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This is how the employee area looks like in-game: The "ceiling" is basically all white, and the shadow is something you don't really notice since you're focusing on all the objects lying around.
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# ? Jan 28, 2017 11:10 |
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# ? May 20, 2024 20:37 |
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lol if you expect goons to know what outside looks like
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# ? Jan 28, 2017 12:04 |
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Dragonwagon posted:This is how the employee area looks like in-game: The wall and two buildings are different colors, different heights and have different trim along the top. There's a bicycle and a forklift just chilling. There's a fluorescent bulb above one of the doors shining straight down. There's plenty of things pointing to this being outside. Are people really that dumb to think this was just a hallway or room inside a building? Yes. The answer is yes.
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# ? Jan 28, 2017 12:50 |
Randalor posted:The wall and two buildings are different colors, different heights and have different trim along the top. There's a bicycle and a forklift just chilling. There's a fluorescent bulb above one of the doors shining straight down. There's plenty of things pointing to this being outside. Are people really that dumb to think this was just a hallway or room inside a building? Yes. The answer is yes. Also take into consideration that people were looking at that on a DS screen, not a JPG on your monitor.
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# ? Jan 28, 2017 13:38 |
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The red paint bucket next to an entirely blue/green painting is an obvious clue.
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# ? Jan 28, 2017 13:46 |
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Slime posted:lol if you expect goons to know what outside looks like
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# ? Jan 28, 2017 13:51 |
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Listing things that make it obvious is missing the point a little, of course it's clear once you give it any kind of thought. The whole idea is that it's not something you think about, you just go with your initial impression from the name "Employee area" and low-resolution half a screen and whether its indoors or outdoors never actively enters your thoughts until it's specifically pointed out. It's some perception-related phenomenon that no doubt has some fancy name. Brains are weird.
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# ? Jan 28, 2017 14:42 |
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Also it has a garage door in the back, which makes half the poo poo in there not seem weird. A big warehouse/empty garage in a film studio seems plausible, and with those DS screens not showing the sky very well/having the walls match up so cleanly does give the impression that it's just a big indoor room.
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# ? Jan 28, 2017 15:29 |
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Randalor posted:The wall and two buildings are different colors, different heights and have different trim along the top. There's a bicycle and a forklift just chilling. There's a fluorescent bulb above one of the doors shining straight down. There's plenty of things pointing to this being outside. Are people really that dumb to think this was just a hallway or room inside a building? Yes. The answer is yes. Of course it's obvious to you, you are specifically looking for stuff to decide wether it's inside or outside. That's not what people playing the game are doing though. All that stuff is just the background, while you're talking to people and investigating. It's one of those things you don't pay attention to until someone points it out.
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# ? Jan 28, 2017 18:25 |
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Jobbo_Fett posted:The red paint bucket next to an entirely blue/green painting is an obvious clue. I haven't had a lot of experience with paint but I've never used a can that was the color of the stuff inside. The labels on the outside are generic whatever labels for the brand.
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# ? Jan 28, 2017 18:26 |
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Dragonwagon posted:This is how the employee area looks like in-game: Randalor posted:The wall and two buildings are different colors, different heights and have different trim along the top. There's a bicycle and a forklift just chilling. There's a fluorescent bulb above one of the doors shining straight down. There's plenty of things pointing to this being outside. Are people really that dumb to think this was just a hallway or room inside a building? Yes. The answer is yes.
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# ? Jan 29, 2017 21:26 |
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FFXV is the first game I've beaten in a while that hasn't frustrated me with the length of the credits. I'm sure there's plenty I've missed that wouldn't if I did beat them, but still.
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# ? Jan 30, 2017 10:22 |
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AlphaKretin posted:FFXV is the first game I've beaten in a while that hasn't frustrated me with the length of the credits. I'm sure there's plenty I've missed that wouldn't if I did beat them, but still. I don't know if it's common, but I know some games let you hold a button to fast forward the credits. (Some even let you skip the credits entirely.) That should be more common.
