could freely explore quite a lot of the ship, I think almost every deck was there (although it was normally just a corridor going to a recognisable location from the show). Even had a bunch of collectables and minigames like a Captain Proton holodeck program. I spent way too much time playing that mode.
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# ? Jan 30, 2017 01:09 |
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twistedmentat posted:I liked how in both Elite Force 1 and 2 you could wonder around Voyager and Ent-E a fair bit. Paramount actually did the fans a big favor with Klingon Academy. Interplay was hemorrhaging money during the game's development, and decided (against the game developers' wishes, and even contrary to what their own marketing people had determined would be the sales and financial benefit of having them on board) to cut David Warner and Christopher Plummer from the project. Paramount came back and threatened to withhold their approval (without which the game could not be published) if Interplay did that.
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# ? Jan 30, 2017 01:19 |
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Rhyno posted:That's awesome. I just want to wander around the ship for days. It's a bit of a pity that the new guy is doing the lamer Sternbach blueprints and not the Probert/Whitfire original take with more cool future dream poo poo that was impossible to depict. The other project is doing a hybrid of the two to make whatever is coolest, which is clearly the best approach.
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# ? Jan 30, 2017 01:19 |
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Totally agree. The Sternbach blueprints are just endless corridors and tiny rooms for the most part and that would get boring really quick. Also, those blueprints don't show any kind of structural skeleton for the ship which is a bit odd. About the only advantage they have (as mentioned in that video) is that since they were made in 1996 they could show every area depicted on TNG/Generations.
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# ? Jan 30, 2017 01:45 |
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Farmer Crack-rear end posted:Paramount actually did the fans a big favor with Klingon Academy. Interplay was hemorrhaging money during the game's development, and decided (against the game developers' wishes, and even contrary to what their own marketing people had determined would be the sales and financial benefit of having them on board) to cut David Warner and Christopher Plummer from the project. Paramount came back and threatened to withhold their approval (without which the game could not be published) if Interplay did that. That's cool, I never knew that. I actually have my disks, but it won't even install in Win10. One of the really cool aspects of the game is that ships could break apart with enough damage, mostly because that shot in ST6 of the photon smashing through the saucer looked so cool.
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# ? Jan 30, 2017 01:55 |
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Yeah I keep hoping a lot of the older games will end up on GOG but it looks like Activision and Paramount are pretty uninterested in coughing up the licensing. Or more likely it's caught in the typical IP quagmire, I suppose.
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# ? Jan 30, 2017 02:16 |
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One thing you could try doing is running the games in an older version of Windows in VirtualBox. I have a copy of Windows 98 set up like that and it works great.
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# ? Jan 30, 2017 02:33 |
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twistedmentat posted:That's cool, I never knew that. That doesn't surprise me at all. If you haven't yet, you might try running the installer in a compatibility mode; even Windows 10 still claims to have compatibility modes for Windows 98. If I remember right, a big reason we got the spectacular ginsu damage effects on the ships was because some critical part of the game was behind schedule, so since the artists didn't have much else to do they started building up the models to have those breakaway panels and textures. That was something else I felt KA had over Bridge Commander. Orv posted:Yeah I keep hoping a lot of the older games will end up on GOG but it looks like Activision and Paramount are pretty uninterested in coughing up the licensing. Or more likely it's caught in the typical IP quagmire, I suppose. Licensing is probably a big part, although I wouldn't be surprised if it's considered too buggy/unreliable to ask people to pay money for. Klingon Academy was always buggy even in its intended environment, and if I remember right throwing too much RAM at it would cause it to freak out as well.