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# ? Jan 30, 2017 10:25 |
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Super Smash Bros was always really good about that, and more games could probably follow suit.
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# ? Jan 30, 2017 11:08 |
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There's something immensely satisfying about going back to a boss in Bloodborne who kicked your rear end the first time and stomping his rear end into paste.
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# ? Jan 30, 2017 11:17 |
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Alteisen posted:There's something immensely satisfying about going back to a boss in Bloodborne who kicked your rear end the first time and stomping his rear end into paste. Same when the random number gods smile on you in FTL and your ship is so well-equipped you just curb stomp the rebel flagship.
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# ? Jan 30, 2017 17:12 |
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AlphaKretin posted:FFXV is the first game I've beaten in a while that hasn't frustrated me with the length of the credits. I'm sure there's plenty I've missed that wouldn't if I did beat them, but still. Oh man you just reminded me of Arkham City with its credits that last like 45 minutes and you shouldn't skip them because they have two interesting audio bits in them
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# ? Jan 30, 2017 17:39 |
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Ubisoft are the worst for long credits because they have 43 teams in 23 different countries and you will see EVERY drat MEMBER OF THEM, even the ones the game wasn't even localised for.
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# ? Jan 30, 2017 17:42 |
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The longest credits I ever remember sitting through were from the Scott Pilgrim game. For a sides-scrolling beat-em-up, they had like 20 minutes of credits it was insane.
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# ? Jan 30, 2017 17:44 |
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Calaveron posted:Oh man you just reminded me of Arkham City with its credits that last like 45 minutes and you shouldn't skip them because they have two interesting audio bits in them What are these audio bits you speak of?
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# ? Jan 30, 2017 17:44 |
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The longest credits are probably for Rock Band and friends because each of the hundreds of licensed songs gets its own detailed credit.
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# ? Jan 30, 2017 17:45 |
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10 Beers posted:What are these audio bits you speak of? A voice-mail message the Joker left where he sings "only you" and Harley singing a lullaby to set up Harleys revenge DLC
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# ? Jan 30, 2017 17:48 |
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BioEnchanted posted:Ubisoft are the worst for long credits because they have 43 teams in 23 different countries and you will see EVERY drat MEMBER OF THEM, even the ones the game wasn't even localised for. Mighty No 9 has 4 hours of credits. FOUR HOURS. http://www.gamespot.com/articles/mighty-no-9s-credits-are-nearly-four-hours-long/1100-6441202/
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# ? Jan 30, 2017 18:06 |
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Agent355 posted:Mighty No 9 has 4 hours of credits. All the new generation of Kickstarted media has huge lists of alphabetized doners filling up their credit list. Hyper Light Drifter also has a long list of credits, but it allows you to increase the speed at which the list scrolls and the top speed is satisfyingly quick. from Tales of Berseria, I've been playing the first 10 hours or so and feeling like it's alright but that battles were missing something, specifically the ability to fight groups of monsters at the same time for better rewards. It's my favorite feature in RPGs because I like the risk/reward trade-off. So I'm pushing along through the first dungeon with a full party and feeling like maybe I should have gotten Yakuza 0 instead when lo and behold it introduces that very gameplay element. I like the combat system in most "Tales of" games and being able to fight larger battles that in turn let me learn skills faster was the thing I needed to keep me excited about random battles until Nioh comes out.
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# ? Jan 30, 2017 18:25 |
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You can actually lure groups together in Berseria to get exactly what you want. A black aura will show up around linked groups. Additionally rewards scale with difficulty. There's also special monsters that'll show up in fights that are basically minibosses Edit: nvm I mosread.
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# ? Jan 30, 2017 18:43 |
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FFXIV is like "Little things: the MMO". The speed with which you level is rewardingly fast, the mages getting a little tank buddy to level with, fast travel, centralized grinding hubs with a variety of quests, the ability to completely change up your character's design after you've played for a while... Jumping back in, after having played a bunch of Korean MMOs and Guild Wars II, is like night and day.
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# ? Jan 30, 2017 18:45 |
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Platinum inserts minigames into their credits as a way to keep you interested in watching them. bayonetta 2 even has you doing mini fights and grading you for each fight
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# ? Jan 30, 2017 18:46 |
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Agent355 posted:Mighty No 9 has 4 hours of credits. Please tell me there's an achievement for sitting through all that.
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# ? Jan 30, 2017 23:14 |
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I didn't realize anyone had actually bothered playing through that garbage game to get to the credits.
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# ? Jan 30, 2017 23:27 |
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The new Doom has about the only credits I actually stuck around and watched after beating since the actually put some work into it instead of just a scroll of names for 4 hours (and the song shredded my face off) https://www.youtube.com/watch?v=ZjCANbxW8qc
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# ? Jan 30, 2017 23:28 |
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food court bailiff posted:I didn't realize anyone had actually bothered playing through that garbage game to get to the credits. Not only did someone play through it, but they played it enough to speedrun it at agdq.
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# ? Jan 30, 2017 23:28 |
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I finished MN9 twice, ama.
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# ? Jan 30, 2017 23:30 |
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Poops Mcgoots posted:Not only did someone play through it, but they played it enough to speedrun it at agdq. Please tell me the longest part of the speedrun is the credits.
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# ? Jan 30, 2017 23:31 |
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Len posted:Please tell me the longest part of the speedrun is the credits. https://www.youtube.com/watch?v=QBGO9dQAdPM&t=988s Here you go dude. He does it in 46:58
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# ? Jan 30, 2017 23:41 |
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In uncharted 4 the hit indicator is orange instead of white if it was a killing hit. This is incredibly nice and I'm not sure why this is the first game where ever I've seen it done.
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# ? Jan 30, 2017 23:47 |
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Your Gay Uncle posted:The new Doom has about the only credits I actually stuck around and watched after beating since the actually put some work into it instead of just a scroll of names for 4 hours (and the song shredded my face off) I blasted the volume so hard when I beat this game, god drat the music in the new doom is rockin as gently caress.
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# ? Jan 30, 2017 23:55 |
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Thanks for bringing the discussion to DOOM music, I keep forgetting you can buy it now. That, Wolfenstein, and Hotline Miami are the only soundtracks I've felt were worth buying so far.
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# ? Jan 31, 2017 02:28 |
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Detective Buttfuck posted:Thanks for bringing the discussion to DOOM music, I keep forgetting you can buy it now. That, Wolfenstein, and Hotline Miami are the only soundtracks I've felt were worth buying so far. I bought the original Quake precisely because its soundtrack was done by nine inch nails. And thus a three-decade long gaming hobby was born.
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# ? Jan 31, 2017 02:33 |
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Digirat posted:In uncharted 4 the hit indicator is orange instead of white if it was a killing hit. This is incredibly nice and I'm not sure why this is the first game where ever I've seen it done. Overwatch has a white X around your reticle upon hitting an enemy, a slightly larger red X for headshots, and a skull emblem when it's the killing blow. It's incredibly useful.
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# ? Jan 31, 2017 02:50 |
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# ? May 20, 2024 20:37 |
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Detective Buttfuck posted:Thanks for bringing the discussion to DOOM music, I keep forgetting you can buy it now. That, Wolfenstein, and Hotline Miami are the only soundtracks I've felt were worth buying so far. The Humble Bundle including the soundtrack of almost everything you buy and having it as a simple separate zip you can download is so handy, especially compared to Steam where you usually have to pay separately for them and then dig around in a bunch of esoteric install folders or use a poorly-labeled music player built into the client to find the actual files,
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# ? Jan 31, 2017 02:57 |