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# ? Jan 30, 2017 07:08 |
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Here we go, I went back and found the inside story on KA's development that I posted last thread:quote:KA was meant to be a glorified expansion pack to SFA. The I-play upper management wanted it to be SFA with new scripts, a couple of new ships, a couple of new weapons and NO MOVIES (especially after the "Orange Gaffer's Tape Fiasco"). However, in playing the beta revs of SFA, we (the KA team) realized that SFA wasn't about to live up to the claims made in the advertising so Raphael, a.k.a. “The Spaniard”, paid lip service to management's concept and set to work creating an entirely different game—a dirty and underhanded move that earned him the title of Raph-ulan. Over the next couple of months we developed a design to address the weaknesses in SFA that we identified, and under orders I shot for the moon (which in hindsight was a terrible mistake and were I more experienced I would have reigned myself in). Also the trailer for it is dope as gently caress: https://www.youtube.com/watch?v=PPnDrKn0Z0Y
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# ? Jan 30, 2017 07:12 |
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Now I'm dieing to know what the "Orange Gaffer's Tape Fiasco" was.
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# ? Jan 30, 2017 18:05 |
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macnbc posted:Now I'm dieing to know what the "Orange Gaffer's Tape Fiasco" was. Star Trek's "Noodle Incident"
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# ? Jan 30, 2017 18:49 |
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macnbc posted:Now I'm dieing to know what the "Orange Gaffer's Tape Fiasco" was. Since they used almost entirely virtual sets, I'm guessing some numbskull left tape on the floor or something that needed to be painted out.
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# ? Jan 30, 2017 19:31 |
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So I'm watching TOS finally and woof is that pilot episode with Pike awful. Now we've got Kirk, I'm hopeful for episode 2.
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# ? Jan 30, 2017 20:31 |
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I think Pike would've been an interesting take on the idea as Captain. Dudes distant and strung out by the weight of command, knowing he has to send people out to die. Kirk was better as a baseline Star Trek Captain, to be sure.
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# ? Jan 30, 2017 20:35 |
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To be fair, I'm not blaming Pike. I think Pike instead of Kirk would be fine, but there's so much wrong with that pilot. It's just bad. No McCoy, no dynamic with Spock, just so many things that are wrong.
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# ? Jan 30, 2017 20:38 |
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Honestly, on your first watch through TOS, it's probably best to skip The Cage. The Menagerie tells the same story through flashback and is like half clips from The Cage anyway, but it adds in a story with the actual cast.
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# ? Jan 30, 2017 20:44 |
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WampaLord posted:So I'm watching TOS finally and woof is that pilot episode with Pike awful. That sucks because you're going to be watching it again soon.
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# ? Jan 30, 2017 20:48 |
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Good god, the sexism. It never stops.
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# ? Jan 30, 2017 21:02 |
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WampaLord posted:Good god, the sexism. Thread title, methinks.
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# ? Jan 30, 2017 21:07 |
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Every time I see them, I'm struck by just how much I enjoy Trek's spooky episodes. The TNG de-evolution one, the Bashir brain drain one, the Voyager bad doctor one (yes I'm bad at remembering episode names), they're pretty much all enjoyable, if not necessarily 'good' episodes.
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# ? Jan 30, 2017 22:40 |
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Really, the worst things about The Cage are the direction and editing. The episode is constant long pauses between dialogue where no one does anything.
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# ? Jan 30, 2017 23:01 |
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It's been a while since Harry got bitch slapped.
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# ? Jan 30, 2017 23:33 |
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# ? Jan 31, 2017 01:27 |
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Orv posted:Every time I see them, I'm struck by just how much I enjoy Trek's spooky episodes. The TNG de-evolution one, the Bashir brain drain one, the Voyager bad doctor one (yes I'm bad at remembering episode names), they're pretty much all enjoyable, if not necessarily 'good' episodes. I really enjoy those ones too, especially the DS9 one.
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# ? Jan 31, 2017 01:57 |
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So are all betazoid women "I've led my people through the desert" thirsty or is it specific to the trois.
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# ? Jan 31, 2017 03:14 |
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Martha Stewart Undying posted:So are all betazoid women "I've led my people through the desert" thirsty or is it specific to the trois. Second season Manhunt has Deanna Troi saying that Betazoid women all get super horny when they hit menopause or something.
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# ? Jan 31, 2017 03:30 |
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# ? Jun 13, 2024 04:30 |
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Ethan Phillips seems really cool and I kind of feel bad for him because you can tell he really tried. It wasn't his fault, guys
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# ? Jan 31, 2017 03:41 |